5E Adventure's in Midgard – North (Reaver's Spring)

Game Master Tareth

A small merchant caravan led by Rook Bentknee, a kobold merchant, travels up the coast of the Bay of Ghed to deliver goods and trade with Rook's former adventuring companion and occasional business partner, Britta Gleamgaurd, human owner of the Frost Maiden Inn in the village of Nargenstal.

Interactive Midgard Map


1,151 to 1,200 of 2,397 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>

Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

As if Kali didn't have enough haunting her nightmares already. Nice find, though. Really love framing of it.


jewel thief ★ (10)7/50 hp 16 AC ★ 10.18.10.14.14.9 ★ HD 9 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, Ath, Inv, Hist, jewelers, poisoners ★ Inspiration
Spell Storage:
Find Familiar

Yeah, reminds me of something from Japanese folklore but can't recall the name.


jewel thief ★ (10)7/50 hp 16 AC ★ 10.18.10.14.14.9 ★ HD 9 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, Ath, Inv, Hist, jewelers, poisoners ★ Inspiration
Spell Storage:
Find Familiar
Aterro wrote:

He makes himself ready to head out upon the instant, though he allows himself one step of stoic preparation. "Radovan, do you know what that was or where exactly it came from? It would make no sense for us to patch up your ley-line mishap only to have some other mage rend the area asunder anyway, so I would know what the thing that I'm about to end actually is.

Also," he says, making again for the table, "I'm not sure how far away it is so I'm taking your food." He starts stuffing foodstuffs into an empty sack, awaiting his answer.

And at this moment Aterro has bags and bags of sausages and cheese and stuff. XD


jewel thief ★ (10)7/50 hp 16 AC ★ 10.18.10.14.14.9 ★ HD 9 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, Ath, Inv, Hist, jewelers, poisoners ★ Inspiration
Spell Storage:
Find Familiar

So guys I had an idea. Looking back through my favorites was pretty entertaining. I propose a poll: What are Tareth's top 3 posts of all time? I nominate this for number one:

An thunderous explosion wrote:

An thunderous explosion erupts from Allison's position. Rotted boards burst apart. Ancient dilapidated beams shake, rattle, and begin to groan ominously as the entire ceiling shudders and lurches down several inches.

Waves from the thunder ripple across the tar coated ghouls. The closest staggers and stumbles for a moment while the second weathers the storm with little noticeable effect. Except for the alchemical bottle held in its hand...

Carefully crafted in the munition farms of mighty Darakhan, the bottle was simply one of a thousand thrown that year by Yirtan the Glassblower. Also known as Yirtan Yellowhands because of the 75 years he spent working the sulphur mines of Vandekhul upon the Sulphur Sea. Of course few called the big craftsman that to his face. Not after he ripped off Mort the Insolent's arms and roasted them in the glass furnace for calling him by that name one dreary day. In fact, in happened to be the same day Yirtan had blown the very bottle in question. Perhaps is was Yirtan's anger, perhaps Mort's flesh changing the character of the glass as it was blown, perhaps just random accident. Regardless the bottle was shipped off with a tiny flaw in its form.

This flaw continued to go unnoticed when the orange clad darakhul alchemists added their various ingredients to the bottle and sealed it before exposure to the air caused another explosive reaction like the Great Burning of '42.

The bottle then spent days trundling along in its crate with its brothers and sisters from the heart of the Empire to the very outskirts of recently conquered Krakova. There it was transferred to its new owner. A ghoul recently assigned to the Legion after its transformation within the tar pits of Marrowheart. Riding the belt of its new owner the bottle traveled once again. This time via foot and slave train to the barren wilds under a wild and lonely forest land between two great bodies of water.

Eventually the flawed bottle was brought to the surface, ready to perform its intended duty with all the flame and fury of imperial dreams. The wait had been long, but the time had finally arrived. Poised its the sticky hand of its master the bottle prepared itself for one final journey. But alas, things did not go as planned.

Instead the enemy unleashes a wave of magic energy. It hits the bottle with a thunderous force that rumbles through its entire structure. The vibration doesn't subside as the spell passes. Instead it reverberates and rattles within the flawed glass. The bottle tries to hold its form together, but it simply cannot. It one final shattering gasp the bottle of alchemists fire is no more. The glass scatters and its internal contents explode upon ghoul and anything else nearby in a roar of furious flames.

"Glory to the Empire!" Shouts the ghoul as it becomes engulfed in fire. A deadly grin upon its burning face as it follows the fleeing Allison and Ibrox to the entrance of the inn. Seeing its enemies run, it grins again while taking a deep breath. Flames whirl and circle within its mouth and then a blast of flaming tar bursts forth from its unholy maw. The burning, sticky spray threatens to engulf the two surface dwellers unless they manage to leap clear.


Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

Oh, this is gonna be hard.

Personally, I love all of the ones with Yumyum in them. :D


Elfmarked Light Cleric of Khors 9 | HP 41/71 | HD 9/9d8 | Flare 4/4 | Channel 3/2+1 | Power 2/2 | 1st 2/4 | 2nd 2/3 | 3rd 1/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

That's a master's thesis to determine the best, but I agree with Adam. Yumyum is my favorite NPC.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex
DM - Tareth wrote:

Everyone is free to take another Long Rest and RP as you like. Then I assume at some point you'll want to talk to Radovan and ask him about the sword or whatever other questions you might have?

And Scramsax, no worries on my end, I've been enjoying your posts as well. In fact, everyone has had excellent RP. I'd award Inspiration, but I just did that so I think everyone has it right at the moment.

@ Kali: Tareth let us take a long rest after all the things happened.


Elfmarked Light Cleric of Khors 9 | HP 41/71 | HD 9/9d8 | Flare 4/4 | Channel 3/2+1 | Power 2/2 | 1st 2/4 | 2nd 2/3 | 3rd 1/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

Doesn't Aterro have any short rest HD?

We're just down HP and this combat's spells, right?

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

When I re-specced and took more fighter levels I seem to have not updated my hit points. I've corrected the math now.


jewel thief ★ (10)7/50 hp 16 AC ★ 10.18.10.14.14.9 ★ HD 9 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, Ath, Inv, Hist, jewelers, poisoners ★ Inspiration
Spell Storage:
Find Familiar
Tareth wrote:
yellow skinned, and a bit beastial

I got excited reading this and pondering what it could be...but its probably not what I'm thinking. :)


Elfmarked Light Cleric of Khors 9 | HP 41/71 | HD 9/9d8 | Flare 4/4 | Channel 3/2+1 | Power 2/2 | 1st 2/4 | 2nd 2/3 | 3rd 1/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

@Tareth

Is the Faerie Fire is still affecting the big ugly? If yes, everyone gets advantage to attack, right?

cheeers


Yep. Faerie Fire is still affecting it. Although with those rolls, no advantage was needed.


Sorry all. Got slammed at work today. Probably won't be able to bump things forward until tomorrow.

Kalisuel, you still with us?


Elfmarked Light Cleric of Khors 9 | HP 41/71 | HD 9/9d8 | Flare 4/4 | Channel 3/2+1 | Power 2/2 | 1st 2/4 | 2nd 2/3 | 3rd 1/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

Is Scramsax and the lady operating in the real world yet?

I'm wondering if spells would be better healing her or damaging something with a million hit points.

cheers


You've moved out of the room where their bodies are both located, but they haven't moved as far as you know and you suspect they are both still in the Dreamlands. Whether healing their bodies here would help them there or not, I think that would be an INT(Arcana/Nature/Religion) roll.

And it doesn't have a million hit points. :D

You all have already carved through almost half of what it has on this side of the portal. I'm sure you'll be fine. What could possibly happen. ;)


Elfmarked Light Cleric of Khors 9 | HP 41/71 | HD 9/9d8 | Flare 4/4 | Channel 3/2+1 | Power 2/2 | 1st 2/4 | 2nd 2/3 | 3rd 1/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision
DM - Tareth wrote:

You've moved out of the room where their bodies are both located, but they haven't moved as far as you know and you suspect they are both still in the Dreamlands. Whether healing their bodies here would help them there or not, I think that would be an INT(Arcana/Nature/Religion) roll.

And it doesn't have a million hit points. :D

You all have already carved through almost half of what it has on this side of the portal. I'm sure you'll be fine. What could possibly happen. ;)

Thanks!


jewel thief ★ (10)7/50 hp 16 AC ★ 10.18.10.14.14.9 ★ HD 9 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, Ath, Inv, Hist, jewelers, poisoners ★ Inspiration
Spell Storage:
Find Familiar

In game, I'm a fearless halfling. IRL, I just Narg Nasty 6'ed my pants.


Female Elf-marked Bard (College of Valor) 7 HP: 40/41 HD: 0/6 | AC: 17 |Saves: STR: +2, DEX: +6, CON: ±0, INT: ±0, WIS: -1, CHA: +6 ( Advantage v. Charm, Immune v. Sleep) | Perc: +2, Init: +3 | Spells: 1st: 4/4 2nd: 3/3 3rd: 3/3 4th: 1/1 | Bardic Inspiration: 3/3 | Arrows: 13 | Wands: -NONE- | DM Insp.: Yes

Hey all. As you probably noticed, I haven't been on in a little bit. Things have have changed for me personally and professionally. I've been sturggling with some mental issues for a while now that have been affecting things in my life to a fairly severe degree. I have a path forward, and it's going to be hard, but I can do and I'll be okay.

That said, I have also found that the enjoyment I got from playing online is not there anymore. I don't know if it's because I have gotten older or if it's because of the afforementioned mental issues, but either way I don't look forward to post like I did. It's been fun, and I have enjoyed the 10 years I've played on these boards. I need to be honest, though. I don't have the motivation for this that I used to have. I know that it's never fun to have someone leave a game, but I need to consider my mental wellbeing here. I wanted to let you all know that I'm okay and doing well, and I wanted to let you know that I'm leaving the boards, perhaps for good, but definitely for a long time.

Thank you all for the fun times and I wish you all the best. I pray that God will bless all of you. I hope that we'll meet again, but if not, know that I'm alright and will be grand. I just need to take some time to get myself together.

Love y'all
-Adam


jewel thief ★ (10)7/50 hp 16 AC ★ 10.18.10.14.14.9 ★ HD 9 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, Ath, Inv, Hist, jewelers, poisoners ★ Inspiration
Spell Storage:
Find Familiar

Take care Adam, thanks for the memories. :)


Male Northlands Dwarf | Abjuration Wizard 9 | AC 21 | 50/65 HP (23/23 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | See Invisibility, Fire Shield Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

Ditto


Elfmarked Light Cleric of Khors 9 | HP 41/71 | HD 9/9d8 | Flare 4/4 | Channel 3/2+1 | Power 2/2 | 1st 2/4 | 2nd 2/3 | 3rd 1/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

Best of health and happiness.


Glad to hear you are doing what you need to take care of yourself. Sorry to see you go, but totally understand the need for a change and to do what's best for you. Take care and all the best.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

WOW!

Nice action economy, Gunnar!


Male Northlands Dwarf | Abjuration Wizard 9 | AC 21 | 50/65 HP (23/23 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | See Invisibility, Fire Shield Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

Thanks, Aterro, rolling better would be helpful of course, and he gets just the one fourth level spell, but the continuing damage with the bonus action for a weak lightning bolt every round is pretty sweet against a stationary enemy.


jewel thief ★ (10)7/50 hp 16 AC ★ 10.18.10.14.14.9 ★ HD 9 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, Ath, Inv, Hist, jewelers, poisoners ★ Inspiration
Spell Storage:
Find Familiar

Sorry for recent terseness, things should return to normal this week...and probably lots of free time as well, massive snow incoming likely cancelling my work yet again. :)


Male Northlands Dwarf | Abjuration Wizard 9 | AC 21 | 50/65 HP (23/23 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | See Invisibility, Fire Shield Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

Mending takes 1 minute per casting, so Gunnar will be busy for quite a while. Feel free to interrupt him if he is briefly needed for conversation.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Can anyone help me with the meaning of the riddle?

Within the dark sanctums of Mara, Lady of Pleasure.
To alter its nature to fit your desire,
these three items you must acquire.
Blood of Marena, her sisters will suffice,

Does we have any clue who these people are?


1 person marked this as a favorite.
Elfmarked Light Cleric of Khors 9 | HP 41/71 | HD 9/9d8 | Flare 4/4 | Channel 3/2+1 | Power 2/2 | 1st 2/4 | 2nd 2/3 | 3rd 1/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

I thought it meant blood from a priestess of Marena who are called Blood Sisters, or their vampire or dhampir friends

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Actually I could do with a Short rest before we move the scene.


Elfmarked Light Cleric of Khors 9 | HP 41/71 | HD 9/9d8 | Flare 4/4 | Channel 3/2+1 | Power 2/2 | 1st 2/4 | 2nd 2/3 | 3rd 1/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

Short rest helps Lutheal too


Sure. You all can take a short rest if you like.


Elfmarked Light Cleric of Khors 9 | HP 41/71 | HD 9/9d8 | Flare 4/4 | Channel 3/2+1 | Power 2/2 | 1st 2/4 | 2nd 2/3 | 3rd 1/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

Did we get the short rest before this encounter?

And can Luthael land a fireball to affect the two doomspinners and NOT affect Scramsax?

Thanks


Yes, you got the short rest. No, you can't get them without getting Scramsax at the moment.


jewel thief ★ (10)7/50 hp 16 AC ★ 10.18.10.14.14.9 ★ HD 9 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, Ath, Inv, Hist, jewelers, poisoners ★ Inspiration
Spell Storage:
Find Familiar

Scram has evasion for 0 on a made save, in a pinch don't mind if you gamble it.


Hey all, since we are down to 4 players and you all are coming back into town, it makes sense to add another PC. I went ahead and invited Critzible from Obermind's game to jump in and join the Narg Nasty 6 in the wilds of Midgard.

He's working up a PC now and I'll figure out how to work him into the narrative as you all land at the old inn and dryad's tree.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Sweet. Critzible is always quality.

Also.

@DM: Do you wanna role play Wraith as the resident magic expert? =]

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

Hello all

I am glad to join you guys!!!

Gonna be playing a Bearfolk Barbarian Path of the Hive Tender who is out and about in the world after a hag ate her children and killed her husband before she killed it.

Any ideas and feed back would be welcome


Elfmarked Light Cleric of Khors 9 | HP 41/71 | HD 9/9d8 | Flare 4/4 | Channel 3/2+1 | Power 2/2 | 1st 2/4 | 2nd 2/3 | 3rd 1/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

Not that Luthael is remarkable, but he is elf marked too. is Kalisuel actually a full elf?


jewel thief ★ (10)7/50 hp 16 AC ★ 10.18.10.14.14.9 ★ HD 9 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, Ath, Inv, Hist, jewelers, poisoners ★ Inspiration
Spell Storage:
Find Familiar

Elves turn heads, teh babez break necks.


Elfmarked Light Cleric of Khors 9 | HP 41/71 | HD 9/9d8 | Flare 4/4 | Channel 3/2+1 | Power 2/2 | 1st 2/4 | 2nd 2/3 | 3rd 1/3 | 4th 2/3 | 5th 1/1 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision
Scramsax wrote:
Elves turn heads, teh babez break necks.

Yep. It's a chick thing


jewel thief ★ (10)7/50 hp 16 AC ★ 10.18.10.14.14.9 ★ HD 9 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, Ath, Inv, Hist, jewelers, poisoners ★ Inspiration
Spell Storage:
Find Familiar
Critz wrote:
...Path of the Hive Tender...

*cracks open the book of bee puns once more* Thank you.

Hehe, seriously though sounds fun. Welcome.


1 person marked this as a favorite.
female Bearfolk Grizzlekin Barbarian 9th|HP 90/116|AC:16|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

That is Bee-utiful Scram bring them on!!!

Also I am saddened at the lack of Bear Avatar pictures!!! Bring on the Bears!!!

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Ingryd, I just wanted to say how AWESOME the Path of the Hive Tender looks! Like, the honey thing is mostly flavor. But the swarm thing? I mean, what's the things that make life hardest for barbearians? Ranged people they can't crush, and mages they can't ignore. And the swarm is able to harass both of them.

Brilliant!


female Bearfolk Grizzlekin Barbarian 9th|HP 90/116|AC:16|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

Right, and I am planning on making her a grappler so she is dangerous up close grappling and biting her opponents


jewel thief ★ (10)7/50 hp 16 AC ★ 10.18.10.14.14.9 ★ HD 9 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, Ath, Inv, Hist, jewelers, poisoners ★ Inspiration
Spell Storage:
Find Familiar

Actually, Scram did lie. There are those chess pieces we could sell for some funds.


I'm happy to let the RP both in the bar and the grove go longer. Just let me know once you're ready to move forward. I'll just need to know what you're doing (ie. Getting the sword, heading to town, flying south, etc.) Oh and you are free to take a long rest here as well if you like.


jewel thief ★ (10)7/50 hp 16 AC ★ 10.18.10.14.14.9 ★ HD 9 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, Ath, Inv, Hist, jewelers, poisoners ★ Inspiration
Spell Storage:
Find Familiar

I'd like to find out more about Katrina, then go shopping. Fine doing the shopping off camera, just want to restock all the stuff I had at character creation basically. For that I would need sell price for the chess pieces.


female Bearfolk Grizzlekin Barbarian 9th|HP 90/116|AC:16|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

I hope the drunk speak is a comprehensible


Scramsax wrote:
I'd like to find out more about Katrina, then go shopping. Fine doing the shopping off camera, just want to restock all the stuff I had at character creation basically. For that I would need sell price for the chess pieces.

You are able to discover that the individual pieces of the set are worth about 20gp each. Mostly for the value of the raw material, but also because they appear to be crafted in Harkesh prior to the founding of the Mharoti Empire, by the artist Jhalal Keresh. A master sculpture and artist during his time who still has a following of collectors even today. At well over 400 years old, the value of a complete set would be much, much greater than the sum of its individual parts if put in front of the right dealer in Zobeck, Harkesh, or one of the Seven Cities.

You can also learn more about Katrina, from your companions. At least Aterro and Gunnar.


jewel thief ★ (10)7/50 hp 16 AC ★ 10.18.10.14.14.9 ★ HD 9 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, Ath, Inv, Hist, jewelers, poisoners ★ Inspiration
Spell Storage:
Find Familiar
Tareth wrote:
Radovan rushes downstairs yelling about getting something that might stop the fire. Leaping down from the rafters, Scramsax takes the opportunity provided by the wizards potential destruction of his home to pilfer as much as he can from the battered study. Starting with the luxurious looking chess set, he grabs whatever else catches his eye before the flames and smoke grow too overwhelming and drive him out of the area.

Alright, from that it sounds like I got the full set. So, 32 pieces * 20gp = 640 gp. Split 4 ways I guess, so 160 gp each...a little more than level 1 wealth. I don't know what else would have 'caught his eye' but more gold would be great.

1,151 to 1,200 of 2,397 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / 5E Adventure's in Midgard – North (Reaver's Spring) Discussion All Messageboards

Want to post a reply? Sign in.