Qstor's 3.5e Kingdoms of Kalmar PbP Re-Recruitment

Game Master Qstor

3.5e game using Kalamar setting

Maps and handouts


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Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz goes down the ladder being careful to see where he is stepping before he does.


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

Mirianna follows behind Duraz.


Male Halfling Rogue 2

Before Duraz and Mirianna get to the ladder.

"We aren't alone. Ratmen over there." Singol points to one corner of the room.

"We don't want to fight you."

Grand Lodge

Male Elf Ranger / 2nd | HP: 17/17 | AC: 18 FF: 13 T: 15 | Initiative: +4 | Spot: +5 Listen: +5 Search: +3 | Speed: 30’

Haldyr mutters as he draws his bow, ”Talking doesn’t seem to matter much to their friends...guess we’ll see how it does on these guys...”

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz tries to assess the situation before making any aggressive moves.

If I get ambushed I'll start to think I'm gullible

Sense Motive: 1d20 + 2 ⇒ (14) + 2 = 16

Liberty's Edge

Male Secret Identify of Qstor

The two ratman hiss at the party in accented Common.

"We go..." They point to out of the room. They have their hands on their weapons.

Duraz things that they're thinking you'll jump them

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz realizes these ratmen seem to be willing to be not violent. He lowers his mace to his belt, and hangs it there and lifts his hand non-threatenly, despite not lowering his shield. "We don't have to fight if you don't want to. How about you tell us about what's happening here?" He didn't intend to intimidate the creatures, though he still stood in their way.

Diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27

It really seems the dice gods want us to parlay with the ratmen. It's the second nat 20 I get on Diplomacy with these guys

Liberty's Edge

Male Secret Identify of Qstor

They lower their weapons.

"This is our home now. But you kill a lot of our friends. So we want to leave!" One of them says in broken Common.

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Surprised at the ratman's non aggresion, Duraz says "The Stormlord blesses strength. Unfortunately your friends lacked the strength in their hearts and they panicked and attacked us. We merely defended ourselves. We will allow you to leave, but we would appreciate it if you could tell other ratmen not to attack us. We have no desire to disrupt your home. But we believe there might be a dangerous wizard in this old temple."

Duraz says these words slowly so they may take in the message and understand him. He offers them some food of his to seal the friendly terms.

Grand Lodge

Male Elf Ranger / 2nd | HP: 17/17 | AC: 18 FF: 13 T: 15 | Initiative: +4 | Spot: +5 Listen: +5 Search: +3 | Speed: 30’

Haldyr nods in agreement with Duraz, lowering his bow. ”It is as my friend says. We would not have killed your friends had they not attacked us first...”

Liberty's Edge

Male Secret Identify of Qstor

The ratfolk hurry out of the complex.

Where to next?

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Down?

Remind us if there is a way down in this room


Male Halfling Rogue 2

There is a ladder going down. Duraz and Mirianna were going to go down it before the ratmen sighting.

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

then the path is clear! =)


Female Human Conjurer 2

Kathe gets out of the way as the two ratmen scurry by... but her ears are perked at the mention of a dangerous wizard. This was not something she was aware of or somehow completely missed in passing conversation. At first it was just going off to a barn, then it was some ruins, then there were ratmen attacking. Now there's some dangerous wizard? It was getting interesting, but the 'in over her head' feeling was not going away. It was, in fact, growing...

Grand Lodge

Male Elf Ranger / 2nd | HP: 17/17 | AC: 18 FF: 13 T: 15 | Initiative: +4 | Spot: +5 Listen: +5 Search: +3 | Speed: 30’

Haldyr draws his bow and stands over the ladder. ”Go, I’ll cover you all as you descend.”

Liberty's Edge

GM screen:
Duraz spot: 1d20 + 2 ⇒ (20) + 2 = 22
Marianna spot: 1d20 - 1 ⇒ (19) - 1 = 18
Kathe: 1d20 + 1 ⇒ (6) + 1 = 7
Halldir: 1d20 + 5 ⇒ (2) + 5 = 7
Singol: 1d20 + 3 ⇒ (20) + 3 = 23

This fifteen by fifteen foot square room contains four
bedrolls made of leaves and vines. There are several
large sacks in the southeast corner of the room.

Duraz and Singol:
you spot a pit trap. you notice a curious absence of any items placed over the 5-foot by 5-foot square in the southwest corner of the room

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz points out the southwest corner of the room. "Careful, there's a pit trap there", he says. He moves over carefully to take a look into the pit.


Male Halfling Rogue 2

Singol also moves over to the pit trap. "Strange place for a pit trap."


Female Human Conjurer 2

"Has yet to be properly setup or was it already... erm, used?" Kathe takes note of where it is and will be careful should she need to move by it...

Liberty's Edge

Male Secret Identify of Qstor

Singol - did you want to roll DD?

Liberty's Edge

Male Secret Identify of Qstor
GM Qstor wrote:
Singol - did you want to roll DD?

to speed things up

GM screen:
DD: 1d20 + 9 ⇒ (6) + 9 = 15Reflex: 1d20 + 6 ⇒ (9) + 6 = 15damage: 1d6 ⇒ 5

The halfling fiddles with the edge of the trap then falls down the hole.

Singol:
The chute deposits you in a 25-foot by 25-foot chamber.
Lying there prone and somewhat dazed, you note a
throne upon which hunches a decrepit skeletal figure.
A tattered and threadbare cloak seems to serve as a
burial shroud. As you regain your bearings, you are horrified to see
the figure raise its head. From deep within its eye
sockets a red glow illuminates the skull. It waves a bony
hand in your direction and speaks in a chilling raspy
voice. A dead ratfolk with a large sack on its back lays nearby

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz sees Singol fall and screams "Careful!". He then tries to help the halfling climb back up with a rope.


Male Halfling Rogue 2

You all hear Singol scream out, "It's a lich!"
"We aren't grave robbers!"

for DM:
Singol stares at the undead in horror. He tries to stand up, not even taking time to properly check out his injuries. Glancing to both sides and behind him, while not taking his eyes off the "lich" for too long. Eventually Singol realizes that the "lich" is saying something so he will listen and try to understand the words.

Liberty's Edge

Male Secret Identify of Qstor

Singol:
It says "Vile defilers of my tomb flee at once or face
immediate destruction.!

you guys heard his scream what do you do?

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.
Duraz Carron wrote:
Duraz sees Singol fall and screams "Careful!". He then tries to help the halfling climb back up with a rope.

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

So, uhm... do I succeed in helping Singol climb up?

Liberty's Edge

Male Secret Identify of Qstor
Duraz Carron wrote:
So, uhm... do I succeed in helping Singol climb up?

yeah

He saw an "undead" creature in the area below.

what do you guys do?

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

"Singol, what happened?", Duraz asks.


Male Halfling Rogue 2

From down below, you hear Singol yell. "We'll flee! We'll leave at once!"

Shortly after, Duraz feels a tug on his rope. "I'm coming up!"


Male Halfling Rogue 2
Duraz Carron wrote:
"Singol, what happened?", Duraz asks.

A dusty, battered, bleeding halfling with fear in his eyes lets go of the rope. In a shaky voice Singol speaks to the group.

"Duraz, everyone, there's an undead down there. A lich, a barrow wright, something bad on a throne with glowing red eyes in its skull. It spoke to me. Told me too leave at once or he'll destroy us!"

Grand Lodge

Male Elf Ranger / 2nd | HP: 17/17 | AC: 18 FF: 13 T: 15 | Initiative: +4 | Spot: +5 Listen: +5 Search: +3 | Speed: 30’

Haldyr lets out a low whistle. ”A lich? Don’t think we can handle that right now...do we need to leave this area or the tomb entirely?”


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

"Are you sure it was a lich? Surely there are many. . . lesser creatures it might have been? But liches still have their mortal senses? We might. . . speak to the lich?"

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz took Singol's testimony very seriously. He tried thinking what such an undead might be from his description.

Knowledge religion: 1d20 + 2 ⇒ (3) + 2 = 5

After this thought, while thinking what he might say to the halfling, the cleric looked him over and asked "Are you hurt?" wondering if any healing magic would be necessary. He passed on a water skin to Singol for him to drink. "Come, let us leave this room and talk somewhere else", he said and doubled back one room so the halfling would be able to think more clearly.

Liberty's Edge

Male Secret Identify of Qstor
Duraz Carron wrote:

Duraz took Singol's testimony very seriously. He tried thinking what such an undead might be from his description.

[dice=Knowledge religion]1d20+2

Duraz isn't sure what the creature is.

rest for eight hours at this point?

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

I don't think we're resting yet. After Singol recovers from the scare, I think we may poke around a little bit more? What does the rest of the party think?


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

I don't have any per day resources spent, so either way is fine by me

Grand Lodge

Male Elf Ranger / 2nd | HP: 17/17 | AC: 18 FF: 13 T: 15 | Initiative: +4 | Spot: +5 Listen: +5 Search: +3 | Speed: 30’

Same here, I’m good with either...


Male Halfling Rogue 2

Singol takes the offered water skin. "I'm banged up. Some cuts and bruises, nothing broken."

The color is slowly returning to his face. His words are becoming less frantic. [b/]"I've never seen an undead. I saw a skeleton, I think, I tried not to look at it directly. It was on a throne, wearing a cloak. A skull, with the glowing red eyes, bony arms, ribs. And it had a voice. a cold dry voice that sounded like death."[/b]

Singol looks at Duraz and Kath. "You two are the experts on things like that, right?"

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz listens to Singol and conveniently leaves out that he was never a great learner or scholar of the faith. Yet he did study some bits and pieces that seemed more interesting to him. "I have some knowledge about the faiths and the undead. You've seen they fear a god as powerful as the Stormlord.", he said reminding the halfling of the wraith they had encountered the day before.

"It seems an illusion was planted in your mind, my friend. Something to scare you, maybe. It is customary to try to scare grave robbers, which I find a good idea. But let this give you strength, small one. You can officially say you've encountered an undead king and survived to tell the tale.", Duraz says with kind eyes.

He starts thinking, however. What could this creature be? Was it dangerous? He waited to see Kathe's reaction.


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

"Let us rest for the night then, so that our halfling friend might mend his wounds."

Liberty's Edge

Male Secret Identify of Qstor

OK, moving forward

Resting in the strange temple, the party heals up for the night. Apart for some regular rats, they encounter nothing out of the ordinary.

Where to next?

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz leads the party to the rest of the unexplored rooms.

Grand Lodge

Male Elf Ranger / 2nd | HP: 17/17 | AC: 18 FF: 13 T: 15 | Initiative: +4 | Spot: +5 Listen: +5 Search: +3 | Speed: 30’

Haldyr follows, covering Duraz, eyes alert for any signs of danger...

Spot: 1d20 + 5 ⇒ (19) + 5 = 24


Duraz Carron wrote:

Duraz listens to Singol and conveniently leaves out that he was never a great learner or scholar of the faith. Yet he did study some bits and pieces that seemed more interesting to him. "I have some knowledge about the faiths and the undead. You've seen they fear a god as powerful as the Stormlord.", he said reminding the halfling of the wraith they had encountered the day before.

"It seems an illusion was planted in your mind, my friend. Something to scare you, maybe. It is customary to try to scare grave robbers, which I find a good idea. But let this give you strength, small one. You can officially say you've encountered an undead king and survived to tell the tale.", Duraz says with kind eyes.

He starts thinking, however. What could this creature be? Was it dangerous? He waited to see Kathe's reaction.

"I remember that spirit you drove back." Singol shudders. "There was a dead ratfolk down there, with a sack next to its body. I don't know how it died."

[b]"I didn't notice any other undead down there. No other bodies. One room, no doorways that I can recall. There might have been more in the shadows. Bodies that is."

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz thinks about Singol's words and considers them. "We should take a better look", he says. "You probably triggered a trap when you went down there.", he continued convincingly. Duraz ties his rope (if there's nowhere to tie it, he asks the others to hold it as he climbs down) and climbs it down. Once down, he casts Light on his shield to better see in the darkness.

Climb with ACP: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

Mirianna follows Duraz down and looks around at the bottom.

Climb: 1d20 + 1 ⇒ (17) + 1 = 18

Spot: 1d20 ⇒ 13


Male Halfling Rogue 2

"If you are going down there, I should go as well. Maybe I can be a diplomat. I hope."

Singol will follow down the rope after Mirianna.

Climb: 1d20 + 5 ⇒ (4) + 5 = 9

Spot: 1d20 + 3 ⇒ (19) + 3 = 22


Male Halfling Rogue 2

Dang it. Singol may be passing Duraz on the way back down.

Grand Lodge

Male Elf Ranger / 2nd | HP: 17/17 | AC: 18 FF: 13 T: 15 | Initiative: +4 | Spot: +5 Listen: +5 Search: +3 | Speed: 30’

Haldyr will cover his companions as they climb down...

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