Lieutenant Kosseruk

Magical Mu's page

67 posts. Organized Play character for Hmm.


Race

| SP 32/50 HP 48/48 | RP 9/10 | EAC 23; KAC 25 | Fort +7; Ref +2; Will +8 | Init: +4 | Perc: +1, SM: +1

Classes/Levels

| Speed 60ft | GM reroll 0/1; Alien Associates 1/4 | Spells: 1st 6/6. 2nd 5/5, 3rd 3/3 | Active conditions: None.

Gender

820-704 | Female LG Nuar Icon technomancer 7 / Blitz Soldier 1

About Magical Mu

SFS # 820-4
Experience 21
Slotted Faction Acquisitives
Wealth See ITS

Reputation 0 Fame, 0 Global Reputation
Reputation with Acquisitives: 39
Reputation with Dataphiles:
Reputation with Exoguardians:
Reputation with Second Seekers (Luwazi Elsebo):
Reputation with Wayfinders:

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Mu’s a famous gladiator, but she’s a celebrity as much for her charitable exploits as she is for her magical fighting style. She’s done charity work for Tasch a small mining town in Akiton that’s been through hard times, lobbied for the Renkrodas, and advertised the joys of higher education with the University of Qabarat. She’s followed everywhere by Mu’s Fightclub, some hard-core fans who just help her be more awesome.

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Bot Me!:

Mu will charge whenever she possibly can. As a Nuar she takes no penalty for doing so. However, she has a lot of mobility with her 60 ft speed, and likely can get where she needs to go without charging! Given advance warning, she’ll supercharge her weapon.

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Melee

[dice=Horns]1d20 +11[/dice]
[dice=Piercing Damage] 1d3+17[/dice]

[dice=Merciful Advanced Pike]1d20 +11[/dice]
[dice=Piercing Damage] 2d8+13[/dice]

Ranged

[dice=Magic Missile Force Damage]3d4+3[/dice]

[dice=Returning Soprano Singing Disk]1d20 +11[/dice]
[dice=Sonic Damage]1d6+13[/dice]

Ship Skills

[dice=Science Officer (Computers+Manticore Bonus)]1d20+19+2[/dice]

[dice=Ship's Engineer (Engineering)]1d20+17[/dice]

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Magical Mu
Technomancer 7 / Blitz Soldier 1
N Medium humanoid (Nuar )
Init +4; Senses Darkvision 60 ft Perc +1, SM +1,

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Defense
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EAC 23, KAC25
SP 50 HP 48 RP 10
Fort +7, Ref +2, Will +8

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Offense
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Speed 60 ft. (40ft for Nuar, +10 for Blitz, +10 for Speed Suspension)
Melee
Horns +11 (1d3+17)
Merciful Advanced Pike +11 (2d8+13 piercing)

Ranged
Magic Missile
Returning Soprano Singing Disk +11 (1d6+13 so)

Space 5 ft.; Reach 5 ft (10ft with pike).
Special Attacks
Spell-Like Abilities
Spells
3rd Level —- (2 known, 3/day) Arcing Surge, Displacement
2nd Level —- (4 known, 5/day) Flight?, Inject Nanobots, Mirror Image, See Invisibility
1st Level —- (5 known, 6/day) Comprehend Languages, Life Bubble, Magic Missile, Supercharge Weapon, Unseen Servant
0 Level — (6 known) Detect Affliction, Detect Magic, Ghost Sound, Telepathic Message, Token Spell

Spell Cache —- Unseen Servant

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Statistics
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Str 20*, Dex 10, Con 12, Int 22**, Wis 12, Cha 11

Stat Leveling:
Personal upgrade 1: STR
Personal upgrade 2: INT
Level 5 makeover: STR, DEX, CON, INT
Stats at LVL 1: 16, 8 10, 16, 12, 11

Skills
Acrobatics (Dex) — 11 = 8 ranks + 3 class + 0 dex
Culture (Int) — 19 = 8 ranks + 3 class + 6 int +1 icon +1 insight (U of Q)
Computers (Int) — 19 = 8 ranks + 3 class + 6 int +2 insight
Engineering (Int) — 17 = 8 ranks + 3 class + 6 int
Intimidate (Cha) — 11 = 8 ranks + 3 class
Life Science (Int) — 18 = 8 ranks + 3 class + 6 int
Mysticism (Wis) — 14 = 8 ranks + 3 class + 1 wis +2 insight
Physical Science (Int) — 19 = 8 ranks + 3 class + 6 int +1 insight (U of Q)
Profession Gladiator (Int) — 18 = 8 ranks + 3 class + 6 int +1 icon
Survival (Wis) — 14 = 8 ranks + 3 class + 1 wis + 2 racial

Starship-Combat Version of Skills
Omitting Class features and items that do not affect Crew Actions

Feats
Coordinated shot, Enhanced Resistance (Kinetic), Great Fortitude, Versatile specialization.

Languages Common, Orc,
Bonus (6+8=14): Aquan, Auran, Azlanti, Akitonian, Castrovellian, Drow, Dwarf, Eoxian, Halfling, Ignan, Kishalee (ancient), Terran, Vesk, Ysoki,

Other Abilities

Combat Gear See ITS

Other Gear

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Special Abilities
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Magic Hacks

Empowered Weapon (Su) D
As a move action, you can expend an unused spell slot to reconfigure and enhance a weapon you're wielding. Until the start of your next turn, your attacks with the enhanced weapon gain a bonus to attack rolls equal to the level of the spell slot you expended. In addition, your attacks with that weapon deal 1d6 additional damage per level of the expended spell slot. This damage is of the same type the weapon normally deals.

Enchanted Fusion (Su)
As a standard action, you can expend an unused spell slot to temporarily grant the effects of a weapon fusion to a weapon that you touch. When you activate this ability, choose from the following weapon fusions: flaming, frost, ghost killer, merciful, or shock. If you expend a spell slot of 4th, 5th, or 6th level, you gain the ability to choose either the corrosive or thundering fusion. The weapon gains the chosen fusion for a number of rounds equal to the level of the spell slot you expended. The weapon can't gain a fusion it already has or one that can't be applied to a weapon of its type, but this bonus fusion doesn't count toward the maximum total level of fusions the weapon can have at once. You must have the empowered weapon magic hack to choose this magic hack.

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Boons Slotted this Adventure
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Ally: Mu's Alien Associates Boon, as represented by her Mu's Fightclub
Faction: Acquisitives
Personal: Nuar Race Boon
Promotional: T-Shirt Reroll
Social:
Starship:
Slotless:

All My Boons: