GM Lorenzo's #8-00: The Cosmic Captive (Subtier 7-8) RetroCon PFS Special (Inactive)

Game Master Lawrence Smith 2

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Grand Lodge

Curse of the Crimson Throne | Loot

This is the discussion thread.
For players new to play-by-post PFS, please check out some time-tested resources:
The Flaxseed Pathfinder Lodge
Painlord's Advanced PbP Play
Doomed Hero's Guide to PbP Gaming
GM Damo's user profile offers excellent additional guidance and tips.
This Tagline Template offers a basic setup for your own PC's PbP tagline, providing vital information at a glance. Please, modify/adapt it to your own PC's crucial needs.

Please ensure you have an updated stat block associated with your PC and any companions or familiars.
For those using Hero Lab, it's quite simple.
Under the "File" tab, select "Output Hero Statblock." In the pop-up menu, select the "BBCode" tab and click on the "Copy" button.
In your PC's Paizo profile, click on the "Edit My Profile" button. Then paste it into the "About [Your PC's Name]" block near the bottom of the page.
Got some questions? Post them here in the Discussion thread.

When you're ready, use this thread to introduce your PC to the GM and to the party. Once we've settled on the PCs in the party, you can make an in-character introduction in the Gameplay thread.

Some Basic Rules of Engagement (ROE):
OOC Text: When mistakes are made or clarifications are necessary, just let us know in the discussion thread. Let's keep the ooc text in the gameplay thread to a minimum.
Conditions/Effects: Regarding penalties or bonuses/buffs/debuffs from conditions/effects, please, players, indicate any bonuses/penalties to attacks, damage, etc separately--to remind the GM and other players.
For example, [dice=Attack, Power Attack, Inspire Courage, Fatigued]d20-1+1-2; d8+2+1-2[/ dice].
Animal Companion/Mount/Familiar/Eidolon: Please create a separate alias for it, especially if it will act on its own. Also indicate its Perception and Initiative modifier, as well as your own, on Slide 2.
Initiative: Animal Companions/Mounts/Familiars/Eidolons will have their own Initiative results, unless the PC is mounted on the creature. They can act independently or you can opt to have you and your companion act at the same time on the lower of the two Initiative results. The one with the higher result will be considered delayed, but not flat-footed. (If mounted, the mount acts on the PC's initiative.)
Miss Chance: I prefer to roll miss chances as the GM; if you roll it, please use a d100, where a "miss" is less than or equal to the percentage chance.

Grand Lodge

So the PC I was going to bring, LeGuin, has yet to do part II of mysteries under moonlight, having done part 1, and even .5 xp puts him out of 3-7 tier . . . so I need to bring someone else, but wanted to see how the party fleshed out. I'm thinking probably Hector (aka 'The Flame of Liberty'), my Ifrit Swashbuckler/Oracle {Liberty’s Edge} who is 9th lvl. Also have a 9 rogue/mesmerist, but he's better for social heavy scenarios and I have the impression this is not one of those.

Silver Crusade

HP 50/50 (15 temp) ... Arcane Reservoir 6/11 ... AC 16 touch 12 flat 14 ... CMD 13 ... SAVES (F/R/W) +5/+5/+8 (+2 vs. air/electricity) (+2 heroism)... NG female outsider (native) arcanist 8 ... Initiative +6 ... Perception +1 (+2 heroism) ... Sense Motive +1 (+2 heroism) ... Active Effects heroism 93 minutes ... false life 479 minutes ... mage armor 59 minutes ... endure elements 1327 minutes

Hi! I'm Ninlil. My player Alex got greedy (he's usually too busy GMing to play any of us!), and I'm currently playing through a quick game of Forged in Flame, Part 2 to try and get ready for this. I think we should be done in time! If not, I've got some friends who fill similar party roles who should be available. Fear not, you'll have someone in the right subtier!

I'm a sylph arcanist who, when we start this scenario, should be level 8--giving me 4th level spells. I wear a goz mask fashioned in my home city of Dilmun, although I've been wearing it for a little while now and I have yet to cast any good fog spells with it because I do try to play nice with the party! (Seeing through fog is just so appropriate for a sylph!) As an arcanist, I can use points from my arcane reservoir to increase the DC of spells I cast or the effective caster level by 2. I can also teleport as part of a move action and as a full-round action I can change a spell I've memorized to be a different spell. Last level I learned the metamagic feat Dazing Spell, too! This level I might memorize a Dazing magic missile, but Alex tries to use spells like that only in emergencies. I usually cast a bunch of buff spells in advance that may change based on the circumstances; I'll let you know what they are when we get there.

I have a familiar, Snaggletooth the rhamphorhynchus, who's a combination sage and figment familiar. He knows a lot and can see almost everything (probably a +21 perception modifier at the start of the scenario). His connection to our homeworld of the plane of air is a little tenuous, so his projection sometimes winks out, especially if he gets hit by a harmful effect. He can even talk through his projection, because I bought him a ring!

I like lightning and electricity spells, because it just seems like such an elemental part of my nature. (Ha! Wait, no, don't hit me... it wasn't that bad!)

My player, Alex, wants you to know that he's GMed this scenario before (unfortunately for him, he's GMed nearly everything before! He doesn't get to walk into a game without giving this disclaimer much, nowadays.) and so I'm probably not going to be advocating for particular paths or choices unless the majority of the party is in the same boat. GM, if this makes you uncomfortable, you also have the right to tell me to not play. While I certainly hope to play, if you'd rather give a seat to someone else, there won't be hard feelings. :)

Silver Crusade

I'm a familiar.

Sovereign Court

Male Human Bard (Flame Dancer) 8.0 | HP 62/62 | Move 30 | AC 20 T 14 FF 17 , CMD 22 | F+6 R+11 W+7 : +1 vs. poisons, +1 vs. transform | Init +4 Low Light Vision Per +8 | Spells: 1st L 6/6, 2nd L 3/5, 3rd L 3/3 |Loremaster 1/1 | Performance 7/23

I need to update Urien here to his 8th level stats, but figured I'd go ahead and check in.


I have 3 options in or near tier.

1. lvl 9 Duel Cursed Lunar Oracle. General buffing and debuffing. Has good diplomacy. Not much of a healer.

2. Level 9 archery focused Slayer with Trapspotter and is good at disabling traps.

3. Level 8 mounted Hunter. Him and his rhino do Broken Wing Gambit/Fortuitous aoo shenanigans. High damage and very mobile but squishy.

I have played this in Core.

Liberty's Edge

Male NG Ifrit Swashbuckler 5/Oracle (Psychic Searcher) 5 | HP 63/79 | AC 30 (31 hasted) T 19(20) FF 23 | CMB +9, CMD28/21 | F: +6, R: +13 (+14), W: +7 | Init: +12 | Perc: +11, SM: +3(+1d6) | Speed 30ft | Inspiration: 7/7; Panache: 5/6; Charmed Life 3/3 | Spells: 1st 8/8 ; 2nd 6/6 | Active conditions:.

So I'll go with Hector. He fights for freedom and became possessed by a dead radioactive Pathfinder, who he sometimes argues with, although you'll only hear half the conversation.

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

I present Alden Darkcrown, a Fighter/ Hellknight.

He's prideful, young, has some disdain for non chelaxians and dislikes Demons.

He's pretty much a straight forward fighter who is in need of some updates once I got some time to do so.

A flail weapon master, he tends to prefer getting into melee and disarming/tripping his opponents. he won't disarm monsters if doing so makes them more dangerous, i.e Claws.

Disclaimer: I have ran and played this before.
I'm also backup GM for this round.
If the need to push forward because the rest have posted and I haven't, GM feel free to bot me and go ahead as I usually post slower during the weekends. (And partially because I typically have bad rolls.)

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

I'll play my Hunter. He will probably be level 9 by the time we start. Or dead.

Dortlin is a former farmer, part-time sailor, avid reader, and absolute death in melee.

Broken Wing Gambit: On a successful hit Dortlin and Rambi activate Broken Wing Gambit. The first melee attack against the activator triggers an aoo from the activator. And an aoo from the other due to Paired Opportunists.
If the enemy lives they get +2 to hit and damage on their first attack vs the target.

Fortuitous: On Dortlin's weapon and Rambi's aomf. After the first successful aoo in a turn may take another aoo for free at -5 to hit.

Pack Flanking: Since Dortlin is riding Rambi they are both considered to be flanking adjacent enemies, Get +4 to hit instead of +2, and if one of them crits the other gets an aoo.

Paired Opportunists: +4 to aoos and may take an aoo if a teammate with this feat takes an aoo. (Once per triggering event.)

Greater Trip: Dortlin will have this at 9th level. Tripping an enemy provokes aoos from all adjacent allies including himself.

So you see the idea. We hit/trip the enemy, The enemy either retreats or attacks and takes 4+ very accurate aoos.

It isn't perfect of course. Sometimes I miss and broken wing gambit doesn't trigger. Sometimes I dump nearly 100 dmg into the enemy and it lives, And Dortlin is easy to hit. And sometimes there is multiple enemies and we get swarmed.

But Rambi is mobile due to Chameleon Step. Dortlin has some nice buff spells such as Good Hope, Life Bubble, and at 9th level Fickle Winds. So we aren't useless when not fighting.

In terms of buffs, Dortlin will often cast extended Greater Magic Fang on Rambi's horn, extended Longstrider on Rambi, and extended Life Bubble on the party.

A common tactic is to cast Stone Call when there are lots of melee enemies to make it harder for them to reach my squishy allies. And I share Barkskin when needed.

What I will usually do is put multiple aoos in a spoiler tag and let the GM use them as they apply.

Grand Lodge

Animal Rhino 8 | AC 28 | T 13 | FF 24 | HP: 59/59 | CMD 30 | Fort +9 | Ref +9 | Will +5 | Perception +5 scent | combat reflexes

This is Rambi. There were no rhino avatars.

The Exchange

N Dwarf Ranger 9

am around, though won't be posting much of anything before the new year. =)

Theo here is about the only one I have in the 7-8 tier... well, unless level 9's work too.. got a few of those.


Hmm. More melee.

@Urien Your link leads to a pic of your mini. So other then you are an archer bard what do you do?

I'm wondering if a second archer who is good with traps might be better for party balance then a 4th melee character.

Sovereign Court

Chronicle Sheets GM Busy At Work........

If need be, I can change my melee to something else?


You picked who you want to play already but I'm undecided. We are low on healing but my oracle isn't healing focused so not much I can do about that. We have a ranger so my hunter won't be needed for the skills.
It is a question of more ranged dmg + good at traps vs lots of melee dmg.

Sovereign Court

Male Human Bard (Flame Dancer) 8.0 | HP 62/62 | Move 30 | AC 20 T 14 FF 17 , CMD 22 | F+6 R+11 W+7 : +1 vs. poisons, +1 vs. transform | Init +4 Low Light Vision Per +8 | Spells: 1st L 6/6, 2nd L 3/5, 3rd L 3/3 |Loremaster 1/1 | Performance 7/23
Bigguyinblack wrote:
@Urien Your link leads to a pic of your mini. So other then you are an archer bard what do you do?

Yes, the link under "Appearance" does indeed link to a picture of the mini.

As I stated in the "checking in" post, I needed to update before our January start. I've now done so, full character info can be found in this character's profile.

Sovereign Court

Male Human Bard (Flame Dancer) 8.0 | HP 62/62 | Move 30 | AC 20 T 14 FF 17 , CMD 22 | F+6 R+11 W+7 : +1 vs. poisons, +1 vs. transform | Init +4 Low Light Vision Per +8 | Spells: 1st L 6/6, 2nd L 3/5, 3rd L 3/3 |Loremaster 1/1 | Performance 7/23

As mentioned, Urien is an archer-bard who primarily just buffs and shoots things in combat and schmoozes out of combat. He's also a flame dancer, so has a few fire spells that can also be useful for dealing with swarms and can give the ability to see through smoke, fog, etc.

In addition to archetype changes, he has several bardic masterpieces he can employ, but due to table variation on things like hour-long enhancement bonuses to speed suddenly dropping functioning as a perfect plane-crossing alarm (and one of the most requested FAQ threads ever still going), I normally just go with the standard uses for bardic performance unless the GM has previously informed me that they are ok with bardic masterpieces stacking with performances.

Liberty's Edge

CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|

The combination of 3 melee characters and if necessary the combo of Song of the Fiery Gaze + Smokestick should cover melee so I'll bring my Slayer.

Archery focused with Trapspotter.

He will be level 9 for this so I'll have to do some updating on his profile.

Grand Lodge

Curse of the Crimson Throne | Loot

Does that settle things for the party selection now?

TimD - Urien
Bigguyinblack - Haliban
EvilMinion - Theo
nightdeath - Alden
Bristor - Hector
Terminalmancer - Ninlil

Please let me know, if I've got any of that wrong.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Merry Christmas!!

And No I have no problem with party selection.

Liberty's Edge

CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|

Character has been updated. Though I need to clear up a typo on my gold before I post that.

Silver Crusade

HP 50/50 (15 temp) ... Arcane Reservoir 6/11 ... AC 16 touch 12 flat 14 ... CMD 13 ... SAVES (F/R/W) +5/+5/+8 (+2 vs. air/electricity) (+2 heroism)... NG female outsider (native) arcanist 8 ... Initiative +6 ... Perception +1 (+2 heroism) ... Sense Motive +1 (+2 heroism) ... Active Effects heroism 93 minutes ... false life 479 minutes ... mage armor 59 minutes ... endure elements 1327 minutes

It's down to the wire! The society may become worried that Ninlil and her group haven't reported in in time for the next mission, and send someone else in her place. I'll update a separate character sheet this weekend so I'll be ready to go regardless of how quickly we die to an angry efreeti lord strike a resounding blow against the forces of tyranny in the City of Brass.

Grand Lodge

Curse of the Crimson Throne | Loot

Half the party hasn't yet posted to the Gameplay thread and added the session to their campaign list, so they might not be getting the campaign notifications and realize we're underway.

This morning, I sent everyone a PM to help get things moving.

When introducing your PC to everyone, please include something about your standard tactics, so everyone can quickly figure out how to work together as a team. I sometimes use a spoiler and include the format used in an encounter's tactics section: Before Combat, During Combat, and then something 'If time/situation permits...' and 'If necessary...'.

This will be a very fast-paced Special. Let's each of us resolve to not be 'that guy' who slows down the rest of the table.

Check in at least two or three times a day, and post whenever you can. Include something in your post that advances play. If a decision is called for, let folks know what your PC wants to do. Make a skill check or two. You get the idea, right?

If you want to play the 'strong, silent' type, please add enough detail outside of your PC's sparse dialogue to give us a sense of what the hell your PC is thinking, doing, feeling, etc. It can be done very well, but it takes real effort.

I promise to give this session my best effort. This Special will be as fun as we all make it--together.

Liberty's Edge

Male NG Ifrit Swashbuckler 5/Oracle (Psychic Searcher) 5 | HP 63/79 | AC 30 (31 hasted) T 19(20) FF 23 | CMB +9, CMD28/21 | F: +6, R: +13 (+14), W: +7 | Init: +12 | Perc: +11, SM: +3(+1d6) | Speed 30ft | Inspiration: 7/7; Panache: 5/6; Charmed Life 3/3 | Spells: 1st 8/8 ; 2nd 6/6 | Active conditions:.

Will get intro and initial checks up sometime tonight or tomorrow.

Grand Lodge

Curse of the Crimson Throne | Loot

Folks, if you haven't already done so, please enter your info on Slides 1 & 2.

Thanks.

Grand Lodge

Curse of the Crimson Throne | Loot

I use traditional pronouns, he and she, for masculine and feminine creatures, and it for other things.

If you're one of those people who prefers something else, please let me know, and I'll do my best to avoid offending your sensibilities.

In every case, for clarity's sake, an antecedent really helps everyone understand who or what a pronoun represents, especially if you insist on using the third person plural, they and them, for an individual.

Thanks.

PS If you've got a preference that's unusual, please provide a brief lexicon listing what you'd like me to adopt to meet your personal needs. (I once had a player that wanted me to use terms like 'zey', 'ze', and 'zer'.) I'm game to play along a bit, but it's a subject I haven't spent a lot of time studying.

Sovereign Court

Male Human Bard (Flame Dancer) 8.0 | HP 62/62 | Move 30 | AC 20 T 14 FF 17 , CMD 22 | F+6 R+11 W+7 : +1 vs. poisons, +1 vs. transform | Init +4 Low Light Vision Per +8 | Spells: 1st L 6/6, 2nd L 3/5, 3rd L 3/3 |Loremaster 1/1 | Performance 7/23

Dayjob for Urien:

Perform: String with Masterwork Fiddle: 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28

Grand Lodge

Curse of the Crimson Throne | Loot

Thanks, Urien, and thank you for updating the slides.

Anyone else who has a Day Job, please do make the roll in the Discussion thread, unless you'd like to role-play it out in the Gameday thread. Don't want to deny anyone an opportunity to engage in some entertaining creative writing.

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

Botting Purposes: Alden is frontliner with a pendant for tripping and disarming. He will not disarm if informed that said creature has more attacks with natural weapons. He is more then happy to provide flank or hold the line by himself and dislikes demons.

Will defend squishy if asked

Proud and tends to mock his opponents though he usually can't back it up as past experience usually smacks him down hard but he still persist.

Has reroll as a 5* GM.

Liberty's Edge

CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|

Does planetary adaptation provide the resist 20 Planar Adaptation grants? If yes do we have any idea of what element to pick?

Grand Lodge

Curse of the Crimson Throne | Loot

@Alden, what pendant helps with tripping and disarming?

@Haliban, planetary adaptation (CL 11). It's not planar adaptation, but it 'functions as' that spell. This spell enables you to function in the vacuum of space.

Liberty's Edge

CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|

Planetary Adaptation
This spell functions as planar adaptation (Pathfinder RPG Advanced Player’s Guide 236), except that it works only on worlds of the Material Plane.

Planar Adaptation
Planar adaptation grants you immunity to the harmful environmental effects of a particular plane of existence, including such hazards as toxicity, extreme temperatures, and lack of air. Additionally, you gain energy resistance 20 to a single energy type prevalent on that plane (choose one if more than one type is equally prevalent).

If Planar Adaptation didn't intend to add a resistance bonus they could have made it clearer then "functions as" a spell that does.

But if you are ruling it doesn't then that's fine. With 2.0 coming up there isn't much point in worrying about poor 1.0 language.

Sovereign Court

Male Human Bard (Flame Dancer) 8.0 | HP 62/62 | Move 30 | AC 20 T 14 FF 17 , CMD 22 | F+6 R+11 W+7 : +1 vs. poisons, +1 vs. transform | Init +4 Low Light Vision Per +8 | Spells: 1st L 6/6, 2nd L 3/5, 3rd L 3/3 |Loremaster 1/1 | Performance 7/23
GM Lorenzo wrote:

@Alden, what pendant helps with tripping and disarming?

Looks like an auto-correct on "penchant".

Grand Lodge

Curse of the Crimson Throne | Loot

@Haliban, I'll kick it up to the Overseer GM and see what the consensus is on 'functions as.'

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

Hmm Must have missed on auto correct there.
Penchant not pendant. He likes to trip and Disarm people or creatures. He enjoys making them feel helpless or frustrated even for a moment. Has this heavy flail to help him do it.

Like he's the one that made most pathfinders take reactionary as a trait. lol

Silver Crusade

HP 50/50 (15 temp) ... Arcane Reservoir 6/11 ... AC 16 touch 12 flat 14 ... CMD 13 ... SAVES (F/R/W) +5/+5/+8 (+2 vs. air/electricity) (+2 heroism)... NG female outsider (native) arcanist 8 ... Initiative +6 ... Perception +1 (+2 heroism) ... Sense Motive +1 (+2 heroism) ... Active Effects heroism 93 minutes ... false life 479 minutes ... mage armor 59 minutes ... endure elements 1327 minutes

Ninlil day job: profession (sailor)?: 1d20 + 5 ⇒ (1) + 5 = 6

Well, that's a rollicking start.

Hey, my previous PbP wrapped up! Considering this a lesson learned. I'll spend part of the morning catching up. (Thanks guys! Sorry.)

Silver Crusade

HP 50/50 (15 temp) ... Arcane Reservoir 6/11 ... AC 16 touch 12 flat 14 ... CMD 13 ... SAVES (F/R/W) +5/+5/+8 (+2 vs. air/electricity) (+2 heroism)... NG female outsider (native) arcanist 8 ... Initiative +6 ... Perception +1 (+2 heroism) ... Sense Motive +1 (+2 heroism) ... Active Effects heroism 93 minutes ... false life 479 minutes ... mage armor 59 minutes ... endure elements 1327 minutes

Alden, is your HP total correct? I was a little curious why the arcanist would have more effective HP than the hellknight and I think your max HP, based on your self-reported modifiers, should be 81 not 51?

Grand Lodge

Curse of the Crimson Throne | Loot

To answer Haliban's question re planetary adaptation and planar adaptation-like energy resistance bonus:

Scenario p. 53 wrote:


For the purpose of this adventure, planetary adaptation grants no energy resistance but does protect the recipient from environmental temperature extremes, the vacuum of space, and damage dealt by radioactivity.

Silver Crusade

GM Lorenzo wrote:

To answer Haliban's question re planetary adaptation and planar adaptation-like energy resistance bonus:

Scenario p. 53 wrote:


For the purpose of this adventure, planetary adaptation grants no energy resistance but does protect the recipient from environmental temperature extremes, the vacuum of space, and damage dealt by radioactivity.

GM, you're positively glowing. Is that anticipation, or gamma decay?

Grand Lodge

Curse of the Crimson Throne | Loot

You're just picking up my GM pheromones over Al Gore's internets...

Liberty's Edge

CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|
GM Lorenzo wrote:

To answer Haliban's question re planetary adaptation and planar adaptation-like energy resistance bonus:

Scenario p. 53 wrote:


For the purpose of this adventure, planetary adaptation grants no energy resistance but does protect the recipient from environmental temperature extremes, the vacuum of space, and damage dealt by radioactivity.

Check. Btw if it comes up, Haliban has low-light vision.

Grand Lodge

Curse of the Crimson Throne | Loot

I followed up with the Overseer GM re the cost of planetary adaptation. Good news:

Overseer GM wrote:
Just 1 PP to cover both yourself and whatever companion / familiar you have with you.

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|
Ninlil of Dilmun wrote:
Alden, is your HP total correct? I was a little curious why the arcanist would have more effective HP than the hellknight and I think your max HP, based on your self-reported modifiers, should be 81 not 51?

You are absolutely right.

I've never noticed his HP.
Adjusted to the correct totals.
Frontliner all the way!

Last game I played with him proper was in 2017 and All I did mostly was kiss the ground....lol

Also I forget stuff sometimes but does Continual flame carries on from scenario to scenario?
I have it on his flail else I'll buy two sunrods.

Grand Lodge

Curse of the Crimson Throne | Loot

Continual flame carries over.

Grand Lodge

Curse of the Crimson Throne | Loot

Please note in the GM's tagline, the addition of a visual depiction of Aucturn's Tear and a progress tracker for the successes achieved by all the tables during the Special.

Liberty's Edge

Male NG Ifrit Swashbuckler 5/Oracle (Psychic Searcher) 5 | HP 63/79 | AC 30 (31 hasted) T 19(20) FF 23 | CMB +9, CMD28/21 | F: +6, R: +13 (+14), W: +7 | Init: +12 | Perc: +11, SM: +3(+1d6) | Speed 30ft | Inspiration: 7/7; Panache: 5/6; Charmed Life 3/3 | Spells: 1st 8/8 ; 2nd 6/6 | Active conditions:.

I've always played that if you hit the DC of the ID check you get 1 piece of useful information, beyond knowing what it is. So in this case, hitting the 17 on the earth elemental would get me one question. From the CRB: “A successful check allows you to remember a bit of useful information about that monster.” (p.100). It’s a pretty common check so wanted to clarify now.

Liberty's Edge

CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|

Even without Haste bow spam can look like a wall o text. Do you want me to spoiler my attacks? Is there anything I missed that you want me to include?

Grand Lodge

Curse of the Crimson Throne | Loot

For meeting the DC of the Knowledge check you identify the creature and recall its type and subtype(s).

For every 5 you exceed the DC, you can ask a question from the linked list.

Suit yourself, Haliban. Spoilers are fine. It's just another click I'll have to make to see what's underneath.

The Exchange

N Dwarf Ranger 9

Gah, the thread stopped showing updates didn't think there were any, just popped in to make sure I'd read everything, and see tons of new stuff!

Catching up.

The Exchange

N Dwarf Ranger 9

GM, Theo has favored terrain Underground and Mountains (Which affect perception, and initiative checks for both Theo and Fairbeaks).
Are any of those going to come up, or can I just not worry about it for this? Made filling out the init and perception section on the spreadsheet a bit wordy =)

Day Job, Survival: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23

Grand Lodge

Curse of the Crimson Throne | Loot

Nothing underground or mountainous yet...

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