GM Abraham's Legacy of the Stonelords [Retrocon] (Inactive)

Game Master Abraham Z.

Tier 7-8
Map of Jormurdun
Legacy of the Stonelords Slides
Aid Tokens
Loot
Knowledge Checks
Spell Templates
Seers' Puzzle


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Emerald Spire slides |
GM Abraham's Initiative Card wrote:

1:15 Round 3->4

Aid token available!
Conditions: Aura of Fury (auto effect all 20' around Thurismund; +2 to melee atks, -2 to AC); Bless (+1 morale on attacks and vs fear); Raging Song/Inspired Rage (+2 morale Str & Con, +1 morale Will, –1 AC, no casting or other concentration-based actions, must declare whether accepting each round);
Red - 89 dmg; Hypnotic Stare (-3 attacks, -4 Will); Painful Stare (+4 dmg up to 2/round 2/2); on fire;
Alaric - dmg; Raging Song (began round 2);
Thurismund - 2 dmg; 2 con dmg; Aura of Fury; ectoplasmic; DR 5/magic, 5/slashing; inspired rage;
Loxx - 5 dmg; DR 2/-; Deadeye's Lore (6:05); Barkskin (2:05); Lucky Number 3; Shillelagh (1:19);
Fetch - dmg; Longstrider (6:05)
Begin Round 4
Agate - dmg; 1 CON dmg; 1 DEX dmg; See Invisibility (1:30); Lucky Number 8; prone;
Sindelle - dmg; 1 DEX dmg; Life Link (Agate); Compel Alacrity trick;
Roni - dmg; antitoxin (1:40);
Troi - 10 dmg; 2 Mirror Images (1:23);

Botting Alaric and Thurismund

Alaric moves forward 20', drawing his dorn-dergar as he does so, and begins to sing his song of rage.

Thurismund accepts the song of his master and moves forward, angrily attempting to smash the construct...
Slam, PA, Raging Song (Aura of Fury), Bless, Flank: 1d20 + 10 + 1 - 2 + 2 + 1 + 2 ⇒ (10) + 10 + 1 - 2 + 2 + 1 + 2 = 24
damage: 2d6 + 3 + 4 ⇒ (3, 3) + 3 + 4 = 13
... but he misses.

@Roni, I can't remember - do I automatically get another Reflex save every round vs being on fire? Reflex DC 20: 1d20 + 12 ⇒ (7) + 12 = 19 Fire dmg: 1d6 ⇒ 6

Target 1 Loxx, 2 Troi, 3 Thurismund: 1d3 ⇒ 2

The burning creature's crystal nodule glows brightly and then it attempts to reach out and touch Troi with it...
Touch attack, hypnotic stare, target metal armor: 1d20 + 18 - 3 + 3 ⇒ (6) + 18 - 3 + 3 = 24
Electricity dmg: 5d6 ⇒ (4, 2, 4, 2, 3) = 15
Troi is 3: 1d3 ⇒ 3
... easily doing so, and landing the attack on the real Troi. However, his electricity resistance absorbs some of the blow.

Pathfinders are up!

Liberty's Edge

Male CN Human (Kellid) Spiritualist (Fractured Mind) 5/ Skald (Fated Champion) 3 | HP: 36/64| AC: 21 (12 Tch, 19 Fl) | CMB: +9 CMD:21 | F: +10, R: +5, W: +8 (+4 vs Mind-Affecting) | Init: +3 | Perc: +0, SM: +8 | Speed 20ft | Raging Song Rounds 13/15| Bonded Senses 5/5 |Bonded Manifestation 8/8 | Luck: 1/1

Singing his dirge, Alaric steps on up and brings his weapon down on the... Thing.

+1 cold iron dwarven dorn-dergar, PA, Raging Song: 1d20 + 11 ⇒ (5) + 11 = 16
damage: 1d10 + 14 ⇒ (7) + 14 = 21

Unfortunately, he takes out part of the ancient wall, and not the ancient construct.

Liberty's Edge

CN Anger Phantom | HP: 51/51 | AC: 19 (11 Tch, 18 Fl) | CMB: +9 CMD:20 | F: +7, R: +3, W: +5 (+4 vs Enchantment Spells/Effects | Init: +1 | Perc: +4, SM: +0 | Speed 30ft | Aura of Fury (20 ft) DR 5/ Magic, DR 5/Slashing Active conditions: None.

"YOU WANT SOME OF THIS??? FIREBUG YOU'RE GOING TO NEED TWICE AS MANY PROSTHETICS WHEN I'M DONE WITH YOU!"

Slam, PA, Raging Song (Aura of Fury): 1d20 + 10 + 1 - 2 + 2 ⇒ (16) + 10 + 1 - 2 + 2 = 27
damage: 2d6 + 3 + 4 ⇒ (2, 2) + 3 + 4 = 11

Slam, PA, Raging Song (Aura of Fury): 1d20 + 10 + 1 - 2 + 2 ⇒ (2) + 10 + 1 - 2 + 2 = 13
damage: 2d6 + 3 + 4 ⇒ (6, 2) + 3 + 4 = 15

I'll be in my corner.

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

It was a bit unclear, I've had some GM's rule it like alchemist fire (you need to take action to put the fire out) and some as the "catching on fire" enviromental hazard/effect (you get a save each round with stopping, dropping and rolling giving +4. You earlier ruled it according to the catching on fire with the DC set by the power, if I recall, which is fine and fair.

Roni gathers power for a moment before snapping his fingers.

It gets cover from Thurismund, but Roni is fairly confident with his pin-point accuracy.
Empowered Fireblast, PBS, Bless, Being on fire: 1d20 + 13 + 1 + 1 + 2 ⇒ (9) + 13 + 1 + 1 + 2 = 26vs touch.
vs SR, being on fire: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
dmg: 4d6 + 10 ⇒ (1, 2, 1, 6) + 10 = 20 x 1.5 = 30

burning infusion, as mentioned earlier, gives +2 to ab, DCs, and caster level checks to overcome spell resistance against a creature on fire from this infusion


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

1:15 Round 3->4

Aid token available!
Conditions: Aura of Fury (auto effect all 20' around Thurismund; +2 to melee atks, -2 to AC); Bless (+1 morale on attacks and vs fear); Raging Song/Inspired Rage (+2 morale Str & Con, +1 morale Will, –1 AC, no casting or other concentration-based actions, must declare whether accepting each round);
Red - 103 dmg; Hypnotic Stare (-3 attacks, -4 Will); Painful Stare (+4 dmg up to 2/round 2/2); on fire;
Alaric - dmg; Raging Song (began round 2);
Thurismund - 2 dmg; 2 con dmg; Aura of Fury; ectoplasmic; DR 5/magic, 5/slashing; inspired rage;
Loxx - 5 dmg; DR 2/-; Deadeye's Lore (6:05); Barkskin (2:05); Lucky Number 3; Shillelagh (1:19);
Fetch - dmg; Longstrider (6:05)
Begin Round 4
Agate - dmg; 1 CON dmg; 1 DEX dmg; See Invisibility (1:30); Lucky Number 8; prone;
Sindelle - dmg; 1 DEX dmg; Life Link (Agate); Compel Alacrity trick;
Roni - dmg; antitoxin (1:40);
Troi - 10 dmg; 2 Mirror Images (1:23);

Retcon: I forgot to subtract 2 from the creature's AC last time on Thurismund's attack (from his Aura of Fury), which makes it a hit. Not all of the damage goes through.

Then, after that...

Alaric misses with his attack but Thurismund is able to hit it with the first of his slams and this is just enough to smash it to smithereens.

@Roni, it was already destroyed before your action was resolved (I don't think you used any resources, but just fyi in case).

Pathfinders are victorious! For now! We will stay in initiative

Although the Pathfinders have smashed the creature, they can see that the door from whence it came is still whirring and churning. It will undoubtedly not be long before it spits out more trouble!

You each have one round to act before the next fight begins.

Reminder from earlier:
The door continues to whir as it creates increasingly complex locks to seal itself against the intruders. (The doors occupy the left-most portion of the map. During each encounter, a PC can attempt a Disable Device or Knowledge (engineering) check as a full-round action while adjacent to the door. On a success, this counts as one additional success the next time the table finishes an encounter. A table can gain no more than one additional success in this way per combat.)

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

Nope, no resources used.

Since it seems obvious that more is coming, Roni takes this moment to center his self. The air around him crackles and shimmers as it heats up suddenly.

Fullround action to gather power, -2 reduction in burn cost for the blast, can be combined with a move action to gather power on the next turn for a total of -3 burn (plus infusion specialist for an additional -2, for a total of -5...)

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

Roni also moves closer to Sindelle when he gathers power.
Oh, and IF she has time, Roni asks her for a tap of the Lucky Number wand, too, unless she spends the round doing something else.

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

In round 4 Sindelle will re-add Troi and Loxx to her lifelink. In the round after combat, she will use Roni's wand on him and put her own cure moderate wounds wand back in its sheath.

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

It's a full-round action to put a wand back into springloaded sheath so you'll have to tap Roni later. It's okay, though, no worries ^_^

Liberty's Edge

Neutral Good Human Barbarian (Unchained) 6/Druid 4 (Sheet) | HP: 100+20/100 DR3/- Resist 1 cold | AC: 23 (12 T, 19 F) | CMD: 30 | F: 16, R: 10, W: 14 | Init: 4 | Perc: 16 | Speed 50 |
Tracked Resources:
Unchained Rage 11/17 | Growth 1/5 | Pearl of Power I 2/2 | Reroll 0/1

Seeing that this may take some time, Loxx makes enhances himself, growing to the size of an ogre (enlarge person - 6 min)

The Exchange

Aasimar Mesmerist (material manipulator) 8 HP 58/59, AC 18 , T 11, FF 17, F +4, R +7, W +11, Initi. +7, CMD 19, Perception +3, darkvision, Resist 5 Cold, Electric, Acid

Troi shifts a bit more into the center of the room and looks around warily. All right. Looks like more coming. Not a problem though: we got this, just need to dodge some more of that fire stuff.

Moved.


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

1:15 Round 3->4

Conditions: Aura of Fury (auto effect all 20' around Thurismund; +2 to melee atks, -2 to AC); Bless (+1 morale on attacks and vs fear); Raging Song/Inspired Rage (+2 morale Str & Con, +1 morale Will, –1 AC, no casting or other concentration-based actions, must declare whether accepting each round);
Alaric - dmg; Raging Song (began round 2);
Thurismund - 2 dmg; 2 con dmg; Aura of Fury; ectoplasmic; DR 5/magic, 5/slashing; inspired rage;
Loxx - dmg; DR 2/-; Deadeye's Lore (6:05); Barkskin (2:05); Lucky Number 3; Shillelagh (1:19); Enlarged (1:21);
Fetch - dmg; Longstrider (6:05)
Begin Round 4
Agate - dmg; 1 CON dmg; 1 DEX dmg; See Invisibility (1:30); Lucky Number 8; prone;
Sindelle - 10 dmg; 1 DEX dmg; Life Link (Agate, Troi, Loxx); Compel Alacrity trick;
Roni - dmg; antitoxin (1:40); gather power;
Troi - 5 dmg; 2 Mirror Images (1:23);

After reestablishing the lifelink with Troi and Loxx, their wounds begin to transfer to her.


Venture Lieutenant, Play by Post (online)

A dozen more forms fly off the clockwork portal, but it is too much for the now perforated door. With a crash, it falls off its hinges, and the remaining constructs fall limp on the floor. "Alright, comrades!" shouts Kreighton Shaine. "Quickly bind your wounds and follow me up this stairwell. We have more demons to slay!"

GMs, please allow your players a few rounds to heal before moving on.

After a few minutes, Kreighton Shane indicates that the Pathfinder teams should climb the long spiral staircase. The seemingly interminable staircase finally exits into a immense hall that rises in massive tiers like the side of a step pyramid. Intricately crafted geometric designs cover the walls, but they are marred by blood spatters dripping down the stony surfaces. A legion of grinning demons and mechanical monstrosities crowds the steps and stares down like a crowd of spectators preparing to watch an unfair fight. At the top of the steps sits a massive throne occupied by a powerfully built demon wearing a strange metallic trophy around its neck. The creature leans forward, shouts a sharp command, and sends the horde surging forward.

GMs, you may now begin encounter G.

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

Roni does the usual preparation of activating the wand of Heightened Awareness.
UMD for HA: 1d20 + 11 ⇒ (13) + 11 = 24

And asks if Sindelle would want to poke him with the wand, now that there's a couple rounds more time.
Lucky Number: 1d20 ⇒ 8

How many Rounds is "a few rounds" and is there something Sindelle wants to do, aside from playing with the magic wand? I'll take a couple more charges of the wand depending how much time we have.

Liberty's Edge

Neutral Good Human Barbarian (Unchained) 6/Druid 4 (Sheet) | HP: 100+20/100 DR3/- Resist 1 cold | AC: 23 (12 T, 19 F) | CMD: 30 | F: 16, R: 10, W: 14 | Init: 4 | Perc: 16 | Speed 50 |
Tracked Resources:
Unchained Rage 11/17 | Growth 1/5 | Pearl of Power I 2/2 | Reroll 0/1

Loxx will use his pearls of power to recall shillelagh and enlarge person.


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

1:18 Round 1

Conditions: Aura of Fury (auto effect all 20' around Thurismund; +2 to melee atks, -2 to AC);
Begin Round 1
Roni - dmg; antitoxin (1:40); Lucky Number 8;
Blue - dmg;
Red - dmg;
Loxx - dmg; DR 2/-; Deadeye's Lore (6:05); Barkskin (2:05); Lucky Number 3; Shillelagh (1:19); Enlarged (1:21);
Fetch - dmg; Longstrider (6:05)
Troi - dmg; 2 Mirror Images (1:23);
Alaric - dmg;
Thurismund - 2 dmg; 2 con dmg; Aura of Fury; ectoplasmic; DR 5/magic, 5/slashing;
Agate - dmg; 1 CON dmg; 1 DEX dmg; See Invisibility (1:30); Lucky Number 8;
Yellow - dmg;
Sindelle - 15 dmg; 1 DEX dmg; Life Link (Agate, Troi, Loxx); Compel Alacrity trick;

@All, go ahead and post any healing or other preparations you wish to do before the beginning of the next encounter and I'll retcon them in.

With the destruction of the great door it takes about 3 minutes for the assembled crowd of Pathfinders to heal themselves, get organized for the push forward through the doorway, and to climb the stairs into the throne room itself.

Bless has expired and I assume that Raging Song is no longer active (Alaric, you used 2 rounds of Inspired Rage in that last fight). Troi's remaining 5 dmg transferred to Sindelle, who currently has 15 dmg as a result (don't forget you still have a stash of healing potions). Roni, you have ample time to use additional charges of your Lucky Number wand if you wish. Loxx, pearl of power use noted but note that both Shillelagh and Enlarge Person are still active for you.

Before you stands a grand staircase, leading up a series of stepped platforms (each 10' higher than the last), ascending to the throne itself, where the demon king stands. Below him are an array of demons, clockwork constructs, and other abyssal creatures: a veritable army of demonkind is here, scattered across the tiers in clusters. With a shout, Yealak-Vor, the demon king of Jormurdun, sends his minions forth to destroy the invading Pathfinders!

Initiative:

Agate: 1d20 + 7 ⇒ (7) + 7 = 14
Alaric: 1d20 + 3 ⇒ (12) + 3 = 15
Loxx: 1d20 + 5 ⇒ (11) + 5 = 16
Roni, HA: 1d20 + 15 + 5 ⇒ (17) + 15 + 5 = 37
Sindelle: 1d20 + 2 ⇒ (3) + 2 = 5
Troi: 1d20 + 7 ⇒ (8) + 7 = 15
Yellow: 1d20 + 6 ⇒ (5) + 6 = 11
Blue: 1d20 + 6 ⇒ (15) + 6 = 21
Red: 1d20 + 7 ⇒ (10) + 7 = 17

Two creatures (Yellow and Blue) stand guard, blocking the ascent up the stairs. Cogs and gears are visible in the gaps of these metallic creatures' armor. They wield polearms as they stand ready at attention.

Blue and Yellow - Knowledge Arcana DC 16:
Clockwork Soldiers are N Medium construct (clockwork). The clockwork soldier is a mechanical mercenary that fights to the death for its creator. With the ability to wield most weapons with full proficiency, clockwork soldiers are versatile and wholly unpredictable foes. Most are armed with magic weapons—a +1 halberd being the most common armament. Clockwork soldiers are among the most efficient constructs of their kind. They are ideal for sentry and guard duty. Clockwork soldiers have the same basic shape as a human. They are 6 feet tall and weigh 500 pounds. For every 5 by which you beat the DC you can ask one question from the list here.

A flying creature (Red) looms 35' above the level that the Pathfinders are on. This lanky fiend’s mouth is filled with sharp fangs, while great bat-like wings stretch from its scaly hide.

Red - Knowledge Planes DC 18:
Nabasu Demons are CE Medium outsider (chaotic, demon, evil, native). They are birthed directly into the Material Plane from the Abyss, where they feed on innocent souls to mature. Only when finally sated can a nabasu return to the Abyss. Rumor holds that even then the nabasu’s lifecycle does not change, and that further developments await them as they continue to grow. These vile demons form from the souls of evil gluttons, particularly from cannibals, blood-drinkers, and those who prefer the tang of undead flesh. For every 5 by which you beat the DC you can ask one question from the list here.

Roni may act!

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

Lucky Number: 1d20 ⇒ 4 -> That's 6 or less, so it's good enough.

Roni looks up towards the ceiling while drawing deep breath, the air once again crackling with power and fire. "That red, leathery-winged thing in the ceiling. Does it burn?"
He turns his attention towards the two walking piles of cogs and armors. I could probably cause extensive damage to those two... But I don't like the look of the red one. Why is it flying? It doesn't seem to have any ranged weapons at it hands. Could it be one of those Demons?

A deep frown shadows his face. What did Troi tell us about Demons when we first gazed upon these great halls...
Troi's words echo through his mind.
All but the weakest demons have the ability to teleport vast distances, and virtually all have some spellcasting ability. Concealing the battlefield with darkness is a fairly common tactic.

The Flame Alchemist grinds his teeth. The group should easily be able to take out the ones on foot, but he might have the only reliable means of fighting an airborne enemy. And a spell or two to control the battle field, not to mention darkness... How many of his teammates could see in darkness? Baka! he reprimands himself. You should have asked about this earlier!

He keeps himself facing the two machine-men on the steps, while keeping the Flying bat-like thingie in his view. He might only get one chance.

Move action to gather power. Standard to ready an Empowered Burning Extended Range Fireblast VS RED one. Range is 120ft, will easily reach the flying red one. Trigger is: Any hostile action, including casting a spell, using SLA, or making some sort of an attack or the like FROM RED. Attempt is to Disrupt it if it attempts some sort of shenanigans, forcing a concentration check should it be spell or SLA.
Empowered Burning Extended Range Fire Blast: 1d20 + 13 ⇒ (11) + 13 = 24 vs touch
dmg: 4d6 + 9 ⇒ (2, 2, 3, 6) + 9 = 22 x 1.5, 33 dmg
DC 20 ref or catch fire

I can move 15 during the gather power, so, I'll actually get closer. Roni strongly believes that he's the sturdiest of the group, and is willing to take one for the team should it just charge ahead. The -2 AC aura isn't calculated into my stats, but I should now be outside of it anyway.

Scarab Sages

F Dwarf Wizard 10

If someone would like to be able to fly, Agate can arrange that.


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

1:18 Round 1

Conditions: Aura of Fury (auto effect all 20' around Thurismund; +2 to melee atks, -2 to AC);
Begin Round 1
Blue - dmg;
Roni - dmg; antitoxin (1:40); Lucky Number 4;
Red - 23 dmg; on fire;
Loxx - dmg; DR 2/-; Deadeye's Lore (6:05); Barkskin (2:05); Lucky Number 3; Shillelagh (1:19); Enlarged (1:21);
Fetch - dmg; Longstrider (6:05)
Troi - 15 dmg; 2 Mirror Images (1:23);
Alaric - dmg;
Thurismund - 2 dmg; 2 con dmg; Aura of Fury; ectoplasmic; DR 5/magic, 5/slashing;
Agate - dmg; 1 CON dmg; 1 DEX dmg; See Invisibility (1:30); Lucky Number 8;
Yellow - dmg;
Sindelle - 15 dmg; 1 DEX dmg; Life Link (Agate, Troi, Loxx); Compel Alacrity trick;

@Roni, for the future, I'd prefer the trigger for a readied action to be more specific ("If he attacks one of us" "If he casts a spell" etc.). The way you've worded your trigger it will cover pretty much anything the creature does, which I don't believe is the intention of the Ready action. But it's fine for this round.

Blue moves forward down the stairs to attack the Pathfinders... Fyi, the stairs are not difficult terrain but they do preclude charging, etc. @Loxx, this will provoke an AoO from you if you have Combat Reflexes.
target, Loxx 1, Troi 2: 1d2 ⇒ 2
Halberd: 1d20 + 18 ⇒ (11) + 18 = 29
dmg: 1d10 + 14 ⇒ (1) + 14 = 15
Troi? high is good for me: 1d3 ⇒ 3
... and landing a solid blow on Troi.

Red begins to twitch its eyebrows, triggering Roni's readied action. This also moves Roni to just before Red in the initiative order
Roni caster level check: 1d20 + 8 ⇒ (12) + 8 = 20
A blast of flame leaps from Roni's hand and engulfs the flying creature. It seems as though it has some resistance to fire.
Concentration check: 1d20 + 12 ⇒ (1) + 12 = 13
Red's spell fizzles before its eyes, as it loses its concentration in the face of Roni's blast of fire.
Reflex vs catching on fire DC 20: 1d20 + 9 ⇒ (6) + 9 = 15
Fire dmg: 1d6 ⇒ 2
Adding insult to injury, Red catches on fire, though it appears to simply remind it of life back home.

GM screen:
Note to self: Mass Hold Person expended

The bold may act!

Liberty's Edge

Neutral Good Human Barbarian (Unchained) 6/Druid 4 (Sheet) | HP: 100+20/100 DR3/- Resist 1 cold | AC: 23 (12 T, 19 F) | CMD: 30 | F: 16, R: 10, W: 14 | Init: 4 | Perc: 16 | Speed 50 |
Tracked Resources:
Unchained Rage 11/17 | Growth 1/5 | Pearl of Power I 2/2 | Reroll 0/1

Loxx enters his rage and tries to smash the blue construct to pieces.

Rage (+18 temp hp), enter accurate stance as a move and then vital strike

Quarterstaff (2-Handed): 1d20 + 20 ⇒ (20) + 20 = 40 Damage: 6d6 + 19 ⇒ (3, 6, 2, 1, 2, 1) + 19 = 34
Confirm: 1d20 + 20 ⇒ (14) + 20 = 34 Damage: 3d6 + 19 ⇒ (5, 2, 1) + 19 = 27

Loxx wouldn't be against flying.


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

1:18 Round 1

Conditions: Aura of Fury (auto effect all 20' around Thurismund; +2 to melee atks, -2 to AC);
Begin Round 1
Blue - 56 dmg;
Roni - dmg; antitoxin (1:40); Lucky Number 4;
Red - 23 dmg; on fire;
Loxx - dmg; DR 2/-; Deadeye's Lore (6:05); Barkskin (2:05); Lucky Number 3; Shillelagh (1:19); Enlarged (1:21); Rage (started round 1); Accurate Stance;
Fetch - dmg; Longstrider (6:05)
Troi - 15 dmg; 2 Mirror Images (1:23);
Alaric - dmg;
Thurismund - 2 dmg; 2 con dmg; Aura of Fury; ectoplasmic; DR 5/magic, 5/slashing;
Agate - dmg; 1 CON dmg; 1 DEX dmg; See Invisibility (1:30); Lucky Number 8;
Yellow - dmg;
Sindelle - 15 dmg; 1 DEX dmg; Life Link (Agate, Troi, Loxx); Compel Alacrity trick;

Loxx deals a devastating critical strike to Blue, which somehow still stands. It does appear that not all of the damage penetrated its tough exterior.

The bold may act!

Scarab Sages

F Dwarf Wizard 10

Knowledge (Arcana): 1d20 + 8 ⇒ (14) + 8 = 22
Knowledge (Planes): 1d20 + 14 ⇒ (14) + 14 = 28

Resistances for both, and special abilities for our flying friend, please?


Emerald Spire slides |

Agate recalls that Clockwork Soldiers are resistant to all but adamantine weapons, while Nabasu demons are known to have resistance to spells, weapons that are not cold iron OR good, as well as acid, cold, and fire. She does not recall that Nabasu demons are known have any particularly special abilities. (Note that, the way the knowledge chart is configured, special abilities do NOT include special attacks, special defenses, feats, or SLAs, each of which is its own category).

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

I totally forgot about how long it takes to load a wand into a spring loaded sheath. Sorry about that Roni!

When Shaine gives the Pathfinders time to catch our collective breath, Sindelle would take one of the potions and then tap herself with her cure light wounds wand. She'd also hit Roni with his lucky number wand during this time.

CMW: 2d8 + 3 + 4 ⇒ (1, 3) + 3 + 4 = 11
CLW: 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4
49 charges remaining on clw wand 2

back to full hp before the fight!

The Exchange

Aasimar Mesmerist (material manipulator) 8 HP 58/59, AC 18 , T 11, FF 17, F +4, R +7, W +11, Initi. +7, CMD 19, Perception +3, darkvision, Resist 5 Cold, Electric, Acid

Great hit bro! Troi says appreciably to Loxx. He stares at the clockwork creature that struck him, then strikes out himself.

Attack: 1d20 + 11 ⇒ (11) + 11 = 22 for damage: 1d6 + 5 ⇒ (2) + 5 = 7
plus chance of painful stare, high is good: 1d100 ⇒ 37 for Painful Stare: 2d6 + 4 ⇒ (1, 3) + 4 = 8

Boo!. Well, at least he's at -3 to hit and a chance of one more 4-damage Painful stare this round.

Scarab Sages

F Dwarf Wizard 10

Agate considers the situation, then conjures two glowing balls of lightning which swoop toward the clockwork soldiers.

Casting Ball Lightning. The reflex save is DC 17.

Damage to blue if save fails: 3d6 ⇒ (5, 4, 6) = 15
Damage to yellow if save fails: 3d6 ⇒ (1, 1, 5) = 7

Remaining prepared spells:

Cantrips: Read Magic, Detect Magic, Arcane Mark, Open/Close
L1: True Strike, Floating Disk, Magic Missile x2, Stunning Barrier, Magic Weapon
L2: See Invisibility, Spider Climb, Knock, Flaming Sphere, Scorching Ray
L3: Tongues, Dispel Magic, Lightning Bolt, Twilight Knife
L4: Arcane Eye, Ball Lightning, Summon Monster IV


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

1:18 Round 1

Conditions: Aura of Fury (auto effect all 20' around Thurismund; +2 to melee atks, -2 to AC);
Begin Round 1
Blue Clockwork Soldier - 63 dmg; hypnotic stare (-3 atks, -4 Will); psychic inception; painful stare (1/2);
Roni - dmg; antitoxin (1:40); Lucky Number 4;
Red Nabasu Demon - 23 dmg; on fire;
Loxx - dmg; DR 2/-; Deadeye's Lore (6:05); Barkskin (2:05); Lucky Number 3; Shillelagh (1:19); Enlarged (1:21); Rage (started round 1); Accurate Stance;
Fetch - dmg; Longstrider (6:05)
Troi - 15 dmg; 2 Mirror Images (1:23);
Alaric - dmg;
Thurismund - 2 dmg; 2 con dmg; Aura of Fury; ectoplasmic; DR 5/magic, 5/slashing;
Agate - dmg; 1 CON dmg; 1 DEX dmg; See Invisibility (1:30); Lucky Number 8; Ball Lightning (expires before Agate's turn round 8);
Yellow Clockwork Soldier - 10 dmg;
Sindelle - dmg; 1 DEX dmg; Life Link (Agate, Troi, Loxx); Compel Alacrity trick;

Troi stabs the Blue clockwork soldier that hit him. His adamantine sword cane does full damage, though his painful stare does not succeed this time on the mindless construct.

Agate sends two globes of electrical energy towards the two clockwork soldiers.
Blue Reflex DC 17, metal: 1d20 + 6 - 4 ⇒ (3) + 6 - 4 = 5
Blue is obliterated in a shower of electrical sparks.
Yellow Reflex DC 17, metal: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11
Yellow seems particularly vulnerable to the electricity of Agate's spell.

Alaric and Thurismund may act!

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

Would "If it uses a spell or SLA" be a specific enough trigger?

Locally, we've usually run "does anything hostile" as a fair trigger for readied action (for example, when you are asking for opponent to surrender and you plan to cut him down if he doesn't comply) but the rules around ready actions are vague, so I think it's perfectly fine and reasonable to demand a more specific trigger.


Emerald Spire slides |
Roni the Flame Alchemist wrote:

Would "If it uses a spell or SLA" be a specific enough trigger?

Locally, we've usually run "does anything hostile" as a fair trigger for readied action (for example, when you are asking for opponent to surrender and you plan to cut him down if he doesn't comply) but the rules around ready actions are vague, so I think it's perfectly fine and reasonable to demand a more specific trigger.

Yep, that's specific enough for me.

Liberty's Edge

Neutral Good Human Barbarian (Unchained) 6/Druid 4 (Sheet) | HP: 100+20/100 DR3/- Resist 1 cold | AC: 23 (12 T, 19 F) | CMD: 30 | F: 16, R: 10, W: 14 | Init: 4 | Perc: 16 | Speed 50 |
Tracked Resources:
Unchained Rage 11/17 | Growth 1/5 | Pearl of Power I 2/2 | Reroll 0/1

Fetch is not taking any actions this round.


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

1:18 Round 1->2

Conditions: Aura of Fury (auto effect all 20' around Thurismund; +2 to melee atks, -2 to AC); Raging Song/Inspired Rage (+2 morale Str & Con, +1 morale Will, –1 AC, no casting or other concentration-based actions, must declare whether accepting each round);
Sindelle - 5 dmg; 1 DEX dmg; Life Link (Agate, Troi, Loxx); Compel Alacrity trick;
Begin Round 2
Blue Clockwork Soldier - 63 dmg; hypnotic stare (-3 atks, -4 Will); psychic inception; painful stare (1/2);
Roni - dmg; antitoxin (1:40); Lucky Number 4;
Red Nabasu Demon - 23 dmg; on fire; fire resistance -2 until round 5;
Loxx - dmg; DR 2/-; Deadeye's Lore (6:05); Barkskin (2:05); Lucky Number 3; Shillelagh (1:19); Enlarged (1:21); Rage (started round 1); Accurate Stance;
Fetch - dmg; Longstrider (6:05)
Troi - 10 dmg; 2 Mirror Images (1:23);
Alaric - dmg; raging song (started round 1);
Thurismund - 41 dmg; 2 con dmg; Aura of Fury; ectoplasmic; DR 5/magic, 5/slashing; inspired rage;
Agate - dmg; 1 CON dmg; 1 DEX dmg; See Invisibility (1:30); Lucky Number 8; Ball Lightning (expires before Agate's turn round 8);
Yellow Clockwork Soldier - 20 dmg;

Botting Alaric and Thurismund

Alaric begins his raging song, draws his dorn-dergar, and moves into position to attack Yellow on his next turn.

Thurismund moves up the stairs and slams into Yellow...
Slam, PA, Raging Song (Aura of Fury): 1d20 + 10 + 1 - 2 + 2 ⇒ (12) + 10 + 1 - 2 + 2 = 23
damage: 2d6 + 3 + 4 ⇒ (5, 3) + 3 + 4 = 15
... his blow connects with the construct, though it does not appear to do full damage.

Yellow attempts to return the favor, striking at the phantom with its halberd...
halberd, higher ground: 1d20 + 18 + 1 ⇒ (6) + 18 + 1 = 25
dmg: 1d10 + 13 ⇒ (9) + 13 = 22
halberd, higher ground: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
dmg: 1d10 + 13 ⇒ (4) + 13 = 17
... both attacks connect and the magical halberd bypasses Thurismund's damage reduction. The phantom reels from the force of Yellow's attacks.
@Thurismund, double-checking your hp: it looks like you have 6 HD, but Alaric has 5 levels of Spiritualist. Is that correct? Thurismund still has 2 Con dmg from earlier, and also had 2 hp of dmg left over from earlier, so by my count he's got 4 hp left. Yes?

Once again, Sindelle's life link activates, healing Troi for 5.

Sindelle and Roni may act!

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

With the clockwork soldiers engaged in combat, Roni gives the demon his full attention, not bothering trying to to hide his worry. The air around him flickers and sparkles with heat while he backs up a couple of steps.

Mobile gathering for -1 burn and 15 ft movement. Roni does not ever accept the song, and mentioned earlier. Since the trigger is going to be more specific, Roni no longer wants to risk a charge to the face as it could cause him to lose concentration, dealing him burn for no benefit, so he's going to take some cover instead

"Can you hold him at bay, Loxx?"

Roni readies another, if the demon should cast a spell or use an SLA.
Empowered Burning Extended range Fire Blast, +2 for burning: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
vs SR, burning: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
dmg: 4d6 + 9 ⇒ (1, 2, 3, 3) + 9 = 18 x1.5 = 27 dmg if the ready triggers. It's fire resistance is 2 lower from the previous burning it suffered.

I included the Burning Bonus in the calculation - it isn't clear at what point the "does it remain on fire" save is made, but I assume at the end of the turn since it can take certain actions (like jumping into water or rolling in the ground) to put the fire out or to get a bonus on the roll, so it would seem logical that the burn damage comes after that. In the event that you rule it otheriwise (if it can Choose when to save), the blast has a chance to ignite it again should it put out the fire first, DC 20 ref save to avoid.

Liberty's Edge

Male CN Human (Kellid) Spiritualist (Fractured Mind) 5/ Skald (Fated Champion) 3 | HP: 36/64| AC: 21 (12 Tch, 19 Fl) | CMB: +9 CMD:21 | F: +10, R: +5, W: +8 (+4 vs Mind-Affecting) | Init: +3 | Perc: +0, SM: +8 | Speed 20ft | Raging Song Rounds 13/15| Bonded Senses 5/5 |Bonded Manifestation 8/8 | Luck: 1/1

Yes, Alaric has the Phantom Ally feat which is essentially Boon Companion for phantoms. Otherwise your math is correct.

Alaric stands ready to pull Thurismund back; clearly, the hubris of his wrath has overcome sensible tactics.

On my next turn obviously. We'll also drop the song for a hot minute while we shorten the range of our weapon.


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

1:18 Round 1->2

Conditions: Aura of Fury (auto effect all 20' around Thurismund; +2 to melee atks, -2 to AC); Raging Song/Inspired Rage (+2 morale Str & Con, +1 morale Will, –1 AC, no casting or other concentration-based actions, must declare whether accepting each round);
Sindelle - 5 dmg; 1 DEX dmg; Life Link (Agate, Troi, Loxx); Compel Alacrity trick;
Begin Round 2
Blue Clockwork Soldier - 63 dmg; hypnotic stare (-3 atks, -4 Will); psychic inception; painful stare (1/2);
Roni - dmg; antitoxin (1:40); Lucky Number 4; readied action (if Red casts);
Red Nabasu Demon - 23 dmg; on fire; fire resistance -2 until round 5;
Loxx - dmg; DR 2/-; Deadeye's Lore (6:05); Barkskin (2:05); Lucky Number 3; Shillelagh (1:19); Enlarged (1:21); Rage (started round 1); Accurate Stance;
Fetch - dmg; Longstrider (6:05)
Troi - 10 dmg; 2 Mirror Images (1:23);
Alaric - dmg; raging song (started round 1);
Thurismund - 41 dmg; 2 con dmg; Aura of Fury; ectoplasmic; DR 5/magic, 5/slashing; inspired rage;
Agate - dmg; 1 CON dmg; 1 DEX dmg; See Invisibility (1:30); Lucky Number 8; Ball Lightning (expires before Agate's turn round 8);
Yellow Clockwork Soldier - 20 dmg;

Sindelle is up!

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

Sindelle sees the party has things in hand for the moment and moves a bit closer to the demon's position while readying a spell on her lips.

ready action to cast murderous command dc 17 if the demon enters her 35' range


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

1:18 Round 1->2

Conditions: Aura of Fury (auto effect all 20' around Thurismund; +2 to melee atks, -2 to AC); Raging Song/Inspired Rage (+2 morale Str & Con, +1 morale Will, –1 AC, no casting or other concentration-based actions, must declare whether accepting each round);
Sindelle - 5 dmg; 1 DEX dmg; Life Link (Agate, Troi, Loxx); Compel Alacrity trick; readied action if Red moves within 35'
Begin Round 2
Blue Clockwork Soldier - 63 dmg; hypnotic stare (-3 atks, -4 Will); psychic inception; painful stare (1/2);
Roni - dmg; antitoxin (1:40); Lucky Number 4; readied action (if Red casts);
Red Nabasu Demon - 23 dmg; on fire; fire resistance -2 until round 5;
Loxx - dmg; DR 2/-; Deadeye's Lore (6:05); Barkskin (2:05); Lucky Number 3; Shillelagh (1:19); Enlarged (1:21); Rage (started round 1); Accurate Stance;
Fetch - dmg; Longstrider (6:05)
Troi - 10 dmg; 2 Mirror Images (1:23);
Alaric - dmg; raging song (started round 1);
Thurismund - 41 dmg; 2 con dmg; Aura of Fury; ectoplasmic; DR 5/magic, 5/slashing; inspired rage;
Agate - dmg; 1 CON dmg; 1 DEX dmg; See Invisibility (1:30); Lucky Number 8; Ball Lightning (expires before Agate's turn round 8);
Yellow Clockwork Soldier - 20 dmg;

Red flies out of view of the Pathfinders, behind the large column that extends from the floor to the ceiling. Then a deep darkness descends on the area, a darkness that even the Pathfinders with darkvision cannot see through. Extending out in a 60' radius around Red, though of course none of you know where he is anymore

GM screen:

Red descends to 20' above the Pathfinders.
Stealth: 1d20 + 23 ⇒ (6) + 23 = 29
Cast Deeper Darkness
Reflex vs fire DC 22: 1d20 + 9 ⇒ (9) + 9 = 18
fire dmg: 1d6 ⇒ 5 All absorbed by fire resistance

The bold may act!

The Exchange

Aasimar Mesmerist (material manipulator) 8 HP 58/59, AC 18 , T 11, FF 17, F +4, R +7, W +11, Initi. +7, CMD 19, Perception +3, darkvision, Resist 5 Cold, Electric, Acid

Oh, it’s like hat huh? Troi says as the lights go out. The aasimar calls out into He darkness.

You think that’ll work? You have any idea who my dad is? Angel blood bro! Can’t beat it!

Light erupts around the aasimar, hopefully pushing back the darkness as Troi’s flesh is positively glowing with radiance.

(and also an empty vial clinks quietly down on the stone below him)

Troi will pull out and use his oil of Daylight, smearing it on his face and exposed arms. (He traded away the Daylight SLA most aasimar have, but is hoping no one notices)

sleight of hand to ‘coolly’ hide the fact his light came from a bottle: 1d20 + 6 ⇒ (13) + 6 = 19


Emerald Spire slides |

This does indeed work to cancel the deeper darkness. This returns the area to the normal ambient light, which is to say, it is in ordinary darkness.

Scarab Sages

F Dwarf Wizard 10

Agate makes one ball of lighting whirl and attack Yellow again, while the other shoots up into the air. It should now be at 20' altitude.

Damage if Yellow misses its save: 3d6 ⇒ (2, 2, 4) = 8

Next, Agate makes some complicated gestures with a tiny knife, causing a spectral duplicate of it to shimmer into existence next to her. Casting Twilight Knife.

Remaining prepared spells:

Cantrips: Read Magic, Detect Magic, Arcane Mark, Open/Close
L1: True Strike, Floating Disk, Magic Missile x2, Stunning Barrier, Magic Weapon
L2: See Invisibility, Spider Climb, Knock, Flaming Sphere, Scorching Ray
L3: Tongues, Dispel Magic, Lightning Bolt, Twilight Knife
L4: Arcane Eye, Ball Lightning, Summon Monster IV

Liberty's Edge

CN Anger Phantom | HP: 51/51 | AC: 19 (11 Tch, 18 Fl) | CMB: +9 CMD:20 | F: +7, R: +3, W: +5 (+4 vs Enchantment Spells/Effects | Init: +1 | Perc: +4, SM: +0 | Speed 30ft | Aura of Fury (20 ft) DR 5/ Magic, DR 5/Slashing Active conditions: None.

Alaric delays until after Thurismund.

Slam, PA, Raging Song (Aura of Fury): 1d20 + 10 + 1 - 2 + 2 ⇒ (7) + 10 + 1 - 2 + 2 = 18
damage: 2d6 + 3 + 4 ⇒ (5, 5) + 3 + 4 = 17
Slam, PA, Raging Song (Aura of Fury): 1d20 + 10 + 1 - 2 + 2 ⇒ (8) + 10 + 1 - 2 + 2 = 19
damage: 2d6 + 3 + 4 ⇒ (5, 5) + 3 + 4 = 17

"DIE! DIE! DIE!" howls the phantom as it pounds against the metal fruitlessly.

Liberty's Edge

Male CN Human (Kellid) Spiritualist (Fractured Mind) 5/ Skald (Fated Champion) 3 | HP: 36/64| AC: 21 (12 Tch, 19 Fl) | CMB: +9 CMD:21 | F: +10, R: +5, W: +8 (+4 vs Mind-Affecting) | Init: +3 | Perc: +0, SM: +8 | Speed 20ft | Raging Song Rounds 13/15| Bonded Senses 5/5 |Bonded Manifestation 8/8 | Luck: 1/1

Alaric ceases his song, focusing on the embodiment of his rage. And calls it back within. He then takes a step back, pondering whether to shorten the reach of his weapon before deciding against it. Let it come to me.

Phantom is gone for now!

Edit:

With another thought, portions of Thurismund overlap with the Iobarian, strengthening Alaric's armor.

Swift Action: Bonded Manifestation.


Emerald Spire slides |
GM Abraham's Initiative Card wrote:

1:18 Round 1->2

Conditions: Aura of Fury (auto effect all 20' around Thurismund; +2 to melee atks, -2 to AC); Raging Song/Inspired Rage (+2 morale Str & Con, +1 morale Will, –1 AC, no casting or other concentration-based actions, must declare whether accepting each round);
Sindelle - 5 dmg; 1 DEX dmg; Life Link (Agate, Troi, Loxx); Compel Alacrity trick; readied action if Red moves within 35'
Begin Round 2
Blue Clockwork Soldier - 63 dmg; hypnotic stare (-3 atks, -4 Will); psychic inception; painful stare (1/2);
Roni - dmg; antitoxin (1:40); Lucky Number 4; readied action (if Red casts);
Red Nabasu Demon - 23 dmg; on fire; fire resistance -2 until round 5; Deeper Darkness;
Loxx - dmg; DR 2/-; Deadeye's Lore (6:05); Barkskin (2:05); Lucky Number 3; Shillelagh (1:19); Enlarged (1:21); Rage (started round 1); Accurate Stance;
Fetch - dmg; Longstrider (6:05)
Troi - 10 dmg; 2 Mirror Images (1:23); Daylight;
Alaric - dmg; raging song (started round 1); bonded manifestation (started round 2);
Thurismund - 41 dmg; 2 con dmg; Aura of Fury; ectoplasmic; DR 5/magic, 5/slashing;
Agate - dmg; 1 CON dmg; 1 DEX dmg; See Invisibility (1:30); Lucky Number 8; Ball Lightning (expires before Agate's turn round 8); Twilight Knife (expires before Agate's turn round 9);
Yellow Clockwork Soldier - 44 dmg;

Troi sends a burst of heavenly light forth to counter the demon's foul darkness. From behind the pillar, the demon growls, "Hey, that light came from a bottle!"

@All, if you don't have darkvision you can't see anything (if you are within 60' of the demon). Magical sources of light (such as an ioun torch or a light spell) will not do anything, but an ordinary torch or other mundane sources of light will function normally.

Agate sends one of her balls of lightning after Yellow...
Reflex DC 17, metal body: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19
... but this time the construct manages to elude the electricity.

Then the dwarven wizard calls forth a dagger of force, which hovers in the air before her.

Thurismund flails at the Yellow construct. Ordinarily, both of his blows would miss, but somehow the radiating fury that emanates out of the phantom causes the mindless construct to lower its guard somewhat and both blows hit home, though neither does quite as much damage as one would ordinarily expect.

Then, Alaric lets his angry song lapse and calls his phantom back into his being, and with it, the phantom's angry aura. @Alaric, I think you need to indicate whether you are choosing the ectoplasmic or incorporeal bonded manifestation?

Loxx is up!

Liberty's Edge

Neutral Good Human Barbarian (Unchained) 6/Druid 4 (Sheet) | HP: 100+20/100 DR3/- Resist 1 cold | AC: 23 (12 T, 19 F) | CMD: 30 | F: 16, R: 10, W: 14 | Init: 4 | Perc: 16 | Speed 50 |
Tracked Resources:
Unchained Rage 11/17 | Growth 1/5 | Pearl of Power I 2/2 | Reroll 0/1

Fetch (has darkvision) retrieves a torch and the flint and steel from Loxx's druid's kit. Needs a full-round action next round to light it.

Loxx, unable to see anything to attack it, cast's bull's strength.

Loxx drops the rage, and is fatigued for 1 minute.

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

Would'nt Sindelle's readied action go off once Troi gets rid of the deeper darkness? Also can we in-game assume we know the demon has 'see in darkness' if it was able to move through magical darkness? thanks!

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

@Loxx, did you say it out loud to Fetch? As in, would Roni, next to fetch, know it was retrieving a torch?

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

Thinking about my next turn: Since AoE spells require line of effect, not line of sight (need to be able to define the point, don't need to actually see it), and since I did saw the creature fly behind the pillar, despite not knowing where exactly it is, I should be able to pretty easily catch it within the 10ft radius, 40ft high cylinder, right?
As in, the area is large enough that it's highly likely I'll hit it, Unless it gained altitude (it was previously flying low enough).

Liberty's Edge

Neutral Good Human Barbarian (Unchained) 6/Druid 4 (Sheet) | HP: 100+20/100 DR3/- Resist 1 cold | AC: 23 (12 T, 19 F) | CMD: 30 | F: 16, R: 10, W: 14 | Init: 4 | Perc: 16 | Speed 50 |
Tracked Resources:
Unchained Rage 11/17 | Growth 1/5 | Pearl of Power I 2/2 | Reroll 0/1
Roni the Flame Alchemist wrote:
@Loxx, did you say it out loud to Fetch? As in, would Roni, next to fetch, know it was retrieving a torch?

Yes, he would have... but the common language Loxx and Fetch share is Druidic.


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Emerald Spire slides |
GM Abraham's Initiative Card wrote:

1:18 Round 2->3

Conditions: Aura of Fury (auto effect all 20' around Thurismund; +2 to melee atks, -2 to AC); Raging Song/Inspired Rage (+2 morale Str & Con, +1 morale Will, –1 AC, no casting or other concentration-based actions, must declare whether accepting each round);
Begin Round 3
Blue Clockwork Soldier - 63 dmg; hypnotic stare (-3 atks, -4 Will); psychic inception; painful stare (1/2);
Roni - dmg; antitoxin (1:40); Lucky Number 4;
Red Nabasu Demon - 23 dmg; on fire; fire resistance -2 until round 5; Deeper Darkness;
Loxx - dmg; DR 2/-; Deadeye's Lore (6:05); Barkskin (2:05); Lucky Number 3; Shillelagh (1:19); Enlarged (1:21); Bull's Strength (1:22), Fatigued until round 12;
Fetch - dmg; Longstrider (6:05); torch & flint/steel in hand;
Troi - 5 dmg; 2 Mirror Images (1:23); Daylight;
Alaric - dmg; raging song (started round 1); bonded manifestation (started round 2);
Thurismund - 41 dmg; 2 con dmg; Aura of Fury; ectoplasmic; DR 5/magic, 5/slashing;
Agate - dmg; 1 CON dmg; 1 DEX dmg; See Invisibility (1:30); Lucky Number 8; Ball Lightning (expires before Agate's turn round 8); Twilight Knife (expires before Agate's turn round 9);
Yellow Clockwork Soldier - 44 dmg;
Sindelle - 10 dmg; 1 DEX dmg; Life Link (Agate, Troi, Loxx); Compel Alacrity trick;

Fetch prepares to deal with the darkness.

Loxx stops being so angry, giving him the clearheadedness to give himself the strength of a bull, but also leaving him feeling tired.

@Sindelle, the demon is on the other side of a solid and large column that extends from floor to ceiling, so you cannot see him (even after Troi's daylight negated his deeper darkness). And yes, you can assume that you all know that the demon can see in darkness (interestingly, I'm only seeing darkvision in its stat block, which is silly since it has deeper darkness as an ability, but I'm not gonna worry about it now since it's all moot).

@Roni, "In-game" you know that the demon ducked behind the column, but you do not know exactly what square he is in, or what altitude he may be at (the ceiling is 150' above your current position). You can tell me where you want to target your blast and I'll let you know whether or not it hits. I already know what altitude he's at and I will roll randomly to see which of the squares behind the column he is "actually" in (this seems like the fairest way to deal with the metagame challenge of you seeing him on the grid). Ok?

Yellow descends the stairs and drives its halberd down towards Alaric...
halberd, higher ground: 1d20 + 18 + 1 ⇒ (1) + 18 + 1 = 20
dmg: 1d10 + 13 ⇒ (6) + 13 = 19
... but its strike goes horribly awry.

Sindelle's life link continues its healing magic on Troi.

Sindelle and Roni are up!

Liberty's Edge

Male LN Pyrokineticist 8 | HP: 51/91 (0 L / 40 nl )| AC: 24 (15 Tch, 19 Fl) | CMB: +6 CMD: 22 | F: +14, R: +13, W: +4 | Init: +16+4 | Perc: +13, SM: +2| | burn 5/9, Buffer: 0 | Lucky Number: 1, Heightened Awareness: On. |

Sure, sounds fine, since in IRL game I would have just removed the figure from the map, but that's not feasible in PbP when you can't reveal it at the middle of a move if someone starts getting closer.
I drew two lines to roughly estimate the area that Roni couldn't see before the darkness, to highlight where it could have gone, and I drew a blast area for the 40ft high cylinder. Unless it tried to hide in a "partially visible" square, it should have maybe 3 safe squares on this level, and a 2 or 3 safe squares in the one level higher, if it flew farther back. Just illustrating why Roni feels like he might be able to catch it in the eruption, especially since it would gain better cover (harder to move in a position to see it) the closer it is to the pillar. Feel free to remove the lines and template. the cylinder is 40 feet high, so if it gained height, it might be above fire pillar.

The temperature rises and the air cracks in the darkness, when a sudden, if now already a bit familiar, snap sends a roaring pillar of flames to scorch the ground behind the pillar.

Empowered Eruption vs SR, +2 if it's still burning: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
dmg: 4d6 + 9 ⇒ (2, 6, 2, 1) + 9 = 20 x1.5 = 30dmg
Ref save 19 to half the damage, or 21 if it is burning. If it is burning, remember that the burning damages stack for reducing fire resistance ^_^

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

I didn't think about that. Thanks GM!

Unable to get a clear shot and attempt to both disable the demon and lure both enemies into better range, Sindelle remains where she is where the pillar can help her as much as it obscures her aim. She draws her wand of cure light wounds and uses it on herself while keeping all her life links active.

CLW wand: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10
clw wand 2 at 48 charges

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