GL's Shattered Star.

Game Master Grandlounge

Maps

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Grand Lodge

Graduating tomorrow I will try to get a post up in the evening.


Male Human Wizard 4 | HP 26/26 | AC 12 16, T 12, FF 10 14 | Fort +3, Ref +3, Will +4 | Init +2 | Perception +3 (+7 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 7/7, 2nd - 5/5
Active effects:

I will be on vacation starting tomorrow through Wednesday. I will have my phone, but time to post may be limited. Please bot me as needed.


Human Half-elf Investigator 3|4/4 inspiration|18/18 HP|FORT +1 WILL +5 REF +7|AC 18, FF 14, T 14|Temp: 60 ft speed 30/30,

I'm sorry for my inactivity, on top of all the stuff that was going on we found out my girlfriend's dad has bowel cancer, so I've been focusing on being there for her. I'll try to be more active, but I can't promise anything.


Map Pieces of Knowledge

No worries do what you can.

Also sorry for the Nazir typo auto correct seems to think that's should say Nazi.


Map Pieces of Knowledge

A cleric and paladin will be joining the group as soon as it makes sense. They will have the chance to introduce themselves soon. Darjiah Emliak will remain a permanent part of the party for as long as the player wants them to be, as there are obvious extenuating circumstances.

The group will be the four of you, Darjiah playing when she can, and the new two PCs. Elrond will be escorting Elendar Nethysborn back to the lodge.

Thanks all!


Half-Elf Cleric (Varisian Pilgrim) 4
Vitals:
(HP: 31/31; AC: 17/13/14; Percep: +12; Init: +3; Fort +6, Ref: +4, Will: +6 [+9 charm; +8 illusions]; CMD: 17; CMB +4; Speed: 40)

Will make the appropriate adjustments. Glad to be aboard.


Male Human Wizard 4 | HP 26/26 | AC 12 16, T 12, FF 10 14 | Fort +3, Ref +3, Will +4 | Init +2 | Perception +3 (+7 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 7/7, 2nd - 5/5
Active effects:

Welcome, everyone! As the resident wizard, I'm pleased to have you both onboard.

As a transmutation specialized wizard who intends to take haste as soon as we get third level spells, I'm especially looking forward to having a paladin in the group.

Zeltyieli, I approve of your domain choices. Once we get to the levels where teleportation becomes useful, I'll be glad to have someone to split teleportation duties with.


Female Human Rogue

Welcome!


|HP: 28/28| AC: 18 (11 Tch, 17 Fl), | CMB: +6, CMD: 17 | F: +8, R: +5, W: +6 | Init: +1 | Dip:+10, Ha: +10, KnwR: +6 | Speed 20ft | Smite 1/1, LoH ([2]d6) 4/4 | Active conditions:

Hey everyone, I'm here to hit things and then patch you all up afterwards - although if we have a cleric I guess that's less important! Might take a look at archetypes that trade spellcasting out in that case - having done that Warrior of Holy Light is the only one I can take that won't wreck my future plans, might be worth if for extra LoH and a decent buff?

I tried to write her backstory in such a way that Natalya can easily be encountered inside the dungeon since she's currently jailed by the Tower Girls. If that's not helpful we can just ignore it.

@Von-Dai: as a paladin I very much appreciate the idea of a transmutation focused wizard helping me out!
@Marcus: I read your build as a tanky battle-control type, hopefully paladin-cannon will help out with that! :)


Half-Elf Cleric (Varisian Pilgrim) 4
Vitals:
(HP: 31/31; AC: 17/13/14; Percep: +12; Init: +3; Fort +6, Ref: +4, Will: +6 [+9 charm; +8 illusions]; CMD: 17; CMB +4; Speed: 40)

Thanks. Figured out would be fun to play someone who just wanted to... move... especially in a campaign where you're a Pathfinder. On the plus side, with a transmuter, I won't need to worry about Blessing of Fervor. ;)

I've finished the adjustments to fit into the right build (forgot the GM handed out bonus skill points for the other campaign - that took a little more adjusting than I thought). Also, 2k gold on gear - and bought a wayfinder (seemed appropriate).


Map Pieces of Knowledge

Natalya 'the Firebird' The 'caught in the dungeon story' is exactly one room too late, unfortunately. The PCs have just entered an area that has not been open since Earthfall.

The easiest way to get you guy playing is I will have the retired PCs return to the Pathfinder lodge and send reinforcements. If that works I can have you rolled in almost immediately.


|HP: 28/28| AC: 18 (11 Tch, 17 Fl), | CMB: +6, CMD: 17 | F: +8, R: +5, W: +6 | Init: +1 | Dip:+10, Ha: +10, KnwR: +6 | Speed 20ft | Smite 1/1, LoH ([2]d6) 4/4 | Active conditions:

Rats! Well, it was worth a try :D I like the idea of a sarenrite paladin doing off-the-books missionary work regardless, so we can keep that bit I hope?


Map Pieces of Knowledge

I have an idea that can make that work.


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Yes, battle tank, with reach, and possibly stand still to keep things from moving if I don't want them to is the plan. He'll be OK in damage, but more is better, and he's not really going to be optimized for that.


Half-Elf Cleric (Varisian Pilgrim) 4
Vitals:
(HP: 31/31; AC: 17/13/14; Percep: +12; Init: +3; Fort +6, Ref: +4, Will: +6 [+9 charm; +8 illusions]; CMD: 17; CMB +4; Speed: 40)

I'm fine with that approach.


Male Human Wizard 4 | HP 26/26 | AC 12 16, T 12, FF 10 14 | Fort +3, Ref +3, Will +4 | Init +2 | Perception +3 (+7 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 7/7, 2nd - 5/5
Active effects:

Well, Marcus, with the addition of a paladin, you're off the hook for getting enlarged.

Natalya, how do you feel about being large-sized?


Map Pieces of Knowledge

I will post the scene that gets the new PCs into the game here to keep them from cluttering up the main thread.

Elsewere in the city. Natalya receives a hastily written letter.

Hey Firebird,

It's me again. I know it has been a while, I have not been myself recently, but I think there is some off book work that you maybe able to help with. I met a few people today, Pathfinders. I think they are going to be heading into the Tower girls' hideout. They will be going into the Crow it's a very dangerous place. The magic there scares me. I don't know what else to say other than there is bad magic and it fills me with dread.

Concerned,

N

You have occasionally received tips from an anonymous writer who goes by 'N'. She provides reliable information about problems in the city and saves you from some of the bureaucracy of the church. Sometime you act of the information other times you don't, but today, this feels urgent.


|HP: 28/28| AC: 18 (11 Tch, 17 Fl), | CMB: +6, CMD: 17 | F: +8, R: +5, W: +6 | Init: +1 | Dip:+10, Ha: +10, KnwR: +6 | Speed 20ft | Smite 1/1, LoH ([2]d6) 4/4 | Active conditions:

@Von - bring it! I'll roll 2d6 on every damage roll! Very glad I didn't go for the dex to damage version I was thinking about.

Will respond to the N letter shortly.

---------------------
Natalya sits in one of her favourite spots, a perch on the side of the Irespan which has the sunlight for almost the whole day. Whenever she has nothing else to do she spends almost all her time there, basking in the sunlight. It is a good place to think and her most recent letter from N gives her more than one reason to worry.

N has been a good pen-friend and helpful, as a Pathfinder she can't help but be professionally curious about what her colleagues are getting up to and hearing that they might be about to run straight into her 'charges' in the Tower Girls has Natalya worried.

She stares unblinkingly into the sun for a short while longer before making her mind up and looking longingly down at the vast drop below her. One day I'll have wings of my own and be able to just drop off places like this... Until that day however she restrains herself and climbs down to take the gravity-bound, but safer way towards the Gecko piling.


Map Pieces of Knowledge

Natalya, you have entered the room. Please add your token to the map.

Zeltyieli Alikathesu my next post will bring you into the game.


Half-Elf Cleric (Varisian Pilgrim) 4
Vitals:
(HP: 31/31; AC: 17/13/14; Percep: +12; Init: +3; Fort +6, Ref: +4, Will: +6 [+9 charm; +8 illusions]; CMD: 17; CMB +4; Speed: 40)

Excellent.


Half-Elf Cleric (Varisian Pilgrim) 4
Vitals:
(HP: 31/31; AC: 17/13/14; Percep: +12; Init: +3; Fort +6, Ref: +4, Will: +6 [+9 charm; +8 illusions]; CMD: 17; CMB +4; Speed: 40)

So - question: With Caravan Bond letting me activate my domain powers on others as if they were me -- does that mean I can grant others the power to see through walls?


Male Human Wizard 4 | HP 26/26 | AC 12 16, T 12, FF 10 14 | Fort +3, Ref +3, Will +4 | Init +2 | Perception +3 (+7 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 7/7, 2nd - 5/5
Active effects:

That's my reading of the ability.


Map Pieces of Knowledge

Yep, pray for a minute with everybody then when you want to you can spend a standard action (the default action when none is listed) to give the power then they can use that power. They would then use the power as it is written in the domain, consuming a use of the ability.


Half-Elf Cleric (Varisian Pilgrim) 4
Vitals:
(HP: 31/31; AC: 17/13/14; Percep: +12; Init: +3; Fort +6, Ref: +4, Will: +6 [+9 charm; +8 illusions]; CMD: 17; CMB +4; Speed: 40)

That was my read as well, but in a previous campaign was told it didn't work that way - so I could only use it to trigger Elysium's Call without a touch (which was still very useful, mind)


Half-Elf Cleric (Varisian Pilgrim) 4
Vitals:
(HP: 31/31; AC: 17/13/14; Percep: +12; Init: +3; Fort +6, Ref: +4, Will: +6 [+9 charm; +8 illusions]; CMD: 17; CMB +4; Speed: 40)

I put in my information - but there doesn't seem to be a Zeltiyeli-shaped token to arrange..


Map Pieces of Knowledge

You can cut an past you avatar image. If you are not posting from a phone I can do it.


Half-Elf Cleric (Varisian Pilgrim) 4
Vitals:
(HP: 31/31; AC: 17/13/14; Percep: +12; Init: +3; Fort +6, Ref: +4, Will: +6 [+9 charm; +8 illusions]; CMD: 17; CMB +4; Speed: 40)

I am posting from a phone


Map Pieces of Knowledge

You have a map token and a marching order tracker.


Half-Elf Cleric (Varisian Pilgrim) 4
Vitals:
(HP: 31/31; AC: 17/13/14; Percep: +12; Init: +3; Fort +6, Ref: +4, Will: +6 [+9 charm; +8 illusions]; CMD: 17; CMB +4; Speed: 40)

Thanks!


I will be away with no access to my computer until late tomorrow evening, please bot me as needed.


|HP: 28/28| AC: 18 (11 Tch, 17 Fl), | CMB: +6, CMD: 17 | F: +8, R: +5, W: +6 | Init: +1 | Dip:+10, Ha: +10, KnwR: +6 | Speed 20ft | Smite 1/1, LoH ([2]d6) 4/4 | Active conditions:

Hey Everyone,

I'm off to Italy for the next week so I won't be posting much, if at all. Please bot me as required. :)


Map Pieces of Knowledge

Away from the city. I will have a post up tonight.


Male Human Wizard 4 | HP 26/26 | AC 12 16, T 12, FF 10 14 | Fort +3, Ref +3, Will +4 | Init +2 | Perception +3 (+7 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 7/7, 2nd - 5/5
Active effects:

Sorry for the delay. I'm doing some work on my house this week, so posting will be slowed. Bot me if needed.


Male Lich Wizard 20

Hey y'all, just thought I'd pop in and tell y'all that you're gonna be seeing me again. I went through a rough break up, and took a spur of the moment break so i could just focus on my mental health. I'm not sure whether I'll be bringing Darjiah back or bringing in a new character, I'm gonna catch up on what I missed.


Male Human Wizard 4 | HP 26/26 | AC 12 16, T 12, FF 10 14 | Fort +3, Ref +3, Will +4 | Init +2 | Perception +3 (+7 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 7/7, 2nd - 5/5
Active effects:

Cool, welcome back.

Quote:
hairless human with dog-like legs, its mouth has tiny arms with three-fingered hands

I think I know what it is, but we'll see if my knowledge rolls clear it.

Grand Lodge

Hey all starting eyes of the ten for a group tonight. I will try to get a post up after that or tomorrow morning.


Male Human Wizard 4 | HP 26/26 | AC 12 16, T 12, FF 10 14 | Fort +3, Ref +3, Will +4 | Init +2 | Perception +3 (+7 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 7/7, 2nd - 5/5
Active effects:

Hey, guys. My wife has just gone into the hospital as we prepare to welcome our first child. Posting may be sporadic, and I won’t be able to do anything on the maps for a while.

I should be back to mostly normal in a couple weeks.


Map Pieces of Knowledge

Best of luck to you and your wife. Exciting time!

I will bot you as needed. I you like and have time you can put betting instructions in your profile but pressure.


Half-Elf Cleric (Varisian Pilgrim) 4
Vitals:
(HP: 31/31; AC: 17/13/14; Percep: +12; Init: +3; Fort +6, Ref: +4, Will: +6 [+9 charm; +8 illusions]; CMD: 17; CMB +4; Speed: 40)

Congratulations!


|HP: 28/28| AC: 18 (11 Tch, 17 Fl), | CMB: +6, CMD: 17 | F: +8, R: +5, W: +6 | Init: +1 | Dip:+10, Ha: +10, KnwR: +6 | Speed 20ft | Smite 1/1, LoH ([2]d6) 4/4 | Active conditions:

Congratulations.


I have not been feeling very well over the last couple of days, hence my lack of posting, I'll try to catch up as soon as I can.


Init +2; Senses darkvision 60 ft.; Perception +11

Hey Grandlounge and everyone, thank you for taking me on board for this one.

I am finishing the crunch for Hedrak, and will complete the alias soon, but let the games begin!


Male Human Wizard 4 | HP 26/26 | AC 12 16, T 12, FF 10 14 | Fort +3, Ref +3, Will +4 | Init +2 | Perception +3 (+7 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 7/7, 2nd - 5/5
Active effects:

Level Up

HP: 4 (1/2 HD + 1) + 2 Con = 6 HP
FCB: +1 spell added to spellbook (1 level lower than highest level can be cast)
BAB +1
Will +1
+1 Intelligence

Skills: 2 + 4 Int + 1 Human = 7
Diplomacy +1
Knowledge (arcana) +1
Knowledge (dungeoneering) +1
Knowledge (nature) +1
Knowledge (planes) +1
Linguistics +1 (Language: Infernal)
Spellcraft +1

Background Skills: 2
Knowledge (history) +1
Knowledge (nobility) +1

New Spell Slots
1st level - 1 Class
2nd level - 1 Class

New Spells in Spellbook (3 total)
1st: enlarge person
2nd: scorching ray, create pit


Male Human Wizard 4 | HP 26/26 | AC 12 16, T 12, FF 10 14 | Fort +3, Ref +3, Will +4 | Init +2 | Perception +3 (+7 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 7/7, 2nd - 5/5
Active effects:

Okay, so, we've done a terrible job of actually tracking our loot. I just went back and totaled up stuff since the last time we "shopped". Some stuff gets sold regardless, and we have to return the Pendant of the Souk to Sabbriya, since that was Sevrus's reason for being in the Crow.

There is some equipment that we can sell, but I want to give people first dibs if they want them.

Equipment to Sell:

2 x masterwork chain shirt
masterwork rapier
masterwork hand crossbow
masterwork whip
3 x chainmail
3 x light wooden shield
3 x light crossbow
70 bolts
3 x morningstar

If anyone wants any of this, claim it, and we'll sell the rest.

So far, in various art objects and other things to sell, we have 2489 gp total.

We also have the following items, which we won't sell:
2 potions of cure light wounds
2 potions of lesser restoration (Sorry, Sevrus!)
50 feet silk rope
2 tanglefoot bags
1 smokestick

There's also a silver holy symbol we found when we fought Terry, but I don't think anyone ever identified the deity. That's worth 20 gp, depending on the deity and if we decide to sell it.


Don't think there's anything I would use so I'm happy to sell. Can we get some kind of antivenom too?


Male Human Wizard 4 | HP 26/26 | AC 12 16, T 12, FF 10 14 | Fort +3, Ref +3, Will +4 | Init +2 | Perception +3 (+7 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 7/7, 2nd - 5/5
Active effects:

I look forward to our next combat, where I will no doubt fail to roll above a 10 in order to balance out the good rolling on those Intelligence-based checks.


Init +2; Senses darkvision 60 ft.; Perception +11

Seems adequate - mind over matter :D


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

I have to track down the modifications to fighters from the first GM, so I'm still working on leveling. I had my laptop with my character (and those mods) die on me.


Half-Elf Cleric (Varisian Pilgrim) 4
Vitals:
(HP: 31/31; AC: 17/13/14; Percep: +12; Init: +3; Fort +6, Ref: +4, Will: +6 [+9 charm; +8 illusions]; CMD: 17; CMB +4; Speed: 40)

Just need a way to make intelligence a viable attack. You know, other than psychic magic.


HP 28/28 AC 25, T 14, FF 22, CMD 19, Fort +5, Ref +5, Will +6, Init +2, Percep +6

Well there is a style feat which gives an int bonus to damage, but it's not really worth it. Tried it on a character in PFS, and the mechanics were too rough. Took a lot of rounds before it starting do anything.

Kirin style if anyone cares.

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