About Zeltyieli Alikathesu
Male Half-Elf Cleric (Varisian Pilgrim) 4
Zeltyieli -- 'Tyieli to his mother -- was born on the road, in the wagons of the Khastvi Family, a small caravan of travelling Sczarni. His birth was the result of a long love-con run by his Family on a member of the Mierni ambassador's staff in Riddleport that, unfortunately, went sour.... Or at least, badly enough that his mother told him that he was the true and only profit from the scam.
Growing up, 'Tyieli was raised on the tales around the campfire, learning the ways of his people, how non-Varisians were stupid people and that it was the Sczarni way to teach them about the world, taking some coin (or other valuable goods) for their trouble. 'Tyieli learned the that in the years before he was born, the Khastvi Family has been based in Magnimar... and they were forced to flee the city after the Family's patriarch, Koivu, had a falling out with some of his fellows that resulted from a disagreement about who had the right to "do business" in which part of the Shore. Rather than accept a loss of face, or worse, a loss of profit, Koivu took his family on the road, declaring that he alone would determine where and when his Family could operate.
Zeltyieli knew that he was born different than his "cousins", and the differences only seemed to grow wider with the passing of each season. They grew taller, stronger, faster... and, perhaps most importantly to the Family, more dextrous, while he lagged behind.... and if he found that it didn't sit well with him, it sat even less well with Koivu. The old Patriarch grew less and less patient with the boy and his inability to participate in the family businesses -- his small size and clumsy fingers made him useless as a dancer, bouncer, cutpurse or fortune teller.... Fortunately, before Koivu could trade the boy at a brothel, his mother suggested that his fleet feet and night vision made him an excellent runner.
Through his childhood, Zeltyieli grew up with a love for the open road.... loving his time on the move, either with the Family or alone.... but, increasingly began to dread the stops, when the family set up business. At first, he thought it was just because of the insults that were clear to be thrown his way by the patriarch, but over time, he began to realize that the Family's "businesses" themselves were bothering him.... the quick-change and sleight of hand when counting the coints, the games that no-one could win, the "charms" that did nothing ... even the fortune teller cheated with the Harrowing deck when dealing with a non-Varisian, predicting doom and then teasing more coin in exchange for a promise about the solution. It seemed that only the dancers (and liftskirts) did any real work, and even then, they were quick to pass around cups to make their marks sleepy, more prone to leaving large tips and less likely to notice when given false change.
Even as the boy began to grow into an adult and lose his childhood clumsiness, he was quite pleased to be thought of as useless and only good to run messages, coins or valuables back and forth. ... traveling, even when it was just running items back and forth within the camp, was more exhilerating to him than anything he'd ever experienced in his entire life. There was a beauty there, a joy which filled him ... one that he simply could not explain to anyone he knew.
When the boy was 21 winters old, however, everything changed. As is often the case on such nights, it actually seemed like business as usual: the family set up their travelling caravan outside of Sandpoint ahead of the Swallowtail festival... and, as usual, he was running "acquired" goods back to the main wagon. However, on this particular night, the treasure was an ornate and jeweled scrollcase -- and, as he began to run, he suddenly found himself unable to move. He tried to figure out what was going on when a gnome approached, holding a butterfly pendant in her hand, saying simply, "You have something of mine that I must deliver." 'Tyieli struggled against the magic, but he could not prevent the gnome from reclaiming the item.... and even as the gnome released the magic, Zeltyieli's shame at his Family's actions -- and his guilt over his own involvement crashed over him.... and they must have been plain on his face, because the gnome stopped and asked the boy what was troubling him. For some reason that he couldn't understand, Zeltyieli found himself answering that question honestly.
She introduced herself as Queck, a cleric of Densa and a Pathfinder..... and while these things were foreign to 'Tyieli, they somehow, resonated within him... and somehow, not aware of what he was agreeing to, Zeltyieli agreed to travel with the Pathfinder, leaving the Family behind. They headed to Magnimar, and it was there that the boy realized that the joy he felt in motion was a calling from Sinashakti. He apprenticed himself at the Pathfinder's lodge, hoping for membership while working as a runner and messenger in town, slowly earning -- actually earning -- the coin to purchase the equipment that would allow him to take to the roads in earnest.
Special: Channel Positive Energy (2d6, DC 13);
Varisian Tattoo (Racial)
Weapon Finesse, Selective Channel
1: Expeditious Retreat -- 2: Align Weapon (Good), Locate Object -- 3: Fly -- 4: Holy Smite, Locate Creature -- 5: Dispel Evil, Teleport -- 6: Find the Path, Planar Ally (azata) -- 7: Greater Teleport, Holy Word -- 8: Holy Aura, Phase Door -- 9: Summon Monster IX (good), World Wave
Elf Blood (Ex) Half-elves count as both humans and elves for any effect related to race.
Elven Immunities (Ex) Half-elves are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects.
Keen Senses (Ex) Half-elves gain a +2 racial bonus on Perception checks.
Multitalented (Ex) Half-elves choose two favoured classes at 1st level.
Aura of Good (Ex) You project a strong good aura.
Channel Positive Energy (Su) (ooooo)
Door Sight (Su) (ooooo o)
Elysium’s Call (Su) (ooooo o)
Caravan Bond (Su)
Spontaneous Casting (Ex)
Backpack, Masterwork [ Bedroll; Mess Kit; Rations (Trail/Per Day) (x5); Waterskin; Holy Symbol (Wooden); Spell Component Pouch];
Belt Pouch [ Harrow Deck ];
Scrollcase [ Comprehend Languages (x2) ]
Coinpurse: 502gp, 11sp, 10cp
Current Weight: 53.5 lbs (Light) Limits: 58 (Light), 116(Medium), 175 (Heavy).