
About Hedrak
Hedrak
Half-orc monk (qinggong monk, zen archer) 1
LG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 15, touch 15, flat-footed 13 (+2 Dex, +3 Wis)
hp 13 (1d8+5)
Fort +6, Ref +6, Will +7
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft.
Melee cold iron brass knuckles +2 (1d3+2) or
. . unarmed strike +2 (1d6+2)
Ranged or
. . shortbow flurry of blows +1/+1 (1d6/×3) or
. . shortbow +2 (1d6/×3)
Special Attacks flurry of blows, perfect strike 1/day
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Statistics
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Str 14, Dex 14, Con 14, Int 14, Wis 17, Cha 8
Base Atk +0; CMB +2; CMD 17
Feats Improved Unarmed Strike, Perfect Strike[APG], Precise Shot, Toughness
Traits dangerously curious, fate's favored
Skills Acrobatics +6, Climb +6, Craft (bows) +6, Intimidate +1, Knowledge (history) +6, Knowledge (religion) +6, Perception +7, Sense Motive +7, Stealth +6, Use Magic Device +4; Racial Modifiers +2 Intimidate
Languages Common, Draconic, Giant, Orc
SQ orc blood
Other Gear arrows (20), blunt arrows[APG] (20), cold iron brass knuckles[APG], shortbow, bowyer tools, trail rations (3)
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Flurry of Blows -1/-1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Perfect Strike (2d20, 1/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Perfect Strike Helper This is a dummy ability to add an extra entry for the perfect strike feat in another section of the statblock (since it is shown with a different name in the two places, we can't use sbName).
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sacred Tattoo +1 to all saves.
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