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Hector,
You have two CMD values displayed. Glancing at your character sheet, I wasn't sure why. I went with the lower of the two. If I've erred, let me know, and I'll retcon the earth elemental's attack.

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Regular CMD and Flat-footed (no dex or dodge), so a 25 would be a miss; sorry that wasn't clear.
Also, apologies, I won't have time to get another post up until tomorrow.

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Hector, The Flame of Liberty! wrote:why do I always threaten a crit on elementals?!Confirmation bias?
Hahaha! Hey, wait! Watch where you're pointing that rapier! I'm really squishy!
So true! Although I just got done with a module run with my witch where literally everything was immune to mind affecting stuff, undead, plants, constructs, you name it. So that's bleeding over a little as well.

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Snaggletooth, Rhamphorhynchus wrote:So true! Although I just got done with a module run with my witch where literally everything was immune to mind affecting stuff, undead, plants, constructs, you name it.Hector, The Flame of Liberty! wrote:why do I always threaten a crit on elementals?!Confirmation bias?
Hahaha! Hey, wait! Watch where you're pointing that rapier! I'm really squishy!
That sounds like some bad luck, for sure!
So that's bleeding over a little as well.
Couldn't be. Elementals are immune to bleed!

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Don't encourage him!

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Re: Arrows: Tbh I don't track my regular arrows. I keep way more then I need and buy 20 - 40 or so after every adventure to more then cover any I use. It has possibly cost me 10 gold or more over Haliban's career but saves a lot of paperwork.

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Thanks, Theo, for reminding everyone of what the Society provided each of you before you departed Golarion.
To clarify, I'll rule that PCs with familiars/companions were given an additional two pouches of air crystals and a potion of endure elements for them as well, though not a snapleaf, which they couldn't activate.
Since I called for the Fortitude saves in the same post in which I describe the severe cold conditions, it's perfectly okay to let me know you used the potion or cast a spell as soon as you noticed the need--as some of you did.
If you'd like me to retcon that for your PC, just let me know.
If we don't hear from Urien by this evening, I'll place him in delayed status and advance the action.

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Folks, in many situations with things like Knowledge or Perception checks, I'll usually provide a spoiler for the PC who made the check, if there's no indication the information is intended to be shared with everyone. If you'd like me to reveal the information to everyone, please let me know.
My personal preference is to just copy the text hidden by the spoiler and include it within the dialogue of a post, modifying it a little to match my PC's particular voice but without leaving out the details.
Some players prefer to forego the roleplaying and just use OOC text to tell anyone interested to open the spoilers themselves. That's okay too.
In general, it should help speed up play and contribute to the party's success to share what you know as soon as you can, so your team can benefit from your knowledge.

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Alden will drink the potion upon being reminded and because he's too proud to admit he forget about it.
So either reminder first or he drinks it after failing his saves. Lol

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Are there any terrain issues we need to be aware of? I note the ice lake map, which usually has difficult terrain or something going on =)
I include the terrain and other effects in the GM posts, e.g.
Map & Images
Conditions:
Acrobatics Penalty: The rocky surface is somewhat slippery, but not a serious impediment; it imposes a –2 penalty on Acrobatics checks attempted in this area, but does not act as difficult terrain.
Severe Cold: See spoiler above.
Round 1
Bold may act.
Urien ...

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Hector, here's a spoiler I use for one of my PCs re Opportune Parry & Riposte. (If you like it, modify it to meet your own needs, removing the spaces.)
[ooc ]If an opponent makes a melee attack against (PC Name), he (or she) will attempt an opportune parry and riposte...[/ooc]
[Spoiler=Opportune Parry and Riposte ]
Spend 1 panache point and expend 1 AoO to:
[dice=Parry ]d20+__[/dice ]
[dice=If Parry, then immediate action to Riposte]d20+__;d6+__[/dice ]
[ooc ]Remaining Panache: x/y; AoOs: x/y[/ooc] [/spoiler ]

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Great, thanks!

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Out of sight as in lost?
No, you'll be able to find it. Just trying to give everyone a sense of the incredible distance projectiles fly, given the reduced gravity.

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Haliban,
I think I reacted to your post the way you intended, but if not, please let me know. The targets are pink and red. I applied your attacks to pink.

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Haliban can have 2 targets studied at once. I was using a swift action to add pink as a studied target so that if I finished off red I would get the studied bonus for any remaining shots vs pink.

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Alden wrote:Out of sight as in lost?No, you'll be able to find it. Just trying to give everyone a sense of the incredible distance projectiles fly, given the reduced gravity.
Great now I just have to go disarm them.

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melee, bard: 1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18, for 1d10 + 14 + 2 ⇒ (6) + 14 + 2 = 22 damage (20% miss chance: 1d100 ⇒ 88)
Folks, in your attack description, please include your weapon description and any feats/traits/buffs applied to attack/damage rolls.
I provided an example in the ROE section of my first post in the Discussion thread.
It really helps the GM factor in everything good guy/bad guy when adjudicating the attack and damage rolls.
Thanks.

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reg dmg: 1d6 + 9 + 5 ⇒ (6) + 9 + 5 = 20
If that is a confirmation:
crit dmg: 1d6 + 9 ⇒ (3) + 9 = 12
Hector, help me understand the extra +5 damage with your rapier. Wasn't specified in your post.
Thanks.

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GM, am a little reluctant to putting the entire weapon description in every single attack roll.
The lines get long enough as it is.
Though I can see where the type of damage would be helpful beyond the obvious. As it looks like you applied DR to Fairbeaks' attack, though it does count as magic, given he's wearing a +1 amulet of mighty fists.
so would adding a [magic] at the end, or a [magic, silver] for Theo for that matter... or do I need the [blunt/piercing/slashing] and [blunt] as well.

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Sorry, basic class feature so didn't know you wanted those broken down as well. Relevant elements bolded:
Precise Strike Deed: At 3rd level, while she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not natural weapon attacks), adding her swashbuckler level to the damage dealt. To use this deed, a swashbuckler cannot attack with a weapon in her other hand or use a shield other than a buckler. She can even use this ability with thrown light or onehanded piercing melee weapons, so long as the target is within 30 feet of her. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. This additional damage is precision damage, and isn’t multiplied on a critical hit.

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@Theo, please humor the GM. ;-) I'd really appreciate it.
If you're concerned about the amount of text in the post, consider using a spoiler.
If the tedium of a more detailed post is a problem, consider drafting a pre-formatted attack roll text that you can modify as needed.
The example of the axebeak's attack is a good one; had I seen that in the post, I could have avoided the error.
The examples of special materials, enchantments, types of weapon damage, are often useful information, too. If it's a common weapon, I should know whether it's bludgeoning/piercing/slashing.
Thanks.
@Hector, thanks for that. Please include it, when appropriate, in future texts.
@Everybody, you all know your PCs better than the GM does, so helping the GM understand your PCs is a courtesy I appreciate. It also speeds things up in gameplay, because I don't have to cross-reference everybody's character sheet trying to figure out how each of you calculated your rolls.
Thanks.

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Got it!

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Yes, it would have, I retcon'd the post.
Thanks for catching that. Normally, I would have everyone roll their own save. I rolled for the party to avoid delay, since the situation wasn't life threatening.

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Re: wands, Ninlil bought one but it looks like I forgot to put it on her digital sheet! It was definitely purchased, though, way back when she was level 4. She's stuffed it in her spring-loaded wrist sheath for now.

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@Haliban: Average rolling of healing outside of combat is fine.
@Ninlil: Tsk, tsk. ;-) No worries, it's cool.

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I'll wait to post after gm.

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Well, guess I won't be too helpful. Though Theo is trained in Linguistics, with a +0 mod, making a DC 23 is difficult =)
And the only one that can be done untrained, is diplomacy, and I get a negative mod on that... so even aiding is pretty much out.
Guess Theo is relegated to distracting!

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Ninlil is pretty good (currently +20 mod, thanks to heroism) on K:arcana, K:religion, Linguistics, and Spellcraft. Who else has some of those skills? I don't want to steal a possible success from someone if I don't have to, since Ninlil has tons of options.

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Since we have to be as varied as possible, probably a little coordination would be good.
There are 6 skills to use, and we need 5 successes in as many different ones as possible, so not a lot of wiggle room.
Diplomacy, Disable Device, Knowledge (arcana), Knowledge (religion), Linguistics, or Spellcraft
Theo can't make any of them, so distraction seems my default option!
Haliban seems the obvious choice for Disable Device (possibly even twice given his bonus)
Urien or Hector seem to be the best options for Diplomacy
Ninlil should probably start on Linguistics and Spellcraft, she's ahead there by a fair bit over everyone else.
The two knowledges can be tried by a number of folks, so should be for those with nothing else they can do.

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I'll go for Diplomacy and if needed on another check can effectively auto-succeed on a Knowledge Check (with Lore Master bard class ability I can "take a 20" 1/day on a knowledge check).
Also, did we really just rescue alien catwoman from execution? Ò¿Ó

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If only I had been able to post earlier and could have done DD or Diplo, Urien and Haliban crushed their rolls so hard they more than surpassed the harder DC. Oh well. Sorry to break the streak of excellent rolls.

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@Fairbeaks, indeed, evasion would have negated the damage altogether. Please consider it belatedly so.

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Didn't Theo drink the potion of endure elements?

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Ninlil used one of her castings of Endure Elements on him, though. It's not like she ever really uses her first-level spell slots.

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Folks, it looks like everybody but Haliban overlooked the requirement to be within 10ft of the pool in order to perform one of the tasks to diffuse or distract the spirit.
Please adjust your icon's position on the map.