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About Ninlil of DilmunA fair-skinned masked woman with electric blue hair and eyes, dressed in loose-fitting silks. Her mask is white and covered in glowing blue runes, with strange angular projections off the back. Perched awkwardly on her shoulder is a strange quadripedal creature covered in white fur, with a long snout and whose front legs look like folded-up wings. On the tip of its right wingtip, it wears a ring. =============================================
Wand of Mage Armor: 6 charges
Temporary Gear:
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Bot-lil:
Buffs Ninlil uses her Wand of Mage Armor on herself and Snaggletooth if the party is investigating, exploring, or doing something else risky. She's got more than 40 charges left to burn. She'll use False Life and Heroism using her Metamagic Rod of Extend. Break Glass In Case of Emergency
Low-risk combats
High-risk combats
If the party doesn't have a buff caster, Ninlil will open with haste. If she knows of a particular elemental attack, she might try to protect the party from that attack with resist elements (communal), touching up to 7 creatures during a move action. If the party has a support caster, and assuming she doesn't know the creature resists electricity, she opens with Aggressive Thundercloud and uses a move action to either extricate herself from danger or direct the thundercloud at spellcasters, armored opponents, and anyone who looks like they might be slow. Round two: she casts spectral hand and uses a move action to direct the thundercloud at an opponent. Round three: depending on what she knows of creatures' vulnerabilities, she begins casting touch spells through her spectral hand at creatures with low touch AC. She might also cast Lightning Bolt if she can catch more than two opponents in the bolt. If she identifies a vulnerability, she may use a full-round action to swap spells to get a spell specifically targeting that vulnerability. Common examples are flight, which might be countered with burdened thoughts; constructs, where she might cast Spectral Hand followed by Disable Construct; or invisible opponents, where she might be casting glitterdust (with Snaggletooth's advice on targeting a square) and see invisibility. If her only targets appear to be agile, she casts spells targeting other saves, like Glitterdust, Cloud of Seasickness, Stinking Cloud, or Slow.
============================================= NG Female Sylph Arcanist 8
Initiative +6 Senses Perception +1, Darkvision 60', can see through fog, smoke, etc. as well as silt and precipitates underwater \------------------------------/
AC 16; touch 12, flat-footed 11 (+2 Dexterity, +4 armor)
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Speed 35 feet Spellcasting
Special Abilities
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Str 7 Dex 14 Con 14 Int 24 Wis 12 Cha 8
Skills:
Appraise +11 / 1 rank Fly +13 / 7 ranks (from headband) Knowledge (arcana) +18 / 8 ranks Knowledge (dungeoneering) +11 / 1 rank Knowledge (engineering) +11 / 1 rank Knowledge (geography) +18 / 8 ranks Knowledge (history) +11 / 1 rank Knowledge (local) +11 / 1 rank Knowledge (nature) +18 / 8 ranks Knowledge (nobility) +11 / 1 rank Knowledge (planes) +18 / 8 ranks Knowledge (religion) +18 / 8 ranks Linguistics +18 / 8 ranks Spellcraft +18 / 8 ranks Survival +13 / 8 ranks, +1 trait Use Magic Device +3 / 1 rank Skill Modifiers
Languages Auran, Taldane (Common). Also: Aklo, Ancient Osiriani, Aquan, Azlanti, Celestial, Dwarven, Elven, Ignan, Jistka, Tekritanen, Thassilonian, Terran. Feats (1) Extra Exploit (Quick Study), (3) Airy Step, (5) Elemental Focus (Electricity), (7) Spell Penetration, (7: from exploit) Dazing Spell Traits [social] Orphaned: +1 to survival; gain survival as a class skill. [region] Airship Captain (Native to the Plane of Air): +2 trait bonus on Wisdom checks to determine the direction of gravity in an area of subjective directional gravity. +2 bonus on driving checks. SQ Outsider(Native). Darkvision 60'. Weather-Savvy. Like the Wind (+5 to all base speeds). Breeze-Kissed. Arcane Reservoir. Cantrips. Consume Spells 1/day. Exploits: 1 (familiar), 1 (quick study), 3 (potent magic) 5 (dimensional slide), 7 (metamagic knowledge [dazing spell]) Favored Class Arcanist. FCB +7 skill points. \------------------------------/
Worn or Carried on Person:
Silken Ceremonial Armor Cloak of Resistance +1 Spring-Loaded Wrist Sheath . . wand of cure light wounds 47/50 Spring-Loaded Wrist Sheath . . empty Pathfinder Pouch Headband of Vast Intelligence +2 (fly) Belt of Mighty Constitution +2 Goz Mask Quarterstaff of Entwined Serpents Shining Wayfinder (etched "Ninlil") Handy Haversack Pathfinder's Pouch:
Compact Spellbook: The Basic Spells Compact Spellbook: Preliminary Arcana Compact Spellbook: I haven't thought of a name yet Compact Spellbook: I haven't thought of a name yet Compact Spellbook: I haven't thought of a name yet Backup Spell Component Pouch Haversack:
Flask of Acid x4 Metamagic Rod of Extend, Lesser Second backup spell component pouch Wand of Mage Armor (45/50) Wand of Magic Missile (43/50) At Home:
Starting Spellbook Spellbooks (Combined):
Cantrips (All) First-Level Spells
Second-Level Spells
Third-Level Spells
Fourth-Level Spells
Encumbrance 23/46/70
============================================= Snaggletooth the Guide
HP 12/12
Ability Scores: 6/17/11/13/14/11
Skills
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