GL's Shattered Star.

Game Master Grandlounge

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Ooc chat goes here.

Grand Lodge

Map is fixed.

Grand Lodge

I can write Erond out of the story or I can keep him around for healing and buffs. He will not say to much. I will allow the group to decide.


I don't particularly care, on one end I wouldn't be the only one providing healing, but on the other that's an additional way the xp is split. For me it depends whether the sorcerer comes over


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I should mention that I won't be doing Xp. It I prefer milestones that way PC don't get penalized for skipping encounters and if your giving out XP for all skipped encounter it basically becomes miles stones anyway.

What I will be doing with Erond is that he will be limited in what he can do and have only basic gear out of his family wealth (not the party loot). He will be halfway between an animal companion and a helpful NPC.

From there if you want him as a cohort essentially gear him up and tell him what to do or if things get to easy he will decide you guys have it all taken care of and leave.


Half-Elf Arcanist 2/Sorcerer 1 | HP 15/22 | AC 17/T 13/FF 14 | CMD 12 | F +4/R +5/W +5 | Init +3 Per +10, low-light vision | buffs: heightened awareness 10m; mage armor 2h; resistance 1m; resist acid 5 | conditions: none

I like having Erond along, and it's a way for you to participate more in the roleplaying. Also you can use him to push the story forward if you want. He is a cool character and it would be a shame for him to disappear or cease his musings. :)


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Please think about leveling as your first level will be coming soon.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Updating Information on the map now.

I think Erond should definitely be kept around for, let's say, at least the first book. Once we level up more and Elendar and I get more spellcasting options, we can revisit the question.


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Just as Greaek did, never be afraid to me to clarify I what you all to know what is happening and what your options are.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

I mean, Von-Dai's flat out in favor of just knifing the man at this point and calling it self defense, since he aggressively attacked him. He's not going to say it out loud, though, on account of the fact the guy's currently grappling him.


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Hahaha. Do you want to try to pass a secure message? If so roll a bluff check.


Human Half-elf Investigator 3|4/4 inspiration|18/18 HP|FORT +1 WILL +5 REF +7|AC 18, FF 14, T 14|Temp: 60 ft speed 30/30,

The only reason Darjiah hasn't shot is that she is worried that it would get Von Dai's neck snapped, but if we want to just shoot him say the command. She would also see nothing wrong with giving him the wine, he releases Von Dai, and we take him out.


Human Half-elf Investigator 3|4/4 inspiration|18/18 HP|FORT +1 WILL +5 REF +7|AC 18, FF 14, T 14|Temp: 60 ft speed 30/30,

I asked on the discord server and thought I'd ask here, do we keep the server or delete it?

Grand Lodge

I'm fine with leaving it as a back up. But I will only use it if the site is not working. The other option is if the site goes down I will post a link to a alternate place to play in the loot sheets so I would recommend book marking it.


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Level 2 for everyone.

The map is up.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Woohoo! How are we doing hit points? Roll, half+1?

Level 2
Class: Wizard
HP: ?
Saves: +1 Will
BAB: +1
Favored Class: Wizard
FCB: +1 Skill Point

Skill Points: 2 + 4 Int + 1 Human + 1 FCB + 2 Background = 10
Appraise: +1 (Background)
Diplomacy: +1
Knowledge (arcana): +1
Knowledge (dungeoneering): +1
Knowledge (history): +1
Knowledge (local): +1
Knowledge (planes): +1
Linguistics: +1
Profession (scribe): +1 (Background)
Spellcraft: +1

New Language: Orc

Spellcasting: +1 0-level spell per day, +1 1st-level spell per day
New Spells: magic missile, ray of enfeeblement

Since we have not rested yet, I'm going to leave my new spell slots empty.


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You can roll if you like. Or half round up. I like letting the players decide.

You can take 15min before entering to prepare in empty slots if you want to go in fully ready.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Well, I'm a wizard, so I'm going to go with half rounded up, cause 4 per level is pretty good. That gives me 6 more HP total.

I'll save the extra slots for now. If we need to fall back at any point, then I'll take the 15 minutes to prepare the extra spells. One is a 0-level, so I'm not losing too much by not having it prepared now.

Unless, of course, Elendar wants to take that 15 minutes, since I believe he was going to multiclass Arcanist, I believe.


Half-Elf Arcanist 2/Sorcerer 1 | HP 15/22 | AC 17/T 13/FF 14 | CMD 12 | F +4/R +5/W +5 | Init +3 Per +10, low-light vision | buffs: heightened awareness 10m; mage armor 2h; resistance 1m; resist acid 5 | conditions: none

If you all don't mind waiting, that would be really helpful, since yeah, I'll have new spells to prepare.


Ya, I don't mind waiting, the only problem is that we already entered and Darjiah announced her presence at the very least, so that might be hard, though we could retcon the yelling out, or say we waited beforehand. All I get this level is some poison-related stuff and a BAB increase so I should level up pretty fast.


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I'm generally fine with simple recons for mechanical stuff that takes out of game time. I also allow basic combat recons if a person action becomes invalidated.


Would I be able to retcon a feat as I haven't used it yet? I want to trade rapid reload for precise shot, as rapid reload won't come into use at 5th level. (I have point-blank shot from my human bonus feat)


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That is fine with me.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Y'know, for a moment, I was going to be annoyed that I'd failed that History check so badly, and then I realized that, given my current runic focus is Greed, it makes complete sense I'd fail to recognize the fragment as being associated with Pride.

By the way, GM, did you mean to type "Starstone" in that gameplay post?

Grand Lodge

Yes and no. It should say like 'a star stone' I forgot that Starstone was another important thing in Golarion lore.


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Don't feel bad about miss reading the situation as it's written in the book to be vague. Play your PCs how they would act. I leave lots of pathways open for non-combat solutions in all situations with enemies capable of non-combat resolutions.

The reason I roll initiative even though a fight has not started is initiative is actually rolled when enemies become aware of each other, but this does not mean a fight has to start. What it does allow you to do is ready actions etc. even though you are not actively engaged in a fight.

Just a little break down of how I use the rules to try to create the most RP options for players.


Human Half-elf Investigator 3|4/4 inspiration|18/18 HP|FORT +1 WILL +5 REF +7|AC 18, FF 14, T 14|Temp: 60 ft speed 30/30,

Thanks, just goes to show don't post when off caffeine. I only read the book once, so thankfully I don't remember too much.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Just to clarify, are we leveling to 2nd now?


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

I thought we already did when we were preparing to go into Natlya's base of operations?

Also, we need to decide who's taking the Shard of Pride and its now attached ioun stone.

GM Question: For those of us who don't wear armor, can we do an assortment of utility scrolls instead of masterwork armor?


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You are level 2 and level 3 will be coming pretty soon. Leveling will not continue this fast but I'm happy to get PCs to 3 asap because that's when a lot of builds click.

I'm going to say no to the scrolls not because I want to penalize the casters but because the masterwork stuff was how I covered the lost mundane gear of the last chapter (I never penalize RP). There was however no magic gear in that area so I'm still trying to keep in line with the AP. The magic user gear gained are:

The 8000gp ioun stone that boost int.

The Shard of Pride - its owner can use major image as a spell-like ability once per day, gains a +2 insight bonus on saves
versus illusion spells, and gains a +2 insight bonus on all skill checks.

Handy Haversack

However, if you look inside that haversack there is the 1000gp you were promised for the mission so you can buy scrolls with that.

Don't let this discourage you from asking for things. You may call my attention to time then gear is uneven.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Okay, that's fine. I just thought I'd ask. Was that 1000 gp group or individual? If group, I'm thinking we might want to use it for a wand of cure light wounds.

The ioun stone is in the Shard of Pride, correct? And separating the Shard from the ioun stone causes the person with the Shard to be very prideful?


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1000 was for the group. The wand would be easy to get.

The ioun stone is in the Shard of Pride, correct? Yep, the Ioun Stone reconfigures the magic suppressing the corruption.

And separating the Shard from the ioun stone causes the person with the Shard to be very prideful? Yes. That is part of why you have the haversack to you can keep it in there (it still work unlike normal ioun stones in this situation) and it can't be nabbed from you.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Hmm, must have missed the level up. Done now.

Can I pick any armor for that masterwork armor? I would choose full plate if possible (my build ends up with me in full plate, as I have it mostly plotted out already).

Basically masterwork whip and masterwork full plate would be my choices.

Grand Lodge

You get both.


Half-Elf Arcanist 2/Sorcerer 1 | HP 15/22 | AC 17/T 13/FF 14 | CMD 12 | F +4/R +5/W +5 | Init +3 Per +10, low-light vision | buffs: heightened awareness 10m; mage armor 2h; resistance 1m; resist acid 5 | conditions: none

A cure light wounds wand sounds like a very prudent investment. :)


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Seems smart. While the wizards discuss the shard Erond will pop out to one of the pathfinder clerics and grab the wand. I will assume he has it until told other wise (as he is the only one that can use it with out a check).

I don't want to make assumptions about your resource management so we if you want healing out of comabt just roll it in one of your posts and I will mark charges, as long as everyone is ok with that.


Half-Elf Arcanist 2/Sorcerer 1 | HP 15/22 | AC 17/T 13/FF 14 | CMD 12 | F +4/R +5/W +5 | Init +3 Per +10, low-light vision | buffs: heightened awareness 10m; mage armor 2h; resistance 1m; resist acid 5 | conditions: none

Makes sense, and that's totally fine with me.

Elendar doesn't have CLW on his spell list, but he gets to add half his level to UMD checks with divine effects, so he's pretty likely to succeed in an emergency. Might be wise to keep it in the haversack so we can whip it out if we are desperate, and then give it to Erond when we need it out of combat?


Half-Elf Arcanist 2/Sorcerer 1 | HP 15/22 | AC 17/T 13/FF 14 | CMD 12 | F +4/R +5/W +5 | Init +3 Per +10, low-light vision | buffs: heightened awareness 10m; mage armor 2h; resistance 1m; resist acid 5 | conditions: none

Instead of masterwork armor, could Elendar get a golden holy symbol?


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Nethys worshiper eh? I have one of those in another game.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Yeah, the Runesage archetype is weird. I'm a Universalist who chooses to become a Thassilonian specialist for spellcasting, but not for any other benefits of a specific arcane school. That's why I have the Hand of the Apprentice power.

I initially picked Greed because it fits with Von-Dai's motivation for joining the Pathfinders (the accumulation of wealth), but also because I'm debating about leaning hard into shapechanging spells, and taking the Metamorph and Idealize Arcane Discoveries to compliment that.

But, I can also choose to change my school of focus to any other Thassilonian school except my two opposition schools. I have to abandon my current focus to do it, however, and I have to pay to create a new one as though I were creating a new arcane bond.

Anyway, equipment question. Could I grab a darkwood quarterstaff as a combination of masterwork weapon and armor?


Half-Elf Arcanist 2/Sorcerer 1 | HP 15/22 | AC 17/T 13/FF 14 | CMD 12 | F +4/R +5/W +5 | Init +3 Per +10, low-light vision | buffs: heightened awareness 10m; mage armor 2h; resistance 1m; resist acid 5 | conditions: none

That archetype is cool! I play a Thassilonian Sin Magic specialist in another game, focused on Sloth (Conjuration). She doesn't get Illusion spells either, which is hard but I think it's a fun challenge.

I love those discoveries! That sounds like it will be really fun!

@GM_Grandlounge: Yes, another Nethys follower here! He's a foundling from the temple, though he only has peripheral divine powers to complement his arcanely sorcerous blood.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

I thought it would be a fun archetype to try, as well. So far, no complaints. Course, I planned spells for combat, and apart from getting grabbed by Fenster, we haven't had much of that.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

GM, any answer on the darkwood quarterstaff?


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Darkwood is alright we me.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Excellent. Operation: Cool Looking Staff Phase I accomplished.


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Achievement unlock: Look like a wizard.


Human Half-elf Investigator 3|4/4 inspiration|18/18 HP|FORT +1 WILL +5 REF +7|AC 18, FF 14, T 14|Temp: 60 ft speed 30/30,

I'll get a post up in the next 4 hours hopefully, we're going to the Y for a bit then hopefully straight home


Human Half-elf Investigator 3|4/4 inspiration|18/18 HP|FORT +1 WILL +5 REF +7|AC 18, FF 14, T 14|Temp: 60 ft speed 30/30,

[ooc] we ended up going shopping, I'll get a post up today, hopefully by 4.[/ooc4


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No worries. I try not to bot people. Should I ever do it I will not do so to a players detriment.


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You are all Level 3!. The RP will give you all a chance to level up.

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