Magical Mu has a fight club that accompanies her everywhere she goes!
1st RULE: You do not talk about FIGHTCLUB.
2nd RULE: You DO NOT talk about FIGHTCLUB.
3rd RULE: If someone says "stop" or goes limp, taps out the fight is over.
4th RULE: Only two to a fight.
5th RULE: One fight at a time.
6th RULE: No death, no foul.
7th RULE: Fights will go on as long as they have to.
8th RULE: If this is your first night at FIGHTCLUB, you HAVE to fight.
A halfling that Mu picked up in smalltown on Level 21 of Absalom Station. She ran with the Level 21 Crew run by gangleader, Jabaxa.
A dwarven barbarian that Zo! introduced to Mu. Fierce and strong and doesn't take guff from anyone.
A half-orc that Mu rescued from one of the Drow houses on Apostae.
A brakim mechanic who likes to run Mu's light and sound.
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When you slot this boon, you're accompanied by a group consisting of one or more members from each of the species whose boons you've noted above. You can determine the personality of these NPCs, though they generally keep away from the action and do not actively participate in the adventure, except at noted below. Do not worry about the positions of your associates during combat.
For each ally you bring with you in the above manner, you can perform one of the following actions, once per adventure:
• Your ally provides a one time +2 bonus to a single skill check you perform. You must declare using this ability prior to rolling the check.
• Your ally obfuscates your position on the battlefield, granting you soft cover for one round. You must use this at the start of your combat turn, and it ends at the end of your following turn, but doing so is a free action.
• Your ally says some inspirational words that restores twice your level in Stamina Points. In combat you can use this at any point during your combat turn as a free action.
• Your ally casts a single O-level spell with an effective caster level equal to your level. The spell counts as being cast from your current location, but otherwise does not count as a spell you cast. In combat you can use this at any point during your combat turn as a free action.