Valeros

Thomagar Dayana's page

283 posts. Organized Play character for kuey.


Full Name

Thomagar Dayana

Race

| SP 36/40 HP 39/39 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +4 | Init: +2 | Perc: +8, SM: +4

Classes/Levels

| Speed 25ft | Stellar Mode: nil | detect thoughts 1/1 | Active conditions: sidereal influence (bluff)

Gender

Male NG lashunta (korasha) solarian (icon) 5

About Thomagar Dayana

SFS # 215076-703
Experience 12
Slotted Faction Exo-Guardians
Wealth 3,417 credits

Reputation 9 Fame, 28 Global Reputation
Reputation with Acquisitives: 0
Reputation with Dataphiles: 1
Reputation with Exoguardians: 26
Reputation with Second Seekers (Luwazi Elsebo): 1
Reputation with Wayfinders: 0
___________________________________________

Thomagar Dayana
Male korasha lashunta icon solarian 5
NG Medium humanoid (lashunta)
Init +2; Senses darkvision 60 ft.; Perception +8
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Defense SP 40 HP 39 RP 5
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EAC 21; KAC 23
Fort +5; Ref +4; Will +4
DR 5/—
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Offense
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Speed 25 ft.
Melee returning tactical starknife +11 (1d4+10 P; analog, thrown [20 ft.]) or
. . solar weapon +11 (1d6+13 B+1d4 B; critical bleed 1d6)
Offensive Abilities black hole, solar manifestation (solar weapon), supernova
Spell-Like Abilities
(CL 5th)
. . 1/day—detect thoughts (DC 14)
. . At will—daze (DC 13), psychokinetic hand
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Statistics
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Str 20 (+5); Dex 15 (+2); Con 12 (+1); Int 10 (+0); Wis 10 (+0); Cha 16 (+3)
Skills Acrobatics +4, Athletics +7 (+8 to climb, +8 to jump, +8 to swim), Bluff +13, Computers +4 (1 ranks), Diplomacy +13, Perception +8, Profession (artist) +12 (+13 to earn a living), Sense Motive +4
Feats Enhanced Resistance, Heavy Armor Proficiency, Weapon Focus (advanced melee weapons)
Languages Castrovelian, Common; limited telepathy 30 ft.
Other Abilities gravity boost, pact worlds defender, professional hireling access (+9), sidereal influence, stellar mode, stellar rush, theme knowledge
Combat Gear [i]mk I serums of healing[/i] (4); Other Gear vesk overplate I (upgrade: infrared sensors), [i]returning tactical starknife[/i], consumer backpack, everyday clothing, field rations (1 week), hygiene kit, [i]mk 1 ring of resistance[/i], professional clothing, professional's tools, titanium alloy cable (50 ft.), soulfire fusion, credstick (2,937 credits); Augmentations [i]mk 1 ability crystal (strength)[/i]
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Special Abilities
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Black Hole (pulled 15', 25 foot radius, DC 15) (Su)
Std: 20' radius, pull creatures up to 10' toward you (Fort negates)
Gravity Boost (+1)
+1 climb, jump, or swim; Reaction: reduce falling damage by half.
Limited Telepathy (30 ft.)
Can communicate mentally with any creature in range that it shares a language with.
Sidereal Influence (Bluff, Diplomacy) (Su)
1 min meditation: +1d6 insight bonus to certain skill checks
Solar Weapon (1d6 B) (Su)
Move: create a weapon
Stellar Mode (Graviton +1 reflex, Photon +1 damage, Photon) (Su)
In combat: either +1 insight to Ref or +1 insight to damage
Stellar Rush (+2d6)
Std: charge w/o penalties
Supernova (6d6, 10 foot radius, DC 15) (Su)
Std: 10' radius 6d6 F (ref half)
Theme Knowledge (Profession [artist]) (Ex)
-5 DC for Culture/Profession checks related to knowledge of chosen profession and its icons.
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Boons Slotted this Adventure
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Ally:
Faction: Exo-Guardians Champion, Improved
Personal:
Promotional:
Social:
Starship:
Slotless: Marked Field Agent; Starfinder Insignia; Star Sugar Heartlove!!!

All My Boons:

Exo-Guardians Champion, Improved (Faction Boon): This Faction boon allows the character to gain Reputation with the Exo-Guardians faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of that scenario.
In addition, once per adventure when you successfully score a critical hit in combat against a significant enemy (Starfinder Core Rulebook 242) or succeed at Life Science check that is written into the adventure, you recover 1 Resolve Point, up to your Resolve Point total. [Fame: 4]

Professional Hireling Access (Ally Boon): You bring on a non-combat ally that can assist with a certain set of skill checks. This ally can perform the listed skills with a total bonus equal to your 4 + level. You must expend any necessary actions and be in range to perform the action yourself. The ally’s result cann1ot be modified by class abilities or spells, but can be improved by a successful aid another action. The ally does not participate in combat, cannot be killed outside of combat, and has no effect other than providing the ability to attempt skill checks. (Set 3: Culture, Medicine, Survival) [Fame: 1+2+2]

Pact Worlds Defender (Social Boon): When you have this boon slotted, you and any adjacent allies gain a +1 morale bonus to saving throws against fear effects. This bonus increases to +2 if the source of the fear effect is something that did not originate within the Pact Worlds. [Fame: 1]

Expert Gunnery (Starship Boon): During a starship combat encounter, when your ship scores critical damage against an opponent, you can spend 1 Resolve Point to reroll the critical damage effect. You must use the second result. [Fame: 2]

Tools for the Job (Slotless Boon): At the end of a scenario, you can spend 2 Fame to treat the effective item level of a single piece of armor or weapon as 1 lower for the purpose of determining what you can purchase. This allows you to purchase armor or a weapon from the Starfinder Core Rulebook whose level is equal to your character level + 2, or equipment from other sanctioned sources whose item level is equal to your character level + 1. This boon does not affect the available item level of items found on Chronicle sheets. [Fame: 2]

Faction’s Friend (Social Boon; Limited Use): By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.

Marked Field Agent (Slotless Boon): Having met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement. You receive this augmentation for free. If you declined to receive the augmentation, cross this boon off your Chronicle sheet. Star Sugar Heartlove!!! (Slotless Boon; Limited Use): During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future.

Star Sugar Heartlove!!! (Slotless Boon; Limited Use): During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future.

Honorbound Allies (Ally or Starship Boon): During your mission to salvage information from the Struggle’s Scholar, you engaged in an honorable starship duel with a vesk transport, the Honorbound. By following the strictures of the duel, you impressed the captain of the Honorbound, Captain Yuluzak. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons. Future scenarios calling on this boon will specify if you must slot it as an Ally or Starship boon.

Hero of the Stars (Starship Boon; Limited Use): You defeated the dreaded Besmaran pirate ship, Lawblight, showcasing your determination during an intense starship combat. This boon activates anytime your starship is reduced to 0 or fewer Hull Points. Your starship immediately regains a number of Hull Points equal to its tier × 5. A starship can never regain more than 30 Hull Points in this manner. A starship can never have more than one of these boons attached to it. When this boon activates, cross it off your Chronicle sheet.

Starfinder Insignia (Slotless Boon): Venture-Captain Arvin presented you with a commemorative insignia in gratitude for your services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold.

Loaned Ship: Sunrise Maiden (Starship Boon; Limited-Use): You can only slot this boon in a Tier 1–4 scenario, and everyone at the table must agree to you slotting this boon. When you slot this boon, rather than choosing the standard starships presented in the Starfinder Society Roleplaying Guild Guide (such as the Drake or Pegasus), you can instead choose to take the Sunrise Maiden. The statistics for this hull are presented below. This ship can be further upgraded with Starship boons from other characters in the group as normal. When used in Subtier 3–4, the PCs crewing the Sunrise Maiden gain a bonus reroll that can only be used on a d20 roll made during a starship combat encounter. This reroll is meant to give the starship a slight bonus when outmatched by more powerful encounters. This reroll can be used by one PC and does not count towards the reroll limit for that PC. Otherwise, this ability follows the rules for rerolls (Starfinder Core Rulebook 243).

Street Cred: Absalom Station(Social Boon): Once per scenario as a free action, you may recollect your dealing with the gangs of Absalom station to provide insight into dealing with other gangers. Doing do grants you a +1 insight bonus to Bluff, Diplomacy and Intimidate checks made when interacting with street gangs or other suitable gang-like groups at the GM’s discretion. You also gain a +1 morale bonus to attack and damage rolls against members of a street gang. Both bonuses increase to +2 if the gang members belong to a gang based on Absalom Station. These bonuses last for 1 minute.

Gun Runner (Ally Boon; Limited Use): Your involvement in reacquiring the Society’s stolen drow weapons hasn’t gone unnoticed. As a result, you’ve forged strong relationships with the Starfinders responsible for distributing new weapons. While this boon is slotted, you can purchase grenades at a 10% discount. Alternatively, at the end of a scenario when you have this boon slotted, you can permanently cross it off this Chronicle sheet to gain a one-time 20% discount on a single weapon purchase.

Half-Orc Admittance (Personal Boon; Limited Use): The half-orc mercenaries of Apostae know of your successful foray against Villyth Zeizerer. During this venture, you likely killed or incapacitated many half-orcs to retrieve the Society’s stolen goods. The half-orcs of Apostae not only fear your reputation, but also seek to follow in your footsteps. You can apply this boon in one of two ways. Select one of the following uses, and cross the other use off this Chronicle sheet.
New Character: You can play a half-orc character, beginning at 1st level as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. A copy of this Chronicle sheet must be the first Chronicle sheet for the given character.
Existing Half-Orc: You can apply this boon to an existing half-orc character in your possession that you earned from another source. You can increase one ability score that is a 14 or lower by 2. Cross this boon off your Chronicle sheet, but keep a copy with the character you apply this change to. A character can earn this benefit from this boon only once.

Athaeum Insight (Social Boon): By spending some time on the library world Athaeum, you’ve gained a small sliver of magical insight to carry with you on your journeys. When you slot this boon, you always count as being trained in the Culture skill, even if you do not pave a skill rank in it. This does not grant any bonuses to Culture skill checks but does allow you to attempt those skill checks untrained while the boon is slotted. In addition, once per session, you can reroll the result of any skill check to recall knowledge.

Iteration-177’s Attention (Ally Boon): During your journey to Athaeum, you attended a unique dinner hosted by the android known as Iteration-177. They came to a decision about your personality based on a memory you provided (or refused to provide). How this decision will play out in the future is not yet clear, but you have nevertheless made an impression on the mysterious android. You will be told if this boon is important to a future scenario prior to slotting your boons.
• Phlegmatic (PCs who chose a relaxed or peaceful memory)

Journey to the Scoured Stars: Segment 2 (Unidentified Boon): You uncovered hidden truths about the history of the Scoured Stars by journeying to the library world of Athaeum. This boon represents your character’s involvement in this critical step toward solving the Scoured Stars mystery. Other boons representing future steps toward unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed on a future Chronicle sheet.

Contractor’s Respect (Social Boon; Limited Use x 3): By successfully completing a mission to investigate an abandoned outpost in Near Space, you also earned the esteem of a prominent organization within the Pact Worlds. You can call upon the resources of this organization by slotting this boon. The organization loans you a set of armor or a nonconsumable weapon (but fully loaded with conventional ammunition) for the duration of the adventure. The loaned equipment must have an item level equal to or less than your character level + 1, up to a maximum item level of 8. The item must be returned to the organization at the end of the adventure. Whenever you slot this boon, you must check one of the boxes.
This boon might have additional uses based on the organization you have influenced. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boons. When all the boxes are checked, you can no longer earn loaned equipment while slotting this boon, as your preferred standing with this organization is expended.
For tracking purposes, your GM should mark the name of your hiring organization here: AbadarCorp

Star Monster Slayer (Starship Boon): You defeated a spacefaring monster known as a Besmaran whelp. Since this battle, you’ve mastered the art of battling against living starship-sized enemies when operating a starship of your own. While this boon is slotted, you gain a +2 bonus to all skill checks made in a starship combat against an enemy living starship. Any of your fellow crewmates who don’t have this boon slotted instead gain a +1 bonus to their skill checks against enemy living starships—the direct result of your guidance during the battle.

Heart Friend Forever (Ally Boon): During a concert on Songbird Station, you met BurgundyBear, an avid collector of Strawberry Machine Cake paraphernalia. You chose to trade away your prized limited-edition release copy of the Star Sugar Heartlove!!! album in exchange for material goods—but more importantly, you earned the heartfelt thanks of BurgundyBear. Shortly after this trade, you received a personalized thank-you message from BurgundyBear, marking her as belonging to the Pact Worlds’ official embassy in the Veskarium. When slotting this boon, you can call upon your new friend to temporarily assign you a diplomatic attaché familiar with the Veskarium. This attaché knows how to speak Common and Vesk. Their presence grants a +4 bonus to all checks you make to influence skittermanders, vesk, or other residents of the Veskarium. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons.

Scoured Stars Memorial (Social Boon): Thanks to your efforts on Songbird Station, the Starfinder Society earned immense publicity from the Strawberry Machine Cake concert. Organizations and people across the Pact Worlds now go out of their way to assist the Starfinder Society. You can check the box next to this boon to do one of the following:
• Ignore the Fame cost of having your body recovered.
• Ignore the Fame cost of purchasing the Starship Towing boon.
• Reduce the Fame cost of receiving a raise dead by 4.

Tip of the Conspiracy (Unidentified Boon): You assisted Historia-7 in learning about a growing conspiracy against the Starfinder Society, though the trail of clues seemingly ended at Songbird Station. This boon represents your involvement in thwarting one of the conspiracy’s plans. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons. Future scenarios calling on this boon will specify what boon slot it must be slotted in.

Ghibran Linguist (Slotless Boon): So long as you have this boon, all of your Starfinder Society Roleplaying Guild characters have access to the Ghibran language and can select it anytime they would learn a new language.

Knowledge of a Forgotten Military (Social Boon): The weapons of Egoret Base are now available for use by the Starfinder Society thanks to your actions. You can slot this boon at the beginning of a scenario to represent further Starfinder exploration of the ghibrani base, as well as a deeper understanding of the destructive ghibrani weaponry. At the end of an adventure where you slot this boon, you can purchase any weapon with the radioactive weapon special property (Starfinder Armory 30) or a weapon with the irradiate critical hit effect (Starfinder Armory 31) at a 20% discount.

Weapons of a Lost Civilization (Starship Boon): When you slot this boon, select one light weapon onboard your starship and replace that weapon with a tactical nuclear missile launcher (Starfinder Core Rulebook 302). Alternatively, select one heavy weapon onboard your starship and replace that weapon with a heavy nuclear missile launcher (Starfinder Core Rulebook 303). This new weapon must go in the same arc as the replaced weapon, and only one weapon can be replaced on a starship by a boon with this name. The modifications are somewhat jury-rigged, and as a result, all gunnery checks using this weapon take a –1 penalty. Anytime you fire this weapon during the course of a scenario, check a box for the corresponding weapon. Once all boxes for a weapon are checked, you can no longer gain the benefits of this starship weapon (though you can still benefit from the first part of this boon).
Tactical Nuclear Missile Launcher: 0/20
Heavy Nuclear Missile Launcher: 0/10

First Seeker’s Intuition (Ally Boon): You helped rescue First Seeker Jadnura from the clutches of an aberrant creature. Jadnura’s seen you in his meditations, and though he’s not personally with you, Jadnura’s attention manifests in strange ways as he’s witnessed some of your destiny and how to influence it. When this boon is slotted, you can cross it off this Chronicle sheet to purchase a single weapon fusion for 50% of its normal value following the mission briefing when you’d normally slot boons. Otherwise, while this boon is slotted, once per adventure you can immediately attach any weapon fusion you find during the course of a scenario onto a weapon by spending 5 minutes. Unlike the normal application of a fusion seal, the effects of the seal occur immediately and do not require a 24-hour adjustment period to activate.

Bot Me!:

tbc

[dice=solar palm vs KAC, photon mode]1d20+5+5+1[/dice] [dice=bludgeoning dmg]1d6+5+5+3+1d4+1[/dice]

[dice=tactical starknife vs KAC, photon mode] 1d20+5+5+1[/dice] [dice=slashing dmg]1d4+5+5+1[/dice]

In ship combat, he aspires to be the Captain but will take up gunnery if there's someone more qualified. As a Captain, he lead off with a taunt, and subsequently encourage the best from his crew. As a gunner, he'll attack most threatening target in his assigned arc.

[dice=bluff, taunt]1d20+13[/dice]
[dice=diplomacy, encourage]1d20+13[/dice]

[dice=shoot]1d20+7[/dice]