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Male High Azlanti DM

Also have we levelled up?


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No level up yet. Also, I have a huge job application I have to have ready for Monday so I won't be posting until Tuesday. Thanks for the patience.

After that, we should be ready to start the next leg.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Yeah, figured being 5th already in the first module made leveling up rather unlikely. I'm just so damned metagame.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Final Purchase List:

Cloak of Resistance +1 - 1000 gp
Ring of sustenance - 2500 gp
Adding spiked pit to my spellbook - 465
Adding clairaudience/clairvoyance to my spellbook - 465
Adding cat's grace to my spellbook - 190
Adding shatter to my spellbook - 190
Adding darkvision to my spellbook - 190

That's all my 5000 gp.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

I have +12 Knowledge (geography) - please describe it to the group.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

As per the original, upgraded armour to +1 and grabbed a belt of dex +2.


Male High Azlanti DM

Sevrus gets:

Mithral chain shirt (1100)
+1 dagger (2350)
Ring of protection +1 (1000)
Masterwork thives tools (100)


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Hey all. I am heading to the mountain for the weekend I will have a big post moving you to the next section Monday. Have a good weekend all.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

I'll be off for the holidays, everyone - not back (by which I mean, back online -- it's not travel, it's a toddler) 'til Monday (sorry, meant to send a pre-warning, I usually do).

Also: Happy holidays everyone!


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Nor worries. We always have a slow week this week. Happy Holidays all.


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Hey all,

I will have a big post tomorrow the perception check set something in motion.


Male High Azlanti DM

Hi all, not feeling very well at the moment. Hoping to catch up with posting in the next few days. Please bot me as needed.


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I have a job interview tomorrow. I will have a post up after that. Apologies for the slow week.


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Marcus wrote:
You are applying hardness incorrectly. Each hit on the column does 3d6 which is then filtered against the 14 points of hardness (each 3d6 is an instance of damage as described by the hardness rules). That means neither the 7 nor 11 would get through the hardness. I only continued to attack with the whip because I knew the odds of you getting a high roll on 3d6 above the hardness was unlikely. If we're doing it some other way, then I will reconsider.

If you did the calculation and you came to 14 hardness and made your decision based on that I think you miss calculated.

Here is what I got.

Weapon Whip:
Generously I let it be Light hafted weapon (Hardness 5 HP 2)
Each +1 of enhancement bonus adds 2 to the hardness of armor, a weapon, or a shield, and +10 to the item’s hit points (Hardness 7 HP 12). Realistically it should start hardness 2 HP 1 five to take.

Therefore the damage is 3d6 -7 + 3d6 -7 or 3d6+3d6-14.

I also did not roll it for the first attack of the fight because I forgot and I don't penalize players for my mistakes.

If you made the decision based on you calculating 14 hardness that's a player error but as I already allowed recons for that round so you can retcon your whole round previous round.

I would recommend that:

If your character thought the magic whip was strong enough to take the first attack, which I think you are suggesting, then he can have learned it is not and don't take the second attack.

Or you can retcon any other way you like.

I hope this is an amicable solution.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Ah, sorry, I did do hardness wrong. I was thinking it was +10 for each +1, not +2

I think he'll switch to his glaive from the whip since he doesn't care about it.


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NP. Let's leave it as is as it is not broken yet and Von might even be nice enough to mend it for you tomorrow if you ask.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

That requires Make Whole since it's a magic weapon, and I don't have that spell. On the other hand, it is a 2nd-level Cleric Spell, so Zelti could prepare it.


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That is true. Good catch Von. It will slow your pursuit but you can fix the weapons. What is the likelihood that Paizo will though these creatures and rust monsters at you?


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Probably pretty high, but Rust Monsters aren't immune to magic, so I can deal damage to them.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Main issue is that I'm using a whip so it's pretty soft. With a steel weapon, you start with 10 hardness so it's a much better situation.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Plus side, it's also immune to rust monsters if we fight those, since it's not metal.


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There is a metal whip called the stinging whip. It's an odd religious object but you can pick one up the next time you can all go shoping.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Interesting. Wonder what an adamantine one would cost.

I guess weapons are always +3000 GP, so there it is. I may have to look into commissioning such. I can't see such a thing as a stock item.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

About as hard to find as an adamantine bladed scarf, I'm thinking.

Though, given that the scarf has many blades, I wonder if I could get a mixed-metal one to get past multiple DRs.


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Also, sorry, I know these are some of the most hated low-level monsters. Next is 5 swarms.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Every so often I tell myself I need a swarbane clasp, but then I never buy one.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Yeah, but I can do something about swarms.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Yeah, figure it will be your problem while they chew on me.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

I have a dim memory of carrying something the party asked me to carry - but think I might have lost it when I updated my sheet.

Does 'tyieli have anything important? A shard or a stone or something?


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

I believe you have the ioun stone that goes into the Shard of Lust. I'll check today.

EDIT: You do have the ioun stone - pink and green sphere for +2 Charisma. You slotted it into your Wayfinder.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Thanks. I was trying to find that and failing.


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You can place your token in the hall before K9.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

GL - Did I ever ask about the possibility of going Mystery Cultist?

'Tyieli worships an Empyreal Lord - but the barrier of "having a spritual awakening" with a "power outsider" is the sort of barrier that I can't just pick the right feats to get at (but at the same time, I kind of do still need to pick the right feats and skills to get there).

...and looking back, I see I didn't, which is probably why 'tyeili doesn't have his L5 feat. ;)


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I don't think you did but you certainly can.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Celestial Obedience it is. ;)


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Will have a post up tomorrow I'm under the weather tonight


Male High Azlanti DM

From today I will be on holiday with no access to the internet. I will catch up with things on the 7 June. Please bot me as needed.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

I'll be away for the long weekend, which for us Canucks, begins today. See everyone Monday.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Ok, folks. I'm going to be heading out of town for the next two weeks to a place where I have no wifi and the towers are spotty -- all that to say, my access to the interwebs will be sketchy at best from tomorrow (Saturday the 31) until the Monday the 16th.

I imagine I'll pop in a bit at night when possible, but, don't count on me over the period. Feel free to bot as necessary. 'tyeli will mostly ooh and aaah at cool stuff, and try to prevent the party from dying with his magic. ;)


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Really? Double nat 1's? REALLY?

Have fun, Zeltyieli!


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

One time at a PFS game we had a player roll three sequential ones on saving throws. It was a save against baleful polymorph. He failed the fort save, failed his re-roll, and then failed the will save. He even had good saves, so he didn't even need particularly good rolls.


Male High Azlanti DM

Sorry for my absence, had PC issues for most of the week.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

I will be traveling beginning tomorrow through Tuesday, and have only my phone. Please bot me if necessary.


Male High Azlanti DM

Hi all, just a heads up. I am due my 2nd Covid jab later today. I reacted badly to the first one so am expecting the same this time. That being the case I probably wont be posting for the next few days.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Your health is the important thing. We'll be here when you're ready.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

No worries Daniel. Hopefully it went well -- I found my own reaction was worse to the first than the second.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Can I take 10 on the Spellcraft check?


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Yep. I let player take it whenever they would do so in person and according to the rules. I leave it to the players to police not exploiting when I post the dcs.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Strangely I cannot post in this game. I can post in other games, just not this one. I did clear cookies already (and try another computer).

My will save was a 10, so I'm confused anyway.


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If your post is the exact same as any previous post it will not post. it can happen we short posts.

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