GL's Shattered Star.

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Perception +12 (+9 for Raziel) <> HP: 42/42

Marcus, doesn't Kirin style offer bonuses to saving throws and AC only?


Perception +12 (+9 for Raziel) <> HP: 42/42

Marcus, doesn't Kirin style offer bonuses to saving throws and AC only?


Later into the chain, you get a power which gives you int bonus to damage on one attack per round.

Kirin Strike


Perception +12 (+9 for Raziel) <> HP: 42/42

Do you add Int damage on top of other damage, like STR damage for example? It can pile up...


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

The damage is equal to twice your int bonus, and could actually pair well with hand of the apprentice - except for the fact it competes with Quicken Spell for the swift action.

Actually, since it only specifies melee or ranged attack, while not saying it has to be an unarmed strike or a weapon attack, it could apply to touch attacks, as well. I suspect that interpretation requires some form of GM approval, however.

It could actually be good on a Wizard, who is typically only making a single attack a round. The feat investments, however, aren't the greatest.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

I had it on a PFS character and I found it to be nearly useless. The main issue is that it requires 2 swift actions before it even gets started. You have to activate the style and identify the critter, both of which are swift actions. Swift actions are funny beasts since you can't swap other actions to be them (except immediate actions) so you can only do one per round. So unless you have a GM who allows you to always be in a combat style even while not in combat, you can only get the bonus damage on the third round, and in my experience it's a rare combat which goes that long.

Grand Lodge

Sorry all I just finish my thrid 90h work week. I will have post up tonight. Thanks for having in there. I should be back to normal pace soon.


Perception +12 (+9 for Raziel) <> HP: 42/42

Eeeesh, that is harsh... From my end work is also hammering hard... Looking forward to some days off.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Wow, Grandlounge -- that makes my recent weeks seem way better in comparison.


Perception +12 (+9 for Raziel) <> HP: 42/42

Apologies for the lack of posting guys - had a medical emergency last Thursday, and I am still recovering from it... Trying to catch up as best as possible.

I will also grab this opportunity to let you know I will (hopefully) be travelling from the 18th to the 27th to visit family over the Christmas holidays, so posting will definitely be spotty.

Grand Lodge

Hey all,

I have a migraine so I will have a post up for you tomorrow. Apologies.


No worries, hope you feel better soon.


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In the mountains this weekend so my posting maybe a little slow. Get a post up later today for you guys.


Perception +12 (+9 for Raziel) <> HP: 42/42

Enjoy!


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Back I will have post up tonight.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

For reasons beyond my ken, I don't seem to be able to post in the game threads of games where I am a player. I can in discussion. Go figure.

perception: 1d20 + 6 ⇒ (16) + 6 = 22


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I have had this before. Once I post in the discussion I regain the ability to post in the thread. We will use this roll cause it is good!


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Apologies guys. I don't know what happened - and it didn't only happen in this thread -- but I had thought I posted a nice thing on March 9 about being away from the 11 to yesterday without access and asking to be botted.

Maybe it was something like what happened to Marcus, but the opposite.

In any case, I'm back from Mexico and in self-isolation, ready to be all naive and clerical again. ;)


Perception +12 (+9 for Raziel) <> HP: 42/42

How was Mexico Zeltyieli? Were you on vacations?


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

I was - literally left just before the panic here, and so other than being stupid and checking the news too much, it was a delightful time. ;) [Well, also, flying with a toddler - but tablets with Disney+ help there]


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I will have a post up for you tomorrow.


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Sorry all. Notification turned off for this game. I will have a post up tonight.


Perception +12 (+9 for Raziel) <> HP: 42/42

Hey guys, apologies for the delay - over the last two days got hit pretty hard by high fever and some other messed up symptoms.

In current times... It causes some apprehension on top of the sickness itself. Trying to get back at it, if I can.


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No worries. Everyone has to look out for their health and the health of others now.


Perception +12 (+9 for Raziel) <> HP: 42/42

Hello again guys, first of all an update on the health front - got tested for COVID-19 and the results were negative. So that is done. Am also feeling better after a few days of fever. So all good on that end also.

I do have some bad news from my end also - I had some time to go over my games while laying down on my back for much longer than I would like during these past few days, and have decided to break away from this one.

I feel like I do not have the time/energy to invest as much as I would like, and definitely not as much as the game deserves. Also I must admit I feel the characters are somewhat detached from each other, maybe due to the nature of the dungeon crawl, or just the way we RP. Dunno...

I have already addressed GL via PM, and want to apologize you guys also for dropping out. Hope to see you around the boards. Take care.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

I've bumped 'tyieli to 5, but need to pick a feat.

The excellent: 3rd level spells (2 + domain)
The good: +7 hp, +d6 to channels.

4 Skill Points (including FC): Perception, Heal, Spellcraft, Sense Motive.

Background Skills: Linguistics, Sleight of Hand.

Only thing left to do is pick his L5 feat.


Male High Azlanti DM

I'll level up Sevrus over the weekend.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Yesss....Level 5....

Level Up

BAB: Stays the same.
Saves: Stay the same
HP: 3+1+2=6 HP
FC: Wizard
FCB: +1 spell added to spell book (1 level lower than maximum cast)

Skill Points: 2 + 5 Int +1 Human = 8
Diplomacy +1
Knowledge (arcana) +1
Knowledge (dungeoneering) +1
Knowledge (nature) +1
Linguistics +1 (Language: Necril)
Perception +3
Spellcraft +1

Background Skills:
Knowledge (engineering) +1
Profession (scribe) +1

Feat: Spell Focus (Evocation)
Class Feature: Bonus feat - Extend Spell

Spellcasting:
3rd Level Spells - 2/day + 2 school (Transmutation)

Spells added to Spellbook:
3rd Level - aqueous orb, haste
2nd Level - bull's strength


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Leveled up to 5. Added improved whip mastery and got weapon mastery fighter ability for flails (whips). I also fixed his skills. Had forgot those (since I lost a laptop and his original stats were on that, I just have a recent rebuild there).

Marcus Stanic
Male human (Taldan) fighter 5
N Medium humanoid (human)
Init +2; Senses Perception +9
--------------------
Defense
--------------------
AC 25, touch 13, flat-footed 22 (+10 armor, +2 Dex, +1 dodge, +2 shield)
hp 49 (5d10+15)
Fort +6, Ref +5, Will +3 (+1 vs. fear)
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee glaive +7 (1d10+12/×3) or
. . mwk whip +10 (1d3+11 nonlethal)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork whip, 10 ft. with glaive)
Special Attacks weapon training (flails +1)
--------------------
Statistics
--------------------
Str 19, Dex 14, Con 14, Int 14, Wis 10, Cha 10
Base Atk +5; CMB +7; CMD 22
Feats Advanced Armor Training, Dodge, Exotic Weapon Proficiency (whip), Improved Whip Mastery[UC], Iron Will, Lightning Reflexes, Power Attack, Quick Draw, Weapon Focus (whip), Weapon Specialization (whip), Whip Mastery[UC]
Traits exchange agent, seeker
Skills Acrobatics -3 (-7 to jump), Climb +3, Handle Animal +7, Intimidate +8, Knowledge (dungeoneering) +10, Knowledge (engineering) +8, Linguistics +9, Perception +9, Ride +1, Survival +8, Swim +5
Languages Ancient Osiriani, Azlanti, Common, Jistka, Kelish, Thassilonian, Varisian
SQ armor training 1
Other Gear mwk full plate, mwk heavy steel shield, glaive, mwk whip
--------------------
Special Abilities
--------------------
Armor Specialization +1 (Full plate) (Ex) Increase armor bonus of chosen armor.
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Improved Whip Mastery Threaten with your whip and grasp Tiny objects
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Weapon Training (Flails) +1 (Ex) +1 Attack, Damage, CMB, CMD with Flails
Whip Mastery Using a whip does not provoke attacks of opportunity

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Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

By the way, I've reconfigured my prepared spells slightly. I'm dropping spider climb to prepare bull's strength as the Transmutation spell I prepare twice, and scorching ray has become extended mage armor. Where mage armor was once prepared, I have now prepared an extra grease.

For level 3, I have 2 haste spells prepared in my school slots and a couple of aqueous orbs to round it out.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Sorry for falling off for a week there - was dealing with the effects of the passing of my father last Wednesday.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Sorry to hear about that. Losing a parent is rough.


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That's rough. Take whatever time you need don't let a game add stress.


Female Human Rogue

Sorry to hear that.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Thanks, everyone. Knew it was coming, so it kind of takes the edge off. A bit.


Male High Azlanti DM

Hi all, sorry I have been caught up in some work stuff - will try to get back up to date tomorrow.


Male High Azlanti DM

hi all not been feeling well for last couple of days. Will catch up with posting tomorrow


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

We can wait. Take care of yourself.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

On a camping trip til Wednesday. Feel free to bot me as needed.


Male High Azlanti DM

Hi all - I will be on holiday with no access to the internet from today until the 23rd August- I will catch up with posting then. Please bot me as needed.


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Sevrus has been swamped with work I will give them until tomorrow morning then move to the next round.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

I thought Sheila gave us the next ioun stone here. Did I mis-read that?


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You are correct. I mixed up terminology as the shards are Ioun stone-like. You have the ioun stone that neutralizes the effects of the Shard so you can take it without concern.

Von I think has the first shard/ioun stone.

The second one granted a +2 enhancement bonus to Strength so let's assume Marcus had it because it looks like it was not assigned.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

OK, so in PFS, we're generally allowed to use gold to upgrade equipment. we have 5k you mentioned. In theory if I can upgrade instead of selling and buying anew, I should be able to upgrade my masterwork armor, shield and whip all to +1. Is this the case here? The city is quite large, and an upgrade to +1 is fairly quick since it's cheap.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

If we can upgrade as Marcus suggests, I'd probably bump the armour to +1 and look for a belt of Dexterity +2 (for a total of 5k).


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If it is masterwork you can make it magical and all magic items can be upgraded for the difference in the cost.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

OK, I've upgraded masterwork whip to +1 2k
masterwork shield to +1 1k
masterwork full plate to +1 1k
purchased boots of the cat 1k
money gone

added pale blue rhomboid ioun stone and shard of greed


Male High Azlanti DM

It was 5k each we had wasn't it?


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Ooo, 5k. Excellent. Now, let's see, what to spend it on...

Well, a cloak of resistance +1 is a good start (1k). Now I gotta figure out the other 4k.


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5000 each. Yep.

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