GL's Shattered Star.

Game Master Grandlounge

Maps

Loot


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HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

will save: 1d20 + 6 ⇒ (8) + 6 = 14 Oh well

confusion: 1d100 ⇒ 69

He bats himself with his shield damage: 1d8 + 5 ⇒ (7) + 5 = 12


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

I was going to say Marcus should add the +2 from the Protection from Evil to his save, but that still won't make it. On the plus side, Zel's Elysium Call should let him re-roll -- this is why we do our caravan bond every morning.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Will: 1d20 + 8 + 3 + 2 ⇒ (7) + 8 + 3 + 2 = 20 Ok, +8 will, +3 for enchantment/charm (2 racial, 1 trait), and +2 resistance (protection from evil)

That was entirely too close.

(Having looked at the discussion thread, will wait on the ruling before acting.)


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Will, Protection from Evil: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13

Resistance bonus from Protection from Evil supersedes bonus from Cloak of Resistance +1

Confusion: 1d100 ⇒ 32

Menrozzar stands there, babbling incoherently as the enemy's spell takes effect.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

'Tyieli's spells continue to attack, while he pushes a wave of freeing mental energy at Marcus through the caravan link.

Chain of Perdition (Dirty Trick, Blind): 1d20 + 6 + 3 ⇒ (16) + 6 + 3 = 25
Spiritual Weapon: 1d20 + 4 + 3 ⇒ (9) + 4 + 3 = 16 for 1d8 + 2 ⇒ (7) + 2 = 9


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Think I need to wait for the critter to go before I act again.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Think the save happens immediately. With a +2 sacred bonus.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

will save: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20 phew


SSMap | Info | 0 GS Map | 0 GS Loot

"I almost had you fools." Seeing how close you came to rune she tries to cast confusion again, but fails.

Cast Defensively: 1d20 + 10 ⇒ (4) + 10 = 14

Last staggered round.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Confusion: 1d100 ⇒ 4

Von-Dai manages to cut through the Confusion enough to focus on the all demon and cast a spell enveloping it in a cloud of blinding glitter, while keeping Marcus clear of it.

Cast glitterdust, DC 19 Will save. Target takes a -40 penalty on Stealth checks regardless.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Marcus attacks being a bit ticked about the mind games.

power attack
to hit: 1d20 + 13 ⇒ (17) + 13 = 30 damage: 1d3 + 13 ⇒ (3) + 13 = 16
to hit: 1d20 + 8 ⇒ (11) + 8 = 19 damage: 1d3 + 13 ⇒ (2) + 13 = 15


SSMap | Info | 0 GS Map | 0 GS Loot

Hi all. I'm feeling mostly better and ready to get back to life.

Will: 1d20 + 8 ⇒ (10) + 8 = 18

The creature is furious at her failures and crippled by blindness she lashes out. This time clearly motivated by fear rather than rage.

With little else to do she consumes you all in a fire ball.

Damage: 7d6 ⇒ (4, 4, 5, 2, 3, 4, 2) = 24DC 18 Ref for half

The heroes are up. She looks like she only has a little bit of fight left in her.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

reflex save: 1d20 + 6 ⇒ (6) + 6 = 12

Marcus will continue with his attacks trying to eliminate the critter before it burns them all up.

power attack
to hit: 1d20 + 13 ⇒ (2) + 13 = 15 damage: 1d3 + 13 ⇒ (2) + 13 = 15
to hit: 1d20 + 8 ⇒ (17) + 8 = 25 damage: 1d3 + 13 ⇒ (1) + 13 = 14


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Haha! Take that!

Confusion: 1d100 ⇒ 75

Von-Dai feels triumph at the success of his spell, and decides the best way to celebrate is to hit himself in the head with his staff.

Confusion Damage: 1d8 ⇒ 5

I deserve that for gloating.

Reflex: 1d20 + 5 ⇒ (9) + 5 = 14


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Reflex: 1d20 + 6 ⇒ (18) + 6 = 24

Zeltyieli does his best to dodge the worst of the fireball, getting just a little singed. His spell-weapons attack the blinded woman as he reaches through the Caravan Bond to grant a touch of Elysium to Von-Dai, as he did Marcus.

Chain of Perdition (Trip): 1d20 + 6 + 3 ⇒ (5) + 6 + 3 = 14 Maybe? I mean, the loss of dex bonus and penalties to AC/CMD for being blind help?

Spiritual Weapon: 1d20 + 4 + 3 ⇒ (10) + 4 + 3 = 17 for 1d8 + 2 ⇒ (6) + 2 = 8


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Reroll Will, Protection from Evil: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25

Thanks to Zeltyieli's support, Von-Dai is able to shake off the confusion after hitting himself in the head.


SSMap | Info | 0 GS Map | 0 GS Loot

Despite the blindness only one attack lands and the creature is still alive and intends to take you all with her.

Damage: 7d6 ⇒ (4, 2, 5, 5, 2, 5, 2) = 25DC 18 Ref for half

Will: 1d20 + 8 ⇒ (12) + 8 = 20

"You better kill me now or you will be my slaves for eternity."

The heroes are up.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

reflex save: 1d20 + 6 ⇒ (10) + 6 = 16 Ow.

HP 3/52

Power attack
to hit: 1d20 + 13 ⇒ (7) + 13 = 20 damage: 1d3 + 13 ⇒ (1) + 13 = 14
to hit: 1d20 + 8 ⇒ (11) + 8 = 19 damage: 1d3 + 13 ⇒ (2) + 13 = 15

now we're in trouble


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Reflex: 1d20 + 5 ⇒ (13) + 5 = 18

Von does his best to dive clear of the fireball, but he isn't able to completely avoid it as he feels the flames burn him before the pain causes him to lose consciousness.

Von is now at -3 HP and unconscious.

Stabilize: 1d20 + 2 - 3 ⇒ (14) + 2 - 3 = 13

And I'm stable.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Going to see if Marcus drops her to decide if Zel should be chanelling to try to keep us up or something else.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Likely I missed and if we don't get a channel, it's a TPK.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Another fireball and we're probably TPKed anyway, given my channel's only 3d6 (v. 7d6)


SSMap | Info | 0 GS Map | 0 GS Loot

She is still up but only barely. Basically, any damage will take her out.

Conversely, anything to push Marcus's first attack up to a hit will work. If Von pops up after Zel's turn he can still act.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Get me up and I can Magic Missile her. There may be Spell Resistance, but if I can overcome that, she's down.

EDIT: How far off is Marcus's attack? I could always try to use my Crossbow to Aid Another.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyeli calls a wave of energy, and releases the burst in a refreshing wave, like a cold ocean breeze, though he mentally builds a wall as he does, preventing it from reaching the faux-Runelord.

Channel: 3d6 ⇒ (2, 1, 1) = 4

Chain of Perdition (Trip): 1d20 + 6 + 3 ⇒ (10) + 6 + 3 = 19 Maybe? I mean, the loss of dex bonus and penalties to AC/CMD for being blind help?

Spiritual Weapon: 1d20 + 4 + 3 ⇒ (6) + 4 + 3 = 13 for: 1d8 + 2 ⇒ (8) + 2 = 10


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Spell Resistance: 1d20 + 6 ⇒ (16) + 6 = 22

Von-Dai groans as Zel's healing magic washes over him, but he sees their foe still standing there and, casting a spell, he fires off three darts of force at her before he gets to his feet.

Magic Missile: 3d4 + 3 ⇒ (2, 1, 2) + 3 = 8


SSMap | Info | 0 GS Map | 0 GS Loot

Marcus was off by 2 so aid or trip would have gotten you there.

With their lives on the line and an opponent that will burn everything down to kill them Von, Marcus, and Zel rally every last bit of will and violence they can muster. The whips, chains, and force weapons and missiles tear through the creature's body.

The creature lies dead before you.

Loot:
potion of cure serious wounds (4), wand of dimension door (14 charges); Other Gear +1 keen guisarme, boots of haste, spell component pouch

You feel magically drawn to the next room.

The walls of this oddly shaped room appear strangely molded, their surfaces like sweaty pink clay infused with bits of glittering
crystal. The floor looks like dry, cracked mud dark red in color, and the ceiling arches only eight feet overhead. A disturbing sound fills the space, resembling the endless exhalation of some bizarre, hulking beast. A mosaic of a coiled snake sits on the floor in a small alcove to the side, while all along the walls of the strange room sit numerous interesting-looking objectsbut none more intriguing than the triangular shard of red metal that sits alone on a shelf at eye level.

Von inside you find a spellbook:
4th-charm monster, confusion,
phantasmal killer
3rd-dispel magic, fireball, hold person,
reckless infatuation
2nd-flaming sphere, glitterdust, hideous
laughter, touch of idiocy, unnatural lust
1st-burning hands, charm person, mage
armor, magic missile (2), protection from good, shield
+ all enchantment spells from level 1-4

Loot:
a large pouch containing a dozen tourmalines worth 100gp each, six black pearls worth soo gp each, and two blue sapphires worth 1,ooo gp each, as well as a bag of holding (type II) containing an orb of consumption, a pair of red leather boots of striding and springing, four spider silk drawstring pouches worth so gp each (two pouches each contain 1 dose of dust of appearance, 1 dose of dust of dryness, and 1 dose of dust of illusion), an immovable rod, a whispering coin, a pair of goggles of the night, a ring of minor electricity resistance, and a +1 light fortification breastplate

Finally, in a place of significance you see Shard of Lust, which sits in a place of honor alone on a
shelf in the northern wall.

You may all level up.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Spying the Shard of Lust, Von-Dai says to Marcus, "Remember, have the ioun stone ready so you can disable the curse of the Shard. Given that this is the Shard of Lust, such a curse is likely to make you interested in engaging in excessive amounts of carnal relations."

What's amusing is that, due to my runic focus being tuned to Greed, I am actually incapable of casting either Enchantment or Illusion spells without constructing a new one with a different attunement.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

It's been long enough that I just don't remember the shard interaction stuff. I'll do as told.

"Right. Got it available. What do I do?"


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Pulling out the Shard of Pride, Von-Dai says, "There should be a socket, similar to that found on a Wayfinder, that you can insert the ioun stone into. Place the ioun stone there, and it should prevent the curse from taking effect." As he speaks, he points to the place on the Shard of Pride where he had put the scarlet and blue ioun stone to control its curse.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

OK, since I already have a shard (greed) isn't my ioun stone in that one? Can people have multiple shards? I guess it has to be that way since there's 7 shards, and the module is for 4 players.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

I thought we were given another ioun stone for this one. GM, could you refresh my memory on that?


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Pretty sure we got one, yes.


SSMap | Info | 0 GS Map | 0 GS Loot

With the Shard of Lust, you can use it to learn the location of the next shard in the. Knowing the risk, of course, think to activate the Shard of Lust with the pink and .green sphere ioun stone given to them by Sheila Heidmarch, so as to avoid the shard's curse. While this curse won't affect you as profoundly as it did Ashamintallu, it could cause some embarrassing situations nevertheless! With the false Sorshen exposed and slain, various surviving denizens of the dungeons beneath the Lady's Light eventually make their way out of the dungeons to find new haunts. The remaining survivors of the nearby humanoid tribes slowly recover and settle back into an uneasy equilibrium of simmering hostility. Sheila Heidmarch certainly expects an update and she likely has another ioun stone for you to use to awaken the next shard.

Most of that should be covered here. Anyone can have as many Ioun stones as they want. You don't know of any risks having a bunch but that does not mean they don't exist.

"Hello." says the oddly enthusiastic Venture captain. "How did your search for the lush shard go? Are you all part of a commune now?" she jokes with a wry smile.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"We managed to avoid membership and pick up the shard. It was rather a close thing there at the end though. "


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

"The Shard was in the possession of an alu demon masquerading as Sorshen. A difficult to deal with foe, to be sure, but we succeeded. We did come closer to death than I'd like, though. Now that we are back, let's see if we can find out where the next Shard is."

Von-Dai takes the Shard and then concentrates on it, trying to determine where the next Shard would be.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

'tyieli nods, "It was... a very risky thing. But, as Von-Dai says, we're here and she... it... is not." He sighs, "Might be worth hiring a sword or an axe to join us next time, just in case."


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Yeah, a bit more muscle on the team would probably help. "


SSMap | Info | 0 GS Map | 0 GS Loot

"Well I'm glad you made it back in one piece. Though it does all seem a little more harrowing than I had hoped. I will find you some extra hands." with the declaration she writes something on a slip of paper and hands it to an assistant who reads it and goes running. "Who has attuned to the lastest stone? Let's start processing your visions and locate the next shard."


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Umm I don't think it's been attuned yet. "

I suppose I can do it if needed assuming we have the correct ioun stone for it.


SSMap | Info | 0 GS Map | 0 GS Loot

She gave you the stone before the mission and you will get one before this mission as well.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyeli says, "I have attuned to the stone... so, what do I do?"


SSMap | Info | 0 GS Map | 0 GS Loot

"As we have done before we will have you focus on the feeling the stone stimulates in you. Then I will correlate that with the lore about the the rune lord. We will send you to the closest port and you will take care of the rest."

As you begin to focus on the power of the stone your vision drifts across the landscape to a city on a clifftop. The city of towers is surrounded by stonewalls covered in grotesque faces.

As you describe the scene the venture captain says, "Bloody Kaer Maga. Well, we have a contact there. But he is not really a pathfinder anymore. But he owes me and should take care of you. I believe you will be looking for the Shard of Gluttony if the pattern holds meaning you will need this pink rhomboid ioun stone. Your new teammate will meet you on the riverboat that will take you there. What else do you need from me?"


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Do we have a running money total? I might want to update some equipment before we embark.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

I don't think we did a full accounting of loot -- though the list of what we got at the end is just above.

Zeltyieli says, "Likely just contacts who can help us find better equipment -- or give us a fair price for what we'd want to sell."


SSMap | Info | 0 GS Map | 0 GS Loot

To make things easier you can either add everything up sell and buy as usual or take the value of the gear you all have and buy gear until you hit 23000. I don't want you to fall behind your NPC. If you do this any unclaimed loot other than story-related items is handed into the pathfinder society. Everyone has to agree to the second option for it to work.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

I'll admit I kind of like that option just because it reduces bookkeeping, but willing to go either way.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Second option is easiest, but if you guys would prefer not to, we can add it all up.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

I like second option. It just works better since the game assumes you have a certain amount of stuff. Though as a small caveat, we end up with ioun stones which we have to have for the story. They are fairly expensive, especially compared to our current gear total. I might suggest you don't count those. If not OK was well.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

I meant OK as well. Eventually the cost of the ioun stones will be negligible. Right now they tend to be double the cost of the stat boost item I would have instead and almost 40% of total wealth.

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