GL's Shattered Star.

Game Master Grandlounge

Maps

Loot


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Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

"I could make it easier for one or two of us, but we should be thorough. I agree we should start with the passage."

He looks about as well.

Perception: 1d20 + 1 ⇒ (5) + 1 = 6

+4 if I'm looking for statue-like creatures.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Looks like you saw the spider too. Creepy isn't it?


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

So very creepy. I have a spell to climb like it, though.


Human Half-elf Investigator 3|4/4 inspiration|18/18 HP|FORT +1 WILL +5 REF +7|AC 18, FF 14, T 14|Temp: 60 ft speed 30/30,

Natalya will look around, knowing it could have been her home, and hoping she can see the spider that everyone has talked about. "Let us go, everybody. Tower girls ain't gonna arrest themselves."
Perception: 1d20 + 9 + 1d6 ⇒ (12) + 9 + (6) = 27
Maybe I'll see even more spiders


Half-Elf Arcanist 2/Sorcerer 1 | HP 15/22 | AC 17/T 13/FF 14 | CMD 12 | F +4/R +5/W +5 | Init +3 Per +10, low-light vision | buffs: heightened awareness 10m; mage armor 2h; resistance 1m; resist acid 5 | conditions: none

Elendar thinks deep thoughts and admires the monument. He casts mage armor and heightened awareness on himself, and in doing so misses the spider completely.


SSMap | Info | 0 GS Map | 0 GS Loot

Among the spiders you find...

Darjiah:
guano on the walls and floor, evidence that bats have made use of this chamber.

As you move in the next room (b2) you see rubble from the collapsed wall has been pushed out into the chamber. Traces of recent habitation—bits of trash and rubbish and the odd piece of clothing or equipment—are scattered here and there, though the room now appears to be unused.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Seeing Elendar cast mage armor, he nods and does the same for himself, using his arcane bond since he already expended the spell slot.

Mage armor for 3 hours is up.

Von-Dai looks about the room.

Perception: 1d20 + 1 ⇒ (19) + 1 = 20


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

perception: 1d20 + 6 ⇒ (10) + 6 = 16

Marcus will look around for threats before they proceed onwards. Looks like north is the only option.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Von-Dai says, "Maybe we should check out the southern room before heading North?"

Let's hit B3 before heading to B4


Half-Elf Arcanist 2/Sorcerer 1 | HP 15/22 | AC 17/T 13/FF 14 | CMD 12 | F +4/R +5/W +5 | Init +3 Per +10, low-light vision | buffs: heightened awareness 10m; mage armor 2h; resistance 1m; resist acid 5 | conditions: none

Elendar placidly follows the others, musing. He wonders, not for the first time, about the purpose of these gigantic structures that dominate the shape of the city.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Sure." so he heads south to check the area.


Human Half-elf Investigator 3|4/4 inspiration|18/18 HP|FORT +1 WILL +5 REF +7|AC 18, FF 14, T 14|Temp: 60 ft speed 30/30,

Darjiah holds her crossbow at the ready as she follows Marcus perception: 1d20 + 9 + 1d6 ⇒ (2) + 9 + (6) = 17


SSMap | Info | 0 GS Map | 0 GS Loot

As you inspect the room to the south.

The foul odor and suspicious stains on the floor reveal that this chamber was used as a privy within the last few weeks. Huddled in one corner are the rotten remains of a small dog.


SSMap | Info | 0 GS Map | 0 GS Loot

Investigate or move on?


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

A look of repulsion upon his face, Von-Dai recalls Fenster's grasp, and decides it isn't worth looking in there. He says, "If anyone wants to look in there, do so. Otherwise, let's move on. I regret saying we should investigate it."


Human Half-elf Investigator 3|4/4 inspiration|18/18 HP|FORT +1 WILL +5 REF +7|AC 18, FF 14, T 14|Temp: 60 ft speed 30/30,

I say we go on


SSMap | Info | 0 GS Map | 0 GS Loot

Between two curving stairwells lies a small landing. Three stone boxes, their lids raised, stand lined up against the east wall. A fine yellow powder surrounds them on the floor.


Half-Elf Arcanist 2/Sorcerer 1 | HP 15/22 | AC 17/T 13/FF 14 | CMD 12 | F +4/R +5/W +5 | Init +3 Per +10, low-light vision | buffs: heightened awareness 10m; mage armor 2h; resistance 1m; resist acid 5 | conditions: none

Elendar quirks an eyebrow at Von-Dai, but elects not to pry.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Elendar was there when Fenster grabbed Von-Dai. He's not referencing back that far.

Kneeling down, Von-Dai examines the yellow powder, trying to figure out what it might have been.

Knowledge (dungeoneering): 1d20 + 8 ⇒ (16) + 8 = 24
Knowledge (nature): 1d20 + 8 ⇒ (17) + 8 = 25


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Marcus will also try to figure out the powder, but with a smaller knowledge base.

knowledge dungeoneering : 1d20 + 7 ⇒ (12) + 7 = 19


SSMap | Info | 0 GS Map | 0 GS Loot

From your checks your realize that:

The Tower Girls found these chests and managed to safely disarm the ungol dust trap that protected them. The dust on the floor can be identified as spoiled ungol dust but it looks like yellow mold to the untrained eye. The chests have been thoroughly looted.


Human Half-elf Investigator 3|4/4 inspiration|18/18 HP|FORT +1 WILL +5 REF +7|AC 18, FF 14, T 14|Temp: 60 ft speed 30/30,

Darjiah will check the staircase for traps before they ascend
Check for traps: 1d20 + 10 + 1d6 ⇒ (11) + 10 + (2) = 23


SSMap | Info | 0 GS Map | 0 GS Loot

There I know traps that you see.

Pillars line the center of this long hall. At the far end is a low rostrum, the dusty stumps of ancient votive candles lining its outer edge. Two of these have been knocked over. Colorful murals of Thassilon pilgrims and giants marching over an intact Irespan cover the walls.

[ooc] There is a bunch of stuff that happens in this next room. So expect a full post Sunday. We will be back to full pace then. [/occ]


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

"Spoiled Ungol dust. The Tower Girls have some good thieves among them."

Von-Dai eyes the wall, trying to keep an eye out for threats, but his eyes keep drifting to the murals.

Perception: 1d20 + 1 ⇒ (4) + 1 = 5


SSMap | Info | 0 GS Map | 0 GS Loot

Spoiler:
1d20 ⇒ 19

Perception Check from everybody.

Please fill out the perception for your PC in the slides.


Human Half-elf Investigator 3|4/4 inspiration|18/18 HP|FORT +1 WILL +5 REF +7|AC 18, FF 14, T 14|Temp: 60 ft speed 30/30,

Perception: 1d20 + 9 + 1d6 ⇒ (10) + 9 + (6) = 25 I think I already did


SSMap | Info | 0 GS Map | 0 GS Loot

Some people have if everyone does not I will when I have time.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Perception: 1d20 + 1 ⇒ (14) + 1 = 15

I have as well. An additional +4 on my check if I'm looking for a statue-like creature.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

perception: 1d20 + 6 ⇒ (19) + 6 = 25


Half-Elf Arcanist 2/Sorcerer 1 | HP 15/22 | AC 17/T 13/FF 14 | CMD 12 | F +4/R +5/W +5 | Init +3 Per +10, low-light vision | buffs: heightened awareness 10m; mage armor 2h; resistance 1m; resist acid 5 | conditions: none

Perception check: 1d20 + 12 ⇒ (14) + 12 = 26


SSMap | Info | 0 GS Map | 0 GS Loot

Despite keen eyes and ears the room seems silent.

Next room?


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Von-Dai says, "Could we take a moment to take some notes on these murals? The Society would probably appreciate the records."

Von-Dai won't argue the point if everyone wants to move on, but he does want to stop and take some notes.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"I think it's best if we come back and do it once the place is clear. "


Human Half-elf Investigator 3|4/4 inspiration|18/18 HP|FORT +1 WILL +5 REF +7|AC 18, FF 14, T 14|Temp: 60 ft speed 30/30,

"Ya, let's move forward"


Half-Elf Arcanist 2/Sorcerer 1 | HP 15/22 | AC 17/T 13/FF 14 | CMD 12 | F +4/R +5/W +5 | Init +3 Per +10, low-light vision | buffs: heightened awareness 10m; mage armor 2h; resistance 1m; resist acid 5 | conditions: none

Elendar's eyes linger on the murals, but he nods reluctantly. "Yes, agreed, we should probably wait until after we are sure the place is clear before we start recording our findings."


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

"Yes, you're right, of course. Let my thirst for knowledge get in the way. Let's move on."


Half-Elf Arcanist 2/Sorcerer 1 | HP 15/22 | AC 17/T 13/FF 14 | CMD 12 | F +4/R +5/W +5 | Init +3 Per +10, low-light vision | buffs: heightened awareness 10m; mage armor 2h; resistance 1m; resist acid 5 | conditions: none

Elendar smiles to himself and shakes his head at Von-Dai in wonder. Sometimes the two of them seemed so similar-- but then they were both Pathfinders, that made sense, right? Truth be told, the half-elf would be quite comfortable spending all day examining the artifacts of old, and yearned for the opportunity to do so. He takes an almost regretful look over his shoulder as he follows the others deeper into the area.


SSMap | Info | 0 GS Map | 0 GS Loot

B6 Bits and pieces of old rubble, fragments of furniture, and broken weapons and armor clutter the floor of this room.

B7 A small cook free has been built in the center of the floor with spits holding the sizzling carcasses of two donkey rats. The broken scraps of a crate now serving as fuel are stacked nearby, and blankets have been pushed together into a large bedroll

A group of people seem to have taken up defensive positions in the far room.

As always initiative does not mean you need to fight.

Initiative:

Marcus: 1d20 + 2 ⇒ (14) + 2 = 16
Von-Dai: 1d20 + 2 ⇒ (7) + 2 = 9
Darjiah: 1d20 + 4 ⇒ (17) + 4 = 21
Elendar: 1d20 + 3 ⇒ (17) + 3 = 20
Erond: 1d20 + 6 ⇒ (5) + 6 = 11
Sasha Vidaxus: 1d20 + 3 ⇒ (6) + 3 = 9
Tower Girls: 1d20 + 3 ⇒ (8) + 3 = 11

Darjiah:
Elendar:
Marcus:
Erond:

Tower Girls:
Sasha Vidaxus:
Von-Dai:


Human Half-elf Investigator 3|4/4 inspiration|18/18 HP|FORT +1 WILL +5 REF +7|AC 18, FF 14, T 14|Temp: 60 ft speed 30/30,

Darjiah yells "Ladies no need for trouble, we're only here for your leader. We'd have to be fools to not recognize that a power struggle will go down when your leader is defeated. If you have any intention of filling that role I'd highly recommend helping us, as to be ahead of the curb when the time comes."
diplomacy: 1d20 + 6 + 1d6 ⇒ (11) + 6 + (1) = 18


Half-Elf Arcanist 2/Sorcerer 1 | HP 15/22 | AC 17/T 13/FF 14 | CMD 12 | F +4/R +5/W +5 | Init +3 Per +10, low-light vision | buffs: heightened awareness 10m; mage armor 2h; resistance 1m; resist acid 5 | conditions: none

Elendar readies a magical missile to shoot if any of them attacks. His expression clearly indicates he'd rather not have to fight if it can be avoided.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Yeah, I don't see your upside in fighting us now. "
diplomacy assist: 1d20 + 6 ⇒ (14) + 6 = 20


SSMap | Info | 0 GS Map | 0 GS Loot

They hear and understand but it seems their loyalties are seem to be held in place by more than just a connection to there leader.

Sense motive if you want more information.


Human Half-elf Investigator 3|4/4 inspiration|18/18 HP|FORT +1 WILL +5 REF +7|AC 18, FF 14, T 14|Temp: 60 ft speed 30/30,

Sense motive: 1d20 + 1d6 + 9 ⇒ (8) + (2) + 9 = 19
Really loving this expanded inspiration


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Von-Dai patiently waits for his turn.


SSMap | Info | 0 GS Map | 0 GS Loot

Darjiah:
You understand that with the new base and the powerful valuable treasure they currently have it will be very hard to get them to abandon their leader without concrete promises or something material to offer.

Darjiah:
Elendar:
Marcus:
Erond:

Tower Girls:
Sasha Vidaxus:
Von-Dai:


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Von-Dai prepares to cast a spell to make it difficult to sneak away and perhaps blind them if they prove hostile.

Readied action to cast glitterdust if they attack us, DC 17 Will save or be blinded. The -40 penalty to Stealth happens regardless.


SSMap | Info | 0 GS Map | 0 GS Loot

The tension between the groups is palpable.

Without further attempts at diplomacy by tonight I will proceed with combat. The enemies seem to have also prepared for combat.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Ok, if you want it the hard way. " and readies an action to hit one with his whip if they close.


Human Half-elf Investigator 3|4/4 inspiration|18/18 HP|FORT +1 WILL +5 REF +7|AC 18, FF 14, T 14|Temp: 60 ft speed 30/30,

Darjiah says "Everybody push forward, let's just do this and be done with it" and she double moves to get to where she is, hoping people would follow so she wasn't alone up there


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Wait, hold on, I thought we were already fairly close to them since Elendar and I had line of sight to ready our spells, and Darjiah and Marcus could talk to them. Did we need to move further up?

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