| GM_Grandlounge |
The loot seems untrapped. As if it was guarded but the guards have left.
B14 Stairs leading down.
| Von-Dai Cress |
Von-Dai frowns. "Who leaves this kind of loot unguarded and untrapped? Come to think of it, apart from those first three, where are all the guards? Something seems off."
| Von-Dai Cress |
Von-Dai casts detect magic to examine the items for any magical auras, as well as both this room and the room with the fountain.
| GM_Grandlounge |
You find nothing magical in the treasure or in the previous room.
You hear a voice from down the stairs, "We have rallied our troops here and we plan to stand against you invaders. If you push on we will kill you."
| Darjiah Emliak |
Darjiah whispers "I'll pretend to be Terry, I have the ability to magically disguise myself. Maybe you all pretend that you are holding me as a hostage and use that to our advantage?" and pulls out a vial.
| Von-Dai Cress |
Von-Dai considers, then whispers, "If they are bunched together, I may be able to blind many of them at once, and make it difficult for them to sneak away. We might be able to buy time with the hostage ploy for that. That way Erond can cast spells to support us. I'm not good at lying, though."
| GM_Grandlounge |
So, what has the group, of not very deceptive adventures, decided as their plan of action?
| Von-Dai Cress |
None of them being particularly skilled at deception, Von-Dai motions the group back a room, then says, "Erond, how long do these spells last?"
Erond Niroden
|
"I can bless us for several minutes. I can boost our morale for an entire combat (inspire for many rounds), I can boost our defences slightly by making our skin boney (bonefist min/ level), or protect us against evil, but I don't know how well that will work."
| Von-Dai Cress |
Volkar considers, then nods. "Alright, then. Why doesn't Erond give us the blessing and make our skin boney? Once we've done that Marcus will advance with his shield up, in a defensive stance total defense and me behind. Once battle is joined, Erond begins boosting our morale, I'll attempt to blind as many as I can and prevent them from sneaking away, and then we'll take them down as quickly as possible with magic and weapons. Sound good?"
| Darjiah Emliak |
Darhiah nods and downs a potion CLW: 1d8 + 3 ⇒ (8) + 3 = 11 "Sorry I didn't give you that chance to rest Von-Dai." and before we move in she will drink a potion of expeditious retreat
| GM_Grandlounge |
ERond casts spells make the group stronger and harder to hit. (bless, bone fist) He then starts to orate to inspire his allies.
Marcus: 1d20 + 2 ⇒ (12) + 2 = 14
Von-Dai: 1d20 + 2 ⇒ (2) + 2 = 4
Darjiah: 1d20 + 4 ⇒ (17) + 4 = 21
Elendar: 1d20 + 3 ⇒ (19) + 3 = 22
Erond: 1d20 + 6 ⇒ (14) + 6 = 20
Rats: 1d20 + 3 ⇒ (12) + 3 = 15
Tower Girls RYPP: 1d20 + 3 ⇒ (10) + 3 = 13
Tower Girls BGGW: 1d20 + 3 ⇒ (2) + 3 = 5
Wererat: 1d20 + 3 ⇒ (5) + 3 = 8
The bold may as act:
Elandar
Darjiah
Erond
----------------
Rats
----------------
Marcus
----------------
Tower Girls RYPP
Wearat
Tower Girls BGGW
----------------
Von-Dai
| GM_Grandlounge |
The rats scramble over one another to try and bite you all. Though none make it through Marcus's defenses.
Rat Attacks: 1d20 ⇒ 101d20 ⇒ 14
The bold may as act:
Elandar
Erond
----------------
Rats
----------------
Marcus
Darjiah
----------------
Tower Girls RYPP
Wearat
Tower Girls BGGW
----------------
Von-Dai
| GM_Grandlounge |
Marcus kills a rat, while Darjiah severely wounds another (blue)
You can see and hear many of the tower girls moving into place.
Erond maintains his oration and attacks the wounded rat.
Attack: 1d20 + 8 ⇒ (6) + 8 = 14 Miss
The bold may as act:
Elandar
Erond
----------------
Rats 3/4 (blue -4)
----------------
Marcus
Darjiah
----------------
Tower Girls RYPP
Wearat
Tower Girls BGGW
----------------
Von-Dai
| Von-Dai Cress |
Von-Dai moved along the ceiling to where he could see the bulk of their foes, then cast a spell to cover them in glitter and blind them.
Move action along the ceiling with spider climb, then cast Glitterdust, DC 17 Will save. Affected area is the green circle on the map.
| GM_Grandlounge |
Will saves YBGPP: 1d20 + 1 ⇒ (17) + 1 = 181d20 + 1 ⇒ (1) + 1 = 21d20 + 1 ⇒ (9) + 1 = 101d20 + 1 ⇒ (3) + 1 = 41d20 + 1 ⇒ (20) + 1 = 21
Two of the Tower Girls manage to cover their eye. Three are blinded.
Rat attacks: 1d20 ⇒ 61d20 ⇒ 4
The rats gnaw at Marcus but his armour is impenetrable.
The bold may as act:
Buff: Bless, Inspire Courage, Bonefist
Elandar
Erond
----------------
Rats 3/4 (blue -4)
----------------
Marcus
Darjiah
----------------
Tower Girls RYPP
Wearrat
Tower Girls BGGW
*The blinded are marked by thicker boarders.
----------------
Von-Dai
| Von-Dai Cress |
GM, with where I centered that, I should have gotten six Tower Girls, I think.
| Marcus Stanic |
There are still rats to kill, so Marcus slashes at another with his whip.
power attack
to hit: 1d20 + 8 ⇒ (13) + 8 = 21 damage: 1d3 + 6 ⇒ (1) + 6 = 7
(mind you, I'm not sure on current active buffs, so this is just base without any external ones-should hit anyway so it doesn't matter).
| GM_Grandlounge |
@ Marcus the buffs are in my gm posts. I will factor it debuffs and mark them on the track as you have seen.
@ Von I have resorted the file to where you placed the glitterdust. Place the radius where you like it. Remember that the actual in game shape is
Oxxo
Xxxx
Xxxx
Oxxo
I suggest moving it 5 ft north if you want to get 6 tower girls and 2 rats.
| Von-Dai Cress |
I've switched from the circle to two rectangles 4 squares long and 2 squares wide at right angles to each other to better represent the actual in-game shape.
| GM_Grandlounge |
red tower girl, one live rat: 1d20 + 1 ⇒ (5) + 1 = 61d20 + 1 ⇒ (8) + 1 = 9
Both are blind.
I will work up the next round as I can. No cell service in the forest.
| GM_Grandlounge |
The blinded rats and tower girls try to regain their eyesight, rubbing the glitter from their eyes.
will saves: 1d20 + 1 ⇒ (18) + 1 = 191d20 + 1 ⇒ (19) + 1 = 201d20 + 1 ⇒ (2) + 1 = 31d20 + 1 ⇒ (6) + 1 = 71d20 + 1 ⇒ (6) + 1 = 71d20 + 1 ⇒ (8) + 1 = 91d20 + 1 ⇒ (3) + 1 = 4
The rat and one tower girl regains her eyesight (red)
Elandar
Erond
----------------
Rats 1/4 -2
----------------
Marcus
Darjiah
----------------
Tower Girls RYPP
Wearrat
Tower Girls BGGW
*red rat, red tower girl can see.
----------------
Von-Dai
| Von-Dai Cress |
Von-Dai’s staff glows, and he throws it at a Tower Girl yellow. It flies through the air, attempting to strike her and then returning to the wizard’s hands.
Hand of the Apprentice: 1d20 + 8 ⇒ (1) + 8 = 9
| GM_Grandlounge |
With an arrow through the neck of the rat Marcus and Darjiah get a jump on the tower girls.
Elandar
Erond
Marcus
Darjiah
----------------
Tower Girls RYPP
Wearrat
Tower Girls BGGW
*red tower girl can see.
----------------
Von-Dai
Thanks for the patience all. Back from the mountains.
| GM_Grandlounge |
Marcus's whip lashes out hitting his opponent in the throat and nearly killing her.
| GM_Grandlounge |
The girls try to regain their sight.
Will: 1d20 + 1 ⇒ (6) + 1 = 71d20 + 1 ⇒ (17) + 1 = 181d20 + 1 ⇒ (12) + 1 = 131d20 + 1 ⇒ (14) + 1 = 151d20 + 1 ⇒ (14) + 1 = 15 Yellow regains her sight.
One of the tower girls attacks Marcus, but fails to land the blow.
Attack: 1d20 + 3 ⇒ (9) + 3 = 12
The Wererat commander fires a crossbow at Marcus as well. She too finds his armor in penetrable.
Attack: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d8 ⇒ 5
Elandar
Erond
Marcus
Darjiah (Delay)
----------------
Tower Girls RYPP
Wearrat
Tower Girls BGGW
*red tower girl can see.
----------------
Von-Dai
Sevrus
| SEVRUS DESPICA |
Sevrus brushes a strand of red hair out of her eyes.
"By Cayden" she thinks, "so the rumours were true the leader of the Tower Girls is some kind of wererat. I'm going to need help to take her on".
Still invisible she positions herself behind one of the Tower girls that the fighter is attacking and attacks.
dagger: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d4 + 1 + 2d6 ⇒ (4) + 1 + (3, 6) = 14
Hi, no time to explain, name's Sevrus. I can help, we need to take the leader down fast
| GM_Grandlounge |
You have the opportunity for a full attack make one more attack if you will.
| Von-Dai Cress |
Von-Dai is very confused by the sudden appearance of an apparent ally, but he isn't one to look a gift horse in the mouth. Taking a step along the ceiling to put a bit more distance between himself and the one attempting to get past Marcus, he flings a gob of acid at her.
Acid Splash, inspire, firing into melee: 1d20 + 3 + 1 - 4 ⇒ (8) + 3 + 1 - 4 = 8
Damage: 1d3 ⇒ 1