Tsadok Goldtooth

Hedrak's page

426 posts. Alias of Edeldhur.


Race

Perception +12 (+9 for Raziel) <> HP: 42/42

About Hedrak

Hedrak
Male half-orc magus (hexcrafter) 4/ranger 1 (Pathfinder RPG Ultimate Magic 9, 48)
CG Medium humanoid (human, orc)
Init 3; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 42 (5 HD; 4d8+1d10+10)
Fort 11, Ref 9, Will 9
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft.
Melee +1 morningstar +7 (1d8+9 B & P) or
. . cold iron longspear +6 (1d8+10 P/×3) or
. . dagger +6 (1d4+8 P or S/19+)
Ranged sling +7 (1d4+4 B)
Special Attacks arcane pool (+1, 5 points), favored enemy (humans +2), hex arcana (familiar[UM]), spell combat, spellstrike
Magus Spell-Like Abilities (CL 4th; concentration +7)
. . At will—feather fall (self only)
. . 1/day—levitate (self only)
Magus (Hexcrafter) Spells Prepared (CL 4th; concentration +7)
. . 2nd—bladed dash, mirror image
. . 1st—rime frostbite[UM], grease, shield, vanish[APG] (DC 14)
. . 0 (at will)—acid splash, brand[APG] (DC 13), detect magic, read magic
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Statistics
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Str 18, Dex 16, Con 14, Int 16, Wis 14, Cha 8
Base Atk +4; CMB 6; CMD 21
Feats Alertness, Arcane Strike, Power Attack, Rime Spell[UM]
Traits fate's favored, magical lineage
Skills Climb +7, Craft (weapons) +9, Handle Animal +5, Intimidate +8, Knowledge (arcana) +7, Knowledge (dungeoneering) +9, Knowledge (nature) +7, Knowledge (planes) +7, Linguistics +7, Perception +12, Ride +6, Sense Motive +4, Spellcraft +11, Stealth +10, Survival +8, Swim +11, Use Magic Device +7; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Draconic, Giant, Goblin, Infernal, Orc, Undercommon, Varisian
SQ hex (flight[APG]), hex arcana, hex magus, orc blood, track +1, wild empathy +0
Combat Gear scroll of burning hands, scroll of enlarge person, scroll of monkey fish, monkey fish, scroll of obscuring mist, wand of shield (50 charges), vermin repellent[UE] (2); Other Gear +1 chain shirt, heavy wooden shield, +1 morningstar, cold iron longspear, dagger, sling, cloak of resistance +1, sling bullets (30), bandolier[UE], bedroll, blanket[APG], hemp rope (50 ft.), magus starting spellbook, masterwork backpack[APG], trail rations (8), waterskin, weaponsmithing tools, wrist sheath[UE], Raziel, 420 gp
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Special Abilities
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Arcane Pool +1 (5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Stealth checks You gain the Alertness feat while your familiar is within arm's reach.
Favored Enemy (Humans +2) (Ex) +2 to many rolls when dealing with creatures of the humans category.
Hex Arcana You can substitute Hexes for Magus Arcana.
Hex Magus (Su) You gain access to witch hexes.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rime Spell Spell with the cold descriptor also entangles creatures if the spell damages them
Sacred Tattoo +1 to all saves.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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Raziel CR –
Male cat (protector) (Pathfinder RPG Bestiary 131)
CG Tiny magical beast (animal)
Init 2; Senses low-light vision, scent; Perception +9
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Defense
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AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 21 (1d8-1)
Fort 5, Ref 5, Will 5; +1 morale bonus vs. charm and fear
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Offense
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Speed 30 ft.
Melee bite +9 (1d3-3 B & P & S), 2 claws +9 (1d2-3 P & S)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 3, Dex 15, Con 8, Int 7, Wis 12, Cha 7
Base Atk +4; CMB 5; CMD 10 (14 vs. trip)
Feats Bodyguard[APG], Combat Reflexes, Weapon Finesse
[b]Skills
Climb +10, Handle Animal +1, Intimidate +2, Linguistics +2, Perception +9, Ride +3, Spellcraft +3, Stealth +19, Survival +4, Swim +6, Use Magic Device +3; Racial Modifiers +4 Climb, +4 Stealth
SQ empathic link, loyal bodyguard
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Special Abilities
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Bodyguard Use an AoO to use aid another to improve an ally's AC.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Empathic Link (Su) You have an empathic link with your master.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Loyal Bodyguard (Ex) Can use Bodyguard to protect master, even if not threatening attacker.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.

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Dog

N Small animal
Init +1; Senses low-light vision, scent; Perception +8

DEFENSE

AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6 (1d8+2)
Fort +4, Ref +3, Will +1

OFFENSE

Speed 40 ft.
Melee bite +2 (1d4+1)

STATISTICS

Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent