Zaz

Antonius “Rat Tony”'s page

372 posts. Organized Play character for Silbeg.


Race

| SP 20/20 HP 18/18 | RP 4/4 | EAC 18; KAC 18 | Fort +1; Ref +6 Evasion; Will +3 | Init: +5 | Perc: +7, SM: +7

Classes/Levels

| Speed 40ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Gender

Male CG Ysoki Outlaw Hacker Operative 3

About Antonius “Rat Tony”

CG Small Humanoid (Ysoki)
Init +5; Perception +6 Darkvision

DEFENSE
SP 20/20 HP 18/18 RP 4/4
EAC 18 (Armor +5, Dex +3) KAC 18 (Armor +5, Dex +3)
Fort: +1; Ref: +6 Evasion; Will: +3

OFFENSE
Speed: 40’
Ranged: Tactical Auto-Pistol +5;1d6+1P (+1d8 trick attack, if applicable)
Azimuth Laser Pistol +5, 1d4+1F (+1d8 trick attack)
Melee: Disruptive Tactical Baton +5; 1d4 B(+1d8 trick attack, if applicable)

STATISTICS
STR 9; DEX 16; CON 10; INT 16; WIS 10; CHA 12

Skills: Acrobatics +11, Athletics +6, Bluff +9, Computers +12, Culture +10, Diplomacy +9, Disguise +7, Engineering +14, Intimidate +8, Life Sciences +9, Medicine +10, Perception +7,Physical Science +9, Piloting +11, Sense Motive +7, Sleight of Hand +10, Stealth +12, Survival +9
Feats: Skill Synergy (Diplomacy, Physical Science), Weapon Specialization
Special Abilities: Operative Exploits (Uncanny Mobility)
Languages: Common, Ysoki,ZAkitonian, Castrovelian, Shobhab, Triaxian, Goblin
Gear: Basic Defrex Hide, Regular Battery x5, Datapad, Detonator X2, disruptive fusion seal (5), Tactical Semi-Auto Pistol (45 rds ammo), Tactical Baton, Toolkit (hacking), Toolkit (engineering), Serum of Healing I, Industrial Backpack, Clothing (uniforms X4, including shuttle pilot), Travel Clothes, Hygiene Kit, 4166cr

Disruptive Fusion Seal on tactical baton

Uncanny Mobility: When you make a trick attack, if you choose the target of your attack before you move, your movement doesn’t provoke attacks of opportunity from that target. When you use your standard action to move, you can choose one creature; you don’t provoke attacks of opportunity from that creature for this movement.
Weapon Specialization You gain the Weapon Specialization feat as a bonus feat for each weapon type with which this class grants you proficiency.
Quick Movement As long as you are unencumbered and wearing light armor or no armor, your land speed increases by 10 feet. At 9th level, your land speed instead increases by 20 feet, and at 15th level, your land speed instead increases by 30 feet.

Attack Macros
[dice=Trick attack, Computers, DC20+CR]1d20+12+4[/dice]

[dice=Tactical Semi-Auto pistol]1d20+5[/dice] [dice=Bullet (P) + trick attack]1d6+1+1d8[/dice]
[dice=Azimuth Laser Pistol ]1d20+5[/dice] [dice=Laser (F) + trick attack]1d4+1+1d8[/dice]
[dice=Tactical baton]1d20+5[/dice] [dice=ker-smack!(B) + trick attack]1d4-1+1+1d8[/dice]