Thurismund Ir'Ganak
|
Thurismund bellows "YOU WANT A FIGHT DWARF-BOY? I'LL FEED YOUR BEARD STRAIGHT INTO YOUR A@#~$@#!" as a "falchion" made of nothingness attempts to slam into the dwarf.
Slam, PA (Aura of Fury): 1d20 + 10 - 2 + 2 ⇒ (9) + 10 - 2 + 2 = 19
damage: 2d6 + 3 + 4 ⇒ (6, 3) + 3 + 4 = 16
Slam, PA (Aura of Fury): 1d20 + 10 - 2 + 2 ⇒ (3) + 10 - 2 + 2 = 13
damage: 2d6 + 3 + 4 ⇒ (4, 4) + 3 + 4 = 15
| GM Abraham |
Round 2
Conditions:
Roni - 12 dmg; +3 AC until round 2;
Blue - 39 dmg;
Troi - 1 dmg;
Red - 29 dmg;
Yellow- 64 dmg; mesmeric stare; -2 AC (cleave) until round 2; unconscious; prone; dying; weapon in square; on fire;
Loxx - 1 dmg;
Fetch - dmg;
Agate - 12 dmg;
Alaric - 43 dmg; bleed 3; stunned until round 2;
Thurismund - 1 dmg;
Sindelle - 16 dmg; Life Link (Agate, Alaric, Loxx, Roni, Troi); stunned until round 2;
Thurismund angrily attacks Blue; his first blue connects solidly but the second misses.
Blue retaliates, not against Thurismund, but against his master...
rapier: 1d20 + 9 ⇒ (15) + 9 = 24
dmg: 1d6 + 3 ⇒ (6) + 3 = 9 + precision dmg: 3d6 ⇒ (5, 3, 5) = 13
... striking him solidly, and taking advantage of his stunned condition to wound him even more precisely.
Troi is up!
Sindelle Lifewater
|
Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage.
It's healing from a supernatural ability but it's your call GM.
As an immediate action that uses her swift action in round 2 Sindelle will break the life link with Roni just before her turn.
| GM Abraham |
Life Link wrote:Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage.It's healing from a supernatural ability but it's your call GM.
As an immediate action that uses her swift action in round 2 Sindelle will break the life link with Roni just before her turn.
Yes, I always thought that any magical healing was sufficient to stop bleed, so I was surprised to see that the bleed rule specifically calls out healing from a *spell* (this would also seem to indicate that channel won't stop it either). I'll rule it as RAW, but will be happy to revise if anyone can point me to a ruling that supports the more general 'any magical healing' interpretation.
Loxx
|
James Jacobs has stated multiple times that it should work here and here. But these rulings have never made it to a FAQ.
I should also point out the the Universal Monster Rules and Rogue Talent have different wordings regarding what stops the bleed.
| GM Abraham |
James Jacobs has stated multiple times that it should work here and here. But these rulings have never made it to a FAQ.
I should also point out the the Universal Monster Rules and Rogue Talent have different wordings regarding what stops the bleed.
Good enough for me. Will retcon to give Alaric 3 hp back.
Your boy, Troi
|
Okay, that was loud. Troi yells out as he approaches the caster Red, swordcane drawn and Staring as he goes. We get it: you're here. No need to deafen us over it.
He then lashes out at the evil dwarf. As the blade hopefully digs into the mage's skin, Troi concentrates and the pain seems to magnify even beyond the force of the blow in the duergar's mind.
Attack: 1d20 + 11 ⇒ (18) + 11 = 29 for damage: 1d6 + 5 ⇒ (4) + 5 = 9 plus Painful Stare (Precision): 2d6 + 4 ⇒ (3, 4) + 4 = 11
Staring at Red, he has -3 to hit and -4 Will save so long as he's within 30 feet of me. Also, the next time someone else strikes him this round, Troi will trigger Painful Stare again to add 4 more damage to the hit.
| GM Abraham |
Round 2-->3
Conditions:
Roni - 12 dmg;
Blue - 39 dmg;
Troi - 1 dmg;
Red- 49 dmg; hypnotic stare; unconscious; prone; weapon in square;
Yellow- 71 dmg; unconscious; prone; dying; weapon in square; on fire;
Loxx - 1 dmg;
Fetch - dmg;
Agate - 7 dmg;
Alaric - 35 dmg;
Thurismund - 1 dmg;
Sindelle - 26 dmg; Life Link (Agate, Alaric, Loxx, Troi); swift action used round 2;
Magically, Alaric's bleeding wounds close up, though he remains battered.
Troi engages the duergar priest in combat, easily hitting him and knocking him unconscious.
Red stabilization check: 1d20 + 2 - 1 ⇒ (18) + 2 - 1 = 19
Yellow fire dmg: 1d6 ⇒ 6
Yellow stabilization check: 1d20 + 3 - 9 ⇒ (13) + 3 - 9 = 7
The duergar warrior continues to burn.
As Sindelle comes out of her stunned reverie, her life link again triggers, healing both Agate and Alaric. 5 hp healing for each of them, 10 more dmg for Sindelle.
Pathfinders are up! The bold may act!
Loxx
|
Loxx attempts to finish off the last duergar.
Quarterstaff (TWF - Main): 1d20 + 13 ⇒ (12) + 13 = 25 Damage: 1d6 + 10 ⇒ (4) + 10 = 14
Quarterstaff (TWF - Main): 1d20 + 5 ⇒ (4) + 5 = 9 Damage: 1d6 + 10 ⇒ (1) + 10 = 11
Quarterstaff (TWF - Off): 1d20 + 10 ⇒ (14) + 10 = 24 Damage: 1d6 + 5 ⇒ (5) + 5 = 10
| GM Abraham |
Round 2-->3
Conditions:
Roni - 12 dmg;
Blue- 63 dmg; unconscious; prone; dying; weapon in square;
Troi - 1 dmg;
Red- 49 dmg; hypnotic stare; unconscious; prone; weapon in square;
Yellow- 71 dmg; unconscious; prone; dying; weapon in square; on fire;
Loxx - 1 dmg;
Fetch - dmg;
Agate - 7 dmg;
Alaric - 35 dmg;
Thurismund - 1 dmg;
Sindelle - 26 dmg; Life Link (Agate, Alaric, Loxx, Troi); swift action used round 2;
Loxx knocks the last of the duergars flat on his back.
Pathfinders are victorious! Each of you may take one round of actions.
One success reported
Loxx
|
Does it look like there are more coming?
| GM Abraham |
Does it look like there are more coming?
The battle is still raging around you but it appears that you have dealt with your particular portion of them and there is no obvious threat at the moment. However, we are still in initiative because reasons. To avoid metagaming, basically do whatever you would do after the fight was over, but only post one round worth of actions.
Loxx
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Loxx will pull out a wand and heal Alaric a bit while Fetch moves back to be near his master.
Cure Light: 1d8 + 1 ⇒ (3) + 1 = 4
Roni the Flame Alchemist
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Can I aid another nearby table by blasting one of their Duergars? My blasts have 120ft range :P
If not, then:
As the big one falls down flaming and his allies finish the rest of the assailants, Roni swipes off some dust off his sleeves. "Good work team. Patch your selves up, in case some of the other groups need help. And Sindelle, when you have time, could you tap each of us with that wand of lucky numbers I passed you earlier?
Roni pulls out a wand and taps himself with it, then turning his attention towards Alaric, preparing to tap him as well.
UMD: 1d20 + 10 ⇒ (18) + 10 = 28
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Your boy, Troi
|
Troi looks back with a smile as the disregard before him drops. Heh, not so bad then.
The smirk drops as he notices he was lucky enough to have been struck quite a bit less than the others. Oh, my bad. Here, Sindelle, lemme give you a touch up.
Motioning to the healer, Troi approaches her and lays a light hand on her forehead for a moment. You look like you’re taking enough cuts on your own. Here: lemme give you some quick cardio tips on how to bolt outta there if some bad dudes try to hit you too.
If Sindelle’s okay with it, Troi will implant a Compel Alacrity mesmerism trick into her. If you start your turn adjacent to an enemy Sindelle, you can trigger it to move 15 feet away as a free action -without provoking an AoO
Sindelle Lifewater
|
On earlier then normal tonight!
Sindelle smiles warmly to Troi's ministrations, absolutely accepting their exercise tips. <3 ty!
Seeing everyone in various stages of injury, she concentrates for a moment before channeling positive energy, excluding the fallen foes (she will also exclude Thursimund if Alaric wishes her to).
Channel energy to heal: 3d6 ⇒ (1, 1, 6) = 8
Sindelle heals an extra +2 per die from the fey foundling feat
bad dice :(
Alaric ir'Ganak
|
Alaric recovering from the immense, stunning amount of pain he has been subjected to not only accepts the healing given but begins to heal himself.
Cure Light Wounds: 1d8 + 3 ⇒ (5) + 3 = 8
Down 10 now.
He looks around, as he begins to spin his weapon. "Unexpected. Now we to hurt."
| GM Abraham |
Round 4
Conditions:
Roni - dmg;
Alaric - 9 dmg;
Thurismund - 1 dmg; accept fey healing?
Agate - dmg;
Orange - dmg;
Green - dmg;
Purple - dmg;
Troi - dmg;
Loxx - dmg;
Fetch - dmg;
Sindelle - 12 dmg; Life Link (Agate, Alaric, Loxx, Troi); Compel Alacrity trick;
@Roni, there is a mechanism for the different tables aiding each other, but it is handled in an abstract way through Aid Tokens, none of which have yet come our way. So, in short, no, you can't blast the other tables' duergars, satisfying though that would be.
@Troi, that's a nice trick - gonna see if my mesmerist can find room for it.
@Thurismund - let me know whether or not you accept the healing from Sindelle. I note you have some "issues" with fey - not sure if that applies in this case.
From overhead comes the sound of breaking glass, followed by a rain of shards from the sunlight-reflecting mirrors above. Gloom floods the chamber as more of the attackers shimmy down the ropes. Fighting from the dais where he addressed the Pathfinders, Kreighton Shaine shouts, “Our assailants seem unwilling to negotiate. Someone capture one and get some answers!”
Agate: 1d20 + 7 ⇒ (12) + 7 = 19
Alaric: 1d20 + 3 ⇒ (19) + 3 = 22
Loxx: 1d20 + 5 ⇒ (6) + 5 = 11
Roni: 1d20 + 15 ⇒ (9) + 15 = 24
Sindelle: 1d20 + 2 ⇒ (8) + 2 = 10
Troi: 1d20 + 7 ⇒ (6) + 7 = 13
Purple: 1d20 + 4 ⇒ (12) + 4 = 16
Orange & Green: 1d20 + 7 ⇒ (11) + 7 = 18
The bold may post!
Roni the Flame Alchemist
|
As more of the dwarves move into attacking positions, Roni tosses the wand aside and rolls his shoulders a bit. "Capture one alive? Really?" With a sly grin, the air around him shimmers and crackles as he takes a couple of steps away from the rest of the party. "Things either burn, or they don't. There's not an option to 'singe' them a little. So I'll focus on removing a couple, and maybe you can focus on trying to take the survivor alive. "
With another snap, a spark from his fingertips travels like a lightning before exploding into a blast of blue flames that engulfes two of the dwarves. Purple and Green, 10ft radius blast centered between them
Move action using Mobile Gathering to move 15 feet while gathering power. Taking 2 burn and using my buffer.
Burning Empowered Blue Flame Eruption: 8d6 + 9 ⇒ (1, 3, 2, 1, 3, 6, 6, 3) + 9 = 34 x 1.5 for a total of 51 dmg
DC 20 ref save halves damage, and another DC 20 ref save avoids catching fire, fire deals 1d6 dmg per round as before, lasts for 4 rounds
"And spread out! Don't let them catch us in a pile like before!" Roni barks some orders.
Edit: Edited in total damage. With 3 burn in, I've now got +2 dex, +2 con, and 15% chance to negate crits/sneak attacks, plus some extra dmg and ab.
| GM Abraham |
Round 4
Conditions:
Roni - dmg;
Alaric - 9 dmg;
Thurismund - 1 dmg; accept fey healing?
Agate - dmg;
Orange - dmg;
Green - 0 dmg;
Purple - 51 dmg; on fire (1d6) for 0/4 rounds;
Troi - dmg;
Loxx - dmg;
Fetch - dmg;
Sindelle - 12 dmg; Life Link (Agate, Alaric, Loxx, Troi); Compel Alacrity trick;
Roni sends a blast of blue flame that erupts right between purple and green...
Purple Reflex DC 20: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Purple Reflex DC 20: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Green Reflex DC 20: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Green Reflex DC 20: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
... Purple takes the full brunt of the blast and then catches on fire. He roars with anger!
Green, however, has quicker reflexes and manages to evade the blast entirely.
@Roni, I don't really get all the various kineticist shenanigans (been meaning to make one of my own to figure it all out, but it hasn't happened yet). What are the limitations on your use of Empower with these blasts (i.e. how frequently, how many times can you do it total, what - if anything - does it cost you)? Also, your stat line shows that you have 24 dmg plus 8 non-lethal, presumably all from burn - is that correct and if so, can you give me the breakdown (3 burn and level 8 gives you 24 dmg? But where's the 8 non-lethal coming from?)? And what does it mean when you say you have some "extra damage and ab"?
The bold may act!
Agate
|
Agate darts over to the wall, pulls out a glass rod wrapped in fur, and points it at the remaining attackers as she chants. A bolt of lightning lashes out at them. Casting Lightning Bolt so as to go through Orange and Green's squares, DC 17 reflex save for half damage.
Electrical damage: 7d6 ⇒ (5, 1, 5, 1, 1, 5, 5) = 23 yeesh
Cantrips:
Read Magic, Detect Magic, Arcane Mark, Open/Close
L1: True Strike, Floating Disk, Magic Missile x2, Stunning Barrier, Magic Weapon
L2: See Invisibility, Spider Climb, Knock, Flaming Sphere,
L3: Tongues, Dispel Magic,
L4: Arcane Eye, Ball Lightning, Summon Monster IV
Roni the Flame Alchemist
|
My bad! The DC to take half damage is 19, not 20. The DC to avoid catching fire is 20, though. I had forgotten that for some reason, form infusions (eruption) use my dex mod and substance infusions (burning) use my con mod. Sorry!
Roni the Flame Alchemist
|
Herp derp, my bad. It's the "burning reduces fire resistance" that lasts for 4 turns. The burning is just: "A foe that catches fire takes 1d6 points of fire damage each round until the fire is extinguished." >.>
Just so you know, there doesn't seem to be any clear rule on how to extinguish the flames. I've had some GM's run it as per alchemist's fire (full round action to put out the flames) but that seems unnecessarily harsh for the monsters. I've had other GM's run it as per "catching fire" enviromental rules, but replacing the standard DC 15 to extinguish flames with the infusion's DC 20. The infusion grants +2 DC for fire blasts, though, so this may apply to itself, raising the DC to put it out to 22, or it might not.
There are some inconsistencies, too. The talent doesn't say if the target gets an automatic save or not each round. Catching fire also deals 1d6 fire damage immediately, but the burning infusion doesn't mention any immediate damage, just 1d6 per round until fire is extinguished. If the target gets automatic save, then the burning infusion should probably deal 1d6 damage immediately when the target catches fire... Probably. Feel free to rule it as you see most logical, or tell me if you come across some rules quotes.
| GM Abraham |
Round 4
Conditions:
Roni - dmg;
Alaric - 9 dmg;
Thurismund - 1 dmg; accept fey healing?
Agate - dmg;
Orange - 0 dmg;
Green - 23 dmg;
Purple - 51 dmg; on fire (1d6) for 0/4 rounds;
Troi - dmg;
Loxx - dmg;
Fetch - dmg;
Sindelle - 12 dmg; Life Link (Agate, Alaric, Loxx, Troi); Compel Alacrity trick;
Agate sends a bolt of electricity towards Orange and Green.
Orange reflex DC 17: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Green reflex DC 17: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11
Orange nimbly spins out of the way, managing to evade all of the electricity, but Green is not so fortunate and takes the full brunt of the blast.
Alaric and Thurismund are up!
Alaric ir'Ganak
|
Alaric begins a dread song, one of loss and death on the fields of the Darkmoon Vale. Of the blood toll of the fey. And as he does so he begins to spin his weapon menacingly.
Standard to begin Raging Song, move to place Alaric on one side of this green duergar.
Thurismund Ir'Ganak
|
I don't think Thurismund would accept self-proclaimed "fey healing". So here we go!
Thurismund, snarling at the dwarves, spits: "Betrayers... YOU WANT TO TANGLE WITH ME?? TODAY I REPAY THE KINDNESS OF TORAG'S TRUE CHILDREN!"
With great speed, the phantom moves into position behind the green-clad duergar, heedless of the danger! Provoking a tender AoO.
Slam, PA, Raging Song (Aura of Fury) (Flank): 1d20 + 10 + 1 - 2 + 2 + 2 ⇒ (9) + 10 + 1 - 2 + 2 + 2 = 22
damage: 2d6 + 3 + 4 ⇒ (5, 3) + 3 + 4 = 15
The phantom's fist sails out and punches the deep dwarf straight in the most tender part of his belly.
| GM Abraham |
Herp derp, my bad. It's the "burning reduces fire resistance" that lasts for 4 turns. The burning is just: "A foe that catches fire takes 1d6 points of fire damage each round until the fire is extinguished." >.>
Just so you know, there doesn't seem to be any clear rule on how to extinguish the flames. I've had some GM's run it as per alchemist's fire (full round action to put out the flames) but that seems unnecessarily harsh for the monsters. I've had other GM's run it as per "catching fire" enviromental rules, but replacing the standard DC 15 to extinguish flames with the infusion's DC 20. The infusion grants +2 DC for fire blasts, though, so this may apply to itself, raising the DC to put it out to 22, or it might not.There are some inconsistencies, too. The talent doesn't say if the target gets an automatic save or not each round. Catching fire also deals 1d6 fire damage immediately, but the burning infusion doesn't mention any immediate damage, just 1d6 per round until fire is extinguished. If the target gets automatic save, then the burning infusion should probably deal 1d6 damage immediately when the target catches fire... Probably. Feel free to rule it as you see most logical, or tell me if you come across some rules quotes.
Without researching this exhaustively, my inclination is to use the Catch on Fire rules from the CRB (p. 444), which means a) targets get a separate Reflex to avoid catching on fire (but using your infusion's DC 20 rather than CRB DC 15); b) if the target fails they take immediate 1d6 fire dmg; c) they get another DC 20 Reflex each round to stop being on fire (and they can roll on the ground if they want to give themselves a +4 - probably not a wise use of one's actions...); d) they continue taking 1d6 fire every round indefinitely until they make their save (or otherwise put the fire out somehow).
As for the +2 DC to fire blasts, my reading is that this applies to someone who is already on fire, who is then targeted by *another* fire blast. "Against a creature on fire from this infusion, any fire kinetic blasts gain a +2 bonus on attack rolls, to DCs, and on caster level checks to overcome spell resistance." So this would not affect the DC 20 to negate being on fire, but it would increase the stats of any new fire blast.
As mentioned before, I'm far from an expert on the kineticist rules, so if anyone thinks I've got this very wrong, and feels that it's very important, I'll happily entertain counter-arguments. Otherwise it seems like a reasonable way to handle it.
| GM Abraham |
Round 4-->5
Conditions: Raging Song; Aura of Fury (20' around Thurismund; +2 to melee atks, -2 to AC)
Roni - dmg;
Alaric - 28 dmg;
Thurismund - 19 dmg; Aura of Fury
Agate - dmg;
Orange - 0 dmg; -2 AC from Aura of Fury;
Green - 38 dmg; -2 AC from Aura of Fury;
Purple - 53 dmg; on fire (Ref DC 20, 1d6); -2 AC from Aura of Fury;
Troi - dmg;
Loxx - dmg;
Fetch - dmg;
Sindelle - 17 dmg; Life Link (Agate, Alaric, Loxx, Troi); Compel Alacrity trick;
Retcon: Purple takes 1d6 fire dmg when he first catches fire. fire dmg: 1d6 ⇒ 1
@Alaric: does Raging Song have any effects that your comrades need to know about, or choices they need to make? It looks like it's something separate from Aura of Fury?
Thurismund recklessly darts past Green, who stabs out at the phantom with his rapier...
Green AoO: 1d20 + 9 ⇒ (6) + 9 = 15 I'm going to rule that the Aura of Fury was not yet active at this point, since he could activate it after his movement, which prevents this from being a hit.
... however Thurismund easily dodges the blow and delivers one of his own, solidly connecting with the duergar's rib cage.
Eager to put a stop to the angry song that menaces them, and trusting their priest to handle Thurismund, Green takes a five step to get between Alaric and Agate and then waits for his friend Orange to move into position.
Orange rapier, flank, aura of fury?: 1d20 + 9 + 2 + 2 ⇒ (7) + 9 + 2 + 2 = 20 As far as I can tell, Aura of Fury applies to everyone within 20' of Thurismund, friend and foe - let me know if you think this is wrong. If correct, it both lowers Alaric's AC to 19, and raises the duergar's attack to 20.
magical P dmg: 1d6 + 3 ⇒ (1) + 3 = 4 + precision dmg: 3d6 ⇒ (2, 4, 1) = 7
Green rapier, flank, aura of fury?: 1d20 + 9 + 2 + 2 ⇒ (16) + 9 + 2 + 2 = 29
magical P dmg: 1d6 + 3 ⇒ (1) + 3 = 4 + precision dmg: 3d6 ⇒ (3, 5, 1) = 9
Both of the Duergar rogues manage to skewer Alaric, as they shout, in a mixture of Dwarven and Common, "Sing us more! Sing us a dirge of YOUR death!"
Purple Reflex DC 20: 1d20 + 3 ⇒ (14) + 3 = 17
fire dmg: 1d6 ⇒ 1
Purple shouts an invocation: "For Droskar, let this place be cleansed of these foul invaders! For Droskar" and then, aflame, attempts to cast a spell.
Concentration due to being on fire, DC 15: 1d20 + 12 ⇒ (14) + 12 = 26
The fire does not seem to interfere with his casting and he soon steps forward and attempts to deliver the spell to Thurismund, cackling nefariously as he does so.
touch atk, Aura of Fury: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
Thurismund Fort: 1d20 + 7 ⇒ (14) + 7 = 21
dmg: 3d6 + 9 ⇒ (6, 2, 1) + 9 = 18
Although Thurismund seems to resist the worst possible effects of the spell, nevertheless he is battered by eerie dark energy. The priest of Droskar looks disappointed that his prayers have not been fully answered.
The life link that Sindelle has established with her friends heals Alaric and transfers some of the dmg to herself.
Pathfinders are up!
Roni the Flame Alchemist
|
Uuu! Nice, I could catch all three with a blast. Do Alaric and Thurismund mind if they take on avarage 55 dmg? >.> Just kidding.
Taking 5ft step back to keep some distance between himself and the dwarves, gathers his power, "Covering behind my allies? You fool. Don't you know I can do pinpoint aiming? Too bad for you, BECAUSE I CAN! and continues his relentless assault on the caster dwarf.
Empowered Fire Blast vs purple, on fire: 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21 vs touch.
I have precise shot, but it does get AC for cover
damage: 4d6 + 10 ⇒ (1, 3, 5, 4) + 10 = 23 x 1.5
"Focus fire! Get that one!" Roni shouts, pointing either towards the purple one if it survived, or the green one if not.
| GM Abraham |
Round 4-->5
Conditions: Raging Song; Aura of Fury (20' around Thurismund; +2 to melee atks, -2 to AC)
Roni - dmg;
Alaric - 28 dmg;
Thurismund - 19 dmg; Aura of Fury
Agate - dmg;
Orange - 0 dmg; -2 AC from Aura of Fury;
Green - 38 dmg; -2 AC from Aura of Fury;
Purple- 87 dmg; dead.
Troi - dmg;
Loxx - dmg;
Fetch - dmg;
Sindelle - 17 dmg; Life Link (Agate, Alaric, Loxx, Troi); Compel Alacrity trick;
Roni sends the priest to meet Droskar.
The bold may act!
Loxx
|
Loxx gives into the raging song tapping into his own ability to enhance his might.
Normally inspired rage would give +2 Str/Con, +1 Will, -1 AC, but as Loxx has his own rage ability, he can choose to use that instead (which is what I am doing). I just don't get the benefit of my rage powers but can use Alaric's skald rage powers instead as long as they don't require spending rounds of rage or take a standard action to activate.
Loxx then moves up to the closest duergar and smashes him.
Quarterstaff (Vital Strike): 1d20 + 19 ⇒ (15) + 19 = 34 Damage: 2d6 + 17 ⇒ (3, 2) + 17 = 22
Loxx currently has 18 temp hp. Don't forget he has DR 2/-
"I have to protect the lady. You smash this one too!"
Fetch the Leshy
|
Fetch doesn't really get why the song Alaric is singing is making Loxx angry. It doesn't do much for him at all.
Fetch is immune to mind-affecting effects and thus cannot benefit from morale bonuses supplied by the inspired rage.
He move around carefully (avoiding AoOs). He then slams his vines into the same duergar Loxx attacked (orange).
I'm not sure about the aura of fury however. It seems like it should be an emotion effect which Fetch would be immune to but I don't see that actually stated anywhere. For now I am only adding the flanking bonus and I will let you decide if it applies.
Slam: 1d20 + 9 ⇒ (16) + 9 = 25 Damage: 1d3 - 2 ⇒ (3) - 2 = 1 Sneak Attack: 1d6 ⇒ 4
Your boy, Troi
|
How many of these guys are there? Troi yells out as he moves towards the singed Green duergar. Staring at it, he lashes out with his swordcane.
Attack: 1d20 + 11 ⇒ (18) + 11 = 29 for damage: 1d6 + 5 ⇒ (4) + 5 = 9 plus Painful stare: 2d6 + 4 ⇒ (2, 2) + 4 = 8
And seriously: how come every time a bunch of Pathfinders get together no one bothers to set up a scout?
If still up, Green is being Stared at. -3 attacks, -4 Will saves. Next ally who hits it I'll trigger Painful stare and add 4 precision damage to the hit.
Loxx
|
I forgot to mention, Fetch's slam attack also has the entangle effect. Reflex DC 16 or entangled for 2d4 rounds.
| GM Abraham |
Round 4-->5
Conditions: Raging Song; Aura of Fury (20' around Thurismund; +2 to melee atks, -2 to AC)
Roni - dmg;
Alaric - 28 dmg;
Thurismund - 19 dmg; Aura of Fury
Agate - dmg;
Orange - 27 dmg; -2 AC from Aura of Fury; entangled (0/3);
Green- 55 dmg; prone; unconscious; weapon dropped; dying;
Purple- 87 dmg; dead.
Troi - dmg;
Loxx - dmg; +18 temp hp; Rage; DR/-2; -2 AC from Aura of Fury;
Fetch - dmg; -2 AC from Aura of Fury;
Sindelle - 17 dmg; Life Link (Agate, Alaric, Loxx, Troi); Compel Alacrity trick;
Loxx goes into a fury and smashes Orange with his quarterstaff.
I agree that Aura of Fury probably should say something about being mind-affecting or morale, but since it doesn't I'll go with RAW and say that it does apply to Fetch.
Fetch sneaks up on the sneaky duergar and slams into him, entangling him in his fronds.
Orange Reflex DC 16: 1d20 + 8 ⇒ (2) + 8 = 10
Entangled: 2d4 ⇒ (1, 2) = 3
Troi moves up and stabs Green in the head with his cane, dropping him.
Alaric, Thurismund, Agate, and Sindelle are up!
Alaric ir'Ganak
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Alaric, ignoring the duergar's comments, instead brings his dorn-dergar onto the one he and the leshy are now flanking.
+1 cold iron dwarven dorn-dergar, PA, Raging Song: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25
damage: 1d10 + 14 ⇒ (6) + 14 = 20
The fist-shaped ball of cold iron smacks the duergar across the face, breaking the jaw and sending teeth flying as he continues to sing of the unknowing torment of the denizens of the carnival of Tears.
@GM: Raging song is as per the skald ability of the same name. It is mechanically separate from Aura of Fury. They do get a choice as to whether they want to tango to the rhythm of the song - i.e. accept its benefits. Aura of Fury appears to be untyped.
Thurismund Ir'Ganak
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Thurismund, looking very much like the kind of person you would give a really, really strong dose of pesh to, rushes up to the last remaining dark dwarf.
Slam, PA, Raging Song (Aura of Fury) (Flank): 1d20 + 10 + 1 - 2 + 2 + 2 ⇒ (7) + 10 + 1 - 2 + 2 + 2 = 20
damage: 2d6 + 3 + 4 ⇒ (5, 5) + 3 + 4 = 17
Up in his opponent's face, he grabs him by the edges of his armor and headbutts him, shattering his nose. "SING ME A SONG STUMPY! CAN YOU QUACK LIKE A DUCK? BECAUSE THIS IS YOUR SWANSONG LIMP-D&%^!"
@GM: It does appear that Aura of Fury applies to anyone in 20 feet of Thurismund. Interesting.
| GM Abraham |
Round 5
Conditions: Inspired Rage (+2 morale Str/Con, +1 morale Will, -1 AC, so casting or other concentration-based acts); Aura of Fury (20' around Thurismund; +2 to melee atks, -2 to AC)
Roni - dmg;
Alaric - 23 dmg;
Thurismund - 19 dmg; Aura of Fury
Agate - dmg;
Orange- 64 dmg; dead;
Green- 56 dmg; prone; unconscious; weapon dropped; dying;
Purple- 87 dmg; dead.
Troi - dmg;
Loxx - dmg; +18 temp hp; Rage; DR/-2; -2 AC from Aura of Fury;
Fetch - dmg; -2 AC from Aura of Fury;
Sindelle - 22 dmg; Life Link (Agate, Alaric, Loxx, Troi); Compel Alacrity trick;
Agate shoots her crossbow, but her bolt misses Orange.
Alaric, however, connects solidly. Orange wobbles unsteadily.
Then Thurismund finishes him off with a well-timed angry slam.
Combat over! Pathfinders are victorious! However, because reasons, we will stay in rounds. Everyone may post one round's worth of actions, including any possible movement.
Green stabilization check: 1d20 + 2 - 7 ⇒ (14) + 2 - 7 = 9
At the start of her turn, Sindelle's life link once again activates, healing Alaric for 5, and giving her 5 dmg.
@Alaric, ok thanks. I wasn't sure if you had any rage powers that activated with it. @Everyone, in future, if Alaric activates Inspired Rage (or any other Raging Song) please indicate in your post whether or not you are accepting it.
Roni the Flame Alchemist
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I assume that it prevents me from gathering power and blasting stuff, so, won't ever accept it.
"Is one of them still alive? Sindelle - or anyone else good with wands or healing - can you stabilize him? We need answers." Roni says with disdain as he moves over to where he dropped his wand, and picks it up.
Loxx
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Your blast is a spell-like ability and therefore requires concentration. So yes, you would never want to take the rage.
"I had to drop my wand on the ground in order to swing my staff."
With more fighting going on, Loxx, takes his time to cast shillelagh on his staff. (6 minute duration)
Since the rage would end, I will lose the temp hp and be unable to gain them again for 1 minute, though I am not fatigued because I was using the inspired rage.
Fetch moves over to retrieve his master's wand and pops it inside his head for safe keeping.
Your boy, Troi
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Think this one is. Troi says. He pulls out his wand and prods the dropped duergar at his feet.
CLW: 1d28 + 1 ⇒ (2) + 1 = 3
Sorry 'bout that. Was aiming for the knee, slipped a bit on the rubble.
Alaric ir'Ganak
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Pulling out a wand, Alaric attempts to cure his wounds.
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Sindelle Lifewater
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sorry, as usual I'm only on to post ~once a day in the late evenings
During the combat round, Sindelle would have tried to maneuver behind Alaric to cast Cure light wounds on him.
Cure Light Wounds on Alaric: 1d8 + 5 ⇒ (5) + 5 = 10
After combat, she'll do so again.
Cure Light Wounds on Alaric: 1d8 + 5 ⇒ (4) + 5 = 9
Rather than use wands, she'll offer a vial of smelling salts to wake one of the unconscious ones up if she or someone else gets a chance to stabilize them.
| GM Abraham |
Round 5
Conditions: Inspired Rage (+2 morale Str/Con, +1 morale Will, -1 AC, so casting or other concentration-based acts); Aura of Fury (20' around Thurismund; +2 to melee atks, -2 to AC)
Roni - dmg;
Alaric - dmg;
Thurismund - 19 dmg; Aura of Fury
Agate - dmg;
Orange- 64 dmg; dead;
Green- 53 dmg; prone; unconscious; weapon dropped; stable;
Purple- 87 dmg; dead.
Troi - dmg;
Loxx - dmg; +18 temp hp; shillelagh (6 minutes);
Fetch - dmg; -2 AC from Aura of Fury;
Sindelle - 27 dmg; Life Link (Agate, Alaric, Loxx, Troi); Compel Alacrity trick;
Troi applies some healing to the fallen duergar but he remains unconscious.
Alaric and Sindelle both concentrate on healing the wounded Kellid, and her lifelink also triggers again, giving him additional healing. In addition, Sindelle retrieves some smelling salts and offers them to any of her companions who wish to use them. Sindelle, sorry but only 1 round of actions are possible. Basically, as soon as combat is over we drop out of initiative and I give you all one round of actions before something (I bet you can guess what!) happens. However, your life link triggers as soon as you are up in the initiative (whether you have acted or not), so it does trigger twice (once for round 4 and once for round 5).
@Thursismund, is Aura of Fury still active?
@Agate, any action?
| GM Abraham |
Round 6
Conditions: Aura of Fury (still active?) (20' around Thurismund; +2 to melee atks, -2 to AC)
Roni - dmg;
Troi - dmg;
Yellow - dmg;
Red - dmg;
Loxx - dmg; shillelagh (6 minutes);
Fetch - dmg; -2 AC from Aura of Fury;
Sindelle - 27 dmg; Life Link (Agate, Alaric, Loxx, Troi); Compel Alacrity trick;
Alaric - dmg;
Thurismund - 19 dmg; Aura of Fury?
Agate - dmg;
Blue - dmg;
Green- 53 dmg; prone; unconscious; weapon dropped; stable;
No sooner have the Pathfinders begun to catch their breath than yet another group of Duergar swarm down upon them!
Agate: 1d20 + 7 ⇒ (3) + 7 = 10
Alaric: 1d20 + 3 ⇒ (8) + 3 = 11
Loxx: 1d20 + 5 ⇒ (9) + 5 = 14
Roni: 1d20 + 15 ⇒ (7) + 15 = 22
Sindelle: 1d20 + 2 ⇒ (12) + 2 = 14
Troi: 1d20 + 7 ⇒ (10) + 7 = 17
Blue: 1d20 + 7 ⇒ (1) + 7 = 8
Yellow & Red: 1d20 + 4 ⇒ (13) + 4 = 17
Roni and Troi are up!