Michael Lyons 953's page

Organized Play Member. 19 posts (126 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 1 alias.


Duraz Carron wrote:

Duraz listens to Singol and conveniently leaves out that he was never a great learner or scholar of the faith. Yet he did study some bits and pieces that seemed more interesting to him. "I have some knowledge about the faiths and the undead. You've seen they fear a god as powerful as the Stormlord.", he said reminding the halfling of the wraith they had encountered the day before.

"It seems an illusion was planted in your mind, my friend. Something to scare you, maybe. It is customary to try to scare grave robbers, which I find a good idea. But let this give you strength, small one. You can officially say you've encountered an undead king and survived to tell the tale.", Duraz says with kind eyes.

He starts thinking, however. What could this creature be? Was it dangerous? He waited to see Kathe's reaction.

"I remember that spirit you drove back." Singol shudders. "There was a dead ratfolk down there, with a sack next to its body. I don't know how it died."

[b]"I didn't notice any other undead down there. No other bodies. One room, no doorways that I can recall. There might have been more in the shadows. Bodies that is."

Room #8 then, going clockwise? Room #4 had the snakes at the bottom of the hole. So, Room #10 after #8?

Singol will follow as well.

Singol will go down the rope as well.

Climb: 1d20 + 5 ⇒ (6) + 5 = 11

"I agree, Duraz. I am no grave-robber."

Singol moves to the northern door to examine it.

search: 1d20 + 4 ⇒ (16) + 4 = 20
disable device: 1d20 + 4 ⇒ (3) + 4 = 7
open lock: 1d20 + 5 ⇒ (15) + 5 = 20

Duraz Carron wrote:

Duraz is intrigued by Kathe's information. "It seems you conjurers deserve your good reputation of being knowledgeable. I'm glad you're with us today."

Seeing the rope hanging from the ceiling, the cleric feels somewhat wary. "Is any of you good at finding traps? Some tombs are known to have some, to ward them from robbers.", he asks.

"Well, I have some ability to find traps. Us halflings like our traps."

Singol looks around, taking in the room's features. "No bodies near the vaults. Maybe the rat-men disarmed any traps. Or they left them alone. Where shall I start?"

GM Qstor wrote:

"Yeah I heard they were snooping around some of the graves into. I think they live out in the ruins outside the city. But I don't mess with them. I'll leave you adventuring folks to do that" he says looking less wary of the elves.

He finishes unhitching his horse.

"Anything else I can do for you young folks?"

"Thank you, Farmer Hennrick. Have you found any sign of these rat-men on your land? We want to make sure no rat-men, or women, are building a nest around here."

"Oh. These ruins, what do you know about them?"

Mirianna Tangier wrote:
Well, I went from 6 HP to 10 and from +1 to hit to +6, so yeah- it's a noticeable bump

Oh, that is beautiful. Singol would love to flank with Mirianna.

Mirianna Tangier wrote:
I swear the dancer class CAN do things. . . I just apparently can't get a decent roll, and it starts kicking in with weapon finesse at 2nd level if I survive to that.

You got a great roll that time. I know the dancer class can do things. My old Living Kalamar character was a grey elf dancer. Okay, Elanor was a dancer/fighter dual class. Mostly dancer? I thought about running a dancer for this game.

"I think I did it!" Singol, smiling, looks up from the shaman. Then his eyes bug out as Duraz transforms. "Oh my gods and goddesses."

Question for the DM. Is Singol where his icon is shown on the slide, or did he get to move close to Duraz before combat started? (see my above post from June 28th.) I'm not sure if even a halfling can fit in a partial square.

If Singol is at his original position, then he moves to north of Alurad. If he is up next to Duraz, he fires the crossbow at the grimlock #2.

Singol lets out a scream, whether he makes the will save or not.

will save: 1d20 + 2 ⇒ (10) + 2 = 12

Singol stabs at a bat with his short sword. He will move for a flank if possible.

His AoO first - he has one, right?
AoO: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d4 + 1 ⇒ (2) + 1 = 3

regular action: 1d20 + 3 ⇒ (5) + 3 = 8 (extra +2 if flank)
damage: 1d4 + 1 ⇒ (1) + 1 = 2
extra damage if flank is possible:
1d6 ⇒ 2

Singol is still on his feet.


He throws his dagger at the rat swarm.

thrown dagger: 1d20 - 1 ⇒ (7) - 1 = 6
damage: 1d3 ⇒ 3

Singol will draw his short sword and stay where he is till he can move forward. He'll stay in the grease, it shouldn't be a big problem.

Seeing the webs, Singol steps back towards Jon and Duraz.

"Okay, just bats. Those webs don't look bigger than they should be, right?"

When Duraz and Jon move to the door, Singol will follow them. He'll stay back from the door and off to one side. A dagger is in his hand in case he needs a quick ranged weapon.

Singol takes out his frustrations on the remaining rat, which may already be dead.

The halfling might be looking pale.

Okay, I think I have it.

hit points: 1d6 + 3 ⇒ (1) + 3 = 4

Lucius Crownguard wrote:
The paladin turns to the halfling. "Good afternoon sir. Lucius here" He holds out his gauntleted hand.

Singol takes the offered hand. "Good afternoon to you, sir. Singol is my name. I'm new in town. Came here for the festival."

Hello everyone. I'm Michael, here to adventure in Kalamar once again. I used to play in the Living Kalamar campaign, running a Basiran dancer/fighter. I am interested in playing a skill character, probably a halfling rogue. Though I am open to other classes.