Qstor's 3.5e Kingdoms of Kalmar PbP Re-Recruitment

Game Master Qstor

3.5e game using Kalamar setting

Maps and handouts


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Liberty's Edge

Male Secret Identify of Qstor

This room contains a pair of bedrolls made of leaves
and vines. A small barrel sits in the southeast corner of
the room. There is a hole in the floor in the southwest
corner from which a wooden ladder protrudes.

I put the complex map up as slide 2

As Singol enters the room two more ratfolk jump out and sneer menacingly the halfling.

Combat party is up!

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Seeing the ratfolk pause, Duraz tries a less violent approach. "We don't have to fight. How about we talk?" He places himself between the rat people and Singol.

Diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27

Liberty's Edge

Male Secret Identify of Qstor

They ignore Duraz. They sneer at the thought of talking to the intruders in their lair.

"The rest of the party is up.


Male Halfling Rogue 2

Singol sneers back at the ratfolk. "Not the talking type, huh? Your loss."

He moves to attack the nearest ratfolk, while giving room for Mirianna, and not blocking Duraz.

attack: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d4 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Male Secret Identify of Qstor

everyone here?

botting Halydr

He shoots the one that Singol wounded. But his ones of his arrows goes wide and the other just nicks the ratfolk.

attack rapid shot: 1d20 + 5 ⇒ (5) + 5 = 10

damage: 1d8 + 1 ⇒ (3) + 1 = 4

attack rapid shot: 1d20 + 5 ⇒ (12) + 5 = 17

damage: 1d8 + 1 ⇒ (1) + 1 = 2

Mirianna and Kathe are up

Liberty's Edge

Male Secret Identify of Qstor

boting Mirianna

She stabs the injured ratfolk. Her rapier connects.

attack: 1d20 + 6 ⇒ (8) + 6 = 14

1d6 ⇒ 6

Kathe hangs back.

delays

It drops.

The remain ratfolk stabs at Singol.

attack: 1d20 + 2 ⇒ (14) + 2 = 16

1d6 + 1 ⇒ (1) + 1 = 2

It connects, then tries to run.

Mirianna tries to hit it in the back. She connects again, drawing first blood on the rodent man.

AoO

attack: 1d20 + 6 ⇒ (16) + 6 = 22

1d6 ⇒ 5

Everyone but Mirianna and Haldyr gets an AoO, everyone gets regular actions

damage - Singol 2

Party is up!

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz takes a swing at it.

Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Male Halfling Rogue 2

Singol takes a swing at the ratfolk.

attack: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d4 + 1 ⇒ (4) + 1 = 5
sneak attack: 1d6 ⇒ 1

If the sneak attack die applies.


Male Halfling Rogue 2

will the crit confirm?
crit confirm: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d4 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Male Secret Identify of Qstor

It drops from the combined attacks.

Searching their bodies the party finds.

2 short swords and 2 slings, 20 sling bullets, 16
sp.

there's rope ladder going down?


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

Marianna takes one of the sling and 10 of the sling bullets. [Oo]sorry, busy week here, back now. [/doc]

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz looks at the ladder and asks "Should we check the other rooms first? It doesn't seem they're eager to talk."


Male Halfling Rogue 2
Duraz Carron wrote:
Duraz looks at the ladder and asks "Should we check the other rooms first? It doesn't seem they're eager to talk."

"That is a good idea. Make sure there aren't others before we head down the rope. Don't want anyone cutting it."

Grand Lodge

Male Elf Ranger / 2nd | HP: 17/17 | AC: 18 FF: 13 T: 15 | Initiative: +4 | Spot: +5 Listen: +5 Search: +3 | Speed: 30’

Haldyr nods. "Aye, let's check 'em out..."

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz leads the group to the SE room.


Female Human Conjurer 2

Also was busy during the week... ^_^
Kathe watches or rather hears of yet another of these ratmen going down despite the efforts of Duraz to try to talk peacefully. She appreciates the effort the cleric made at least. Due diligence ant all, right? She shakes her head, feeling that there hasn't been an opportunity yet to justify why she's even there. Not that she's looking for such an event... no. If the entire day goes by where all she does is stand around and shake and clap and cheer, she can sleep soundly still.

"Perhaps we should announce ourselves and intentions? Not that we haven't more or less made our presence known throughout the whole tomb."

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

"How do you propose we go about it?", Duraz asked Kathe.

Liberty's Edge

Male Secret Identify of Qstor

to room 8

Singol takes a few minutes and find a razor wire across the doorway.

The stairs leading into this room descend several feet
into a small room. There is a circular hole in the rear of
the chamber from which a wooden ladder extends
about half a foot.

botting to keep game moving

disable: 1d20 + 8 ⇒ (9) + 8 = 17

He easily cuts the wire. Otherwise the room is empty.

There's nothing of interest in the room apart from the trap.

down the ladder?

Singol only:
Mike did you distribute all your ranks? You have mwk thieves tools too. I'm thinking with the tools and 5 ranks your DD should be +9? You're 2nd level too. +4 is kinda low

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

I think we check all rooms before going down.

Liberty's Edge

Male Secret Identify of Qstor

to the NE room then?

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Sure


Female Human Conjurer 2

"I'm not entirely sure... uh, maybe just shout when we're about to enter a room. I don't think our presence here is a secret. Anything here that wants to lie in wait is either already doing so or listening for it. But maybe with enough evidence that we're not easily stopped, we can get attempts at diplomatic resolutions over with before putting ourselves into harm's way."

Otherwise, she offers a shrug, unsure truly how to proceed with such hostilities... however non-threatening they were proving themselves to be. Albeit, they are encroaching on someone's hovel. She doesn't quite know the history behind these ratmen and their relationship with the town and hopes the killing is justifiable...

Liberty's Edge

Male Secret Identify of Qstor

NE room is #6

The stairs leading into this area descend several feet
into a small room. There is a circular hole in the rear of
the chamber from which a wooden ladder extends
about half a foot.

Searching the area? You can take 20 if you want on Search.


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

"Aye, let's take out time and search then."

Just comes out to 20 for me then.

Grand Lodge

Male Elf Ranger / 2nd | HP: 17/17 | AC: 18 FF: 13 T: 15 | Initiative: +4 | Spot: +5 Listen: +5 Search: +3 | Speed: 30’

Haldyr will try to keep alert and cover Mirianna as she searches the room...

Spot: 1d20 + 5 ⇒ (1) + 5 = 6
Listen: 1d20 + 5 ⇒ (2) + 5 = 7


Male Halfling Rogue 2

Singol will also search the room.

[dice=search[ 1d20 + 7[/dice]

I have my new skill ranks distributed. Sunday I spent most of the day on the highway.

Liberty's Edge

Male Secret Identify of Qstor

The party finds a trap inside but Singol is quick enough to jam a piece of metal in the side of the swinging block to permanently prevent it's escape.

botting Singol

Disable D: 1d20 + 7 ⇒ (18) + 7 = 25

The room is otherwise empty except for the ladder leading down.

- - - -

assuming you head to the NW room

Peering into this chamber you see a mass of writhing
snakes that appear to have entered the space through a
crack in the stone foundation. There is a circular hole
in the rear of the chamber from which a wooden ladder
extends about half a foot.

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

"Let the snakes in peace, I believe we should be descending now. I agree with Kathe, we should try and see if we need to solve this by combat.", Duraz says. He suggests taking the NE room #6 to descend. He announces his descent saying loudly "Coming down!"

After so long searching the rooms, his protective aura dissipates.

Lost Shield of Faith

Liberty's Edge

Male Secret Identify of Qstor

anyone else?


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

Mirianna nods, and prepares to follow Duraz down.

Grand Lodge

Male Elf Ranger / 2nd | HP: 17/17 | AC: 18 FF: 13 T: 15 | Initiative: +4 | Spot: +5 Listen: +5 Search: +3 | Speed: 30’

Haldyr will leave the snakes be and go down the rope as well...

Climb: 1d20 + 3 ⇒ (13) + 3 = 16


Singol will go down the rope as well.

Climb: 1d20 + 5 ⇒ (6) + 5 = 11

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Guys, we're using the stairs...

Liberty's Edge

Male Secret Identify of Qstor

sorry for the confusion. You guys did #6 on the 3rd. There was a swining block trap which was disabled. It's the rope ladders in all rooms now. With one with snakes.

down the ladder in #6?

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Yes!


Female Human Conjurer 2

Kathe tags along, all fifth wheel-like and such. She sticks to being at the back of the group as they sate their curiosities with the exploration and hopes that her presence will be justified at some point. Though, if she is honest, not being needed for something like a combat is a good thing.

Liberty's Edge

Male Secret Identify of Qstor

Anyone after Duraz?

Grand Lodge

Male Elf Ranger / 2nd | HP: 17/17 | AC: 18 FF: 13 T: 15 | Initiative: +4 | Spot: +5 Listen: +5 Search: +3 | Speed: 30’

Haldyr will follow 10' behind Duraz and cover him...


Singol will follow as well.

Liberty's Edge

Male Secret Identify of Qstor

The ladder descends into a fifteen by fifteen foot square
room. A stone burial vault sits against the east wall. A
large statue of a Dejy man wearing a feathered
headdress stands against the north wall. Four clay urns
rest along the south wall.

Know Local DC 15:
the tomb is most likely a scared Dejy burial space. (Since the Dejey tribesmen sent you in here, you don't think it's a good idea to loot the tomb0


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

Mirianna follows down the ladder as well.

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz watches the room amazed. "This is a burial chamber", he whispers. "I don't wish to disturb the dead, maybe we should check another room?"


Male Halfling Rogue 2

Singol reaches the floor and steps aside.

[b] Uh, yeah. I don't like grave robbing. Back up then?"

Grand Lodge

Male Elf Ranger / 2nd | HP: 17/17 | AC: 18 FF: 13 T: 15 | Initiative: +4 | Spot: +5 Listen: +5 Search: +3 | Speed: 30’

Haldyr shrugs. ”This is a tomb...I think it’s gonna be kinda hard not to disturb the dead...”

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz replies to Haldyr saying "Well, we're not here to deal with the stones or the dead, but with the living who might be 'terrorizing' the town". He spoke the word 'terrorizing' with air quotes, remembering how dismissive the farmer had been about the ratman's sighting. "The presence of a hiding summoner also worries me. We should just make sure they don't mean anyone harm and leave this place as we found it, as best we can", he said hoping the wizard is just a curious and careless student.

Liberty's Edge

Male Secret Identify of Qstor

sorry for the delay. moving forward. Where to next?


Room #8 then, going clockwise? Room #4 had the snakes at the bottom of the hole. So, Room #10 after #8?

Grand Lodge

Male Elf Ranger / 2nd | HP: 17/17 | AC: 18 FF: 13 T: 15 | Initiative: +4 | Spot: +5 Listen: +5 Search: +3 | Speed: 30’

Clockwise sounds good to me...

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Agree

Liberty's Edge

Male Secret Identify of Qstor

ok

The party makes their way around.

This room contains a pair of bedrolls made of leaves
and vines. A small barrel sits in the southeast corner of
the room. There is a hole in the floor in the southwest
corner from which a wooden ladder protrudes.

GM screen:
Duraz spot: 1d20 + 2 ⇒ (2) + 2 = 4

Marianna spot: 1d20 - 1 ⇒ (12) - 1 = 11

Halldir spot: 1d20 + 5 ⇒ (9) + 5 = 14

Singol: 1d20 + 3 ⇒ (17) + 3 = 20
hide: 1d20 + 5 ⇒ (9) + 5 = 14

Halldir and Singol:
you spot 2 ratfolk hiding in the corner

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