GL's Shattered Star. (Inactive)

Game Master Grandlounge

Maps

Loot


401 to 450 of 2,792 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Ah, nice. Always good to find a bit of loot. Best to check for booby traps though. Elendar has the right idea. "

perception: 1d20 + 6 ⇒ (17) + 6 = 23


SSMap | Info | 0 GS Map | 0 GS Loot

The loot seems untrapped. As if it was guarded but the guards have left.

B14 Stairs leading down.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Von-Dai frowns. "Who leaves this kind of loot unguarded and untrapped? Come to think of it, apart from those first three, where are all the guards? Something seems off."


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Not like it's easy to get here in the first place. I think we already dealt with guards anyway. Let's just keep going." and he heads down the stairs.


Human Half-elf Investigator 3|4/4 inspiration|18/18 HP|FORT +1 WILL +5 REF +7|AC 18, FF 14, T 14|Temp: 60 ft speed 30/30,

"I heard some guards earlier, I tried to hurry up and sneak ahead to get a good look at them. Can anyone check them for magic?"


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Von-Dai casts detect magic to examine the items for any magical auras, as well as both this room and the room with the fountain.


SSMap | Info | 0 GS Map | 0 GS Loot

You find nothing magical in the treasure or in the previous room.

You hear a voice from down the stairs, "We have rallied our troops here and we plan to stand against you invaders. If you push on we will kill you."

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"What should we do? They know we are here."


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Waiting isn't going to help any unless you have preparations in mind. We're here to do a mission, best to get about doing it. " he says quietly.

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"I can cast some spells to help us before we we enter." Erond whispers.


Human Half-elf Investigator 3|4/4 inspiration|18/18 HP|FORT +1 WILL +5 REF +7|AC 18, FF 14, T 14|Temp: 60 ft speed 30/30,

Darjiah whispers "I'll pretend to be Terry, I have the ability to magically disguise myself. Maybe you all pretend that you are holding me as a hostage and use that to our advantage?" and pulls out a vial.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Von-Dai considers, then whispers, "If they are bunched together, I may be able to blind many of them at once, and make it difficult for them to sneak away. We might be able to buy time with the hostage ploy for that. That way Erond can cast spells to support us. I'm not good at lying, though."

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"I can generally put forth a decent argument, but I find myself fumbling when I need to lie."


Human Half-elf Investigator 3|4/4 inspiration|18/18 HP|FORT +1 WILL +5 REF +7|AC 18, FF 14, T 14|Temp: 60 ft speed 30/30,

"We could try that, as long as I'm able to sneak away without being stabbed from all sides. I'm not great at lying either, Marcus?" and she looks at marcus


SSMap | Info | 0 GS Map | 0 GS Loot

So, what has the group, of not very deceptive adventures, decided as their plan of action?


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Me? Bluffing people? Oh nope. Not my strength. I say we just walk in and beat the tar out of them. "


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

None of them being particularly skilled at deception, Von-Dai motions the group back a room, then says, "Erond, how long do these spells last?"

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

"I can bless us for several minutes. I can boost our morale for an entire combat (inspire for many rounds), I can boost our defences slightly by making our skin boney (bonefist min/ level), or protect us against evil, but I don't know how well that will work."

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Erond says nervously, "We need to make a decision and act."

Erond will always help but he does not lead. I need an affirmative plan from the group, please.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Volkar considers, then nods. "Alright, then. Why doesn't Erond give us the blessing and make our skin boney? Once we've done that Marcus will advance with his shield up, in a defensive stance total defense and me behind. Once battle is joined, Erond begins boosting our morale, I'll attempt to blind as many as I can and prevent them from sneaking away, and then we'll take them down as quickly as possible with magic and weapons. Sound good?"


Human Half-elf Investigator 3|4/4 inspiration|18/18 HP|FORT +1 WILL +5 REF +7|AC 18, FF 14, T 14|Temp: 60 ft speed 30/30,

Darhiah nods and downs a potion CLW: 1d8 + 3 ⇒ (8) + 3 = 11 "Sorry I didn't give you that chance to rest Von-Dai." and before we move in she will drink a potion of expeditious retreat


SSMap | Info | 0 GS Map | 0 GS Loot

ERond casts spells make the group stronger and harder to hit. (bless, bone fist) He then starts to orate to inspire his allies.

Spoiler:
Initiative Roll
Marcus: 1d20 + 2 ⇒ (12) + 2 = 14
Von-Dai: 1d20 + 2 ⇒ (2) + 2 = 4
Darjiah: 1d20 + 4 ⇒ (17) + 4 = 21
Elendar: 1d20 + 3 ⇒ (19) + 3 = 22
Erond: 1d20 + 6 ⇒ (14) + 6 = 20
Rats: 1d20 + 3 ⇒ (12) + 3 = 15
Tower Girls RYPP: 1d20 + 3 ⇒ (10) + 3 = 13
Tower Girls BGGW: 1d20 + 3 ⇒ (2) + 3 = 5
Wererat: 1d20 + 3 ⇒ (5) + 3 = 8

The bold may as act:

Buff:
Bless, Inspire Courage, Bonefist

Elandar
Darjiah
Erond

----------------
Rats
----------------
Marcus
----------------
Tower Girls RYPP
Wearat
Tower Girls BGGW
----------------
Von-Dai


SSMap | Info | 0 GS Map | 0 GS Loot

What would you like to do Elandar and Darjiah?


SSMap | Info | 0 GS Map | 0 GS Loot

Erond's actions we in the gm post.


Human Half-elf Investigator 3|4/4 inspiration|18/18 HP|FORT +1 WILL +5 REF +7|AC 18, FF 14, T 14|Temp: 60 ft speed 30/30,

Darjiah will hold a move and an attack for Marcus to charge into the open


SSMap | Info | 0 GS Map | 0 GS Loot

The rats scramble over one another to try and bite you all. Though none make it through Marcus's defenses.

Rat Attacks: 1d20 ⇒ 101d20 ⇒ 14

The bold may as act:

Buff:
Bless, Inspire Courage, Bonefist

Elandar
Erond
----------------
Rats
----------------
Marcus
Darjiah

----------------
Tower Girls RYPP
Wearat
Tower Girls BGGW
----------------
Von-Dai


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Marcus will attack the first rat.

power attack
to hit: 1d20 + 8 ⇒ (11) + 8 = 19 damage: 1d3 + 6 ⇒ (2) + 6 = 8


Human Half-elf Investigator 3|4/4 inspiration|18/18 HP|FORT +1 WILL +5 REF +7|AC 18, FF 14, T 14|Temp: 60 ft speed 30/30,

Darjiah will shoot at blur rat if Marcus kills his, Soot: 1d20 + 9 ⇒ (14) + 9 = 231d8 + 1 ⇒ (3) + 1 = 4


SSMap | Info | 0 GS Map | 0 GS Loot

Marcus kills a rat, while Darjiah severely wounds another (blue)

You can see and hear many of the tower girls moving into place.

Erond maintains his oration and attacks the wounded rat.

Attack: 1d20 + 8 ⇒ (6) + 8 = 14 Miss

The bold may as act:

Buff:
Bless, Inspire Courage, Bonefist

Elandar
Erond

----------------
Rats 3/4 (blue -4)
----------------
Marcus
Darjiah
----------------
Tower Girls RYPP
Wearat
Tower Girls BGGW
----------------
Von-Dai


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Von-Dai moved along the ceiling to where he could see the bulk of their foes, then cast a spell to cover them in glitter and blind them.

Move action along the ceiling with spider climb, then cast Glitterdust, DC 17 Will save. Affected area is the green circle on the map.


SSMap | Info | 0 GS Map | 0 GS Loot

Will saves YBGPP: 1d20 + 1 ⇒ (17) + 1 = 181d20 + 1 ⇒ (1) + 1 = 21d20 + 1 ⇒ (9) + 1 = 101d20 + 1 ⇒ (3) + 1 = 41d20 + 1 ⇒ (20) + 1 = 21
Two of the Tower Girls manage to cover their eye. Three are blinded.

Rat attacks: 1d20 ⇒ 61d20 ⇒ 4

The rats gnaw at Marcus but his armour is impenetrable.

The bold may as act:
Buff: Bless, Inspire Courage, Bonefist

Elandar
Erond
----------------
Rats 3/4 (blue -4)
----------------
Marcus
Darjiah

----------------
Tower Girls RYPP
Wearrat
Tower Girls BGGW
*The blinded are marked by thicker boarders.
----------------
Von-Dai


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

GM, with where I centered that, I should have gotten six Tower Girls, I think.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

There are still rats to kill, so Marcus slashes at another with his whip.

power attack
to hit: 1d20 + 8 ⇒ (13) + 8 = 21 damage: 1d3 + 6 ⇒ (1) + 6 = 7

(mind you, I'm not sure on current active buffs, so this is just base without any external ones-should hit anyway so it doesn't matter).


SSMap | Info | 0 GS Map | 0 GS Loot

@ Marcus the buffs are in my gm posts. I will factor it debuffs and mark them on the track as you have seen.

@ Von I have resorted the file to where you placed the glitterdust. Place the radius where you like it. Remember that the actual in game shape is

Oxxo
Xxxx
Xxxx
Oxxo

I suggest moving it 5 ft north if you want to get 6 tower girls and 2 rats.


Human Half-elf Investigator 3|4/4 inspiration|18/18 HP|FORT +1 WILL +5 REF +7|AC 18, FF 14, T 14|Temp: 60 ft speed 30/30,

Darjiah Will shoot the rat who Marcus doesn't attack Crossbow: 1d20 + 9 ⇒ (3) + 9 = 121d8 + 1 ⇒ (1) + 1 = 2


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

I've switched from the circle to two rectangles 4 squares long and 2 squares wide at right angles to each other to better represent the actual in-game shape.


SSMap | Info | 0 GS Map | 0 GS Loot

red tower girl, one live rat: 1d20 + 1 ⇒ (5) + 1 = 61d20 + 1 ⇒ (8) + 1 = 9

Both are blind.

I will work up the next round as I can. No cell service in the forest.


SSMap | Info | 0 GS Map | 0 GS Loot

The blinded rats and tower girls try to regain their eyesight, rubbing the glitter from their eyes.

will saves: 1d20 + 1 ⇒ (18) + 1 = 191d20 + 1 ⇒ (19) + 1 = 201d20 + 1 ⇒ (2) + 1 = 31d20 + 1 ⇒ (6) + 1 = 71d20 + 1 ⇒ (6) + 1 = 71d20 + 1 ⇒ (8) + 1 = 91d20 + 1 ⇒ (3) + 1 = 4

The rat and one tower girl regains her eyesight (red)

Elandar
Erond

----------------
Rats 1/4 -2
----------------
Marcus
Darjiah
----------------
Tower Girls RYPP
Wearrat
Tower Girls BGGW

*red rat, red tower girl can see.
----------------
Von-Dai


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Von-Dai’s staff glows, and he throws it at a Tower Girl yellow. It flies through the air, attempting to strike her and then returning to the wizard’s hands.

Hand of the Apprentice: 1d20 + 8 ⇒ (1) + 8 = 9

Dark Archive

AC:21 T:13 F:14 | HP70/70 | CMD:22 | F:+8 R:+8 W:+10| Init:+5 | Perc: +17 Sheet Imp Notes

Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Erond hits and kills the last rat.


SSMap | Info | 0 GS Map | 0 GS Loot

With an arrow through the neck of the rat Marcus and Darjiah get a jump on the tower girls.

Elandar
Erond
Marcus
Darjiah

----------------
Tower Girls RYPP
Wearrat
Tower Girls BGGW

*red tower girl can see.
----------------
Von-Dai

Thanks for the patience all. Back from the mountains.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Marcus steps around the corner (10' movement) and then whips the foe directly to his south.

power attack, bless, inspire courage
to hit: 1d20 + 10 ⇒ (14) + 10 = 24 damage: 1d3 + 7 ⇒ (1) + 7 = 8


SSMap | Info | 0 GS Map | 0 GS Loot

Marcus's whip lashes out hitting his opponent in the throat and nearly killing her.


SSMap | Info | 0 GS Map | 0 GS Loot

Darjiah is up.


SSMap | Info | 0 GS Map | 0 GS Loot

The girls try to regain their sight.

Will: 1d20 + 1 ⇒ (6) + 1 = 71d20 + 1 ⇒ (17) + 1 = 181d20 + 1 ⇒ (12) + 1 = 131d20 + 1 ⇒ (14) + 1 = 151d20 + 1 ⇒ (14) + 1 = 15 Yellow regains her sight.

One of the tower girls attacks Marcus, but fails to land the blow.

Attack: 1d20 + 3 ⇒ (9) + 3 = 12

The Wererat commander fires a crossbow at Marcus as well. She too finds his armor in penetrable.

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d8 ⇒ 5

Elandar
Erond
Marcus
Darjiah (Delay)

----------------
Tower Girls RYPP
Wearrat
Tower Girls BGGW

*red tower girl can see.
----------------
Von-Dai
Sevrus


Female Human Rogue

Sevrus brushes a strand of red hair out of her eyes.

"By Cayden" she thinks, "so the rumours were true the leader of the Tower Girls is some kind of wererat. I'm going to need help to take her on".

Still invisible she positions herself behind one of the Tower girls that the fighter is attacking and attacks.

dagger: 1d20 + 4 ⇒ (5) + 4 = 9

damage: 1d4 + 1 + 2d6 ⇒ (4) + 1 + (3, 6) = 14

Hi, no time to explain, name's Sevrus. I can help, we need to take the leader down fast


SSMap | Info | 0 GS Map | 0 GS Loot

You have the opportunity for a full attack make one more attack if you will.


dagger: 1d20 + 4 ⇒ (14) + 4 = 18

damage: 1d4 + 4 + 2d6 ⇒ (4) + 4 + (2, 4) = 14

Oops, my bad


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Marcus ships at the yellow one to his east.

"You're not getting by me. "

power attack, bless, inspire courage
to hit: 1d20 + 10 ⇒ (4) + 10 = 14 damage: 1d3 + 7 ⇒ (1) + 7 = 8 Well maybe they are


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Von-Dai is very confused by the sudden appearance of an apparent ally, but he isn't one to look a gift horse in the mouth. Taking a step along the ceiling to put a bit more distance between himself and the one attempting to get past Marcus, he flings a gob of acid at her.

Acid Splash, inspire, firing into melee: 1d20 + 3 + 1 - 4 ⇒ (8) + 3 + 1 - 4 = 8
Damage: 1d3 ⇒ 1

401 to 450 of 2,792 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GL's Shattered Star. All Messageboards

Want to post a reply? Sign in.