
Scramsax |

What makes bears dangerous isn't their 1200 psi bite strength or ability to swipe a human head off its neck in a single swipe. Its their double nat 20s.

Gunnar Thorstein |
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Ingryd needs a “Hammer Dodge”, also known as “You can’t touch this!”

Luthael Invictusol |

Ingryd needs a “Hammer Dodge”, also known as “You can’t touch this!”
Like Gunnar does? Shield!

Scramsax |

Enchanted Hammer pants that cast Blur. But once used, they turn into a 'gangsta' disguise that no one believes. XD

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The activation words to Shield also begin with 'Stop,' although the rest of the phrase is collaborate and listen. (GOT edition!)

Gunnar Thorstein |
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“Sanctuary” is “Hammer, please don’t hurt ‘em” and “Healing Word” is “Too Legit to Quit.”

Scramsax |

We should get some paralyzation magic going. Auto-crits would would make this kind of thing fairly zippy quick I imagine. :D

Luthael Invictusol |

I'm confused with Aterro's actions with the door. Did he nail it shut like Tareth interpreted? If shut, how could a fireball burn down the cavern with a big door in it? Because Aterro saw that it wasn't a house, right?
Or did he nail it open, so Luthael could thread a fireball inside the witch's home?
thanks

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The door is iron-bound, which means a couple strips of iron around a wooden door.
If we just leave the door shut, eventually they'll get it open at leisure.
I thought you could set the door on fire, that would not only make it much, much harder for them to just push it open, but will also create a smoke hazard inside their cave. (Or even set anything inside the cave also on fire. He said there were a lot of vines around. If they have any other openings hidden by the vines, that might also catch on fire.)
If they do nothing, eventually the door will burn down and we can then enter.
Either way I think the situation can be improved by more fire. =)

Luthael Invictusol |

Got it
GM. I would appreciate knowing the distances between things. Can Luthael put his Flaming Sphere on the door in one hop?
Are both redcaps within 30 of Luthael?
thanks

Scramsax |

Here I was imagining the vines were filled with blood. XD
...highly flammable blood.

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Here I was imagining the vines were filled with blood. XD
...highly flammable blood.
And if it was, would any of us really be surprised?

DM - Tareth |

Got it
GM. I would appreciate knowing the distances between things. Can Luthael put his Flaming Sphere on the door in one hop?
Are both redcaps within 30 of Luthael?
thanks
Lutheal: The combat zone is basically a circle centered on the shack/cave entrance with a radius of 30' out to the totems. Up to 10' out from the center is fairly clear ground. This is where Ingryd is engaged with Redcap #1 and Aterro just blocked the door.
If we use cardinal points for the totems, the south and southeast totems are the two dispelled by you and Gunnar. The south totem is the one destroyed by Gunnar's magic and just outside of the circle is where he is engaged with Redcap #2. So approximately 35' from those in the center.
You entered the circle midway between the south and southeast totem and are currently 15' away from the center and about 25' from Gunnar. But since the illusion flickered, you know you are now surrounded by the thorn riddled hedge.
Scramsax is lurking around somewhere directly east and outside of the totem circle.

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Daaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah nuts.
I knew I should've thrown this up, but I was rushing. That'll learn me.
Saving throw vs. BattleMaster tactic = Str + Prof + 8. 4 + 3 + 8 = 15.

Scramsax |

gore riddled ectoplasmic glob
I'm naming my next child this.

Scramsax |

Yeah so...I just realized I've been rolling my damage wrong this entire fight. Please don't bother retconning, my fault and we can chalk it up to Scram staying up all night or something. I was only rolling 4d6+4 which is sneak and dmg mod, instead of rolling 5d6+4 which is the blade damage with sneak and mod added.

Gunnar Thorstein |

Did the shatter get absorbed or did it have its normal effect? I didn’t see it in the narration.

Luthael Invictusol |

Hi. On a biz trip until Friday working long days. Might not post until then. Sorry

Luthael Invictusol |

What were we off doing when this dungeon popped up? Are we attempting a long rest?
Cheers

Scramsax |

It was just 'the bandits went thataway' but now seems tied to a magic-user. Scram suspects blood magic again given the totems outside.
Vrindel's apprentice ran into town and mentioned the Fafnir family needing help on the road. Finding them later one mentioned a possible count:
The scrawny fellow and three of the big brutes.
...and were described as bandits pretending to be guardsmen, or something like that. None of the family on the road was killed when their stuff was stolen, but one of the kids was unconscious. They mentioned the stolen food and everything was destined for Rosemary, the owner of the inn in Narg.

Luthael Invictusol |

Thanks. The giants also wore the symbol of the villain in the town.
I think Aterro is the only one left cursed by the witch, who from Tareth's description I think is behind all of this villainy.

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Thanks. The giants also wore the symbol of the villain in the town.
I think Aterro is the only one left cursed by the witch, who from Tareth's description I think is behind all of this villainy.
I concur.
I still think we should observe the spirit of the witch-curse and try to get at her. I just think its funny that the witch's curse was mostly effective.
Were I still playing the Artificer we'd be all "Witch? What witch? Who cares about her?" and Tareth would have to curse us all again. ^_^

Ingryd Honeyhair |

I am just wondering whether we were going to push forward and if we are whether we are resting or not.
Though if it is a Hag, well Ingryd is all in on killing this thing. She hates hags with a passion.

DM - Tareth |

Thanks. The giants also wore the symbol of the villain in the town.
I think Aterro is the only one left cursed by the witch, who from Tareth's description I think is behind all of this villainy.
Scramsax was also there. I recall him being in the soup pot for a couple of rounds. :)

Scramsax |

That's true he had lost a point of dexterity if I recall. I think I assumed that was all resolved when I remade the character upon rejoining after that year break. Should I lower the score?

Luthael Invictusol |

Another biz trip until Friday. Please bot me.

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I vote to bot Luth to Aid Gunnar on his Arcane check.

Luthael Invictusol |

Luthael is down to 2 Channels, cantrips, and his faith, if we don't long rest.
cheers

Gunnar Thorstein |

Gunnar is likewise low on spells, but at full hp. I say we look into this cave and see if it is a small lair that we have just cleared out the inhabitants, or actually a large complex. If it is the latter, we may want to have a long rest before tackling much of it. I would not want to abandon it without at least doing a quick check, especially if we could find evidence to implicate the evil sister that might “grow legs and walk away” if we depart for a day.

Scramsax |

There's a new option for clerics in Tashas to regain some spells. Basically they made Channel sort of like Arcane Recovery.
Harness Divine Power
2nd-level cleric featureYou can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you’ve reached in this class: 2nd level, once; 6th level, twice; and 18th level, thrice. You regain all expended uses when you finish a long rest.

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Apologies. It's summer.
Um, I think it looks like we're going to wait until Scram comes back with a scouting report. That way we can see if it looks like something we need to rush right away, or something we can take a chance and rest up first.
We're so tapped right now I'm leaning towards just saying screw it and doing a long rest. I hate seeking out action without any healing.

Luthael Invictusol |

Sorry to miss you, Ingryd, in my post. I could give you an excuse but none are good.
cheers

Luthael Invictusol |

Sorry. Forgot to include DC 15 Con.
cheers

Scramsax |

Man, I don't really remember the boards shutting down like this over the summer.

Scramsax |
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There was 99.8 gp in the giant loot. Everyone taking a share? 24.95 if so (24 gp 9 sp 5 cp).
@DM, I'd like to also make a few purchases. Can I assume all the normal PHB equipment is there in Narg?

Scramsax |

Gunnar, last time (before we left for cave) Tareth said:
...any magic items will be tough to find. A 2 in 10 chance you could locate a common item from Xanathar's. Price will depend on your Charisma check.
The Plumb of the Elements and Corpsedigger's necklace I think were party loot...(someone may have wanted the necklace I can't remember).
Here are my mundane purchases if everything is available (the spell component pouch is for lodestone/amber...and all the other goodies inside of one).
caltrops 1 2
bearings 1 2
sack 0.01 0.5
crowbar 2 5
candles(5) 0.05 0
oil(5) 0.5 5
10ftpole 0.05 7
hemprope(50) 1 10
torch(3) 0.03 3
thieves'tools 25 1
rations 0.05 2
flask(pint) 0.01 1
vial(4oz) 1 0
pepper 2 1
flour 0.01 1
sling 0.1 0
spellpouch 25 2
mirror,steel 5 0.5
(63.81)
Poisons, not for open sale. Again this might be something you'd be able to track down, but would require getting to know the 'right people' among the new arrivals. Yet another Charisma check.
I'd also like to roll to make contacts with one of the new arrivals and track down a poisoner's kit and perhaps some poisons, or instruction on how to harvest/craft poisons.
A smile only a mother could love...: 1d20 - 1 ⇒ (10) - 1 = 9
Psi-bolstered Knack: 1d8 ⇒ 7 =16 total?
edit: If it matters, would do the poison hunt during the evening after we came back, so could have full psi dice for the next adventuring day.