Qstor's 3.5e Kingdoms of Kalmar PbP Re-Recruitment

Game Master Qstor

3.5e game using Kalamar setting

Maps and handouts


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Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

@Singol: Maybe I can catch you?

Liberty's Edge

Male Secret Identify of Qstor

#5

The party decends the rope ladder to find that this fifteen by fifteen foot square room contains a large war canoe carved from wood. The canoe contains six paddles and there is ample seating for up to eight.

You assume there's a pit trap in the NW corner that drops to the "basement" like the one Singol fell down

there's nothing but the canoe in the room

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

I think you misunderstood us. We went down the basement where Singol fell.

Grand Lodge

Male Elf Ranger / 2nd | HP: 17/17 | AC: 18 FF: 13 T: 15 | Initiative: +4 | Spot: +5 Listen: +5 Search: +3 | Speed: 30’

How many rope ladders are there?

Liberty's Edge

Male Secret Identify of Qstor

Sorry was swamped at work and over the weekend

The rope ladders lead to the "bottom" four rooms and the "chutes" lead to the basement. The chutes are the only way down.

As the party heads down the chutes, the skeletal thing points its claws and calls out again. "Flee at once or face immediate destruction.!"

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Can we have a more detailed description? I didn't read Singol's spoiler

Duraz looks at the thing and tries to identify it. He was holding his holy symbol in case he needed to call his god's wrath.

Knowledge religion: 1d20 + 2 ⇒ (1) + 2 = 3

Lol

Without a clue about what that thing was, the cleric waited for a while to see if anything further happened.

Ready action: Use Turn Undead if attacked


Male Halfling Rogue 2
GM Qstor wrote:

Sorry was swamped at work and over the weekend

The rope ladders lead to the "bottom" four rooms and the "chutes" lead to the basement. The chutes are the only way down.

As the party heads down the chutes, the skeletal thing points its claws and calls out again. "Flee at once or face immediate destruction.!"

Singol feels some confidence, not being alone and injured this time.

"We aren't tomb robbers! We're helping your descendents get rid of the tomb robbers!"

diplomacy: 1d20 + 2 ⇒ (16) + 2 = 18

Liberty's Edge

Male Secret Identify of Qstor

It moves forward to threat the party.

readied action goes off

Combat party is up

Grand Lodge

Male Elf Ranger / 2nd | HP: 17/17 | AC: 18 FF: 13 T: 15 | Initiative: +4 | Spot: +5 Listen: +5 Search: +3 | Speed: 30’

Haldyr backs up 5' and fires twice at the undead creature...

Composite Longbow vs FFAC: 1d20 + 6 + 1 + 1 + 2 - 2 ⇒ (9) + 6 + 1 + 1 + 2 - 2 = 17
Cold Iron Damage: 1d8 + 1 + 1 + 2 ⇒ (5) + 1 + 1 + 2 = 9

Composite Longbow vs FFAC: 1d20 + 6 + 1 + 1 + 2 - 2 ⇒ (10) + 6 + 1 + 1 + 2 - 2 = 18
Cold Iron Damage: 1d8 + 1 + 1 + 2 ⇒ (8) + 1 + 1 + 2 = 12

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Haldyr's action prompts Duraz to call forth his god's power. "Begone in the name of the Stormlord, you foul creature!", he shouts. His hand presents the holy symbol usually hanging around his neck which shines bright at his words, casting light as strong as the sun in the room.

Turn attempt: 1d20 + 2 ⇒ (5) + 2 = 7
According to table, it's a cleric level -1 total HD, so 1. He only gets turned if he has up to 1 HD.
Total HD turned: 2d6 + 2 + 2 ⇒ (1, 3) + 2 + 2 = 8

Liberty's Edge

Male Secret Identify of Qstor

anyone else here?


Male Halfling Rogue 2

Singol throws a dagger at the foul creature.

dagger: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d3 + 1 ⇒ (3) + 1 = 4


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

Mirianna charges to hit the creature:

Mwk Rapier: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Damage: 1d6 ⇒ 3

Liberty's Edge

Male Secret Identify of Qstor

sorry was swamped at work.

"Since you will not leave. Your bodies will decorate my lair!"

The thing claws at the elven dancer.

attack: 1d20 + 7 ⇒ (19) + 7 = 26

attack: 1d20 + 7 ⇒ (9) + 7 = 16

damage: 1d6 ⇒ 6

damage -Mirianna 6, undead 19

Party is up again!

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz sees the undead attack and said "Oh no, aberrant, eyes on me!" He moved close to it and swung his mace.

Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Male Elf Ranger / 2nd | HP: 17/17 | AC: 18 FF: 13 T: 15 | Initiative: +4 | Spot: +5 Listen: +5 Search: +3 | Speed: 30’

Haldyr backs up 5' again and fires twice more...

Composite Longbow vs FFAC: 1d20 + 6 + 1 + 1 + 2 - 2 ⇒ (8) + 6 + 1 + 1 + 2 - 2 = 16
Cold Iron Damage: 1d8 + 1 + 1 + 2 ⇒ (1) + 1 + 1 + 2 = 5

Composite Longbow vs FFAC: 1d20 + 6 + 1 + 1 + 2 - 2 ⇒ (18) + 6 + 1 + 1 + 2 - 2 = 26
Cold Iron Damage: 1d8 + 1 + 1 + 2 ⇒ (4) + 1 + 1 + 2 = 8


Male Halfling Rogue 2

Singol draws his short sword as he moves into position. He will try to get into a flanking position with Duraz or Mirianna.

short sword: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d4 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

Male Secret Identify of Qstor

Mirinna is up! The creature is barely hanging on.

undead damage - 37


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

Mwk Rapier: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d6 ⇒ 5

"Ah! I seem to be off on my sword skills here!"

Liberty's Edge

Male Secret Identify of Qstor

Mirianna misses at it attacks her with its bony claws. It opens deep scratches in her side.

attack: 1d20 + 7 ⇒ (20) + 7 = 27

damage: 1d6 ⇒ 2

attack: 1d20 + 7 ⇒ (11) + 7 = 18

damage: 1d6 ⇒ 1

Party is up again!

Grand Lodge

Male Elf Ranger / 2nd | HP: 17/17 | AC: 18 FF: 13 T: 15 | Initiative: +4 | Spot: +5 Listen: +5 Search: +3 | Speed: 30’

Haldyr continues to fire at the undead abomination...

Composite Longbow: 1d20 + 6 + 1 + 1 + 2 - 2 ⇒ (6) + 6 + 1 + 1 + 2 - 2 = 14
Cold Iron Damage: 1d8 + 1 + 1 + 2 ⇒ (7) + 1 + 1 + 2 = 11

Composite Longbow: 1d20 + 6 + 1 + 1 + 2 - 2 ⇒ (7) + 6 + 1 + 1 + 2 - 2 = 15
Cold Iron Damage: 1d8 + 1 + 1 + 2 ⇒ (3) + 1 + 1 + 2 = 7


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

current HP 1/10

Mwk Rapier: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d6 ⇒ 6


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

crit confirm chance: 1d20 + 6 ⇒ (13) + 6 = 19
crit damage: 1d6 ⇒ 1

"take that foul creature!

Miranda felt much better about that thrust, even as she felt depleted by her wounds.


Male Halfling Rogue 2

Singol takes another stab at the foul creature.

"Die lich!"

short sword: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Mirianna. Unfortunately, undead don't take crits in 3.5 XD

Duraz sees the undead not paying attention to him and focusing his attacks on Mirianna. He steps closer to her and his hands start to glow very bright as he recites ancient holy words. His focus is much harder than what they are used to see.

5ft step towards Mirianna and cast divine maximized cure light wounds

Concentration: 1d20 + 6 ⇒ (3) + 6 = 9

Failed. No heals this round. Unless the dude is dead. Then Mirianna heals for 10 HP


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

oh yah, that's right. . . Been over in Path and 5th ed for too long I forgot- just saw the 18 and got excited

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

I feel your pain

Liberty's Edge

Male Secret Identify of Qstor

sorry was swamped over the weekend with family stuff

With the blows from the party, the undead creature falls!

Combat over

The eerie tomb goes silent.

Searching the cave you see a dusty old chest and next to it, a mummified body of ratfolk with a pack strapped to its back.

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Mirianna, looks like you get healed after all

Duraz breathes deeply after healing Mirianna. He goes to the ratfolk's pack and starts to search it and says "Singol, can you take a look at that chest over there? Be careful for traps."

Grand Lodge

Male Elf Ranger / 2nd | HP: 17/17 | AC: 18 FF: 13 T: 15 | Initiative: +4 | Spot: +5 Listen: +5 Search: +3 | Speed: 30’

”Methinks that undead creature was a little full of himself...he was certainly no lich...”

Wary of everything now, Haldyr covers Singol as he checks out the chest...


Male Halfling Rogue 2

Singol stands there for a moment as the undead falls to the floor.

"I guess it wasn't lich after all. Still, I'm glad I didn't have to fight it alone."

He turns to the chest, looking for traps.

search: 1d20 + 7 ⇒ (12) + 7 = 19
disable device: 1d20 + 9 ⇒ (4) + 9 = 13
open lock: 1d20 + 9 ⇒ (15) + 9 = 24

Liberty's Edge

Male Secret Identify of Qstor

Singol searches the chest and sees that it isn't trapped.

Inside the party finds 2 potion vials, a small masterwork short sword, 20 masterwork arrows and 65 gold.

Where to now?

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Nothing in the backpack?

Duraz congratulates Singol "I'm impressed! You ARE agile with your fingers, aren't you?" He walks around looking at the room. What purpose does it serve?, he wondered to himself.

He searched the room for something they missed the first time. He even looked at the walls trying to find any drawings or writings that could indicate the original purpose of that room.

Spot: 1d20 + 2 ⇒ (17) + 2 = 19


Male Halfling Rogue 2

"Thank you, Duraz. You should see me icing the cakes."

Singol picks up the sword. "You look nice.

He gives the rat-man's backpack a poke with the sword, then looks inside.

Liberty's Edge

Male Secret Identify of Qstor

Opening the backpack you find a potion of cure light wounds and a masterwork dagger.

where to?

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

I suppose my evaluation of the room turned out with nothing? So what was still unexplored again?


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

Yeah, I'm sorry, I'm so confused on where we have/haven't been here

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Did we lose our mage? Hasn't posted in a while

Liberty's Edge

Male Secret Identify of Qstor

you haven't gone in the SE lower room #9

Yeah she hasn't responded to my PMs

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

With apparently nothing else to see in this room, Duraz leads the group to the lower room in the southeast corner.


Male Halfling Rogue 2

Singol will hold onto the masterwork short sword if no one objects.


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

Mirianna follows.

Grand Lodge

Male Elf Ranger / 2nd | HP: 17/17 | AC: 18 FF: 13 T: 15 | Initiative: +4 | Spot: +5 Listen: +5 Search: +3 | Speed: 30’

Haldyr will bring up the rear, covering his friends in the lead...

Liberty's Edge

Male Secret Identify of Qstor

I put a map of the complex on Slide 3

there's an image of the room on Slide 2

A wooden ladder descends through a circular hole in
the floor to a square fifteen-foot by fifteen-foot
chamber. A large statue partially covered with cobwebs
stands stiffly against the left wall. A few pieces of stone
debris litter the floor.

The statue animates and moves to attack!

combat

party is up!

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz moans and says "Why can't things in this tomb stay still?" and moves to stand between the group and the statue. He holds his holy symbol and chants holy words.

Move to stand in front and cast Shield of Faith

Grand Lodge

Male Elf Ranger / 2nd | HP: 17/17 | AC: 18 FF: 13 T: 15 | Initiative: +4 | Spot: +5 Listen: +5 Search: +3 | Speed: 30’

Haldyr will step back and fire twice at the statue...

Composite Longbow: 1d20 + 6 + 1 + 1 + 2 - 2 ⇒ (13) + 6 + 1 + 1 + 2 - 2 = 21
Cold Iron Damage: 1d8 + 1 + 1 + 2 ⇒ (8) + 1 + 1 + 2 = 12

Composite Longbow: 1d20 + 6 + 1 + 1 + 2 - 2 ⇒ (15) + 6 + 1 + 1 + 2 - 2 = 23
Cold Iron Damage: 1d8 + 1 + 1 + 2 ⇒ (5) + 1 + 1 + 2 = 9


STR 16 DEX 14 CON 12 INT 18 WIS 8 CHA 10 HP 18/18 AC 16 INIT +2 Fort +3 Ref +2 Will +1 Gray Elf Fighter 1 Wizard 1Loot Tracker

Seeing a single creature, Marianna moves to flank with Duran, tumbling to avoid the statue's attacks:
tumble: 1d20 + 8 ⇒ (17) + 8 = 25

Then she attempts to hit it with her rapier:
Mwk rapier: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d6 ⇒ 2


Male Halfling Rogue 2

"Ah Hells!" Singol exclaims as the statue attacks. "We're here to help!"

Singol will attempt to stand next to Mirianna, tumbling to get there. He knows she will be getting the flank bonus with Duraz.

tumble: 1d20 + 6 ⇒ (20) + 6 = 26

MW short sword: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d4 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Male Secret Identify of Qstor

Sorry been swamped at work. I haven't forgotten this game. This fight is tough.

GM Screen:
Know arcana: 1d20 + 4 ⇒ (8) + 4 = 12

Mirianna tells the eleven ranger to use the magic longsword on the creature.

It slams at the dancer and hobbit.

attack: 1d20 + 3 ⇒ (6) + 3 = 9

attack: 1d20 + 3 ⇒ (16) + 3 = 19

damage: 1d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male N Human Cleric 2 | HP 15/15 | AC 20 T 10 FF 20 | F: +4, R: +0, W: +5 | Init: +0 | Lis: +2, Spo: +2, SM: +2 | Speed 20ft | Turn attempts: 1/5 | Active conditions: +2 AC.

Duraz attacks it back, trying to get its attention, flanking.

Attack: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Bludgeoning damage: 1d6 + 3 ⇒ (4) + 3 = 7

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