Winter Oracle

Alaric ir'Ganak's page

152 posts. Organized Play character for Upaynao.


Full Name

Alaric ir'Ganak

Race

| HP: 36/64| AC: 21 (12 Tch, 19 Fl) | CMB: +9 CMD:21 | F: +10, R: +5, W: +8 (+4 vs Mind-Affecting) | Init: +3 | Perc: +0, SM: +8 | Speed 20ft |

Classes/Levels

Raging Song Rounds 13/15| Bonded Senses 5/5 |Bonded Manifestation 8/8 | Luck: 1/1

Gender

Male CN Human (Kellid) Spiritualist (Fractured Mind) 5/ Skald (Fated Champion) 3

About Alaric ir'Ganak

Alaric ir'Ganak
Male human skald (fated champion) 3/spiritualist (fractured mind) 5 (Pathfinder RPG Advanced Class Guide 49, 114, Pathfinder RPG Occult Adventures 72, 109)
CN Medium humanoid (human)
Init +3; Senses Perception +0
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Defense
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AC 21, touch 12, flat-footed 19 (+9 armor, +2 Dex)
hp 64 (8d8+21)
Fort +10, Ref +5, Will +8; +4 bonus vs. mind-affecting
Defensive Abilities divine denier, spiritual interference
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 cold iron dwarven dorn-dergar +10 (1d10+7) or
. . cestus +9 (1d4+4/19-20)
Ranged sling +7 (1d4+4)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 cold iron dwarven dorn-dergar)
Special Attacks bonded manifestation (8 rounds/day), rage power (powerful blow +1), raging song 15 rounds/day (inspired rage, song of marching)
Spiritualist Spell-Like Abilities (CL 5th; concentration +7)
. . 1/day—enlarge person (DC 14)
Skald (Fated Champion) Spells Known (CL 3rd; concentration +5)
. . 1st (4/day)—cure light wounds, identify, moment of greatness[UC], remove fear
. . 0 (at will)—ghost sound (DC 12), know direction, mage hand, message, open/close (DC 12), scrivener's chant
Spiritualist (Fractured Mind) Spells Known (CL 5th; concentration +7)
. . 2nd (3/day)—blur, resist energy, see invisibility
. . 1st (5/day)—mage armor, magic fang, shield, touch of gracelessness[APG] (DC 13)
. . 0 (at will)—detect magic, grave words[OA], guidance, light, read magic, telekinetic projectile[OA]
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Statistics
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Str 19, Dex 14, Con 14, Int 8, Wis 10, Cha 14
Base Atk +5; CMB +9; CMD 21
Feats Bludgeoner[UC], Extra Performance, Furious Focus[APG], Phantom Ally, Phantom Fighter[OA], Power Attack, Skill Focus (Intimidate), Skill Focus (Survival)
Traits divine denier, influence
Skills Acrobatics +5 (+1 to jump), Bluff +13, Diplomacy +3, Intimidate +13, Knowledge (local) +4, Linguistics +4, Perform (sing) +13, Spellcraft +5, Survival +3, Swim +5, Use Magic Device +13
Languages Abyssal, Common, Dwarven
SQ bardic knowledge +1, bonded senses (5 rounds/day), emotional power, emotional spellcasting, etheric tether, phantom (Thurismund ir'Ganak, anger), shared consciousness, versatile performance (sing)
Combat Gear oil of daylight, scroll of fly, fly, fly, wand of cure light wounds, alchemist's fire, antiplague[APG], antitoxin; Other Gear agile breastplate of luck[APG][6-99 Serpent's Rise], +1 cold iron dwarven dorn-dergar, cestus[APG], sling, sling bullets (30), boots of the cat[UE], cloak of resistance +1, backpack, bedroll, grappling hook, silk rope (50 ft.), trail rations (5), waterskin, amulet (worth 500 gp), bracelet (worth 500 gp), ear-piece (worth 500 gp), ring (worth 500 gp), ring (worth 500 gp), torc (worth 500 gp), torc (worth 500 gp), 8,660 gp, 1 sp
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bludgeoner Inflict nonlethal damage with bludgeoning weapons
Bonded Manifestation (8 rounds/day) (Su) When phantom is in consciousness partially manifest it on self.
Bonded Senses (5 rounds/day) (Su) As a standard action, share the senses of your manifested phantom.
Emotional Power Gain a variety of spell like abilities based on Phantom's emotional focus.
Emotional Spellcasting Use Charisma as casting stat instead of Wisdom.
Etheric Tether (Su) Lose hp to prevent dam to phantom that would banish it to ethereal. Phantom must remain close when manifested or concentration required.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Phantom (Shared Consciousness) Phantom can manifest as a separate creature or provide bonuses while sharing your mind.
Phantom Fighter Your phantom’s natl wep are treated as having the ghost touch property, plus spells can be Ecto.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Powerful Blow +1 (1/rage) (Ex) One attack per rage deals extra damage.
Raging Song (standard action, 15 rounds/day) (Su) Song can inspire allies in a variety of ways.
Shared Consciousness (1/day) (Su) Gain skill focuses and +4 vs. mind-affecting when not manifesting a phantom.
Spiritual Interference (Ex) In reach of ectoplasmic phantom, +2 to AC and saves or in 30 ft. of ethereal phantom +2 vs. mind-affecting.
Versatile Performance (Singing) +13 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks

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Thurismund:
Thurismund ir'Ganak CR –
Male phantom (Pathfinder RPG Occult Adventures)
CN Medium outsider (phantom)
Init +1; Senses darkvision 60 ft.; Perception +4
Aura aura of fury (20 ft.)
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Defense
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AC 19, touch 11, flat-footed 18 (+1 Dex, +8 natural)
hp 51 (6d10+18)
Fort +7, Ref +3, Will +5 (+4 morale bonus vs. enchantment spells and effects)
DR 5/magic, 5/slashing
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Offense
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Speed 30 ft.
Melee 2 slams +10 (2d6+3)
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Statistics
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Str 17, Dex 12, Con 14, Int 7, Wis 10, Cha 16
Base Atk +6; CMB +9; CMD 20
Feats Combat Reflexes, Power Attack, Toughness, Weapon Focus (slam)
Skills Acrobatics +5, Intimidate +12, Perception +4, Stealth +5, Survival +9
Languages Common
SQ devotion, ectoplasmic phase lurch, magic attacks
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Special Abilities
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Aura of Fury (20 ft.) (Su) Creatures in aura gain +2 to melee attack and -2 to AC.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks.
Damage Reduction (5/slashing) You have Damage Reduction against all except Slashing attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Devotion +4 (Ex) +4 morale bonus vs. enchantment effects.
Ectoplasmic Phase Lurch (Su) Bypass solid obstacles (but not creatures) at half speed, must end turn in clear space.
Magic Attacks (Su) Slams count as magic for overcoming DR.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.

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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.

Attack Sequence:

[dice=+1 cold iron dwarven dorn-dergar]1d20 + 10[/dice]
[dice=damage]1d10 + 7[/dice]

[dice=+1 cold iron dwarven dorn-dergar, Raging Song]1d20 + 11[/dice]
[dice=damage]1d10 + 8[/dice]

[dice=+1 cold iron dwarven dorn-dergar, PA, Raging Song]1d20 + 11[/dice]
[dice=damage]1d10 + 14[/dice]

[dice=Telekinetic Projectile]1d20 + 7[/dice]
[dice=damage]1d6[/dice]

Remember to add +2 if in Aura of Fury!

Bot Me!:
Alaric will attempt to aid in the action of any Pathfinder, irrespective of any fey ties. In combat, Alaric begins by singing a song of Rage: of how the fey of the Darkmoon Vale reaped a harvest of blood among the young and old, of how the children laughed; fooled by fey magics as they were turned to meat and bone. He then moves up to assist Thurismund with turning a creature into pulp.
His dorn-dergar begins as a reach weapon, but is shortened to a close range weapon if the need arises or it is tactically more sound to do so. He casts mage armor at the beginning of every day on his Phantom (once it has materialised) and as many times as needed in the course of an adventure to keep it up on Thurismund. If buffing is needed and possible, he will begin with blur then follow with shield (if the threat seems to warrant it). He uses moment of greatness sparingly.