Changeling

Blixa Myrwood's page

238 posts. Organized Play character for Leg o' Lamb.


Race

| SP 18/18 HP 22/22 | RP 4/4 | EAC 15; KAC 15| Fort +1; Ref +4; Will +4 | Init: +1 | Perc: +7, SM: +5

Classes/Levels

| Speed 30ft | Active conditions: Sense Motive, Bluff, and Diplomacy checks +d6, reduce the DC of Mysticism checks by 5: identifying spells / recall knowledge re: arcane symbols and magic traditions

Gender

Female damaya lashunta dream prophet envoy 3

Deity

Pharasma

About Blixa Myrwood

Blixa!:
Blixa Myrwood
Female damaya lashunta dream prophet envoy 3
NG Medium humanoid (lashunta)
Init +1; Perception +7
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Defense SP 18 HP 22 RP 4
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EAC 15; KAC 15
Fort +1; Ref +4; Will +4
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Offense
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Speed 30 ft.
Ranged azimuth laser pistol +3 (1d4+1 Fire; burn 1d4) or
. . tactical semi-auto pistol +3 (1d6+1 Pier; analog) or
. . frag grenade I +2 (explode [15 ft., 1d6 Pier, DC 11]) or
. . incendiary grenade I +2 (explode [5 ft., 1d6 Fire plus 1d4 burn, DC 12]) or
. . shock grenade I +2 (explode [15 ft., 1d8 Elec, DC 11]) or
. . stickybomb grenade I +2 (explode [10 ft., entangled 2d4 rounds, DC 11], entangle [Acrobatics DC 12, Break DC 17])
Offensive Abilities get 'em
Spell-Like Abilities
(CL 3rd)
. . 1/day—detect thoughts (DC 14)
. . At will—daze (DC 13), psychokinetic hand
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Statistics
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Str 10 (+0); Dex 13 (+1); Con 10 (+0); Int 12 (+1); Wis 12 (+1); Cha 16 (+3)
Skills Bluff +13, Computers +7 (3 ranks), Culture +5, Diplomacy +13, Disguise +7, Engineering +7 (3 ranks), Life Science +5, Medicine +7, Mysticism +7, Perception +7, Physical Science +5, Sense Motive +5, Sleight Of Hand +5;
Feats Skill Synergy (bluff, diplomacy), Skill Synergy (life science, physical science)
Languages Aklo, Castrovelian, Common, Eoxian, Vercite; limited telepathy 30 ft.
Other Abilities expertise, inspiring boost [9 SP], reduce the DC of Mysticism checks by 5 when identifying spells as they are being cast and to recalling knowledge about arcane symbols and magic traditions
Combat Gear frag grenade I, incendiary grenade I, medpatchs (3), shock grenades I (2), stickybomb grenade I; Other Gear basic Lashunta tempweave, azimuth laser pistol with 1 battery (20 charges), tactical semi-auto pistol with 9 small arm rounds, datapad[AR], engineering tool kit, small arm rounds (20), credstick (1,311 credits)