GM Woran's Starfinder: Dead Suns AP

Game Master Woran

Map Link

Gm cheat sheet:

[dice=inititative Rasalhague]1d20 + 3[/dice]
[dice=inititative Antonius]1d20 + 4[/dice]
[dice=inititative Jaru]1d20 + 3[/dice]
[dice=inititative Blixa]1d20 + 1[/dice]

[dice=Perception Rasalhague]1d20 + 4[/dice]
[dice=Perception Antonius]1d20 + 5[/dice]
[dice=Perception Jaru]1d20 + 7[/dice]
[dice=Perception Blixa]1d20 + 5[/dice]

[dice=Reflex Rasalhague]1d20 + 3[/dice]
[dice=Reflex Antonius]1d20 + 5[/dice]
[dice=Reflex Jaru]1d20 + 3[/dice]
[dice=Reflex Blixa]1d20 + 3[/dice]

[dice=Fortitude Rasalhague]1d20 + 2[/dice]
[dice=Fortitude Antonius]1d20[/dice]
[dice=Fortitude Jaru]1d20[/dice]
[dice=Fortitude Blixa]1d20[/dice]

[dice=Will Rasalhague]1d20[/dice]
[dice=Will Antonius]1d20 + 2[/dice]
[dice=Will Jaru]1d20 + 5[/dice]
[dice=Will Blixa]1d20 + 3[/dice]


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Rise of the Runelords map link:
Dead Suns:

You were pretty persistant after antonious got hit by the trap

Acquisitives

Male Human DS PBP: Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 17 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +5 | Speed 30ft | Active conditions: None

True I suppose

Also, I really cannot wait for second level, I'm definitely picking up Dark Matter as soon as I can to make all the tanking I'm going to be doing easier. If that doesn't make things easier, I'll probably do a bit of a rebuild at higher levels and swap Longarm Proficiency for Weapon Focus Small Arms, pick up a Handcannon and a Tactical Shield.

My damage will take a modest hit since I don't think a Tactical Shield counts as a free hand for the Free Hand property of the Handcannon so Double Tap isn't an option. Range will be a bigger hit though. Blade in the Dark will help with that and the damage dice of Handcannons is roughly equal to Long Arms.


Rise of the Runelords map link:
Dead Suns:

I've always allowed a free rebuild in my campaigns once people hit lvl 2. There are so many things that can happen. Things not working out. Party composition changing.

Exo-Guardians

Male CG Ysoki Outlaw Hacker Operative 2 | SP 14/14 HP 12/12 | RP 4/4 | EAC 14; KAC 16 | Fort +0; Ref +6 Evasion; Will +3 | Init: +4 | Perc: +6, SM: +5 | Speed 30ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

I just want to get to level 2... and eventually be able to cash in some of this stuff we've got and buy better gear.

Feels like it will be a long while until we get anywhere nearing effective.

Acquisitives

Male Human DS PBP: Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 17 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +5 | Speed 30ft | Active conditions: None

Level 1 is pretty rough in Starfinder. I've done a lot of Society play with newbies and having a level 2 character at a table of level 1s can mean the difference between success and a TPK. The big things are that you finally stop feeling like cardboard and you get access to your first really mechanically unique ability.


Rise of the Runelords map link:
Dead Suns:

It helps when you can play Obozaya and can say with a russian accent:

"Obozaya casts 'punch'!"


Rise of the Runelords map link:
Dead Suns:

Also the sheer hate of the diceroller.
The amount of nat 1s you guys have gotten...

Acquisitives

Male Human DS PBP: Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 17 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +5 | Speed 30ft | Active conditions: None

My hatred for these things is now deep and abiding.


Male Kasatha Ace Pilot Mystic 2| SP 12/12, HP 16/16, RP 4/4| EAC 14, KAC 16| Fort +0, Ref +3, Will +6|Init +3| Perc +9|Active Conditions: none

Wait! We're approaching this all wrong! They"re space kitties so we use a laser pistol like a laser pointer to lead it out the airlock and then just seal the hatch!


Male Kasatha Ace Pilot Mystic 2| SP 12/12, HP 16/16, RP 4/4| EAC 14, KAC 16| Fort +0, Ref +3, Will +6|Init +3| Perc +9|Active Conditions: none

Looks like Ras should have included a flanking bonus on that last attack since the other goblin moved.

Acquisitives

Male Human DS PBP: Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 17 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +5 | Speed 30ft | Active conditions: None

I did, my attacks are typically at a +4


Male Kasatha Ace Pilot Mystic 2| SP 12/12, HP 16/16, RP 4/4| EAC 14, KAC 16| Fort +0, Ref +3, Will +6|Init +3| Perc +9|Active Conditions: none

Ah ok. Just making sure.

Acquisitives

Male Human DS PBP: Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 17 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +5 | Speed 30ft | Active conditions: None

So we've fully cleared the ship now?

Wayfinders

Female damaya lashunta dream prophet envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 13; KAC 13| Fort +0; Ref +4; Will +4 | Init: +1 | Perc: +6, SM: +5 | Speed 30ft | Active conditions: Sense Motive and Diplomacy checks +d6, reduce the DC of Mysticism checks by 5: identifying spells / recall knowledge re: arcane symbols and magic traditions

I think so? Unless there is a sooperdooper sekret smuggler hold somewhere we have missed.

EDIT: I think we should also be level 2 now.


Male Kasatha Ace Pilot Mystic 2| SP 12/12, HP 16/16, RP 4/4| EAC 14, KAC 16| Fort +0, Ref +3, Will +6|Init +3| Perc +9|Active Conditions: none

Level 2 would be real nice although my spells per day, sadly, remain the same.


Rise of the Runelords map link:
Dead Suns:

Yes. You're now level 2

Acquisitives

Male Human DS PBP: Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 17 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +5 | Speed 30ft | Active conditions: None

Wooo!

Acquisitives

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Male Human DS PBP: Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 17 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +5 | Speed 30ft | Active conditions: None

Alright, between Dark Matter and the additional Stamina/Hit points, Raz is now going to be considerably more durable

Acquisitives

Male Human DS PBP: Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 17 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +5 | Speed 30ft | Active conditions: None

I've got Raz updated for level 2.

For now, I'm going to snag that Tactical Arc Emitter on the off-chance there is something vulnerable to electricity.

We also have a total of 800 UPBs to craft with if someone has a piece of equipment they need.

Exo-Guardians

Male CG Ysoki Outlaw Hacker Operative 2 | SP 14/14 HP 12/12 | RP 4/4 | EAC 14; KAC 16 | Fort +0; Ref +6 Evasion; Will +3 | Init: +4 | Perc: +6, SM: +5 | Speed 30ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

After several timeouts editing his sheet, Antonius is leveled up!


Male Kasatha Ace Pilot Mystic 2| SP 12/12, HP 16/16, RP 4/4| EAC 14, KAC 16| Fort +0, Ref +3, Will +6|Init +3| Perc +9|Active Conditions: none

Jaru is tentatively leveled up. When I built the character I specialized in piloting, however, since that time we skipped the only space combat(which I am totally fine with!) and GM Woran has mentioned that a level 2 rebuild is allowed. I am wondering if I should re-allocate the resources I put into Piloting. Will we be skipping every Space Combat(again I am totally fine with this) and if so does the system make use of the Piloting skill often enough outside of Starship combat to make it worth keeping the investment. Currently, my theme, feat, and one skill point per level are all geared towards Piloting.


Rise of the Runelords map link:
Dead Suns:

There are a few fun space battles, but they all happen in the last two books. Up till then they are all of the 'we need to put a space combat in becasue we have to' variety.


Male Kasatha Ace Pilot Mystic 2| SP 12/12, HP 16/16, RP 4/4| EAC 14, KAC 16| Fort +0, Ref +3, Will +6|Init +3| Perc +9|Active Conditions: none

Ok, I switched out the Feat and am updated to level 2.

Acquisitives

Male Human DS PBP: Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 17 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +5 | Speed 30ft | Active conditions: None
GM Woran wrote:
There are a few fun space battles, but they all happen in the last two books. Up till then they are all of the 'we need to put a space combat in becasue we have to' variety.

I vote we do at least one before the actually interesting and story relevant ones come up so we've got a little practice.

Exo-Guardians

Male CG Ysoki Outlaw Hacker Operative 2 | SP 14/14 HP 12/12 | RP 4/4 | EAC 14; KAC 16 | Fort +0; Ref +6 Evasion; Will +3 | Init: +4 | Perc: +6, SM: +5 | Speed 30ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Antonius is actually pretty good starship combat, as he can fulfill almost every role.

I agree that we should do a “practice” battle at some point

Wayfinders

Female damaya lashunta dream prophet envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 13; KAC 13| Fort +0; Ref +4; Will +4 | Init: +1 | Perc: +6, SM: +5 | Speed 30ft | Active conditions: Sense Motive and Diplomacy checks +d6, reduce the DC of Mysticism checks by 5: identifying spells / recall knowledge re: arcane symbols and magic traditions

Yeah prolly should. Get ready for Captain Stoned Lightning


Rise of the Runelords map link:
Dead Suns:
Blixa Myrwood wrote:
Yeah prolly should. Get ready for Captain Stoned Lightning

Oh dear


Rise of the Runelords map link:
Dead Suns:

I'm leaving for this larp on wednesday.

I'll be back on sunday. But I dont expect to be able to post untill monday at the earliest.


Male Kasatha Ace Pilot Mystic 2| SP 12/12, HP 16/16, RP 4/4| EAC 14, KAC 16| Fort +0, Ref +3, Will +6|Init +3| Perc +9|Active Conditions: none

Looks fun! I have a con this weekend running Friday through Monday. I'll try and check in, but probably won't be able to post until Monday evening.

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

I also have a con this weekend, which is Fri-Sun

Acquisitives

Male Human DS PBP: Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 17 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +5 | Speed 30ft | Active conditions: None

How are we doing gang?


Male Kasatha Ace Pilot Mystic 2| SP 12/12, HP 16/16, RP 4/4| EAC 14, KAC 16| Fort +0, Ref +3, Will +6|Init +3| Perc +9|Active Conditions: none

Ready to get back into it and explore that rock!

Exo-Guardians

Male CG Ysoki Outlaw Hacker Operative 2 | SP 14/14 HP 12/12 | RP 4/4 | EAC 14; KAC 16 | Fort +0; Ref +6 Evasion; Will +3 | Init: +4 | Perc: +6, SM: +5 | Speed 30ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

Me too!

Wayfinders

Female damaya lashunta dream prophet envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 13; KAC 13| Fort +0; Ref +4; Will +4 | Init: +1 | Perc: +6, SM: +5 | Speed 30ft | Active conditions: Sense Motive and Diplomacy checks +d6, reduce the DC of Mysticism checks by 5: identifying spells / recall knowledge re: arcane symbols and magic traditions

Let's hit it and quit it!


Rise of the Runelords map link:
Dead Suns:

The LARP was amazing but I got back with a bad flu and only now have the brainspace to type words into what resembles a sentence.


1 person marked this as a favorite.
Rise of the Runelords map link:
Dead Suns:

Also holy macarony do you forget how awefull the flu is untill you get it again.

Acquisitives

1 person marked this as a favorite.
Male Human DS PBP: Solarian 2 | SP 14/14 HP 18/18 | RP 4/4 | EAC 15; KAC 17 | Fort +3; Ref +3; Will +3 | Init: +3 | Perc: +5 | Speed 30ft | Active conditions: None

That's why I've finally started to overcome my fear of needles for the yearly vaccine. Getting jabbed in the shoulder is better than wanting to die for several days.


Male Kasatha Ace Pilot Mystic 2| SP 12/12, HP 16/16, RP 4/4| EAC 14, KAC 16| Fort +0, Ref +3, Will +6|Init +3| Perc +9|Active Conditions: none

Sorry to hear about your flu. Con crud(and apparently LARP Crud) is real. I think I barely escaped a similar fate. I felt incredibly worn down and on the edge of getting sick but managed to stave it off.


Rise of the Runelords map link:
Dead Suns:

Coughing up lots of slime at the moment! Yummie!

Wayfinders

Female damaya lashunta dream prophet envoy 2 | SP 12/12 HP 16/16 | RP 4/4 | EAC 13; KAC 13| Fort +0; Ref +4; Will +4 | Init: +1 | Perc: +6, SM: +5 | Speed 30ft | Active conditions: Sense Motive and Diplomacy checks +d6, reduce the DC of Mysticism checks by 5: identifying spells / recall knowledge re: arcane symbols and magic traditions

Boo-urns! I wanted the goblin to wear the trash can like armor and believe he was Trashlor reincarnate. Oh well.

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