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Sorry can someone post the stats of Manticore?

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Manticore:
Medium explorer
Speed 6 Maneuverability good (turn 1); Drift 1
AC 16; TL 16
HP 65; DT —; CT 13
Shields Medium 90; forward 25, port 20, starboard 20, aft 25
Attack (Forward) railgun (8d4)
Attack (Port) gyrolaser (1d8)
Attack (Starboard) gyrolaser (1d8)
Attack (Turret) heavy antimatter missile launcher (10d10)
Power Core Pulse Blue (200 PCU); Drift Engine Signal
Basic; Systems mk 2 trinode computer, basic shortrange sensors, mk 6 armor, crew quarters (common),
mk 6 defenses; Expansion Bays escape pods, cargo
hold (2), recreation suite (gym)
Modifiers +2 to any 3 checks per round; +2 Computers,
+2 Piloting; Complement 6

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Order of preference.
Manticore
Crypt Warden
Drake
Pegasus

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I rode the Manticore into battle at GenCon in the Scoured Stars special where we did 4 ship combats. It was a rocking ride!
Dittoing that list.
Hmm

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Unless there are specific Boons the scenario indicates that will be helpful T'kai's boon selection
Ally -
Faction - Wayfinders
Personal -
Promotional - Volunteer T-Shirt re-roll
Social - Scoured Stars Memorial
Starship - Solar Powered Weapon System- Port side Gryolaser +1 Damage (gunner may spend 1 RP to increase bonus to +4 for 1 round)
Slotless - Marked Field agent, Starfinder Society Care Package- Spell Gem Cache, Qabarat University Admittance,

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Alright, Thomagar will go for the Manticore, too, then. Hey, it's got a gym!

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Oh yeah, I never said this earlier. I think I will use my Defender of the Fleet boon to bump the computers. +3 to any three checks now.

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Sorry I'll be away this weekend on a hiking trip and will have little to no internet access. Please help to bot Thomagar. I see that he has been assigned the gunner role, for which he has a +7. So please just pew pew away. :)

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Permanently assigned nodes: we have three.
Should we assign them permantently to pilots and gunners?
I'm at the level where I can lock on, but there may be other jobs for science officers in this particular scenario.
EDIT: Actually, maybe we'll just sport two science officers when needed.
Hmm

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The ship gives bonuses of +3 to three separate checks. From now on, you get a node and add +3 to your gunnery rolls.

Mu's Fightclub |

I put this form at the top of the google doc in the folder I shared with you, in case you want it. You can edit the blank values with Bad Guy Initiatives and such.
Initiative, Bugface: 1d20 + 6 ⇒ (17) + 6 = 23
Initiative, Magical Mu: 1d20 + 4 ⇒ (8) + 4 = 12
Initiative, S.U.S.A.N.: 1d20 + 10 ⇒ (16) + 10 = 26
Initiative, Series of Clicking Noises: 1d20 + 2 ⇒ (16) + 2 = 18
Initiative, T’kai: 1d20 + 3 ⇒ (4) + 3 = 7
Initiative, Thogomar: 1d20 + 2 ⇒ (10) + 2 = 12
Initiative, : 1d20 ⇒ 10
Initiative, : 1d20 ⇒ 19
Initiative, : 1d20 ⇒ 9
★ --- ★ --- ★ --- ★
Round 1
Active conditions:
================================
================================
================================

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Which slide of the map are we on? 1? It looks like the enemies are off the map to me. Is that correct?

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The Wolf hasn't placed them yet, but assume we're running towards them!

BigNorseWolf |

The Wolf hasn't placed them yet, but assume we're running towards them!
hmmm? they're way down on the bottom there.Have been for a bit
edit: AHHH okay, you can't see anything that goess of the sides of the slides. Turning the planet should solve that...

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Wow. Investing in all that movement actually paid off! I know 60 feet is a little ridiculous, but it was lovely getting off a standard action near the top of those stairs.
Mu's a GM baby. This is the first time I got to play her since Level One, so I wasn't sure how the build would work out for the melee technomancer. I'm just happy that her personality turned out to be fun to play!
It helps though that BNW referenced Darryl. Mu's protective of her teams!

Hels |
2 people marked this as a favorite. |

Hello everyone. I am so so sorry i have not been around. But I am back!!! I just wanted to explain, as I didn't want you to think this was usual for me. My father has been told he is extremely ill, and it has really shaken the family. We are looking into stem cell therapy at the moment, and unless a donor can be found, its likely to be me, as I'm at least a 50% match. Just as we are preparing for rounds of treatment for my dad, my mum has been told she needs a pacemaker. So I have been doing over 1,000 miles a week travelling to them, home and work.
I've spoken to the amazing Mr Wolf, and he has been super lovely.
Thank you to Christina for playing Susan whilst I was away from the table. I am however, back and super excited to continue!!!
xxx

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Hey guys, sorry for the late notice. I’m at a con in the Netherlands and I’m having issues with charging my phone. Please not me? Keep me adjacent to as many allies as possible, so that I can bodyguard if needed (and stand in harms way). If anyone takes hp damage I can life link you. Otherwise I have a n azimuth laser pisto and +6 to hit. I’ll be back proper on late Monday.

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Yeah, we can bot you! Give a hug to Tineke, Lau, Sebastian and Magabeus for me!
Hmm

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Is it a standard action to put out a fire? Because right now, I think I'll stay on fire if it means getting this Azlanti dude gone. Mu is annoyed. These were her best feather earrings, and he smoked them.

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At the end of each round you are burning, you can attempt a Reflex saving throw to remove this condition. The DC of this saving throw is equal to 10 + the amount of fire damage you took this round from the burning condition. If you succeed at this saving throw, you lose the burning condition. You can attempt a new saving throw each round you have this condition, and you receive a +2 bonus for each previous saving throw you’ve attempted in consecutive rounds.
You can also automatically end this condition by jumping into enough water to douse yourself. If you don’t have enough water on hand, you can spend a full action to roll on the ground or otherwise smother the fire to attempt a new saving throw with a +4 bonus (plus any bonuses from previously failed consecutive attempts) to end the condition.

GM Hmm |

PLAYER BOONS:
Everyone, including the GM, rolls a d20. (The GM can also roll for all their players and themselves. If you do this, the GM roll is first, and all players follow in alphabetical order.) A roll of a 19 or a 20 earns a player boon.
Instructions if you roll a 19-20:
SFS: Roll 1d2.
1 - Light spore torpedo launcher -- Gain a weapon you can add to your ship
2 - Mystical Guidance Systems -- For gunnery, someone on your ship can use mysticism and wisdom instead of piloting and dex. This is the boon almost every mystic wants for starship combat!
Any winners need to PM their emails to BNW.

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Boon: 1d20 ⇒ 4
Thank you, BNW!

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boon?: 1d20 ⇒ 13 no boon...
Thanks for the game, everyone!