[PFS] [Outpost II 2019] - #10-12 Breath of the Dragonskull - GM zebeev's Table B (Inactive)

Game Master zebeev

Part of Outpost II.
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Grand Lodge

Maps: |

@Ankird: The dragonskull moving out of a square you threaten will incur an attack of opportunity from you.

- - -

Domrillin is up to close off Round 1, and given the flow of combat, Ai and Ankird may take their actions for Round 2!

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

oH, OKAY

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

The dragon moves into range and the halfling tries to stab him with his lance.
1d20 + 5 ⇒ (16) + 5 = 21 pokey pokey?
1d6 + 3 ⇒ (1) + 3 = 4 damage if he hits

Is this the same one that he charged and hit or is it another one?

Grand Lodge

Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5

That's a super great list for knowledge checks. I'm going to have to steal it. I'd like to know Weaknesses and Hit Dice

"Ha! Took care of one of them. Let's get the other two now."

Grand Lodge

Maps: |

@Cork: It's in the PBP GM Toolkit that HMM has put together. I figure that's the standard.

Cork's additional recalled information wrote:
Weaknesses vulnerability to cold, HD 2d10

Ankird senses an opportunity to strike and stabs Dragonskull B, dealing 4 damage!

Domrillin, Ai and Ankird are up!

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

Crossbow (Dragonskull B): 1d20 + 6 ⇒ (5) + 6 = 11
Damage?: 1d8 ⇒ 6

Ai levels her crossbow at the one she's not making...laugh, she guesses. The bolt, however, flies wide. She nocks another bolt and winds the bow again.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

He hasn't done too bad in damage :)

Grand Lodge

Maps: |

@Ankird: That last attack was the attack of opportunity - you also have your Round 2 turn that you can take.

Grand Lodge

Dwarf Druid 2 |HP 17/17| AC 17 T: 12 FF: 15 CMD 14(18v bull rush and trip) | W + 7 | R + 1 | F + 4 | + 2 vs poison spells or spell-like abilities | Init + 1 | Perc + 8 | Dark vision 60ft | acid dart 7/7 |

Round 1: Domrilin moves forward and shoots a acid dart at the closest one.

Ranged Touch(Enemy B): 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

The halfling guides Centimere back 5 feet so that he can poke again with his lance
1d20 + 5 ⇒ (7) + 5 = 12
1d6 + 3 ⇒ (5) + 3 = 8 just in case it hit

Grand Lodge

Maps: |

Domrilin hits Dragonskull B with an acid dart, dealing 4 acid damage!
Ankird pokes at the same one, but is unable to connect with his lance.

Random Target, alphabetical (1=Ankird, 2=Oded): 1d2 ⇒ 2

Dragonskull B advances and attempts to attack Oded.

Dragonskull B > Oded
Dragonskull B, DC 14 Will: 1d20 ⇒ 14 - success
Melee, bite: 1d20 + 4 ⇒ (6) + 4 = 10 - miss

The elemental misses the keleshite cleric, however.

Dragonskull C, 50% ignore mind-affecting effect (fails on 1-50): 1d100 ⇒ 76 - success

Dragonskull C shakes off Ai's enchantment, and rises into the defensive stance it had taken earlier. It then advances towards the kitsune spellcaster, threatening her. (Move to stand up from prone, Standard to move 25')

Initiative Order wrote:

2A: Ai, Ankird

2B: ENEMY B (-8), ENEMY C
2C: Cork, Domrilin, Oded
3A: Ai, Ankird

Essentially, everyone is up!

Grand Lodge

m human (kelshite) cleric/2 [HP: 16/16] [init: 2; perc: 3] [AC: 15/12/13] [saves: 3/2/5] [CMB: 2; CMD: 14(12)] [channels used: 0/6; DC=13] [restorative touch used: 0/6]

Oded draws his scimitar and attacks...

Masterwork Cold Iron Scimitar vs. Dragonskull B: 1d20 + 3 ⇒ (5) + 3 = 8
possible Slashing damage vs. Dragonskull B: 1d8 + 1 ⇒ (4) + 1 = 5

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

The halfling spurs Centimere into a position where he can create a flank with the cleric and he tries to stab at the dragonskull with his lance

1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
1d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5

Oded and Ankird seem to have one of the dragonskulls occupied so Cork moves to the southern one that Ai is fighting. "Let me lend a hand here." When he's a few steps away he lifts a hand to shoot a ray of frost at it.

ray of frost@C,into melee: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13 Ranged touch
cold damage: 1d3 ⇒ 1

Grand Lodge

Maps: |

Oded doesn't manage to do much but tie up the attention of the burning dragonskull with his scimitar, but that affords Ankird the opening to drive his lance into the wretched thing from behind, dealing 5 damage and dropping the elemental. (Burning Dragonskull B is 'dead')

Cork emits a sub-zero beam of energy at the remaining dragonskull elemental, dealing 2 damage.

Ai and Domrilin are up!

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Hooray for us!

Grand Lodge

CG Female Kitsune Mesmerist 3 | HP 24/24 | AC 17, T 13, FF 14 | CMD: 14 | F 3, R 7, W 5 (9 when Unemotional) | Init +7 | Per +7 (Low-Light Vision) | 1st: 0/4 Used

Sorry, took an unplanned break from the internet over the weekend.

Ai panics. She stumbles back away from the elemental, drawing in a deep breath and holding it. And holding it. And holding it.

And then, she disappears.

5-foot step away, cast Vanish on Ai.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

Nice spell

Grand Lodge

Maps: |

@Ai: Ah, the ol' Frodo defense. :]
(If we don't hear from Domrilin by noon EST tomorrow (04-23-19), I'll bot.)

Grand Lodge

Maps: |

Domrilin steps around the debris that lays between him and the remaining elemental, then looses an acid dart at it.

Domrilin > Dragonskull C
Ranged Touch (acid dart): 1d20 + 2 ⇒ (18) + 2 = 20
Damage, acid: 1d6 + 1 ⇒ (2) + 1 = 3

He hits the burning dragonskull for 3 acid damage.

Random Target, alphabetical: 1d2 ⇒ 1 - Cork/Domrilin

The dragonskull elemental rushes Cork, and chomps at the salty veteran.
Melee, bite: 1d20 + 4 ⇒ (8) + 4 = 12

Cork puts his forearms up, attempting to parry or block the attack, but he's not fast enough for the elemental - luckily, the chittering dragonskull can only find purchase on a leather vambrace, the few remaining fangs left in it's jaw doing naught but skating harmlessly off of the boiled leather.

Initiative Order wrote:

COMBAT: Round 3/4 (those in bold may act)

Battlemap!

3A: Ai, Ankird
3B: ENEMY C
3C: Cork, Domrilin, Oded
4A: Ai, Ankird
4B: ENEMY C

With that, everyone is up!

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

The halfling moves Centimere around to poke at the remaining elemental
1d20 + 5 ⇒ (17) + 5 = 22
1d6 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5

Cork's shakes off the ineffectual attack and responds with another blast of cold energy.

Ray of Frost@C,into melee: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17 Ranged touch
cold damage: 1d3 ⇒ 3

Grand Lodge

Maps: |

Ankird stabs the elemental, and while it's still on the end of the halfling's lance, Cork fires a ray of frost at it, shattering it into countless fragments.

Combat over!

Dragbod yells from the mouth of the valley. "The stone! Looks!"

There's not much to do now but either deactivate or destroy the stone monolith that is the source of the fires. If someone wishes to deactivate it, it would be a DC 18 Use Magic Device check. Otherwise, you're making attack rolls to damage it (given it's an inanimate object, you can consider it an automatic hit, just roll damage).

Grand Lodge

m human (kelshite) cleric/2 [HP: 16/16] [init: 2; perc: 3] [AC: 15/12/13] [saves: 3/2/5] [CMB: 2; CMD: 14(12)] [channels used: 0/6; DC=13] [restorative touch used: 0/6]

Slashing damage from Masterwork Cold Iron Scimitar: 1d6 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5

Cork reaches out to the stone, or at least as close as he can get to it. He closes his eyes and focuses on the magic therein. If he can just understand it, he can probably untangle it. However, the magic of the stone eludes him.

UMD: 1d20 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Dwarf Druid 2 |HP 17/17| AC 17 T: 12 FF: 15 CMD 14(18v bull rush and trip) | W + 7 | R + 1 | F + 4 | + 2 vs poison spells or spell-like abilities | Init + 1 | Perc + 8 | Dark vision 60ft | acid dart 7/7 |

Sorry I was really busy for the past 4 days i'm back now.

Domrilin waits to see what the party does.

Grand Lodge

Maps: |

Oded strikes the rock, but finds that it doesn't so much as mar the surface (from this, you can discern from the result that the object has a hardness of at least 3).

Cork looks to the device, but can't quite discern how the thing operates.

The only other party member with UMD is Oops, so...

Oops, DC 18 Use Magic Device: 1d20 + 8 ⇒ (11) + 8 = 19

Oops on the other hand – with his innate connection to all things fiery – recognizes a few cyclopean symbols on the stone - he traces his finger across a few glowing-orange runes, and the light fades, rendering it inert.

Lifting the rock reveals that the monolith is not actually part of a larger structure buried under the earth, but is merely a small statue scarcely larger than the visible surface, resting inside a bowl-shaped depression.

Once the ash and debris are cleared from around it, it can be picked up. It weighs 60 pounds and thrums with the resonant magic that's bound within it.

Dragbog follows through the valley, surveying the debris that once was his tribe's village. "Such mess. Dragonskulls will have to rebuild, now that fires have gone. Hrmph."

He scrambles into a pile of ash and emerges a few seconds later, presenting you with some tokens of his appreciation; a shortsword, and an emerald-studded ring.

DC 22 Spellcraft:
The emerald ring is a ring of spell knowledge I.

"It not much, but it befitting of Dragonskull chief to give something to thank you." says the goblin.

With the monolith deactivated and the burning dragonskull elementals defeated, the fires around the forest begin to burn out, no longer fuelled by the elemental flame of the monolith.

==============
The Return Trip

As you make your trek back to Mishkar, you encounter a group of druids on the second day out, led by Cenenviel, the elven druid you rescued. After a short greeting, he explains that they have already begun the arduous task of reclaiming the forest from the flames. "Such destruction only makes way for new growth..." he says.

==================
A Heroes' Welcome?

By the time you return to Mishkar on the third day, you find that the fires have all but completely burned out. Nelket and Dolok Darkfur greet you at the gates.

"Scouts saw you approach from the treeline, so we thought it fitting to give you a heroes' welcome." says Nelket through a wide grin. "As you can see, things have gotten pretty much back to normal."

"Unfortunately," interrupts Dolok, "... normal around these parts means conflict with the Redpine Tribe. Tensions between the people of Mishkar and those centaurs still remain high. They still blame the goblins for the wildfire, and have demanded that we turn them over for justice."

Dragbog reacts with a mixture of outrage and fear. "But, no! It was not us!"

How will you resolve this situation?

Grand Lodge

m human (kelshite) cleric/2 [HP: 16/16] [init: 2; perc: 3] [AC: 15/12/13] [saves: 3/2/5] [CMB: 2; CMD: 14(12)] [channels used: 0/6; DC=13] [restorative touch used: 0/6]

Missed something...who is Oppss?

Spellcraft vs. DC=22: 1d20 + 6 ⇒ (1) + 6 = 7

Oded shares anything he may learn with the group.

I do not think I used my re-roll, so I will now.

Spellcraft vs. DC=22: 1d20 + 6 ⇒ (3) + 6 = 9

Figures.

"Perhaps we should go to them with the statue so the centaur druids can see that it is magical and the source of the fires."

Grand Lodge

Maps: |

@Oded: Ah, that's my bad. I was looking at the wrong table's party cheat sheet - Oops is (was) a PC from Table A.

As it stands, no one else in the party has UMD trained, so destroying the monolith would be the only option. With hardness 3 and 40 HP, it takes some time, but with the entire party going to town on it, it breaks on Round 8 of combat (and as everyone had imbibed the potions of resist energy (fire), there was no reflex/reaction damage sustained from hitting the monolith).

Wreckin' Crew (auto-resolve, public knowledge):

R5
Ai, lt. crossbow: 1d8 - 3 ⇒ (5) - 3 = 2
Ankird, lance: 1d6 + 3 - 3 ⇒ (5) + 3 - 3 = 5
Cork, +1 cutlass: 1d6 + 3 - 3 ⇒ (4) + 3 - 3 = 4
Domrilin, warhammer: 1d8 + 1 - 3 ⇒ (6) + 1 - 3 = 4
Oded, mwk cold iron scimitar: 1d6 + 1 - 3 ⇒ (3) + 1 - 3 = 1
= 16 DMG

R6
Ai, lt. crossbow: 1d8 - 3 ⇒ (2) - 3 = -1
Ankird, lance: 1d6 + 3 - 3 ⇒ (2) + 3 - 3 = 2
Cork, +1 cutlass: 1d6 + 3 - 3 ⇒ (3) + 3 - 3 = 3
Domrilin, warhammer: 1d8 + 1 - 3 ⇒ (1) + 1 - 3 = -1
Oded, mwk cold iron scimitar: 1d6 + 1 - 3 ⇒ (6) + 1 - 3 = 4
= 9 + 16 = 25 DMG

R7
Ai, lt. crossbow: 1d8 - 3 ⇒ (6) - 3 = 3
Ankird, lance: 1d6 + 3 - 3 ⇒ (4) + 3 - 3 = 4
Cork, +1 cutlass: 1d6 + 3 - 3 ⇒ (3) + 3 - 3 = 3
Domrilin, warhammer: 1d8 + 1 - 3 ⇒ (4) + 1 - 3 = 2
Oded, mwk cold iron scimitar: 1d6 + 1 - 3 ⇒ (4) + 1 - 3 = 2
= 25 + 14 = 39 DMG

R8
Ai, lt. crossbow: 1d8 - 3 ⇒ (5) - 3 = 2 - 41 DMG
Ankird, lance: 1d6 + 3 - 3 ⇒ (2) + 3 - 3 = 2
Cork, +1 cutlass: 1d6 + 3 - 3 ⇒ (2) + 3 - 3 = 2
Domrilin, warhammer: 1d8 + 1 - 3 ⇒ (1) + 1 - 3 = -1
Oded, mwk cold iron scimitar: 1d6 + 1 - 3 ⇒ (2) + 1 - 3 = 0
= 39 + 6 = 45 DMG

- - - - - - - -

At Oded's suggestion, you head to the Centaur Encampment, and speak once more with the Redpines' chieftain, Kaana Korag. "Greetings, pathfinders. I see that the fires have begun to subside - I trust you uncovered the source of the goblin's arson, and dealt with them once and for all?"

What do you do? What do you say?

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

The halfling will relate their escapades to Oded.

Grand Lodge

Maps: |

There's naught much else to do but pass a simple diplomacy check, which Ai can pass on anything but a 1.

Ai, DC 10 Diplomacy: 1d20 + 10 ⇒ (10) + 10 = 20

Given your previous interaction with Chieftain Korag, you've endeared yourselves to her, so she greets you with a warm and friendly tone.

With the physical evidence of the monolith (albeit now in pieces), and your honeyed words, she is willing to concede to the fact that the fire was not the goblins' fault.

"It seems though for once, the goblins weren't the source of a wildfire. How curious."

Back in Mishkar, you bring news of the brokered peace to Nelket and Dolok Darkfur. Darkfur addresses the Dragonskulls, offering them his continued protection if they wish to make the journey to Sarkoris. Many of the goblins join the Farheaven’s caravan, where they can more readily enjoy the god’s protection. The goblins hold a joyful celebration before leaving Mishkar, enjoying the prospect of life without threats from humans or centaurs for the first time in any of their memories.

Several of these goblins choose a different path, instead expressing interest in joining the Pathfinder Society.

This grants you access to the Firebreaker boon, which will be explained on your chronicle sheets.

For successfully destroying or deactivating the monument, you each gain 1 Prestige Point and the Champion of the Farheavens boon.
And lastly, for brokering peace between the Redpine centaurs and Mishkar, you succeed at this scenario's secondary success condition and gain 1 additional Prestige Point.

Quote:

DOLOK DARKFUR turns to camera, and points.

"Remember kids; If you come across an ancient Cylopean monolith, run and tell a parent. Only you can prevent forest fires."

* credits roll *

Episode written by Michael Sayre

Directed by GM zebeev

That wraps it up! I'll have Chronicles ready probably by midnight tonight, so just ensure that I have all your correct information in the Discussion tab, and if you haven't rolled for a boon, make a d20 roll as well.

I want to thank everyone for playing, if you've any feedback, anything I can improve on, please PM me, I know there were a few slip ups, but hopefully everything was fair and above board.

Scarab Sages

AC 20,AC 20, touch 12, flat-footed 19 (+6 armor, +1 Dex, +2 shield, +1 size) hp 21 (2d10+5) Fort +7, Ref +4, Will +2; +2 vs. fear

This was a lot of fun! Will you be running any other scenarios at this tier level?

Grand Lodge

Maps: |

Most likely, I haven't run a 4-5 or anything higher yet, so we'll see. I think I'm going to take a bit of a break for the time being, but I'll be sure to post in the Flaxseed Lodge if I do.

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