GM Woran's Starfinder: Dead Suns AP

Game Master Woran

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Gm cheat sheet:

[dice=inititative Rasalhague]1d20 + 3[/dice]
[dice=inititative Antonius]1d20 + 4[/dice]
[dice=inititative Jaru]1d20 + 3[/dice]
[dice=inititative Blixa]1d20 + 1[/dice]

[dice=Perception Rasalhague]1d20 + 4[/dice]
[dice=Perception Antonius]1d20 + 5[/dice]
[dice=Perception Jaru]1d20 + 7[/dice]
[dice=Perception Blixa]1d20 + 5[/dice]

[dice=Reflex Rasalhague]1d20 + 3[/dice]
[dice=Reflex Antonius]1d20 + 5[/dice]
[dice=Reflex Jaru]1d20 + 3[/dice]
[dice=Reflex Blixa]1d20 + 3[/dice]

[dice=Fortitude Rasalhague]1d20 + 2[/dice]
[dice=Fortitude Antonius]1d20[/dice]
[dice=Fortitude Jaru]1d20[/dice]
[dice=Fortitude Blixa]1d20[/dice]

[dice=Will Rasalhague]1d20[/dice]
[dice=Will Antonius]1d20 + 2[/dice]
[dice=Will Jaru]1d20 + 5[/dice]
[dice=Will Blixa]1d20 + 3[/dice]


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Rise of the Runelords map link:
Dead Suns:

Ok, so the plan is:

Lock yourself in the cockpit. Take a nights rest. Kick butt and chew bubblegum.


Male Kasatha Ace Pilot Mystic 1| SP 6/6, HP 7/10, RP 4/4| EAC 14, KAC 16| Fort +0, Ref +3, Will +5|Init +3| Perc +7|Active Conditions: none

Sounds good. If we are getting a night's rest though I will definitely use Healing Touch and my last spell slot for Mystic Cure since they'll both replenish the next day.

Wayfinders

Female damaya lashunta dream prophet envoy 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 13| Fort +0; Ref +3; Will +3 | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Active conditions: Diplomacy checks +d6, reduce the DC of Mysticism checks by 5: identifying spells / recall knowledge re: arcane symbols and magic traditions

Rat Tony and I will be busy with our little local con starting today through Monday or so.


Male Kasatha Ace Pilot Mystic 1| SP 6/6, HP 7/10, RP 4/4| EAC 14, KAC 16| Fort +0, Ref +3, Will +5|Init +3| Perc +7|Active Conditions: none

Have a great a time!


Rise of the Runelords map link:
Dead Suns:

Have a great time at SkalCon!

Acquisitives

Male Human DS PBP: Solarian 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 15; KAC 17 | Fort +2; Ref +3; Will +2 | Init: +3 | Perc: +4 | Speed 30ft | Active conditions: None.

Alright, let's do a quick sound off. With Jaru's Mystic Cure and a night's rest Raz is up to full. Everyone else?


Male Kasatha Ace Pilot Mystic 1| SP 6/6, HP 7/10, RP 4/4| EAC 14, KAC 16| Fort +0, Ref +3, Will +5|Init +3| Perc +7|Active Conditions: none

My stamina will be full and I'll be at 7 of 10hp.

Exo-Guardians

Male CG Ysoki Outlaw Hacker Operative 1 | SP 8/8 HP 6/6 | RP 4/4 | EAC 14; KAC 16 | Fort +0; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Without any healing, I will be at 2hp and full stamina

I'll move on, but would appreciate a heal.


Male Kasatha Ace Pilot Mystic 1| SP 6/6, HP 7/10, RP 4/4| EAC 14, KAC 16| Fort +0, Ref +3, Will +5|Init +3| Perc +7|Active Conditions: none

I healed Tony for 5hp before we rested. You should be full :) It was Blixa and myself that weren't healed. In searching the logs was Tony able to find a medbay? It would certainly help if we could find some medical supplies to supplement my abilities. I will use my healing touch ability to give 5hp to Blixa after the rest.

Exo-Guardians

Male CG Ysoki Outlaw Hacker Operative 1 | SP 8/8 HP 6/6 | RP 4/4 | EAC 14; KAC 16 | Fort +0; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Ah, cool.

Must have missed that.

Then, yeah, let’s pillage this Place!

Acquisitives

Male Human DS PBP: Solarian 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 15; KAC 17 | Fort +2; Ref +3; Will +2 | Init: +3 | Perc: +4 | Speed 30ft | Active conditions: None.

Let's try to keep on top of our stamina this time around. If you take a few hits, don't be afraid to call for a break and spend a resolve to bring your stamina back to full.

Exo-Guardians

Male CG Ysoki Outlaw Hacker Operative 1 | SP 8/8 HP 6/6 | RP 4/4 | EAC 14; KAC 16 | Fort +0; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

I don’t think that was the issue.
Those things hit hard for a level 1 encounter!

Wayfinders

Female damaya lashunta dream prophet envoy 1 | SP 6/6 HP 10/10 | RP 4/4 | EAC 13; KAC 13| Fort +0; Ref +3; Will +3 | Init: +1 | Perc: +5, SM: +5 | Speed 30ft | Active conditions: Diplomacy checks +d6, reduce the DC of Mysticism checks by 5: identifying spells / recall knowledge re: arcane symbols and magic traditions

And our collective inability to roll above a 5.


Rise of the Runelords map link:
Dead Suns:

Yeah, the diceroller was against you for sure. Lots of bad luck in that combat.

Exo-Guardians

Male CG Ysoki Outlaw Hacker Operative 1 | SP 8/8 HP 6/6 | RP 4/4 | EAC 14; KAC 16 | Fort +0; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

While I added all the stuff to Antonius's equipment list, he isn't planning on keeping it all.

Of course, he never plans on it. ;)


Rise of the Runelords map link:
Dead Suns:

So, I forgot all about the massive damage rule existing. But looking at it, I think its pretty crap. Its just another way to make it harder on low level characters.

So I'd say Tony is just unconcious.

Maybe keep the goblins from eating him if you can however.

Acquisitives

Male Human DS PBP: Solarian 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 15; KAC 17 | Fort +2; Ref +3; Will +2 | Init: +3 | Perc: +4 | Speed 30ft | Active conditions: None.

Woof, how are you (as a player) Tony?

Exo-Guardians

Male CG Ysoki Outlaw Hacker Operative 1 | SP 8/8 HP 6/6 | RP 4/4 | EAC 14; KAC 16 | Fort +0; Ref +5; Will +2 | Init: +4 | Perc: +5, SM: +5 | Speed 30ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Honestly, I am thinking that this whole AP seems to be written to screw over the players.

I mean, I've done what I thought a person like Rat Tony would do... in hacking the computer that would control the ship. It gave me nothing.

Then I get killed by a trap in the middle of the hallway, that there wasn't a record of in the ship's computer.

Pretty frustrating, to be honest.

Sorry, nothing against our illustrious GM.

You asked. ;)

Acquisitives

Male Human DS PBP: Solarian 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 15; KAC 17 | Fort +2; Ref +3; Will +2 | Init: +3 | Perc: +4 | Speed 30ft | Active conditions: None.

Would me putting forward some defenses of the game help or hurt with this right now?


Male Kasatha Ace Pilot Mystic 1| SP 6/6, HP 7/10, RP 4/4| EAC 14, KAC 16| Fort +0, Ref +3, Will +5|Init +3| Perc +7|Active Conditions: none

Wow... that's a pretty brutal trap!


Rise of the Runelords map link:
Dead Suns:

I like this part of the AP for the story. But mechanically its quite wonky. I suspect its because the rules were most likely not finalized at the time of writing.

Acquisitives

Male Human DS PBP: Solarian 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 15; KAC 17 | Fort +2; Ref +3; Will +2 | Init: +3 | Perc: +4 | Speed 30ft | Active conditions: None.

Is that all of the rooms in the front half of the ship checked?


Rise of the Runelords map link:
Dead Suns:

Yep. THe map is a bit confusing, as they wanted to go with the 'cramped' ship feel, so there is machinery in the corridors. The map is up to date, with everywhere you've been revealed.

Acquisitives

Male Human DS PBP: Solarian 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 15; KAC 17 | Fort +2; Ref +3; Will +2 | Init: +3 | Perc: +4 | Speed 30ft | Active conditions: None.

Alright, I've moved my token to the first chamber I want to check in the rear of the ship.

Acquisitives

Male Human DS PBP: Solarian 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 15; KAC 17 | Fort +2; Ref +3; Will +2 | Init: +3 | Perc: +4 | Speed 30ft | Active conditions: None.

Trying to play this one a bit smarter. My suggestion is everyone ready actions to open fire.

I'm hopefully positioned where the first bugger to come through gets a knife and the second will provoke and AoO from me.

Acquisitives

Male Human DS PBP: Solarian 1 | SP 7/7 HP 11/11 | RP 4/4 | EAC 15; KAC 17 | Fort +2; Ref +3; Will +2 | Init: +3 | Perc: +4 | Speed 30ft | Active conditions: None.

Wee, double 1s on potential damage!


Rise of the Runelords map link:
Dead Suns:

The diceroller is allowing you to hit but really shafting you all on damage.

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