Zenobia Zenderholm

Agate's page

307 posts. Organized Play character for Nekome.


Full Name

Agate

Race

Dwarf

Classes/Levels

Wizard 10

Gender

F

Size

M

Age

68

Special Abilities

Always act in surprise round, always aware of scrying

Alignment

NG

Languages

Common, Dwarven, Undercommon, Terran, Hallit, Ancient Osiriani, Ignan, Auran, Aquan, Thassilonian

Occupation

Jeweler

Strength 9
Dexterity 18
Constitution 10
Intelligence 18
Wisdom 9
Charisma 7

About Agate

Combat:

HP 47

+4 CON when checking to stabilize
+3 bonus when checking to stabilize

Initiative +9
Always act in surprise round (diviner)

Melee/touch +9 (Weapon Finesse) / +4 when WF not applicable
Ranged +9

+1 attack vs. orc or goblinoid

Rapid Reload (lt crossbow)
Point-Blank Shot
Precise Shot
Rapid Shot

AC 16 / Touch 14 / Flat-footed 13
(Surprise round: 17 / 15 / 13)
CMB 3 / +4 vs. bullrush or trip
CMD 17

+4 to dodge vs. giants

Fort +5 / Refl +9 / Will +8 (counting cloak of resistance +2)
+2 vs. poison, spells, and spell-like abilities
+1 vs. traps (from trapspringer's gloves)

Armor: Haramaki, ring of protection +1, cloak of resistance +2
Weapons: Lt. crossbow, dagger
Ammunition: 32 cold iron bolts, 5 seeking bolts

Skills:

Day job: Craft (Jewelry) +13

Acrobatics +4
Appraise +10
Bluff -2
Climb -1
Diplomacy -2
Disable Device +19 (using trapspringer's gloves)
Disguise -2
Escape Artist +4
Fly +8
Heal -1
Intimidate -2
Knowledge (Arcana) +11
Knowledge (Dungeoneering) +8
Knowledge (Engineering) +8
Knowledge (Geography) +9
Knowledge (History) +15
(+1 if site is >1000 years old)
(+3 if in Osirion)
(+1 more if both of the above are true)
Knowledge (Local) +8
Knowledge (Nature) +8
Knowledge (Nobility) +8
Knowledge (Planes) +15
Knowledge (Religion) +8
(+3 regarding Osiriani religion)
Linguistics +11
Perception +5 / +7 for stonework
Ride +4
Sense Motive -1
Spellcraft +17
Stealth +4
Survival -1
Swim -1

Spells:

4/4/4/3/3/2 per day base
0/1/1/1/1/0 bonus from int
0/1/1/1/1/1 divination-only slots

Opposed schools: necromancy, enchantment

DC 14 + spell lvl / +1 extra for divination (Spell Focus)

Bonded amulet (1 arbitrary known spell per day)

Spell Mastery: Knock, Hold Portal, Magic Missile, Shocking Grasp, Dispel Magic, Greater Stunning Barrier, Elemental Body I, Endure Elements

Cantrips
Acid Splash
Arcane Mark
Dancing Lights
Detect Magic
Detect Poison
Flare
Ghost Sound
Light
Mage Hand
Mending
Message
Open/Close
Prestidigitation
Ray of Frost
Read Magic
Resistance
Spark

Level 1
Alarm
Animate Rope
Burning Hands
Chill Touch
Color Spray
Comprehend Languages
Detect Secret Doors
Detect Undead
Discern Next of Kin
Endure Elements
Enlarge Person
Expeditious Excavation
Expeditious Retreat
Feather Fall
Floating Disk
Grease
Hold Portal
Hydraulic Push
Identify
Mage Armor
Magic Missile
Magic Weapon
Mirror Polish
Mount
Obscuring Mist
Protection From Evil
Ray of Enfeeblement
Reduce Person
Shield
Shocking Grasp
Silent Image
Snowball
Stunning Barrier
Touch of the Sea
True Strike

Level 2
Acid Arrow
Apport Object
Anticipate Thoughts
Aram Zey's Focus
Arcane Lock
Blur
Continual Flame
Darkness
Darkvision
Dust of Twilight
False Life
Flaming Sphere
Fog Cloud
Glitterdust
Groundswell
Gust of Wind
Invisibility
Knock
Locate Object
Make Whole
Mirror Hideaway
Obscure Object
Protection From Arrows
Resist Energy
Rope Trick
Scorching Ray
See Invisibility
Shatter
Spider Climb
Summon Monster II
Web
Whispering Wind

Level 3
Apport Animal
Arcane Sight
Blood Biography
Clairaudience/Clairvoyance
Cloak of Winds
Daylight
Dispel Magic
Displacement
Fireball
Flame Arrow
Fly
Gentle Repose
Greater Stunning Barrier
Illusory Script
Invisibility Sphere
Keen Edge
Lightning Bolt
Magic Circle Against Evil
Nondetection
Oneiric Horror
Phantom Steed
Protection from Energy
Shrink Item
Silent Table
Slow
Summon Monster III
Tiny Hut
Tongues
Twilight Knife
Versatile Weapon
Water Breathing
Wind Wall

Level 4
Arcane Eye
Ball Lightning
Detect Scrying
Dimensional Anchor
Dimension Door
Elemental Body I
Fire Shield
Greater Flaming Sphere
Greater Invisibility
Lesser Globe of Invulnerability
Locate Creature
Mirror Transport
Minor Creation
Mnemonic Enhancer
Rainbow Pattern
Reduce Person
Resilient Sphere
Remove Curse
Scrying
Secure Shelter
Shout
Stone Shape
Stoneskin
Summon Monster IV
Thaumaturgic Circle
True Form

Level 5
Break Enchantment
Cone of Cold
Dismissal
Elemental Body II
Fire Snake
Major Creation
Planar Adaptation
Polymorph
Prying Eyes
Sending
Telepathic Bond
Thoughtsense
Treasure Stitching

Equipment:

Handy haversack
Spellbooks (4 volumes)
Masterwork jeweler's tools
Wand of Detect Secret Doors x5
Wand of Endure Elements x50
5x oil of enlarge person
1x potion of cure moderate wounds
Quick runner's shirt
Trapspringer's gloves

Tracked spell components
2x lead ink (Illusory Script)
2x gold dust (Arcane Lock)
2x ruby dust (Continual Flame)
2x diamond dust (Nondetection)
2x granite & diamond dust (Stoneskin)
1x embroidered cloth (Treasure Stitching)
Ivory plaque (Mnemonic Enhancer focus)
Scrying mirror (Scrying focus)
Thieves' tools (Aram Zey's Focus)

Misc abilities:

60' darkvision

Auto-check of all stonework within 10'

Diviner's Fortune: +5 to attack rolls, skill checks, ability checks, and saving throws for person touched for 1 round, 7 times/day

Scrying Adept: Always aware of magical observation; scrying subjects are one step more familiar; very familiar = -10 penalty

Scarab Sage
Scarab Sentinel

Boons:

Limited uses (remaining/total)
Strength of the Scorpion Coast (2/2)
Grace of Minatan Heroes (1/1)
Inahiyi's Gratitude (2/2)
Savior of the Reef (1/1)
Mythic Legacy (1/1)
Jiraku's Respect (1/1)
Foe of All Winds (3/3)
Sight of the Unseeing (1/1)
Unrelenting Defense (1/1)
History of the Sunsu Godae (2/2)
Paranoid Observer (2/2)
Icewalker (4/4)
Runic Tattoing (3/3)
Varki Archaeology (5/5)

Other
Air Affinity x3
Water Affinity
Oread's Favor
True Ally of the Lantern Lodge
Scholar of the Sages
Savior of the Sages x3
Peacemaker of Brevoy
Coiled Companion
Duskwarden's Favor
Sky Citadel Reclaimer
Sky Key Core
Meditations of the Sacred Flower
Master Archivist

History:

Agate was born into a mining family operating beneath the Five Kings Mountains. With a good eye for stones but not the stamina for mining, she was apprenticed to a jeweler and spent many years in the trade, indulging her fascination with magic through research and correspondence with some learned in the art. On a trip into the Darklands in search of unusual stones, a chance sighting of an earth elemental led her to seek out a life of exploration with the Pathfinders.

48 Fame
43 PP

Chronicle Pages


  • #8-08 The Sandstorm Prophecy
  • #8-14 To Seal the Shadow
  • #4-18 The Veteran's Vault
  • #29 Shipyard Rats
  • #30 Cassomir's Locker
  • #41 Crypt of Fools
  • #8-16 House of Harmonious Wisdom (3 quests)
  • #3-09 The Edge of Heaven
  • #3-11 On Hostile Waters
  • #4-21 Way of the Kirin
  • #8-10 Secrets of the Endless Sky
  • #48 The Rules of the Swift
  • #8-19 Treacherous Waves
  • #5-12 A Bitter Bargain
  • Game Storm 20 boon
  • #5-15 Race to Seeker's Folly
  • #5-16 Sanctum of the Sages
  • #9-02 On the Border of War
  • #8-02 Ward Asunder
  • #8-12 Caught in the Eclipse
  • #9-09 Beyond the Halflight Path (Scintillating Halls)
  • #6-00 Legacy of the Stonelords
  • #9-11 The Jarlsblood Witch Saga
  • #10-08 What Prestige is Worth
  • #10-11 The Hao Jin Hierophant
  • #10-13 Fragments of Antiquity
  • #10-03 Death on the Ice

Botting:

In combat, blast if possible, fire crossbow otherwise.
Hang back from social encounters unless they can be solved by a non-social skill.
Save the bonded amulet for a spell to solve a problem outside of combat that there is no other way to solve.