[PFS] [Outpost II 2019] - #10-12 Breath of the Dragonskull - GM zebeev's Table B (Inactive)

Game Master zebeev

Part of Outpost II.
Tactical Maps & Handouts


Grand Lodge

Maps: |
Product Description wrote:

A Pathfinder Society Scenario designed for levels 1-5.

What began as a straightforward mission to escort the displaced Farheaven Clan back to their original homeland in Sarkoris is quickly beset with misfortune. The forest where the Farheavens live is burning, and they need urgent aid. But the Farheavens aren't the only ones in danger, and tensions and blame between the locals have almost risen to open violence. Meanwhile, the inferno's source rages unchecked. Can the Pathfinder Society diffuse this volatile situation and restore peace and safety to the region?

Written by Michael Sayre.

Please provide the following information:

Player Name (written on chronicle, if you prefer it over screen name)
Character Name
Character Class(es) / Level(s)
Character Number
Faction
Day Job

A short blurb or links to "best-of" posts from previous games will help in me making a choice if there are too many applicants.

Grand Lodge

Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5

Player Name: Mindxing
Character Name : Cornelius "cork" Dornbirk
Character Class(es) / Level(s) : Magus/3
Character Number : 212182-6
Faction : Grand Lodge
Day Job: Profession(sailor): 1d20 + 5 ⇒ (8) + 5 = 13

For some examples of gameplay you can look here

Grand Lodge

Dwarf Druid 2 |HP 17/17| AC 17 T: 12 FF: 15 CMD 14(18v bull rush and trip) | W + 7 | R + 1 | F + 4 | + 2 vs poison spells or spell-like abilities | Init + 1 | Perc + 8 | Dark vision 60ft | acid dart 7/7 |

Mondoo
Domrilin
Druid-2
1
Grand Lodge
None

Domrilin is a stubborn dwarf who is rather harsh and unpleasant but always has his allies back through thick and thin.

Grand Lodge

m human (kelshite) cleric/2 [HP: 16/16] [init: 2; perc: 3] [AC: 15/12/13] [saves: 3/2/5] [CMB: 2; CMD: 14(12)] [channels used: 0/6; DC=13] [restorative touch used: 0/6]

Player Name: philipjcormier
Character Name: Oded Fardeth
Character Class(es) / Level(s): Cleric/2
Character Number: 55792-12
Faction: Grand Lodge
Day Job: None

Oded is a Cleric of Sarenrae with:
SUN DOMAIN: Sun's Blessing(SU): when channel to harm undead + cleric level to damage; do not gain channel resistance.

RESTORATION DOMAIN: Restorative Touch(SU): 6/day; touch to remove: dazed, fatigued, shaken, sickened, staggered conditions.

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

Player Name: Chris Huisjen
Character Name: Jian-Wei Ai
Character Class(es) / Level(s): Mesmerist 3
Character Number: 156771-3
Faction: Grand Lodge
Day Job: N/A

Hi, I'm Ai. Ai is a mesmerist, an itinerant priestess of Picoperi (the empyreal lord of stupid puns and practical jokes), and a lot of mind-affecting stuff. I'm playing her as a caster rather than as a combatant, so she'll be more support-ish in battle.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

What level range is this for?

Grand Lodge

Maps: |

Well, we've got a full six signed up on the Outpost II sign-up sheet, but two haven't shown up yet. I've tracked down their Paizo names, and PM'd them, so hopefully they're still wanting to play.

Either way, it's past midnight on the 11th, so expect the first post soon. Exciting!

Grand Lodge

Maps: |

@Terevalis: it's a Tier 1-5 scenario, current APL is 2.5.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

I have this character who could come and be within the level range :)

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Player name: Jason Rodarte
Character Name: Ankird Softpaws
Character PFS #: 43330-30
Faction: Scarabs
Dayjob Roll: Dog Raiser 1d20 + 5 ⇒ (18) + 5 = 23
SLOW or NORMAL? Normal

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

I have been in bed most if the day with either allergies or a cold that seems to want to settle into my chest.

Grand Lodge

m human (kelshite) cleric/2 [HP: 16/16] [init: 2; perc: 3] [AC: 15/12/13] [saves: 3/2/5] [CMB: 2; CMD: 14(12)] [channels used: 0/6; DC=13] [restorative touch used: 0/6]

Cork did not move last round, he just asked if we could move the way we are now to avoid them. Would it be alright to move him with the group?

Grand Lodge

Maps: |

Good point. I've moved Cork's token 60' to join the rest of the group.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Poor little wolverines :(

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

It sort of sounds like your characters can follow Ai's path, so you won't need more checks. Is that the case?

Grand Lodge

Dwarf Druid 2 |HP 17/17| AC 17 T: 12 FF: 15 CMD 14(18v bull rush and trip) | W + 7 | R + 1 | F + 4 | + 2 vs poison spells or spell-like abilities | Init + 1 | Perc + 8 | Dark vision 60ft | acid dart 7/7 |

I would not think so because you used acrobatics jumping over and under the brush so its still all there? however I do think that a strength check would break the path thus letting the rest of the party through.

Grand Lodge

Maps: |

It's unclear in the scenario's text, but it doesn't matter now with Dom's two most recent rolls. :P

Grand Lodge

m human (kelshite) cleric/2 [HP: 16/16] [init: 2; perc: 3] [AC: 15/12/13] [saves: 3/2/5] [CMB: 2; CMD: 14(12)] [channels used: 0/6; DC=13] [restorative touch used: 0/6]

possible Boon?: 1d20 ⇒ 13

Thank you for running. Hope to play again soon.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Boon check 1d20 ⇒ 3

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Thank you to our GM and the players for a wonderful experience!


The Once and Future Kingmaker Battle Maps, Kingmaker: Svetlana's Tale Battle Maps

Thanks for the run!

What's this about a boon check? Didn't know about it.

1d20 ⇒ 19

Grand Lodge

Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5

Boon: 1d20 ⇒ 7

Grand Lodge

Maps: |

@GM Aest: If an event has convention support, there are convention boons that any participant can win by rolling a d20 and getting a result of 19 or 20. The more tables you GM or play at, the better your chances of acquiring one.

Since you've done so, there are four available boons. Roll a d4, and I'll make note of that when I report the session - the Event Coordinator will email you a copy of the boon.

GM zebeev - Boon?: 1d20 ⇒ 9
... no boon.

Also, @Domrilin: I'll need your PFS number for reporting and to give you a chronicle.

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

Which Boon: 1d4 ⇒ 3

Alright. Thanks again!

Grand Lodge

Maps: |

Chronicles!

@Domrilin: I don't have a chronicle for you yet because I don't have your PFS number. Once I have that, I'll whip up a chronicle for you and report the session.

Grand Lodge

m human (kelshite) cleric/2 [HP: 16/16] [init: 2; perc: 3] [AC: 15/12/13] [saves: 3/2/5] [CMB: 2; CMD: 14(12)] [channels used: 0/6; DC=13] [restorative touch used: 0/6]

The 4-5 list is all blurred out. Does that matter?

Grand Lodge

Maps: |

It was played as a 1-2 Tier scenario, so you wouldn't have access to the 4-5 list. Some GMs cross it out, or black it out like a redacted document.

Just a different way of doing so.

Grand Lodge

m human (kelshite) cleric/2 [HP: 16/16] [init: 2; perc: 3] [AC: 15/12/13] [saves: 3/2/5] [CMB: 2; CMD: 14(12)] [channels used: 0/6; DC=13] [restorative touch used: 0/6]

Oh, ok. Thank you for running the session. I hope to play with everyone again soon.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

This was a lot of fun!

Grand Lodge

Maps: |

I've held off on account of Domrilin for reporting the event, but I'm going to go ahead. Hopefully they respond to PMs. Thanks again, everyone!

Grand Lodge

Dwarf Druid 2 |HP 17/17| AC 17 T: 12 FF: 15 CMD 14(18v bull rush and trip) | W + 7 | R + 1 | F + 4 | + 2 vs poison spells or spell-like abilities | Init + 1 | Perc + 8 | Dark vision 60ft | acid dart 7/7 |

roll: 1d20 ⇒ 1

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