GM Abraham's Legacy of the Stonelords [Retrocon] (Inactive)

Game Master Abraham Z.

Tier 7-8
Map of Jormurdun
Legacy of the Stonelords Slides
Aid Tokens
Loot
Knowledge Checks
Spell Templates
Seers' Puzzle


1 to 50 of 473 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Emerald Spire slides |

Please dot and delete in the Gameplay thread if you are signed up for this game.

Scarab Sages

F Dwarf Wizard 10

Dot

The Exchange

1 person marked this as a favorite.
Aasimar Mesmerist (material manipulator) 8 HP 58/59, AC 18 , T 11, FF 17, F +4, R +7, W +11, Initi. +7, CMD 19, Perception +3, darkvision, Resist 5 Cold, Electric, Acid

Dot


Emerald Spire slides |

We'll be starting very soon but please feel free to go ahead and introduce yourselves to each other.

The Exchange

Aasimar Mesmerist (material manipulator) 8 HP 58/59, AC 18 , T 11, FF 17, F +4, R +7, W +11, Initi. +7, CMD 19, Perception +3, darkvision, Resist 5 Cold, Electric, Acid

As Pathfinders mill about waiting for the Venture Officers and agents to explain exactly what it is that requires so many bodies thrown at a single problem, a tall figure strides in. His skin seems to glow unusually shiny even discounting the sweat on his exposed skin, and the man's short blonde hair shines in the light.

He goes to a nearby table and plops his backpack down next to it with a clang. While a suit of nice chain sticks out from the bag, he's not wearing any armor at the moment. Instead, a white sleevelss shirts hugs tight to his chest as he looks around, lowering a strange black set of spectacles from his eyes Veemod Goggles to looks around at the others.

Yo! He gives a nod and offers out a firm hand. What's up? Astroialicus Brugaimoore St'Septrose. Long one, don't worry about it: all pops' idea. My boys just call me Troi.

So they give a memo on what we're doin or how long? 'Cause my stag party's back in Absalom in like a week, and I do not want to have to reschedule that.

Botting instructions in Profile!

Liberty's Edge

Neutral Good Human Barbarian (Unchained) 6/Druid 4 (Sheet) | HP: 100+20/100 DR3/- Resist 1 cold | AC: 23 (12 T, 19 F) | CMD: 30 | F: 16, R: 10, W: 14 | Init: 4 | Perc: 16 | Speed 50 |
Tracked Resources:
Unchained Rage 11/17 | Growth 1/5 | Pearl of Power I 2/2 | Reroll 0/1

A very large (in both height and breadth) Varisian, man is standing around with a sturdy wooden staff in hand. His clothing and dragonhide armor are smeared with black earth as are his hands. His body is adorned with a number of weapons and other gear.

Standing beside him a creature, a plant, about the size of a halfling with a carved pumpkin where its head would be with eyes and mouth. It smiles widely in wonder at all the people it sees.

"Uh hello... A..."

The man quickly gives up on trying to say the man's name. "Uh hello, Troi. My name is Loxx, but you can call me Loxx. This is my assistant, Fetch."

Scarab Sages

F Dwarf Wizard 10

A pale, scrawny-looking dwarf in practical clothes nods in greeting. "Agate, of Highhelm." She wears a pack with the distinct rectangular look of having too many spellbooks crammed into it, and has a crossbow slung over one shoulder.

She studies Fetch with an expression of great curiosity.

Liberty's Edge

Male CN Human (Kellid) Spiritualist (Fractured Mind) 5/ Skald (Fated Champion) 3 | HP: 36/64| AC: 21 (12 Tch, 19 Fl) | CMB: +9 CMD:21 | F: +10, R: +5, W: +8 (+4 vs Mind-Affecting) | Init: +3 | Perc: +0, SM: +8 | Speed 20ft | Raging Song Rounds 13/15| Bonded Senses 5/5 |Bonded Manifestation 8/8 | Luck: 1/1

Making his way up to the group of Pathfinders he has been assigned to by those responsible for the Jormundun expedition, a dark haired man of Iobarian descent steps in the center of the group, golden torcs and jewels aflame in the ambient light on his person. He looks at Agate, Loxx, Fetch and Troi with the calm confidence that you might expect from someone with a sense of entitlement.

"I am Alaric ir'Ganak. Late of Iobaria" he says with a strong accent. "I am the glad... Excuse me. I am glad to be here. We will pull... Many, yes; many riches from this place." He points to a feral, poorer looking version of himself, radiating red light as an aura of anger suffuses the air. "This is Thurismund, the echo of my great outrage. He does not like the fae. I have... Made, yes; made my peace with it."

At his side, a dwarven weapon made of cold iron hangs at his belt next to a single dark skymetal shard, and his unscuffed armor gleams along with his jewelry.

Liberty's Edge

CN Anger Phantom | HP: 51/51 | AC: 19 (11 Tch, 18 Fl) | CMB: +9 CMD:20 | F: +7, R: +3, W: +5 (+4 vs Enchantment Spells/Effects | Init: +1 | Perc: +4, SM: +0 | Speed 30ft | Aura of Fury (20 ft) DR 5/ Magic, DR 5/Slashing Active conditions: None.

Thurismund growls. "That is because you are too weak" it comments in an unaccented version of Alaric's voice. "Your songs only distantly echo the anger you should feel. A good thing that a part of you remembers and does not forgive." He looks to the Pathfinders assembled. "Any other fae-apologists? Or worse, fae-lovers? Let me know so I can avoid your stench."

Liberty's Edge

Male CN Human (Kellid) Spiritualist (Fractured Mind) 5/ Skald (Fated Champion) 3 | HP: 36/64| AC: 21 (12 Tch, 19 Fl) | CMB: +9 CMD:21 | F: +10, R: +5, W: +8 (+4 vs Mind-Affecting) | Init: +3 | Perc: +0, SM: +8 | Speed 20ft | Raging Song Rounds 13/15| Bonded Senses 5/5 |Bonded Manifestation 8/8 | Luck: 1/1

Alaric shoots Thurismund a rather powerful stare, which makes the Phantom recoil and wither; perhaps with a little surprise. Looking to the others, he offers: "Excuses... Ahem. I mean, I apologetic... Apologize. Thurismund is mind of my mind. And he has much of my anger for me. He cannot be sorry. I am. Again. Apolo... I apologize. For him. And I looking... Look forward to work with you all."

Dark Archive

1 person marked this as a favorite.
| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

A pale lady with golden eyes clearly of a slightly outer planar heritage arrives a little after everyone else. She is dressed in simple robes but a good glance notices a thin layer of elven-style chain armor tightly hugging her skin. Aside from a few daggers and wands she doesn't really appear to be armed. A dark chestnut polished wooden holy symbol of Calistria is tied around her neck like a choker resting at the base of her throat. Her voice is sultry as she smiles and speaks.

"So sorry to be late. I had to take care of some...business elsewhere and I suppose I just lost track of the time! I am Sindelle Lifewater, and it's my duty to you all to make sure that you stay nice and healthy during our mission. I can keep a link active between my life force and yours at all times if you want that will keep your bodily health in good order. Just say the word and I shall make this connection with you."

She looks a bit askance at Thurismund but then forms an almost wry smile as she speaks directly to Alaric. "I happen to be somewhat fey-touched, and a lover of all, under the right circumstances. I won't let your darker half stop me from keeping you hale and strong."

After details about the mission and such die down and we are about to depart, Sindelle touches a few of you to get your attention and speak to you quietly.

"In times of great stress, or in the middle of battles, I'm told that I might not sound like myself...can any of you understand...ภาษานี้หรือไม่? or השפה הזאת?"

Abyssal:
"...this language?"

Celestial:
"...or this language?"

guess what my curse is! ;)

Note to the gm Sindelle keeps her wand of bless in her hand pretty much at all times. I have botting instructions already! Note to everyone else I put how Sindelle's seductive channel feat works in the discussion thread and in my character sheet. You each get to decide individually when you want to take advantage of it!

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

A short blonde woman dressed in a blue uniform stands idly by the entrance without saying a word, merely observing others who enter. As she hears familiar footsteps nearing in, she sharpens up, clicking the heels of her boots together and stands up in attention and salutes.

"Corporal Roni, of the Eagle Knights - The Flame Alchemist!" she suddenly exclaims.

Roni seems to be a well-fit man in his thirties. Dressed in the uniform of the Eagle Knights with a wayfinder hanging on his neck, he carries himself with confidence and dignity. He tugs his white gloves a bit as he enters the room, nodding briefly to those present. "At ease, soldier."
The woman relaxes a bit, practically fading to the background as she takes no other part in the discussion (or action).

"Gather around - we have work to do." Roni nods approvingly as he eyes the group, seemingly satisfied with those who are present. "First - precautions." He taps his wrists, left first, then right. "Here, a wand of curing moderate wounds, two charges left. Here, a potion of invisibility." Moving to a pouch on his belt - "And here a potion of cure light wounds. For emergencies." He then proceeds to pull a slender, metal wand from a small backpack hanging on one shoulder. "And this, a wand of Lucky Number. You look like you might know how to use it, yes?" He hands the wand towards Sindelle. "Tap us each with it, once we're through with the briefing."

"Now, as some of you might have heard, I recently led a team of pathfinders to a dwarven fortress called Koldukar. In there, we managed to locate the long-lost sky citadel, Jormundun. The evidence we uncovered, however, revealed that Jormundun isn't unoccupied. Our mission is to -" Roni stops abruptly. "Ah, maybe I should wait until the higher-ups give the word and explain to you what this is about. Most of the intel is on need-to-know basis, and I'm not sure how much you need to know."

Apologies for the blatant pop-culture rip-off. This is also my first PbP - please be gentle >.> And don't hesitate to correct me if make mistakes.

The Exchange

1 person marked this as a favorite.
Aasimar Mesmerist (material manipulator) 8 HP 58/59, AC 18 , T 11, FF 17, F +4, R +7, W +11, Initi. +7, CMD 19, Perception +3, darkvision, Resist 5 Cold, Electric, Acid

אני תפסתי אותך, ילדה. Troi replies to Sindelle with a smile. And no fey here bro. big guys upstaris, 100%. The aasimar points upwards. well, 50%

So then, guessing we're checking out - or clearing out - one of those old dwarf ruins? Cool, cool. A sort of 'home sweet home' for you, eh Agate?

For real though, Troi leans against the table and furrows his brow a bit as he looks at the others. Any of you tend to mess with the bad guys' heads? 'Cause if so let me know, I can help you out there. He lowers his black glasses again to reveal striking blue eyes and smirks.

Troi's hypnotic stare lowers Will saves by 4 and attack rolls by 3, so if you want to enchant something or something similar, just let him know!

Liberty's Edge

Male CN Human (Kellid) Spiritualist (Fractured Mind) 5/ Skald (Fated Champion) 3 | HP: 36/64| AC: 21 (12 Tch, 19 Fl) | CMB: +9 CMD:21 | F: +10, R: +5, W: +8 (+4 vs Mind-Affecting) | Init: +3 | Perc: +0, SM: +8 | Speed 20ft | Raging Song Rounds 13/15| Bonded Senses 5/5 |Bonded Manifestation 8/8 | Luck: 1/1

Alaric replies smoothly in the guttural sounds of the abyss: "ฉันเข้าใจดี"

Abyssal:
"I understand it well."

He shakes his head at Troi's question. "No. I will sing. You can chose to feel that anger of song. Or not. I also use power of Shatterd Star to give the power of Haste, but only one time."

So far so good! Keep up the synthax, I'm loving it."

Liberty's Edge

CN Anger Phantom | HP: 51/51 | AC: 19 (11 Tch, 18 Fl) | CMB: +9 CMD:20 | F: +7, R: +3, W: +5 (+4 vs Enchantment Spells/Effects | Init: +1 | Perc: +4, SM: +0 | Speed 30ft | Aura of Fury (20 ft) DR 5/ Magic, DR 5/Slashing Active conditions: None.

Thurismund growls at Sindelle, but otherwise slinks away from her, cursing at the fate that would have him have a Pathfinder master who would consort with Fey apologists, or worse.

Scarab Sages

F Dwarf Wizard 10

"A sky citadel!" Agate exclaims, her eyes lightning up.

If there is travel time, I will have different list of prepared spells for the day of arrival, but in case they're about to be teleported somewhere...


1 person marked this as a favorite.
Venture Lieutenant, Play by Post (online)

I can't believe it, but I somehow missed posting to your table wthis morning when I posted everywhere. My apologies.

A voice carries out clearly over the noise of all the Pathfinders gathered in the Great Cathedral. The talk soon dies away, leaving you to hear the announcement. ”Greetings, intrepid Pathfinders! I, Master of Scrolls Kreighton Shaine, welcome you to the long-lost Sky Citadel of Jormurdun! For the upcoming operation I recommend you work in small teams, so speak with your comrades here, find a place, and check to make sure you have all your gear. I will brief you all momentarily.”

GMs, you may begin running Act I, but do not start Act II. We will move on in about 2 days.

Liberty's Edge

CN Anger Phantom | HP: 51/51 | AC: 19 (11 Tch, 18 Fl) | CMB: +9 CMD:20 | F: +7, R: +3, W: +5 (+4 vs Enchantment Spells/Effects | Init: +1 | Perc: +4, SM: +0 | Speed 30ft | Aura of Fury (20 ft) DR 5/ Magic, DR 5/Slashing Active conditions: None.

Shame. Shame. *Bell rings*

Scarab Sages

F Dwarf Wizard 10

Oh, so we were already supposed to know about the Sky Citadel and have traveled there? In that case, I would like to revise my spell list...

Dark Archive

1 person marked this as a favorite.
| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

Sindelle smiles warmly at both Troi and Alaric.
<3 that translation, Troi!

She will readily let the other spellcasters know what her capabilities are since for her they are unchanging, as well as what the many wands she carries do, and the other items she's happy to loan or give to those who can make better use of them than her.

Spells:
0th level: Read Magic, Detect Magic, Create Water, Purify Food and Drink, Mending, Light, Detect Poison
1st level: Cure Light Wounds, Detect Undead, Deathwatch, Liberating Command, Murderous Command, Barbed Chains (8 spell slots)
2nd level: Cure Moderate Wounds, Lesser Restoration, Pilfering Hand, Recentering Drone (6 spell slots)
3rd level: Cure Serious Wounds, Neutralize Poison, Dispel Magic (4 spell slots)
Spell-like Abilities: Daylight 1/day (60 min)

Wands/stuff:
Wand of cure light (7), Wand of cure light (50), Wand of lesser restoration (9), Wand of cure moderate (11), Wand of bless (43), Holy water x6, Oil of Bless weapon x1

The Exchange

Aasimar Mesmerist (material manipulator) 8 HP 58/59, AC 18 , T 11, FF 17, F +4, R +7, W +11, Initi. +7, CMD 19, Perception +3, darkvision, Resist 5 Cold, Electric, Acid

So, this is a Sky Citadel Troi says looking around. The aasimar’s shoulders shrug a bit. ’S nice I suppose. Definitely could use a pick me up though. Hope the demons around this place didn’t feel like leaving a few surprises behind.

Agate, he says turning to the mage. You grow up in one of these? How’s it compare?

Would Troi know anything about Jormudun?

Liberty's Edge

Neutral Good Human Barbarian (Unchained) 6/Druid 4 (Sheet) | HP: 100+20/100 DR3/- Resist 1 cold | AC: 23 (12 T, 19 F) | CMD: 30 | F: 16, R: 10, W: 14 | Init: 4 | Perc: 16 | Speed 50 |
Tracked Resources:
Unchained Rage 11/17 | Growth 1/5 | Pearl of Power I 2/2 | Reroll 0/1

Loxx had stood around wondering why the others started speaking some sort of gibberish. Was it some sort of magical attack? Was something threatening them already? He grabbed his staff and looked around, but then just stood there as conversation returned to normal.


Venture Lieutenant, Play by Post (online)

I'll try to get a new GM in here for you guys quickly.


Emerald Spire slides |

Sorry everyone, been dealing with a cat emergency. Will have a post up in a couple hours


Venture Lieutenant, Play by Post (online)

Ah, OK, glad you're back, GM Abraham.


Emerald Spire slides |

All, I'm very sorry to get a late start on our game. Things have been quite hectic lately and then I had some unexpected health drama with our cat and spent a good chunk of today at the vet. Fortunately, he is doing ok (though unhappily confined inside for some days while his wounds heal) and I'm back online. Thanks for your understanding.

Having received a summons from the Decemvirate, you have all gathered at Jormurdun, a massive dwarven sky citadel built into the Wolfcrags that border the Tusk Mountains in the Worldwound. Most of the city is hidden below ground, with only a small portion visible—a single three-story watchtower built far up the side of a mountain. The sky citadel has proven so well hidden that virtually nobody knew its actual location until a group of Pathfinders recently discovered it. Now the Society has spent the past year preparing for a grand expedition to explore and secure Jormurdun quickly. The longer the Society spends in the Worldwound, the more likely they will attract unwanted attention from the demons that control the barren landscape.

You are now in an immense entry hall hewn from the rock itself with a vaulted ceiling soaring 60 feet overhead. The large alcoves to north and south feature grand staircases, one ascending to unseen rooms and the second plunging deeper into the bowels of the mountain. Pathfinders have lit torches on the raised platforms, and a series of cleverly placed mirrors fixed high on the columns reflect the sunlight from the entrance to illuminate the center of the chamber. Even worn by the ravages of time, the ingenious lighting, expertly carved runes, impressive statues, and images on the walls are testimony to the engineering mastery of those ancient dwarves who called this place home.

To recall knowledge about dwarven sky citadels:

Knowledge Dungeoneering or History 10+:
The sky citadels are massive fortress-cities the dwarves built millennia ago. Each one is heavily fortified and can weather the mightiest assaults. The most prevalent language in a sky citadel is likely Dwarven, so an explorer would do well to have at least some means of translating text.

15+:
Supposedly there were 10 sky citadels, though four of those are considered lost. Even the names are forgotten, though the dwarves have not forgotten Koldukar, which was captured by orcs thousands of years ago. It’s assumed that any lost sky citadel met a catastrophic end.

20+:
Based on the Pathfinder Society’s research, it appears the dwarves left Jormurdun willingly. In fact, from the state of the outer keep that leads into Jormurdun, it’s as though they were trying to keep something in as much as they were trying to keep someone else out.

To recall rumors about the upcoming mission:

Knowledge Local or Diplomacy 15+:
Although Master of Swords Marcos Farabellus led the military portion of this expedition, Master of Scrolls Kreighton Shaine is in charge of overseeing the actual exploration and study of the sky citadel. No one doubts the elf ’s intelligence and historical expertise, but there are some who question whether he has the ability to manage so large an operation.

20+:
Rumor has it that the Society wants to claim Jormurdun as much for its undisturbed archaeological value as for a powerful artifact supposedly buried inside
the city.

25+:
Apparently early divinations regarding Jormurdun revealed that “dwarves still walk its halls,” which many have interpreted as meaning that there are undead creatures infesting the sky citadel.

To recall information about the demons that inhabit the Worldwound:

Knowledge Planes or Diplomacy (at a -2 penalty) 15+:
Demons are powerful outsiders that often resist attacks made by anything but cold iron or good-aligned weapons.

20+:
Most demons are resistant or immune to acid, cold, electricity, and fire. Some are able to resist an even wider range of damage and magic.

25+:
All but the weakest demons have the ability to teleport vast distances, and virtually all have some spellcasting ability. Concealing the battlefield with darkness is a fairly common tactic.

30+:
Your recent study of demons makes it easier for you to recall important information at a moment’s notice. Your entire party gains a +2 competence bonus on Knowledge (planes) checks made to identify demons during this adventure.

To recall details about the deities of the dwarves:

Knowledge Religion 10+:
The chief god of the dwarves is Torag, god of the forge, protection, and strategy. Hard work and respect are core elements of his faith, and failure to maintain one’s tools is considered a sign of disrespect.

15+:
Family is very important in dwarven culture and religion, and most of the dwarven pantheon is part of Torag’s household. His wife, siblings, and children each direct another aspect of dwarven society such as oaths, warfare, cooperation, and strength.

20+:
The worship of Droskar—the god of toil, slavery and cheating—is frowned upon if not outright forbidden in a typical dwarven community. After catching Droskar copying the work of others and claiming it as his own, Torag cast him from the pantheon and cursed him.

25+:
Some communities also revere (or at least recognize and depict) one or more quasi-divine figures that figure into dwarven mythology. These include both benign entities such as a specific assistant at Torag’s forge as well as dangerous creatures like infamous purple worms. Although these figures are unable to grant spells, they may be able to grant other boons.

As you mingle about the grand hall, your group is approached by another Pathfinder, a burly half-orc who seems like she has seen her share of tough fights. "Greetings, friends! Can't wait to get started, I'll tell you that much! Can you believe that we are here? And with such grand work to do! But I'm sorry, I'm getting ahead of myself, I should introduce myself properly. I am Crusader Chiara Venator, servant of righteousness." The knight proudly bears the holy symbol of Iomedae and bristles with an arsenal of weapons. "I first came to the Worldwound to seek honor and glory - we half-orcs are not always given the respect we deserve - and I knew that our holy war against the demons would give me ample opportunity to prove myself. And I have not been disappointed. But what of yourselves? Who are you and what is your reason for daring such dangerous places as these?" She fixes each of you with a penetrating and expectant stare.

Please go ahead and put your tokens on the map: Legacy of the Stonelords Slides

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

Did I do the token right?

Respect is earned, not given. Roni eyes the half-orc (and the rest of the party) approvingly. "I'm here because Duty dictates so, and because of my previous exploits regarding these sky citadels.
As he eyes the grand hall, those close by can hear him mutter to himself: And because promotion should be close by. Just a couple more successful missions... I hope this team doesn't expire like the last one.

So, some of you haven't heard about these things before? Alright, here's what I know. Roni shares what little rumours he has been able to gather.

diplomacy for rumours about mission: 1d20 + 11 ⇒ (11) + 11 = 22
diplomacy about demons in the worldwound: 1d20 + 9 ⇒ (14) + 9 = 23
the -2 penalty is already included in the roll

The Exchange

Aasimar Mesmerist (material manipulator) 8 HP 58/59, AC 18 , T 11, FF 17, F +4, R +7, W +11, Initi. +7, CMD 19, Perception +3, darkvision, Resist 5 Cold, Electric, Acid

Diplo for Mission rumors: 1d20 + 26 ⇒ (16) + 26 = 42
Diplo for demons: 1d20 + 26 - 2 ⇒ (18) + 26 - 2 = 42
God stuff: 1d20 + 6 ⇒ (13) + 6 = 19

Troi slaps Roni's back knowingly as he hears her must to herself. Ooof, coming of a hard hit Roni? That's rough, I feel you. Don't worry though bro - they've got half the Society out here. Think together we got almost anything!

As for me, he says to the half-orc warrior. I'll be honest: I'm more a fan of missions the closer they are to a nice real city instead of an old ruined one. But I've dug through plenty of old spaces like this before. 'Sides, he grins wideWedding one of the Blakros in a few months. Probably plenty down here that would make a nice present for the bride.

Liberty's Edge

Neutral Good Human Barbarian (Unchained) 6/Druid 4 (Sheet) | HP: 100+20/100 DR3/- Resist 1 cold | AC: 23 (12 T, 19 F) | CMD: 30 | F: 16, R: 10, W: 14 | Init: 4 | Perc: 16 | Speed 50 |
Tracked Resources:
Unchained Rage 11/17 | Growth 1/5 | Pearl of Power I 2/2 | Reroll 0/1

Loxx listened intently to the others. These were matters he wasn't knowledgeable about.

I only have geography and nature, so no help here.


Venture Lieutenant, Play by Post (online)

”I require both silence and your attention, if you please! Once more, greetings. I am Kreighton Shaine, Master of Scrolls. It is my pleasure to welcome you to Jormurdun and thank you for the parts so many of you have played in getting us here today. The entirety of a dwarven sky citadel lies before us. It is our unique privilege to explore its halls and be the first to study its millennia-old treasures. If other sky citadels are any reference, Jormurdun is immense and would take a less ambitious expedition years to catalog appropriately. Of course, other expeditions are not deep in the Worldwound, so we do not have the privilege of taking our time. Every day spent here is another day that powerful demons might learn of us and attack. Study what you find, but also take care of any hazards you come across. I can only speculate at what kinds of defenses the former occupants left to protect their city.”

Suddenly, Kreighton looks with alarm to the ceiling of the room and shouts a warning.

”Calistria’s garters, I hate being right about these things. Prepare yourselves!”

Table GMs, you may begin Act 2, but do not go on to Act 3. Please remember to report your successes on the form available in the header of the GM thread.

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

Roni tugs his gloves a bit and straightens out the white cuffs of his uniform as he turns his gaze up towards the ceiling. "I usually hold back a bit - No need to Burn more resources than necessary. Just say the word if you want me to amp up the Fire support."

He frowns a bit as he extends his hand, his fingers ready to snap. "I just hope they aren't immune to fire. Or magic. Hate it when that happens... At least it won't start suddenly raining in here." There's a hint of bitterness in his voice.

If we have a moment to prepare ourselves (as Kreighton commanded), I'd like to try to use my wand of Heightened Awareness:1d20 + 11 ⇒ (3) + 11 = 14
If I don't succeed, I'll keep trying until I roll a 1, or until we roll initiative

Liberty's Edge

Male CN Human (Kellid) Spiritualist (Fractured Mind) 5/ Skald (Fated Champion) 3 | HP: 36/64| AC: 21 (12 Tch, 19 Fl) | CMB: +9 CMD:21 | F: +10, R: +5, W: +8 (+4 vs Mind-Affecting) | Init: +3 | Perc: +0, SM: +8 | Speed 20ft | Raging Song Rounds 13/15| Bonded Senses 5/5 |Bonded Manifestation 8/8 | Luck: 1/1

Knowledge (History): 1d20 + 0 ⇒ (17) + 0 = 17
Knowledge (Local): 1d20 + 4 ⇒ (2) + 4 = 6
Planar things (Diplomacy @ -2): 1d20 + 3 - 2 ⇒ (6) + 3 - 2 = 7
Knowledge (Religion): 1d20 + 0 ⇒ (13) + 0 = 13

Alaric muses upon the various bits and pieces he already knows and then listens intently at what the others have to add. But as the warning echoes through the large chamber he sighs melancholically. "And now the blood it must be spill." And with a fluidity of motion he reaches out to Thurismund and touches him, a spell upon his lips. The phantom's body shimmers and glints with the memory of steel.

Casting Mage armor.

Scarab Sages

F Dwarf Wizard 10

No worries, I'm glad your cat is going to be okay.

Knowledge (History) about citadels: 1d20 + 14 ⇒ (19) + 14 = 33 (+1 more if this is more than 1000 years old)
Knowledge (Local) about mission: 1d20 + 8 ⇒ (5) + 8 = 13
Knowledge (Planes), penalty, about Worldwound: 1d20 + 14 - 2 ⇒ (11) + 14 - 2 = 23
Knoweldge (Religion) about her own deities: 1d20 + 8 ⇒ (12) + 8 = 20

"The Sky Citadels were built long ago when the dwarves came up from the Darklands," says Agate. "Jormurdun was lost... but I've heard the Society has uncovered clues that it may have been deliberately abandoned to keep something in."

Adding to what Troi says about the dwarven deities, she says, [b]"You should also know of Droskar, who was cast out for claiming the work of others as his own. He's the patron of cheating, as well as slavery and pointless toil." She reflexively makes a gesture of warding.

In reply to Chiara, she says, "I've long studied both history and magic-- how could I not take this opportunity, especially when it's my own people's history?"


Emerald Spire slides |
GM Abraham's Initiative Card wrote:


Round 1
Roni
Blue
Troi
Red
Yellow
Loxx
Agate
Alaric
Sindelle

Initiative:

Red and Yellow: 1d20 + 4 ⇒ (19) + 4 = 23
Blue: 1d20 + 7 ⇒ (17) + 7 = 24
Agate: 1d20 + 7 ⇒ (6) + 7 = 13
Alaric: 1d20 + 3 ⇒ (9) + 3 = 12
Loxx: 1d20 + 5 ⇒ (9) + 5 = 14
Roni: 1d20 + 15 ⇒ (10) + 15 = 25
Sindelle: 1d20 + 2 ⇒ (8) + 2 = 10
Troi: 1d20 + 7 ⇒ (16) + 7 = 23

@Roni, how are you getting +15 Initiative? I see +4 from Dex, +4 from Imp. Init, and +1 from Ioun Stone.

Troi's knowledge of demons is quite extensive, and he is able to share much valuable information with the group. Troi's Knowledge check was high enough that all of you gain a +2 competence bonus on Knowledge (planes) checks made to identify demons during this adventure. Please be sure to note this on any relevant checks you may make.

@Roni and Sindelle, I see two tokens on the map that I can't identify: one has a pumpkin head and the other looks like a little kid. Which is which? Thanks!

Chiara listens to your various remarks with interest and seems interested in continuing the conversation when it is cut short, first by Master Shaine's speech, and then, more ominously, by the sudden arrival of some very unwelcome visitors! She hurries off into the battle, shouting over her shoulder, [b]"Good luck! Perhaps we can chat more later!"

Dozens of ropes fall from the ceiling, dancing in the air until dark-eyed, gray-skinned dwarves, bald headed and bearded, slide down to their dangling ends. The invaders attack with malevolent roars.

Knowledge Local 12:
The strange dwarves are duergar.

For those of you who may not have played in a Multi-table special before, the idea here is that there are hundreds of Pathfinders, and hundreds of enemies all throughout the space. The ones that you are about to fight now are "your share" of the overall battle, as it were. I hope that makes sense and let me know if there's any confusion.

Roni is up!

p.s. none of your "pre-combat" buffs have a chance to be enacted. We are straight into initiative.

Liberty's Edge

Neutral Good Human Barbarian (Unchained) 6/Druid 4 (Sheet) | HP: 100+20/100 DR3/- Resist 1 cold | AC: 23 (12 T, 19 F) | CMD: 30 | F: 16, R: 10, W: 14 | Init: 4 | Perc: 16 | Speed 50 |
Tracked Resources:
Unchained Rage 11/17 | Growth 1/5 | Pearl of Power I 2/2 | Reroll 0/1

The pumpkin head is Fetch, Loxx's Leshy familiar.


Emerald Spire slides |

Ah, ok. When you get a chance pls add a profile for him/her too. Doesn’t have to be extensive but at a minimum give me Fetch’s basic stats in case he/she is targeted by something.

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

I can only post once a day, so you're all way past me already it seems

Knowledge History: 1d20 + 4 ⇒ (1) + 4 = 5
Diplomacy: 1d20 + 16 ⇒ (14) + 16 = 30
Knowledge Planes: 1d20 + 4 ⇒ (9) + 4 = 13
Knowledge Religion: 1d20 + 6 ⇒ (1) + 6 = 7

Sindelle would share what she learned from asking around with other pathfinders (since my dice mostly sucked)

Spoiler:
"Although Master of Swords Marcos Farabellus led the military portion of this expedition, Master of Scrolls Kreighton Shaine is in charge of overseeing the actual exploration and study of the sky citadel. No one doubts the elf ’s intelligence and historical expertise, but there are some who question whether he has the ability to manage so large an operation."
and
"Rumor has it that the Society wants to claim Jormurdun as much for its undisturbed archaeological value as for a powerful artifact supposedly buried inside the city."
and
"Apparently early divinations regarding Jormurdun revealed that “dwarves still walk its halls,” which many have interpreted as meaning that there are undead creatures infesting the sky citadel."

Sindelle will politely greet Chiara but will quiet down when Shaine speaks again, but is caught off-guard by the sudden attack!

GM Sindelle put life link on all the party (but no animals/companions) after her introduction. It has an almost unlimited duration and she usually does that at the start of every day while out with a pathfinder team. I hope that's okay.

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

Mine is the chibi with big head and blue uniform (unclear because it's so small, true) at the back rank, middle of the room. Initiative is: 4 dex, 4 improved initiative, +2 from reactionary, +4 from elemental whisper's familiar bonus (rhamphorhynchus) and +1 from ioun stone. Didn't add the familiars stats to my profile because it takes a standard action to keep him manifested (I get to keep the bonuses while he isn't manifested, not when I push him out of my mind)

Look lively soldiers! We've got company! Roni shouts as he spins around to face the large burly (yellow) dwarf before taking a slightly defensive stance. The air around him shimmers and crackles as he gathers power for a moment before snapping his fingers. A spark flies through the air from his fingertips towards the enemy - with a loud explosion and a blast of heat, the dwarf is engulfed in flames.

Empowered Burning fire blast vs yellow, defensively: 1d20 + 8 ⇒ (19) + 8 = 27 vs flat touch
dmg: 4d6 + 6 ⇒ (3, 4, 6, 1) + 6 = 20 result is multiplied by 1.5 For a total of 30
DC 19 reflex save to avoid catching fire, burn deals 1d6 dmg per round and lowers any fire resistance it might have with the same amount, stacks with itself. AC is +3 for this round, for a total of 26.
Blast allows for Spell resistance, should they have one, caster level is 8.

Edit: Edited in the total amount of dmg dealt


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

Round 1

Conditions:
Roni - dmg; +3 AC until round 2;
Blue - dmg; charge;
Troi - dmg;
Red - dmg;
Yellow - 30 dmg;
Loxx - dmg;
Fetch - dmg;
Agate - dmg;
Alaric - 22 dmg; bleed 3;
Thurismund - dmg;
Sindelle - dmg; Life Link (Agate, Alaric, Loxx, Roni, Troi);

Knowledge Local DC 12:

The strange dwarves are duergar. For every 5 by which you exceed the DC, you may ask one question from this list.

Roni sends a blast of flaming energy towards the large enemy that is menacing them, easily hitting the flat-footed giant dwarf. Reflex DC 19: 1d20 + 3 ⇒ (19) + 3 = 22. Somehow, he manages to twist out of the way and avoid catching fire.

Blue charges forward, rapier in hand, and attempts to skewer Alaric, rapier, charge: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20 barely catching the flat-footed Kellid. rapier dmg: 1d6 + 3 ⇒ (4) + 3 = 7 + precision dmg: 3d6 ⇒ (5, 5, 5) = 15. Alaric begins to bleed from the wound.

Troi is up!

Liberty's Edge

Neutral Good Human Barbarian (Unchained) 6/Druid 4 (Sheet) | HP: 100+20/100 DR3/- Resist 1 cold | AC: 23 (12 T, 19 F) | CMD: 30 | F: 16, R: 10, W: 14 | Init: 4 | Perc: 16 | Speed 50 |
Tracked Resources:
Unchained Rage 11/17 | Growth 1/5 | Pearl of Power I 2/2 | Reroll 0/1
GM Abraham wrote:
Ah, ok. When you get a chance pls add a profile for him/her too. Doesn’t have to be extensive but at a minimum give me Fetch’s basic stats in case he/she is targeted by something.

Fetch has a profile. You can also access it via the the Familiar link on my stat line.

The Exchange

Aasimar Mesmerist (material manipulator) 8 HP 58/59, AC 18 , T 11, FF 17, F +4, R +7, W +11, Initi. +7, CMD 19, Perception +3, darkvision, Resist 5 Cold, Electric, Acid

Know Local: 1d20 + 13 ⇒ (3) + 13 = 16

Great: dark dwarves. Troi says as the trio of creatures drop down around them. I mean, 'duergar'. Hey, you! Big and tall! The aasimar yells out at the giant enemy, giving it a hard stare.

You gonna let him show you up like that? Troi points to the smaller duergar who just impaled Alaric. He's trying to killsteal you! I were you I'd be furious.

Swift action to use Mesmeric Stare on the big (yellow) duergar, the casting Murderous Command DC 18 Will save (at a -4 penalty), or it spends its next round trying to attack its closest ally to the best of its ability.

His spell cast, he then moves around in front of Sidelle.

סלח לי. רק לשים קצת רווח בינך לבין החרב

Celestial:
Excuse me. Just putting some space between you and that


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

Round 1->2

Conditions:
Roni - 12 dmg; +3 AC until round 2;
Blue - dmg; charge;
Troi - 1 dmg;
Red - dmg;
Yellow - 30 dmg; mesmeric stare; -2 AC (cleave) until round 2;
Loxx - 1 dmg;
Fetch - 1 dmg;
Agate - 12 dmg;
Alaric - 21 dmg; bleed 3; stunned until round 2;
Thurismund - 1 dmg;
Sindelle - 16 dmg; Life Link (Agate, Alaric, Loxx, Roni, Troi); stunned until round 2;

Yellow will DC 18: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18

Troi casts a spell at the Yellow duergar, who somehow manages to shake it off, even with the influence of her hypnotizing gaze.

Red begins to mumble some strange words and gesturing and suddenly a tremendously loud sound engulfs all of the Pathfinders.

Spellcraft DC 17:
Sound Burst

Fort saves:

Agate Fort save: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
Alaric Fort save: 1d20 + 10 ⇒ (2) + 10 = 12
Fetch Fort save: 1d20 + 10 ⇒ (6) + 10 = 16
Loxx Fort save: 1d20 + 14 ⇒ (13) + 14 = 27
Roni Fort save: 1d20 + 13 ⇒ (3) + 13 = 16
Sindelle Fort save: 1d20 + 5 ⇒ (5) + 5 = 10
Thurismund Fort save: 1d20 + 7 ⇒ (20) + 7 = 27
Troi Fort save: 1d20 + 4 ⇒ (11) + 4 = 15 Or is this +3?

Agate, when you get a chance please put your basic stats (saves, AC, hp, etc.) in your profile header so I can see them without opening your profile. Thx!

Troi, is your Fort save +4 or +3? It says one thing in your header and another in your profile. Pretty sure it should be +4, which means you (just) pass.

sonic dmg: 1d8 ⇒ 1

All of the Pathfinders are (very slightly) damaged by the burst of noise. In addition, Alaric and Sindelle are both stunned by the sound. Among other effects, you drop anything held to the ground. Since you have not yet acted I'll say that you did not have your weapons in hand (you were listening to the Master of Scrolls, so no reason why you would have had weapons in hand), but if there's anything else that you normally would have had in hand, please note it as being on the ground in your next post.

Btw, I should mention, normally I like to let players roll their own saves but because of the time constraints in a Special, I'll roll them for you unless there's some particular reason not to. Even though you know the result you should still feel free to use rerolls, immediate actions, or other things that may affect the result. It's a bit different from normal play, but worth it to keep the game moving. In some instances I may spoiler the result and ask you to decide whether or not you are using rerolls/immediates/etc. before looking at the spoiler.

Then Red steps backward 5'.

Meanwhile, Yellow moves forward 10' and swings his warhammer powerfully at Agate, shouting in Dwarven as he does so.

Dwarven language:
"Hello cousin, let me introduce you to your death!"

Warhammer, enmity, PA: 1d20 + 12 - 2 + 1 ⇒ (19) + 12 - 2 + 1 = 30
dmg, PA: 2d6 + 8 + 4 ⇒ (2, 2) + 8 + 4 = 16

After striking Agate, the hulking dwarf cleaves his warhammer through the air, attempting to also hit the adjacent Roni.

Warhammer, PA: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29 Two 19s in a row, good thing this thing only crits on a 20!
dmg, PA: 2d6 + 8 + 4 ⇒ (1, 3) + 8 + 4 = 16

Having struck two of his foes, the burly duergar grins an evil grin of satisfaction and hurls Dwarven curses at all of them.

Although Alaric is stunned and unable to act, his wound now bleeds painfully. 3 more dmg from bleed

Although Sindelle is stunned, her Life Link is still active and triggers at the start of her turn. healing Agate, Alaric, Roni for 5 each, and Sindelle takes 15 dmg. By my reading this does NOT stop Alaric's bleed ("Bleeding can be stopped by a DC 15 Heal check or through the application of any spell that cures hit point damage...") but someone please let me know if I've got this wrong.

The bold may act!

Liberty's Edge

Neutral Good Human Barbarian (Unchained) 6/Druid 4 (Sheet) | HP: 100+20/100 DR3/- Resist 1 cold | AC: 23 (12 T, 19 F) | CMD: 30 | F: 16, R: 10, W: 14 | Init: 4 | Perc: 16 | Speed 50 |
Tracked Resources:
Unchained Rage 11/17 | Growth 1/5 | Pearl of Power I 2/2 | Reroll 0/1

There were several dangerous targets but with Alaric stunned and the big guy already wounded, Loxx decided on attacking the once stabbing Alaric.

He stepped forward, taking his staff in both hands, brought it down on the duergar with a powerful overhead smash.

Quarterstaff (Vital Strike): 1d20 + 15 ⇒ (10) + 15 = 25 Damage: 2d6 + 15 ⇒ (5, 3) + 15 = 23

He then directed Fetch to help with the big one.

Liberty's Edge

Gourd Leshy Familiar | HP: 60/60 | AC: 13 (11 T, 11 F) | CMB: +5, CMD: 18 | F: +12, R: +4, W: +6 | Init: +2 | Perc: +8, SM: +0 | Speed 20ft

Fetch is a leshy and one of the leshy traits is immune to sonic, so the sound burst would have no effect on him.

The leshy moved to the other side to get a clear shot and fired a seed at the big duergar.

Into melee, 2nd range increment
Seed: 1d20 + 11 - 4 - 2 ⇒ (14) + 11 - 4 - 2 = 19
On a hit yellow takes 1 damage and needs to make a DC 16 Reflex save or become entangled for 2d4 rounds. Can be burst by making a Strength check as a full round action against the same DC.

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

Roni grunts and grits his teeth, stumbling 5 feet backwards as he recovers from the blow. Baring his teeth, he wipes a bit of blood from the side of his mouth with the back of his hand, the white gloves stained red with a few drops of blood.
"What's it like having the fluids inside of your eyes boil? I'd imagine it might sting a little."
The air shivers and crackles as he gathers his strength. Staring straight into the eyes of the dwarf that's at least four times his size, a snap sends another wave of flames to engulf the creature.
Empowered Burning Fire Blast vs yellow: 1d20 + 12 ⇒ (18) + 12 = 30 vs touch ac
Damage: 4d6 + 6 ⇒ (4, 5, 6, 1) + 6 = 22 x1.5 for empowered, total 33 fire dmg.
DC19 ref save or catch fire as before.

Glancing over his shoulder towards the rest of the group "Get the dwarves! I'll take care of this giant!" Roni shouts as he steels himself in anticipation.

Edit: Edited in the total damage.

Scarab Sages

F Dwarf Wizard 10

Spellcraft: 1d20 + 14 ⇒ (2) + 14 = 16

Agate's response is to step back (5-ft) and shout and gesture in the giant's direction. Two streams of searing flame shoot out toward it.

Casting Scorching Ray, pointing both rays at Yellow:

Ranged touch attack #1, Weapon Finesse: 1d20 + 6 ⇒ (10) + 6 = 16 Damage: 4d6 ⇒ (2, 3, 3, 6) = 14
Ranged touch attack #2, Weapon Finesse: 1d20 + 6 ⇒ (10) + 6 = 16 Damage: 4d6 ⇒ (6, 5, 3, 1) = 15

Updating my header now...


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

Round 1->2

Conditions:
Roni - 12 dmg; +3 AC until round 2;
Blue - 23ndmg; charge;
Troi - 1 dmg;
Red - dmg;
Yellow - 64 dmg; mesmeric stare; -2 AC (cleave) until round 2; unconscious; prone; dying; weapon in square; on fire;
Loxx - 1 dmg;
Fetch - dmg;
Agate - 12 dmg;
Alaric - 21 dmg; bleed 3; stunned until round 2;
Thurismund - 1 dmg;
Sindelle - 16 dmg; Life Link (Agate, Alaric, Loxx, Roni, Troi); stunned until round 2;

Loxx delivers a powerful blow to Blue, catching him squarely in the ribs. "Oof!" says the Duergar.

Fetch just barely hits Yellow, whose defenses are diminished by his earlier cleaving blow, with a seed pod. Yellow Reflex DC 16: 1d20 + 1 ⇒ (17) + 1 = 18 Miraculously, the not-particularly agile Duergar avoids the worst effects of the seed pod.

However, Roni hits Yellow squarely with another blast of fire, causing him to fall to the ground. Yellow Reflex DC 19: 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16 Adding insult to injury, he catches fire.

Agate, do you want to redirect the target of your scorching ray since Yellow is down?

Thurismund may act (and waiting to resolve Agate's action until she tells me her target)

Scarab Sages

F Dwarf Wizard 10

In that case, she'll take a slightly different 5-foot step and aim at Red.

The Exchange

Aasimar Mesmerist (material manipulator) 8 HP 58/59, AC 18 , T 11, FF 17, F +4, R +7, W +11, Initi. +7, CMD 19, Perception +3, darkvision, Resist 5 Cold, Electric, Acid
GM Abraham wrote:

Troi, is your Fort save +4 or +3? It says one thing in your header and another in your profile. Pretty sure it should be +4, which means you (just) pass.

Whoops! Should be 4, yes. Fixing (and adding Troi's resistances to his profile line too


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

Round 1->2

Conditions:
Roni - 12 dmg; +3 AC until round 2;
Blue - 23 dmg; charge;
Troi - 1 dmg;
Red - 29 dmg;
Yellow - 64 dmg; mesmeric stare; -2 AC (cleave) until round 2; unconscious; prone; dying; weapon in square; on fire;
Loxx - 1 dmg;
Fetch - dmg;
Agate - 12 dmg;
Alaric - 21 dmg; bleed 3; stunned until round 2;
Thurismund - 1 dmg;
Sindelle - 16 dmg; Life Link (Agate, Alaric, Loxx, Roni, Troi); stunned until round 2;

Both of Agate's bolts of fire strike Red, who reels from them, and give's Agate an evil look. "Oh cousin, it's like that, is it!?!"

Thurismund may act!

1 to 50 of 473 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Abraham's Legacy of the Stonelords [Retrocon] All Messageboards

Want to post a reply? Sign in.