5E Adventure's in Midgard – North (Reaver's Spring)

Game Master Tareth

A small merchant caravan led by Rook Bentknee, a kobold merchant, travels up the coast of the Bay of Ghed to deliver goods and trade with Rook's former adventuring companion and occasional business partner, Britta Gleamgaurd, human owner of the Frost Maiden Inn in the village of Nargenstal.

Interactive Midgard Map


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jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Yes I think so Ingryd, we came back yesterday and slept at the inn before coming to town today.


Yes, you all got a long rest before coming to town.

As for starting wealth for Quinn, you get an additional 350 gold. (50 per level) plus starting gear and a +1 weapon of your choice.

Ingryd, during your most recent foraging for honey trek on the way to town you found a hidden sack of 350 gold coins. (Sorry about missing your starting wealth.) In addition, you notice that your maul seems different following the battle with fire and winter's essence. It is now a +1 magical weapon and can do +1d6 damage of either fire or cold (your choice) upon a successful hit.


female Bearfolk Grizzlekin Barbarian 10th|HP 111/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

Cool I'll add that when I get home for the evening


River Elf Male Fey Wanderer Ranger 8| HP 15/60 | AC 17 | Initiative +5 | Spells: 1st - 2/4, 2nd - 1/3 | Favored Foe 3/3 | Passive Perception 18 | Saves: STR: +4 DEX: +8 CON: +1 INT: +0 WIS: +2 CHA: +0 | Conditions: Exhaustion 1
Skills:
Arcana +3, Athletics + 4, Nature +4, Perception + 8, Persuasion +5, Stealth +8, Survival + 5

@DM Tareth - Questions: 1) Will you allow Arbonessi Joining Blades. 2) If so how does enchanting such a weapon work?
3) If I pick certain choices from character creation, what can I sell those items for? (i.e. if I pick two short swords from the starting ranger gear, can I sell those off for cash? Trading in the starting armor and spending the proceeds toward studded leather.)

Thanks.


Quinn: Sure, I'm willing to give the Joining Blades a go.

Your second question is a little trickier. I'm thinking when the weapons are joined, then it would be the usual +1 hit/+1 damage. But when they are separated the 'magic' is a bit weaker. Both still count as magical weapons for purposes of affecting resistant creatures. But one blade is +1 to hit only. The second is +1 damage. That's my initial thought anyway. Open to other suggestions but I'd rather not have it just be two straight +1 weapons.

Yes, you can sell starting gear for PBH value.


River Elf Male Fey Wanderer Ranger 8| HP 15/60 | AC 17 | Initiative +5 | Spells: 1st - 2/4, 2nd - 1/3 | Favored Foe 3/3 | Passive Perception 18 | Saves: STR: +4 DEX: +8 CON: +1 INT: +0 WIS: +2 CHA: +0 | Conditions: Exhaustion 1
Skills:
Arcana +3, Athletics + 4, Nature +4, Perception + 8, Persuasion +5, Stealth +8, Survival + 5

That seems like a completely fair way to handle that particular weapon. I'll get gear taken care of when I get home in a few hours.


River Elf Male Fey Wanderer Ranger 8| HP 15/60 | AC 17 | Initiative +5 | Spells: 1st - 2/4, 2nd - 1/3 | Favored Foe 3/3 | Passive Perception 18 | Saves: STR: +4 DEX: +8 CON: +1 INT: +0 WIS: +2 CHA: +0 | Conditions: Exhaustion 1
Skills:
Arcana +3, Athletics + 4, Nature +4, Perception + 8, Persuasion +5, Stealth +8, Survival + 5
"Quinn" - Quinntithas Larentil wrote:
That seems like a completely fair way to handle that particular weapon. I'll get gear taken care of when I get home in a few hours.

...and that turned out to be a lie. Sorry about that. I'll try to get it done today.


Elfmarked Light Cleric of Khors 10 | HP 69/80 | HD 10/10d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 0/3 | 4th 2/3 | 5th 2/2 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

Wish I had the time to post In Game. Cheers


Quinn: No worries. Clearly things are happening game wise. Any initial thoughts on character history? I've a few ideas mulling in my brain. Your fae connections seem a reasonable hook given all of the fae activity in the region and the recent rescue of a former elven noble by the group.

Luthael: We've mostly been working through Gunnar's skill roll and follow up. I'll pause at this point to give you and others a day or two to post any reactions/actions to what's happening.


Elfmarked Light Cleric of Khors 10 | HP 69/80 | HD 10/10d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 0/3 | 4th 2/3 | 5th 2/2 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

Please remember I don’t really have access to Internet until July 10. The family is traveling around Iceland, and I’ve snuck off to read the boards.

Cheers


Oh, right. Well then, we'll have to see how Luthael-Bot will react. ;)

Enjoy the vacation!


River Elf Male Fey Wanderer Ranger 8| HP 15/60 | AC 17 | Initiative +5 | Spells: 1st - 2/4, 2nd - 1/3 | Favored Foe 3/3 | Passive Perception 18 | Saves: STR: +4 DEX: +8 CON: +1 INT: +0 WIS: +2 CHA: +0 | Conditions: Exhaustion 1
Skills:
Arcana +3, Athletics + 4, Nature +4, Perception + 8, Persuasion +5, Stealth +8, Survival + 5
DM - Tareth wrote:

Quinn: No worries. Clearly things are happening game wise. Any initial thoughts on character history? I've a few ideas mulling in my brain. Your fae connections seem a reasonable hook given all of the fae activity in the region and the recent rescue of a former elven noble by the group.

Gear is done. PMing you intial thoughts on backstory.


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

New character looks cool, I'm sure the Arbonesse connection will be fun.


Sorry all. Unexpectedly busy day today. Probably won't get a post up until tomorrow.


Male Northlands Dwarf | Abjuration Wizard 10 | AC 21 | 42/72 HP (23/25 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

So if Gunnar dispels their disguise magic at an opportune moment, will it be clear to the populace that the purple flower enforcers are actual monsters in disguise? If so, Gunnar is all about that!


female Bearfolk Grizzlekin Barbarian 10th|HP 111/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

Yep and cause a huge panic. Sounds fun


Male Northlands Dwarf | Abjuration Wizard 10 | AC 21 | 42/72 HP (23/25 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

From what I remember, the husky men with the purple flowers before were hiding their true forms and were actually giant-like creatures. Does Gunnar think the purple flower bullies are magically disguised (and are currently the giant-like creatures), or did they transform during our fight from humans into the giant-like creatures (no magical disguise (just transformed)?


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

IIRC, it was possible to see through the illusion with Int Investigation, with the magic fading completely when they died.

Scram could maybe pickpocket one of the purple flower emblems. Then you wouldn't reveal yourself with the casting...would still be chaotic probably.


Male Northlands Dwarf | Abjuration Wizard 10 | AC 21 | 42/72 HP (23/25 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

Gunnar is not ignoring the new arrival, but he expects the anticipated combat to break out more or less immediately, so not much time for conversation...


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Same, sorry Quinn...saw an opportunity and couldn't resist.


River Elf Male Fey Wanderer Ranger 8| HP 15/60 | AC 17 | Initiative +5 | Spells: 1st - 2/4, 2nd - 1/3 | Favored Foe 3/3 | Passive Perception 18 | Saves: STR: +4 DEX: +8 CON: +1 INT: +0 WIS: +2 CHA: +0 | Conditions: Exhaustion 1
Skills:
Arcana +3, Athletics + 4, Nature +4, Perception + 8, Persuasion +5, Stealth +8, Survival + 5

No worries.


female Bearfolk Grizzlekin Barbarian 10th|HP 111/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

Its cool he has the big dumb bear to talk to. At least Dumb when it comes to magic


1 person marked this as a favorite.
jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration
Scramsax wrote:
One of the interesting gold and amethyst bits of jewelry had just fractured irreparably, and he had no reason to believe the next wouldn't do the same. He might try and steal the other in the heat of battle if it weren't for the totems raining those damned gore riddled ectoplasmic blobs all over.

He was bummed about not getting one earlier at the cave. All you have to do is kill me to make it explode. ;D


female Bearfolk Grizzlekin Barbarian 10th|HP 111/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

Look on the bright side Scram you now have a cool pin! that maybe makes you even smaller


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

I have a feeling its going to make me whatever the BBEG wants...but keeping fingers crossed for a green dragon.


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration
Quote:
You lose 100GP in coins and gems this round.

I'll mark off the remaining Zove's gems and 50 gp.


1 person marked this as a favorite.
female Bearfolk Grizzlekin Barbarian 10th|HP 111/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

Scram cracks me up


Elfmarked Light Cleric of Khors 10 | HP 69/80 | HD 10/10d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 0/3 | 4th 2/3 | 5th 2/2 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

So the redcaps we’re dead before Luthael wanted to cast a fireball?

And I always love your descriptive posts

Cheers


Actually your fireball is necessary to polish off the last one.

And glad you enjoy the added tidbits. :)


1 person marked this as a favorite.
jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Seconding the appreciation of detailed and entertaining DM posts.

Scramsax wrote:
Turning to Gunnar "Got one of their pins this time. Think you can you do your pearl vision on it?" handing the bundle over. "Careful though, it has some kinda mental imprisoning dweomer on it..."

Gunnar, Scram handed over the pin for inspection if interested.


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Seems we have quite a few hooks, let's see

a. Gold out in them hills
b. Finish what we started (ice/fire cave)
c. Make sure Kat is ok
d. scout new totem circle
e. take 100gp bounties
f. wtf Khors
g. missing Courlandian Commandant's secretary

I'm voting c -> b, then honestly more interested in g


female Bearfolk Grizzlekin Barbarian 10th|HP 111/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

B is a definite, may lead to clues about D

C could be something we should investigate

E. Would be nice to have someone collect for us.A, F, and G we could look into but not heavily focus on


Male Northlands Dwarf | Abjuration Wizard 10 | AC 21 | 42/72 HP (23/25 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

Gunnar votes c then b.


Elfmarked Light Cleric of Khors 10 | HP 69/80 | HD 10/10d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 0/3 | 4th 2/3 | 5th 2/2 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

Guys

We're still carrying around an evil artifact which needs to destroying far to the south. The visit to town was just shopping before that.

Luthael is ready to do C, maybe B, but then we've got to get moving south via the portal, airship, or watership.

cheers


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Knew I forgot some. ;) Scramsax is eager for that story arc as well.


River Elf Male Fey Wanderer Ranger 8| HP 15/60 | AC 17 | Initiative +5 | Spells: 1st - 2/4, 2nd - 1/3 | Favored Foe 3/3 | Passive Perception 18 | Saves: STR: +4 DEX: +8 CON: +1 INT: +0 WIS: +2 CHA: +0 | Conditions: Exhaustion 1
Skills:
Arcana +3, Athletics + 4, Nature +4, Perception + 8, Persuasion +5, Stealth +8, Survival + 5

No strong opinions as the new guy.


Elfmarked Light Cleric of Khors 10 | HP 69/80 | HD 10/10d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 0/3 | 4th 2/3 | 5th 2/2 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

@Tareth

Are we using that Option rule in Tasha's that allows clerics to recovery spells levels with a Channel use?

Thanks


Luthael: Sure. I'm okay giving that option a go unless others have objections or experience with it being game breaking in some way.


From the DMG under Bag of Beans:

21-30: An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the
newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are.


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Beans, beans, the magical loot. The more you eat, the more animate immobile stone statues in your likeness rise and inspire mob violence against you.


Luthael: Per the GP thread. You are correct, Cure Light isn't going to fix the damage to his legs. Would take something on the level of Regeneration to do that.


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

I've forgotten where the real sword is at the moment. Inside the NullBox? Where is the NullBox?


Elfmarked Light Cleric of Khors 10 | HP 69/80 | HD 10/10d8 | Flare 4/4 | Channel 2/2+1 | Power 2/2 | 1st 4/4 | 2nd 3/3 | 3rd 0/3 | 4th 2/3 | 5th 2/2 | Inspiration!
Stats:
AC 18 | Str +0, Dex +2, Con +6, Int +1, Wis +8, Cha +5 | Initiative +2 | Perception +8, Darkvision

I thought Luthael carried the NullBox, no?


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration

Alrighty, thanks. I just couldn't remember.


Gunnar: Quick question, are you removing the necklace from Willem's neck and Scramsax's hands at the same time?

And yes, Luthael is carrying the nullbox with the sword.

Also, my day has blown up a bit work wise, I may not be able to post until tomorrow.


Male Northlands Dwarf | Abjuration Wizard 10 | AC 21 | 42/72 HP (23/25 tHP)| Saves: Str: +1, Dex: +2, Con: +3, Int: +9, Wis:+4, Cha: -1 | Status 4 | Initiative +2 | Speed 25 | Perception +0 |Insight +0 | Investigation +5 | Character Sheet |

Primarily wanting to get it off Willem’s neck without touching it. If that wrenches it out of Scramsax’s hands, fine. If it doesn’t, let it be on Scramsax’s head. Gunnar has half a mind to stomp the thing into smithereens…


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration
Quote:
let it be on Scramsax’s head

Hehe, for what its worth I was trying to remove it with the dagger. I think the armor was making it not come lose. But fine with it being pulled from his hands or...placed on top of Scram's head? (what lol) :)

Scram doesn't have a way to destroy a magic item, but thought maybe he could remove the rubies the way he installed the ruby in the wand we repaired.


jewel thief ★ 56/56 hp 19 AC ★ 10.18.10.14.14.9 ★ HD 10 ★ thieves*, Perc*, Stealth*, Sleight*, Acro, AniH, Ath, Inv, Hist, Nat, Surv, jewelers, poisoners ★ Inspiration ★ Beans: 2 ★ Gem-wrist: 2/3
Spell Storage:
Fog Cloud, Shield, Feather Fall, Lesser Restoration
Invictusol wrote:
some holy Fireballs

Good point...is it a hydrogen balloon? ;D


River Elf Male Fey Wanderer Ranger 8| HP 15/60 | AC 17 | Initiative +5 | Spells: 1st - 2/4, 2nd - 1/3 | Favored Foe 3/3 | Passive Perception 18 | Saves: STR: +4 DEX: +8 CON: +1 INT: +0 WIS: +2 CHA: +0 | Conditions: Exhaustion 1
Skills:
Arcana +3, Athletics + 4, Nature +4, Perception + 8, Persuasion +5, Stealth +8, Survival + 5

Sorry for my silence, folks. I seem to be having a difficult time finding Quinn's voice and catching up to where the game is in general. Suppose I should have expected as much jumping into a game 7 levels in.


female Bearfolk Grizzlekin Barbarian 10th|HP 111/132|AC:20|Prof:+4|S:+8 D:+1 C:+8 I:+0 W:+0 Ch:+0|Resist:Cold|Rage 3/4 Dmg:+3

It is hard. I went with drunken bear. Cause drunken bears are fun

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