Jamus Hainard

Ankird Softpaws's page

324 posts. Organized Play character for JASON RODARTE.


Race

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

About Ankird Softpaws

Male halfling cavalier (beast rider) 2 ( Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG
Ultimate Combat 36)
NG Small humanoid (halfling)
Init +2; Senses Perception +5
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Defense
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AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size)
hp 21 (2d10+5)
Fort +7, Ref +4, Will +2; +2 vs. fear
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee mwk lance +6 (1d6+3/×3) or
mwk longsword +6 (1d6+2/19-20)
Ranged sling +5 (1d3+2)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork lance)
Special Attacks challenge 1/day (+2 damage, mount gains +1 AC while threatens), tactician 1/day
(Bonded Mind, 4 rds)
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Statistics
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Str 14, Dex 15, Con 14, Int 12, Wis 10, Cha 12
Base Atk +2; CMB +3; CMD 15
Feats Bonded Mind, Mounted Combat
Traits beast bond, bellflower contact
Skills Acrobatics -4 (-12 to jump), Bluff +1 (+2 on checks to send secret messages), Handle Animal +9,
Perception +5, Profession (Raises Dogs) +5, Ride +4, Sense Motive +4 (+5 on checks to understand
secret messages), Survival +5; Racial Modifiers +2 Perception
Languages Common, Halfling, Osiriani
SQ danger ward, exotic mount (wolf named Centimere ), order of the paw ARG
Other Gear mwk four-mirror UC, mwk heavy steel shield, mwk lance, mwk longsword, sling, cloak of
resistance +1 , backpack, bedroll, belt pouch, bit and bridle, feed (per day) (5), flint and steel, hemp rope
(50 ft.), mess kit UE, pot, riding saddle, saddlebags, soap, torch (10), trail rations (5), waterskin, 461 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Bonded Mind You and ally you can see that has this feat can trade nonverbal messages.
Danger Ward (3/day) (Ex) Prepare allies to reroll a saving throw once per type per day with a +4 bonus.
Exotic Mount (Ex) gain access to new companion races and can increase their size.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Paw's Challenge +2 (1/day) (Ex) +2 to damage target, -2 AC vs. others when used, mount gains +1
dodge bonus while threatening target.
Tactician (Bonded Mind, 4 rds, 1/day) (Ex) Grant the use of one of your teamwork bonus feats to all
allies within 30 ft.

Wolf
N Medium animal
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 19 (3d8+6)
Fort +5, Ref +5, Will +2
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Offense
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Speed 50 ft.
Melee bite +5 (1d6+1 plus trip)
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Statistics
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Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +3; CMD 15 (19 vs. trip)
Feats Endurance, Weapon Finesse, Weapon Focus (bite)
Tricks Attack, Bury, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +2 (+10 to jump), Perception +5, Stealth +6, Survival +2 (+6 when tracking by scent);
Racial Modifiers +4 Survival when tracking by scent
SQ bury, combat riding
Other Gear 150 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Bury [Trick] Buries an item in its possession
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.