Jian-Wei Ai
Female Kitsune Mesmerist 3 (8 XP, 14/16 PP)
CN Medium Humanoid (shapechanger, kitsune)
Initiative +7; Perception +7; low-light vision
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Defense
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AC 17, Touch 13, Flat-Footed 14 (+3 Dex, +3 Armor, +1 Shield)
HP 24 (3d8+6)
Fort +3, Ref +7, Will +5 (+9 When Unemotional)
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Offense
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Speed 30 ft.
Melee
Bite +1 (1d4-1/x2)
Ranged
Mwk Light Crossbow +6 (1d8/19-20)
Special Attacks: Hypnotic Stare, Painful Stare
Spells (Concentration +6)
0th (DC 14): Lullaby (DC 16), Daze (DC 16), Dancing Lights, Prestidigitation, Ghost Sound, Open/Close
1st (4/day, DC 15): Sleep (DC 17), Vanish, Hideous Laughter (DC 17), Obscuring Mist
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Statistics
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Str 09
Dex 16
Con 12
Int 10
Wis 12
Cha 18
BAB +2,
CMB +1,
CMD 14
Feats:
{1st} Spell Focus (enchantment): +1 to DCs with selected school.
{3rd} Improved Initiative: +4 to initiative.
Traits:
Grim Optimism (social): Standard action, all allies within 30 ft. gain +2 trait bonus vs. Fear/Pain effects for 1d4 rounds, affected 1/day.
Rice-Runner (regional): +1 to Acrobatics, is class skill.
Skills (Format is name: total (explanation for total) (6 Ranks Total)
Acrobatics: 11 (2 ranks, 3 ability, 3 CS, 2 race, 1 trait)
Bluff: 14 (3 ranks, 4 ability, 3 CS, 2 race, 1 class, 1 Ioun)
Diplomacy: 10 (3 ranks, 4 ability, 3 CS)
Disguise: 10 (3 ranks, 4 ability, 3 CS) (+10 to be Human w/ Change Shape)
Knowledge (religion): 4 (1 rank, 3 CS)
Linguistics: 4 (1 rank, 3 CS)
Perception: 7 (3 ranks, 1 ability, 3 CS)
Stealth: 8 (2 rank, 3 ability, 3 CS)
Languages: Common, Sylvan, Tien
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Equipment
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Equipment (On Person): Psychically Awoken Lamellar Armor +1 (1165, 8), Mwk Quickdraw Steel Shield (209, 7) Cleric’s Vestments (5, 6), Cloak of Resistance +1 (1000, 1), Mwk Light Crossbow (35, 4), 20 Bolts (2, 2), MwkBackpack (50, 4), 2 Days’ Trail Rations (.2, 2), White Fox Mask (1, 1), Scroll of Color Spray (25, _), Potion of CLW (50, _), 50/50 Wand of CLW (2PP, _), Wayfinder (Boon, 1), Cracked Pink and Green Sphere (200, _), Deluxe Dungeoneer's Kit (130, 15)
Encumbrance: 46.5 (33/66/100)
Finances: 2610 gp, 6 sp
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Race/Class Features
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Kitsune
Favored Class (mesmerist): +1 hit points/level
Agile: +2 racial bonus to Acrobatics.
Change Shape: As
alter self, but does not adjust ability scores. Always takes the form of a single human of the same sex. +10 to disguise to look human, loses bite attack.
Kitsune Magic: +1 to the DC of enchantment spells, 3/day Dancing Lights SLA.
Natural Weapons: Bite attack, 1d4/x2, natural form only.
Low-Light Vision: Can see twice as far as humans in low light.
Mesmerist
Consummate Liar: +1/2 level (min 1) to Bluff, qualifies for Improved/Greater Feint and things that require those feats.
Hypnotic Stare: Swift action, 30-ft. range. -2 penalty to Will saves, no save.
Mesmerist Tricks: Standard to apply, free (any time) to trigger), 4/day. DC 14 Will.
False Flanker: Drops a flanker into a viable square when ally begins threatening an enemy. Counts as a flanker.
Gift of Will: Triggers on Will save or ally's Sense Motive/enemy's Intimidate check. Can use the mesmerist’s Will in place of own, or can gain the mesmerist’s Cha modifier on ally's Sense Motive/against Enemy's Intimidate. Can’t be put on Ai.
Painful Stare: 1/round, when stare target is hit by anyone, can add +1/2 mesmerist level in damage to the attack, OR can add 1d6 if it’s the mesmerist's attack. Precision damage.
Towering Ego: +Cha to Will saves, unless under an emotion effect.
Bold Stare: Adds additional affects to Hypnotic Stare.
Psychic Inception: Can affect mindless/immune-to-mind-affecting-stuff enemies if staring. Can affect them when not staring with a +2 bonus to their saves and a 50% chance of ignoring the effect each round.
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