Tsadok Goldtooth

Hedrak's page

72 posts. Alias of Edeldhur.


Race

Init +2; Senses darkvision 60 ft.; Perception +11

About Hedrak

Hedrak
Male half-orc bloodrager (urban bloodrager) 1/warpriest of Ragathiel 3 (Pathfinder Player Companion: Familiar Folio 16, Pathfinder Player Companion: Heroes of the Street 24, Pathfinder RPG Advanced Class Guide 15, 60)
LG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 22, touch 12, flat-footed 20 (+7 armor, +2 Dex, +1 natural, +2 shield)
hp 34 (4 HD; 3d8+1d10+8)
Fort +10, Ref +8, Will +8
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee bastard sword +6 (1d10+6/19-20) or
. . mwk cold iron bardiche +8 (1d10+9/19-20) or
. . mwk silver morningstar +7 (1d8+6)
Ranged sling +5 (1d4+4)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork cold iron bardiche)
Special Attacks blessings 4/day (Destruction: destructive attacks, Good: holy strike), bloodrage (12 rounds/day), fervor 3/day (1d6), sacred weapon (1d6, +0, 3 rounds/day)
Warpriest Spells Prepared (CL 3rd; concentration +5)
. . 1st—bless, divine favor, protection from evil, shield of faith
. . 0 (at will)—create water, detect magic, guidance, light
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Statistics
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Str 18, Dex 14, Con 14, Int 14, Wis 14, Cha 8
Base Atk +3; CMB +6; CMD 19
Feats Alertness, Cunning, Endurance, Extra Rage, Power Attack, Weapon Focus (bardiche)
Traits exchange agent, fate's favored
Skills Climb +3, Diplomacy +3, Handle Animal +5, Heal +7, Intimidate +5, Knowledge (engineering) +6, Knowledge (history) +5, Knowledge (religion) +9, Linguistics +7, Perception +11, Sense Motive +11, Survival +7, Swim +3
Languages Abyssal, Azlanti, Common, Draconic, Giant, Infernal, Orc
SQ controlled bloodrage, fast movement, foretold touch, orc blood
Combat Gear oil of magic weapon, potion of air bubble, potion of touch of the sea, potion of touch of the sea, scroll of obscuring mist, remove sickness, remove sickness, alchemist's fire (3), holy water (2); Other Gear +1 breastplate, heavy steel shield, bastard sword, mwk cold iron bardiche[APG], mwk silver morningstar, sling, sling bullets (20), amulet of natural armor +1, cloak of resistance +1, bandolier[UE], bedroll, crowbar, grappling hook, masterwork backpack[APG], scroll case, silk rope (50 ft.), smoked goggles[APG], trail rations (6), waterproof bag[UE]
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Special Abilities
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Blessings (4/day) (Su) Pool of power used to activate Blessing abilities.
Bloodrage (12 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Controlled Bloodrage Gain lesser bonus split as desired, but without normal drawbacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fervor (1d6, 3/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Foretold Touch +1 (Su) Familiar gets bonus to attack and DC when delivering touch spells
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

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Wolve CR –
Weasel (protector) (Pathfinder RPG Bestiary 133)
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +8
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Defense
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AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 17 (1d8)
Fort +5, Ref +4, Will +4
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Offense
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Speed 20 ft., climb 20 ft.
Melee bite +7 (1d3-4)
Space 2 ft.; Reach 0 ft.
Special Attacks attach
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Statistics
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Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5
Base Atk +3; CMB +3; CMD 9 (13 vs. trip)
Feats Bodyguard[APG], Combat Reflexes, Weapon Finesse
[b]Skills
Acrobatics +10 (+6 to jump), Climb +14, Diplomacy -2, Escape Artist +3, Handle Animal -1, Heal +3, Intimidate +0, Linguistics +0, Perception +8, Sense Motive +5, Stealth +14, Survival +3, Swim +6; Racial Modifiers +8 Acrobatics, +4 Stealth
SQ empathic link, loyal bodyguard
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Special Abilities
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Attach (Ex) If you hit with the listed attack, you can latch on to your opponent.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Climb (20 feet) You have a Climb speed.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Empathic Link (Su) You have an empathic link with your master.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Loyal Bodyguard (Ex) Can use Bodyguard to protect master, even if not threatening attacker.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.