Von-Dai Cress |
Level 6
Level: Wizard
BAB: +1
Saves: Fort +1, Ref +1, Will +1
HP: 4 + 2 = 6
FCB: +1 spell in spellbook of level 1 lower than my highest
Skill Points: 2 + 4 Int + 1 Human = 7
Knowledge (arcana) +1
Spellcraft +1
Knowledge (geography) +1
Knowledge (planes) +1
Linguistics +1
Perception +2
Spell Slots:
3rd - +1
2nd - +1
New Spells added to spellbook
3rd - Dispel Magic, Fly
2nd - see invisibility
Zeltyieli Alikathesu |
I'm going to be away on family holiday and not able to post until the 8th of November.
Feel free to bot 'tyeli until then (I'll also level him up when I get back, but Cleric 6 isn't the most exciting).
Von-Dai Cress |
Do we have any water breathing options? Just in case Marcus needs it?
Zeltyieli Alikathesu |
Given we know the potential attack is coming, I would prepare a Water Breathing. Though it comes at the cost of my Dispel Magic, in case that changes other people's spell preparations.
Just a reminder though that it's not a freedom of movement, so fighting in the water is still terrible.
Von-Dai Cress |
We're level 6 now, so you should have an extra spell slot for water breathing.
Zeltyieli Alikathesu |
Right. I was supposed to level up when I came back and not just say I'm here.
I'll go fix that.
Okay, so:
- +7 hp,
- +1 BAB,
- +1 Fort, Ref and Will.
- 3+FC Skill points: Diplomacy, Perception, Sense Motive, Spellcraft
- Channel DC increases to 15.
- 1 New L2 and L3 Spell Slots
Background Skills: Linguistics, Sleight of Hand
Zeltyieli Alikathesu |
Um... Small question about a potential plan change -- wouldn't a Water Walk be better than Water Breathing at this point? We don't want to go in the water, and WW keeps us all on the surface.
I can either do the wimpier communal L2 spell and give us each 10 minutes, or the L3 full on spell and give us each an hour.
Von-Dai Cress |
Does WW keep us on the surface if someone tries to drag us down?
Zeltyieli Alikathesu |
It should - if it's cast when you're underwater it brings you to the surface.
If the spell is cast underwater (or while the subjects are partially or wholly submerged in whatever liquid they are in), the subjects are borne toward the surface at 60 feet per round until they can stand on it.
Edit -- in the absence of an official ruling, it seems most board folks suggest that it would still be possible to be grappled and pulled under, but suggest that the force that pulls you up provides a bonus against the attempt and to escapes -- with a lot of +4 being thrown around, though it would be up to the GM, obviously.
Von-Dai Cress |
Hey GM, can we get a ruling on how that would work?
GM_Grandlounge |
It would require a grapple. I would give a +4 light refraction bonus to cmd for people with waterwalk. That seems fair.
Von-Dai Cress |
Okay, let's go for a full level 3 spell - just in case.
GM, will that +4 bonus apply to escape attempts, as well?
Zeltyieli Alikathesu |
Sounds good. Water Walk is 60 minutes for up to 6 creatures.
Daniel Penfold 351 |
Hi all, I am afraid that real life has taken a hit on me. Lots of things going on at the same time. Upshot is I am unlikely to be able to continue game for the foreseeable future. As such I think it is best to stop taking part in the game at this point as it seems a convenient place. Hope you all have fun.
Von-Dai Cress |
Von-Dai is a terrible liar, but I've got some Diplomacy. I don't have anything specific in Von-Dai's past that would qualify, but could I make a check of some kind to see if I've heard of any stories that might?
Zeltyieli Alikathesu |
Zeltyieli might have some tales from growing up in the caravan, but his Diplomacy's only +7.
Von-Dai Cress |
The fact that the wizard with 8 Charisma has the best Diplomacy in the party is both worrisome and hilarious.
Zeltyieli Alikathesu |
I only get 3 skill points! There's a reason the new classes are more popular than these old ones.
GM_Grandlounge |
You guys are doing well with three so I have not recruited, but I will give you all 1 more skill point per level as you are all 2+ int classes (though that is generally not a problem for wizards).
Marcus Stanic |
Been so long, I don't really recall why we're in here (it's not a criticism, but a function of a memory). I mean sure they are ruins and the Pathfinder Society likes to explore those and find the information , but I think there was more to it even if I don't remember.
Zeltyieli Alikathesu |
As usual, we're looking for a shard, I believe.
GM_Grandlounge |
Fortunately for this AP the answer is almost always looking for a shard. The team is correct
Von-Dai Cress |
Hey GM, given how we're generally lacking in the skills department, would you be amenable to giving everyone an extra 2 skill ranks per level to help round things out? If you want to exempt my character as an Int-based caster, I'm fine with that, but it might really help Marcus and Zeltyieli.
GM_Grandlounge |
I'm ok with Marcus and Zel adding a second additional skill. For two total above their base. Von, take one extra above your base.
GM_Grandlounge |
Skills point per level. For the fighter and cleric two additional and for the wizard one additional skill point per level. Same class skills nothing changing there.
Von-Dai Cress |
Okay, sounds good. I've just always hated how Fighters, Clerics, and similar get shafted on Skill points. Wizards have enough of an Int to make up for it, but those classes typically don't.
GM_Grandlounge |
I agree. I normally do something for them at the start of the game but I inherited the game and it already had house rules. But I think at this point I'm free to give out more stuff. I want social solutions to be available to people.
Zeltyieli Alikathesu |
Apologies for the prolonged absence -- I've just had a delightful week without electricity following a terrible storm. Will catch up now.
I'll add a skill point.
Von-Dai Cress |
Zeltyieli, you get 2 extra skill points per level. Cause you're a cleric.
Zeltyieli Alikathesu |
Right, sorry. So 12 points to spend.
I'll max Sense Motive (2 points) & Diplomacy (4 points) -- bump Bluff by 2, and then put 1 each into Spellcraft and my 3 knowledge skills.
Von-Dai Cress |
Sorry for my silence - work has been really busy the past month or so. Catching up now.
Zeltyieli Alikathesu |
Hi folks. Will be away for just over 2 weeks (Aug 2-3) without internet access (well, *reliable* access, anyway) -- so feel free to bot the cleric in the interim.
GM_Grandlounge |
Hey all my grandmother in terminal and likely will die in the next few days. This is why I have been away. I will likely be able to start posting again in a week or so. I’m sure you understand what I mena without me having to spell it out. Sorry for the inconvenience. I hope you all understand
Zeltyieli Alikathesu |
So sorry to hear that, Grandlounge.
Incidentally, I'm back.
Von-Dai Cress |
Hi everyone. Once again apologies for my silence. We were short-staffed at work. We've finally remedied that problem, and now I can resume posting, if that's okay.