I should mention that I won't be doing Xp. It I prefer milestones that way PC don't get penalized for skipping encounters and if your giving out XP for all skipped encounter it basically becomes miles stones anyway.
What I will be doing with Erond is that he will be limited in what he can do and have only basic gear out of his family wealth (not the party loot). He will be halfway between an animal companion and a helpful NPC.
From there if you want him as a cohort essentially gear him up and tell him what to do or if things get to easy he will decide you guys have it all taken care of and leave.
I like having Erond along, and it's a way for you to participate more in the roleplaying. Also you can use him to push the story forward if you want. He is a cool character and it would be a shame for him to disappear or cease his musings. :)
Updating Information on the map now.
I think Erond should definitely be kept around for, let's say, at least the first book. Once we level up more and Elendar and I get more spellcasting options, we can revisit the question.
I mean, Von-Dai's flat out in favor of just knifing the man at this point and calling it self defense, since he aggressively attacked him. He's not going to say it out loud, though, on account of the fact the guy's currently grappling him.
The only reason Darjiah hasn't shot is that she is worried that it would get Von Dai's neck snapped, but if we want to just shoot him say the command. She would also see nothing wrong with giving him the wine, he releases Von Dai, and we take him out.
Woohoo! How are we doing hit points? Roll, half+1?
Saves: +1 Will
Favored Class: Wizard
FCB: +1 Skill Point
Skill Points: 2 + 4 Int + 1 Human + 1 FCB + 2 Background = 10
Appraise: +1 (Background)
Knowledge (arcana): +1
Knowledge (dungeoneering): +1
Knowledge (history): +1
Knowledge (local): +1
Knowledge (planes): +1
Profession (scribe): +1 (Background)
New Language: Orc
Spellcasting: +1 0-level spell per day, +1 1st-level spell per day
New Spells: magic missile, ray of enfeeblement
Since we have not rested yet, I'm going to leave my new spell slots empty.
Well, I'm a wizard, so I'm going to go with half rounded up, cause 4 per level is pretty good. That gives me 6 more HP total.
I'll save the extra slots for now. If we need to fall back at any point, then I'll take the 15 minutes to prepare the extra spells. One is a 0-level, so I'm not losing too much by not having it prepared now.
Unless, of course, Elendar wants to take that 15 minutes, since I believe he was going to multiclass Arcanist, I believe.
If you all don't mind waiting, that would be really helpful, since yeah, I'll have new spells to prepare.
Ya, I don't mind waiting, the only problem is that we already entered and Darjiah announced her presence at the very least, so that might be hard, though we could retcon the yelling out, or say we waited beforehand. All I get this level is some poison-related stuff and a BAB increase so I should level up pretty fast.
Y'know, for a moment, I was going to be annoyed that I'd failed that History check so badly, and then I realized that, given my current runic focus is Greed, it makes complete sense I'd fail to recognize the fragment as being associated with Pride.
By the way, GM, did you mean to type "Starstone" in that gameplay post?
Don't feel bad about miss reading the situation as it's written in the book to be vague. Play your PCs how they would act. I leave lots of pathways open for non-combat solutions in all situations with enemies capable of non-combat resolutions.
The reason I roll initiative even though a fight has not started is initiative is actually rolled when enemies become aware of each other, but this does not mean a fight has to start. What it does allow you to do is ready actions etc. even though you are not actively engaged in a fight.
Just a little break down of how I use the rules to try to create the most RP options for players.
I thought we already did when we were preparing to go into Natlya's base of operations?
Also, we need to decide who's taking the Shard of Pride and its now attached ioun stone.
GM Question: For those of us who don't wear armor, can we do an assortment of utility scrolls instead of masterwork armor?
You are level 2 and level 3 will be coming pretty soon. Leveling will not continue this fast but I'm happy to get PCs to 3 asap because that's when a lot of builds click.
I'm going to say no to the scrolls not because I want to penalize the casters but because the masterwork stuff was how I covered the lost mundane gear of the last chapter (I never penalize RP). There was however no magic gear in that area so I'm still trying to keep in line with the AP. The magic user gear gained are:
The 8000gp ioun stone that boost int.
The Shard of Pride - its owner can use major image as a spell-like ability once per day, gains a +2 insight bonus on saves
versus illusion spells, and gains a +2 insight bonus on all skill checks.
However, if you look inside that haversack there is the 1000gp you were promised for the mission so you can buy scrolls with that.
Don't let this discourage you from asking for things. You may call my attention to time then gear is uneven.
Okay, that's fine. I just thought I'd ask. Was that 1000 gp group or individual? If group, I'm thinking we might want to use it for a wand of cure light wounds.
The ioun stone is in the Shard of Pride, correct? And separating the Shard from the ioun stone causes the person with the Shard to be very prideful?
1000 was for the group. The wand would be easy to get.
The ioun stone is in the Shard of Pride, correct? Yep, the Ioun Stone reconfigures the magic suppressing the corruption.
And separating the Shard from the ioun stone causes the person with the Shard to be very prideful? Yes. That is part of why you have the haversack to you can keep it in there (it still work unlike normal ioun stones in this situation) and it can't be nabbed from you.
Hmm, must have missed the level up. Done now.
Can I pick any armor for that masterwork armor? I would choose full plate if possible (my build ends up with me in full plate, as I have it mostly plotted out already).
Basically masterwork whip and masterwork full plate would be my choices.
Seems smart. While the wizards discuss the shard Erond will pop out to one of the pathfinder clerics and grab the wand. I will assume he has it until told other wise (as he is the only one that can use it with out a check).
I don't want to make assumptions about your resource management so we if you want healing out of comabt just roll it in one of your posts and I will mark charges, as long as everyone is ok with that.
Makes sense, and that's totally fine with me.
Elendar doesn't have CLW on his spell list, but he gets to add half his level to UMD checks with divine effects, so he's pretty likely to succeed in an emergency. Might be wise to keep it in the haversack so we can whip it out if we are desperate, and then give it to Erond when we need it out of combat?
Yeah, the Runesage archetype is weird. I'm a Universalist who chooses to become a Thassilonian specialist for spellcasting, but not for any other benefits of a specific arcane school. That's why I have the Hand of the Apprentice power.
I initially picked Greed because it fits with Von-Dai's motivation for joining the Pathfinders (the accumulation of wealth), but also because I'm debating about leaning hard into shapechanging spells, and taking the Metamorph and Idealize Arcane Discoveries to compliment that.
But, I can also choose to change my school of focus to any other Thassilonian school except my two opposition schools. I have to abandon my current focus to do it, however, and I have to pay to create a new one as though I were creating a new arcane bond.
Anyway, equipment question. Could I grab a darkwood quarterstaff as a combination of masterwork weapon and armor?
That archetype is cool! I play a Thassilonian Sin Magic specialist in another game, focused on Sloth (Conjuration). She doesn't get Illusion spells either, which is hard but I think it's a fun challenge.
I love those discoveries! That sounds like it will be really fun!
@GM_Grandlounge: Yes, another Nethys follower here! He's a foundling from the temple, though he only has peripheral divine powers to complement his arcanely sorcerous blood.
I thought it would be a fun archetype to try, as well. So far, no complaints. Course, I planned spells for combat, and apart from getting grabbed by Fenster, we haven't had much of that.