GM Lorenzo's #8-00: The Cosmic Captive (Subtier 7-8) RetroCon PFS Special (Inactive)

Game Master Lawrence Smith 2

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Grand Lodge

Curse of the Crimson Throne | Loot

Okay, 2 players delaying. Waiting to see what Ninlil does in reaction to the two prison guardians slowing your advance.

Some folks are wondering about calling on the aid of the water veela you rescued earlier.

Pacing is an issue during a Special. We're heading into Day 3 of this encounter. No pressure, but a post that advances the action is often better than one that keeps the party in stasis or slows the group down.

Please check in and post as often as you can. When posing a question to the group, it can help to let everyone else know what your own preference is.

I'll usually go with the Rule of Two, unless it's do-or-die.

Liberty's Edge

CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|

I did mean the Marid. And Haliban will attack if Ninlin identifies either of these enemies as evil.

Silver Crusade

HP 50/50 (15 temp) ... Arcane Reservoir 6/11 ... AC 16 touch 12 flat 14 ... CMD 13 ... SAVES (F/R/W) +5/+5/+8 (+2 vs. air/electricity) (+2 heroism)... NG female outsider (native) arcanist 8 ... Initiative +6 ... Perception +1 (+2 heroism) ... Sense Motive +1 (+2 heroism) ... Active Effects heroism 93 minutes ... false life 479 minutes ... mage armor 59 minutes ... endure elements 1327 minutes

Ninlil favors calling a friend. She also went on delay, although I suppose we could retcon that to spellcasting. To me, this looks like a rougher encounter for pacing because of the combination of surprise round, terrain nobody wants to deal with, and the problem that the enemies haven't really started messing with us yet. I guess we should just murderhobo things.

For swimming, there's this sheet we can refer to. If you're carrying 16 pounds of gear, you can walk on the bottom at half speed. Yes, this is way different than both reality and the bog rules. In my home games I house rule it to 5 feet per round, but... y'know.

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

I am gonna drown lol.

Liberty's Edge

Male NG Ifrit Swashbuckler 5/Oracle (Psychic Searcher) 5 | HP 63/79 | AC 30 (31 hasted) T 19(20) FF 23 | CMB +9, CMD28/21 | F: +6, R: +13 (+14), W: +7 | Init: +12 | Perc: +11, SM: +3(+1d6) | Speed 30ft | Inspiration: 7/7; Panache: 5/6; Charmed Life 3/3 | Spells: 1st 8/8 ; 2nd 6/6 | Active conditions:.

So I'm a little confused about movement and there have been some things posted that I'm not sure about, and it seems this isn't following 'normal' rules.

So GM, is that right if we have enough weight we can walk? If so, does that mean no swim check needed? Do we have our land speed in that case?

Also, how high are these caves?

It seems like we have at least the party in favor of calling the veela support in. That would also hopefully end this encounter faster.

Grand Lodge

Curse of the Crimson Throne | Loot

The caverns are submerged in at least 4ft of water. Swim check to move/maneuver. If you're carrying enough weight, you can touch the bottom, which will help and ensure you won't drown, unless you slip beneath the surface for too long.

The cavern's description indicated the 'hallways' here are 40ft tall, so 36ft above the water.

I gathered that plenty of PCs were wondering about dialing 911 for the friendly veela. Some folks did that ooc, some in third-person plain text, few if any said so in-character with their dialogue.

I prefer to see your PCs express themselves in-character. That also gives the bad guys a chance to react, in some fashion, to your plotting right in front of them. ;-)

Just like knowledge checks, if the PC says it, then most everybody hears what you know, because you've told them. If the PC doesn't say anything, I spoiler the result for the PC that made the check.

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

Darn it. I actually don't have enough weight to sink right in.................

The Exchange

N Dwarf Ranger 9

Your armor weighs 50 pounds on its own, plus 10 for the weapon (unless you lose it)

You'll be fine. =)

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

Can't you give me the reasons why I dislike swimming lol....

My weapon makes it hard to fight in that kind of environment.

The Exchange

N Dwarf Ranger 9

GM, wasn't looking to dismount this round (Its not even possible for Theo to make the fast dismount roll).

Was wondering if it was possible to dismount into that particular square.
Typically one just moves to a square adjacent to the mount... but wasn't sure how the corner might affect stuff.

Grand Lodge

Curse of the Crimson Throne | Loot

No problem with you dismounting into that square. Hopefully, the red veela will bite the dust before the end of this round.

Silver Crusade

HP 50/50 (15 temp) ... Arcane Reservoir 6/11 ... AC 16 touch 12 flat 14 ... CMD 13 ... SAVES (F/R/W) +5/+5/+8 (+2 vs. air/electricity) (+2 heroism)... NG female outsider (native) arcanist 8 ... Initiative +6 ... Perception +1 (+2 heroism) ... Sense Motive +1 (+2 heroism) ... Active Effects heroism 93 minutes ... false life 479 minutes ... mage armor 59 minutes ... endure elements 1327 minutes

Sorry GM! It seemed like Ninlil had been botted so I didn't think she had any other actions left. I'm not actually sure where the extra damage would have come from, either. Turn taken...

Grand Lodge

Curse of the Crimson Throne | Loot

Ninlil, I'm not sure what extra damage you're referring to.

Silver Crusade

HP 50/50 (15 temp) ... Arcane Reservoir 6/11 ... AC 16 touch 12 flat 14 ... CMD 13 ... SAVES (F/R/W) +5/+5/+8 (+2 vs. air/electricity) (+2 heroism)... NG female outsider (native) arcanist 8 ... Initiative +6 ... Perception +1 (+2 heroism) ... Sense Motive +1 (+2 heroism) ... Active Effects heroism 93 minutes ... false life 479 minutes ... mage armor 59 minutes ... endure elements 1327 minutes

I took another look and I think I see what's going on. Since the veela stayed in the square you gave me extra damage on the veela's turn? That's a new interpretation for me (I've always seen it run as per flaming sphere, and you only deal damage when you move the thing). Thinking about it, I can see why you'd run it that way though. I'm okay with doing less damage but either way I'm not going to argue!

Anyway, I think I know what's going on now.

Grand Lodge

Curse of the Crimson Throne | Loot

Maybe I misread the rounds count. I thought having cast the spell in round 1, you'd have the cloud attack again in round 2.

Ah, well. Haliban's arrows would have likely done it in, anyway.

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

Question:
Instead of climbing down, Could I just have Alden drop down to the surface instead?

Liberty's Edge

CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|

Dropping to the ground is mentioned as an option.

Grand Lodge

Curse of the Crimson Throne | Loot

You can drop the 15 feet, if you'd prefer. Just make an Acrobatics check.

Liberty's Edge

CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|

"Ayrzul’s will infuses the earth here. Any spellcaster that attempts to magically dig through or alter the fortress often fails." She warns and sets off.
Effect: A spellcaster must succeed at a DC24 caster level check or the spell fails.

You mention that as an ongoing condition but the DC 24 is only spells effecting the earth, Not all spells cast right?

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

Alden will just drop relying on the Boots of the cat. :P

Grand Lodge

Curse of the Crimson Throne | Loot

To Clarify: Any spellcaster that attempts to magically dig through or alter the fortress must succeed at a DC24 caster level check or the spell fails.

Liberty's Edge

CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|

If taking 10 is an option Haliban would take 10 on Perception. I'm guessing not though.

Sovereign Court

Male Human Bard (Flame Dancer) 8.0 | HP 62/62 | Move 30 | AC 20 T 14 FF 17 , CMD 22 | F+6 R+11 W+7 : +1 vs. poisons, +1 vs. transform | Init +4 Low Light Vision Per +8 | Spells: 1st L 6/6, 2nd L 3/5, 3rd L 3/3 |Loremaster 1/1 | Performance 7/23

Not sure how things like shirt / char folio re-rolls work in PbP, but I had held off on Urien's next round action as I was going to try to use a saving finale to try to help Alden against the curse since we were warned about it. If Alden has a way to re-roll one of those fails, Urien could have helped with the other. Still may end up cursed, but it might be worth a try.

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

I have a 5*GM reroll but I think it's a far off chance imo as the DC is rather high and my rolls have being really bad lately.

Besides, Alden tends to get cursed/ability damage/etc rather often.......

Liberty's Edge

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CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|

So a quick check shows the following for relevant skills.

Ninlin
Kn Dungoneering +11
Survival +13

Haliban
Kn Dungoneering +15
Survival +13

Theo
Kn Dungoneering +3
Survival +12

Fairbeaks
Kn Dungoneering NA
Survival NA

Alden
Kn Dungoneering +10
Survival +6

Urien
Kn Dungoneering +7
Survival +NA

So our 3 best options seem to be Haliban, Ninlin, and Theo. Possibly with the aid of Heroism or Inspire Competence.

Grand Lodge

Curse of the Crimson Throne | Loot

Nice work, Haliban, and kudos for pointing out how others could help.

The Exchange

N Dwarf Ranger 9

Theo did his roll. 2 more to go.

Liberty's Edge

CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|

Urien doesn't have Inspire Competence. Ninlin is already under the effects of Heroism. Would Urien be willing to cast Heroism on Haliban?

The Exchange

N Dwarf Ranger 9

Urien has the bard option to take a 20 on a knowledge roll too, I think.

Of course, that still puts him 1 point shy of 28... but I think he also has heroism going on himself... so that would bump it up to a 29 and a success. So don't count him out. =)

Liberty's Edge

CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|

Hadn't realized he still had it. But I checked and while he has mentioned the ability a couple of times he hasn't used it yet.

Silver Crusade

HP 50/50 (15 temp) ... Arcane Reservoir 6/11 ... AC 16 touch 12 flat 14 ... CMD 13 ... SAVES (F/R/W) +5/+5/+8 (+2 vs. air/electricity) (+2 heroism)... NG female outsider (native) arcanist 8 ... Initiative +6 ... Perception +1 (+2 heroism) ... Sense Motive +1 (+2 heroism) ... Active Effects heroism 93 minutes ... false life 479 minutes ... mage armor 59 minutes ... endure elements 1327 minutes

And roll Theo did! Well done. Ninlil's entire round seems to be garbage. =/

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

Garbage is over here!

I still have -4 to practically all my rolls. :P

And Theo I didn't forget my curse though I didn't add it in my rolls.
Hence why I crashed and skidded on my landing.

Boots of the cat helps. Alot.
At keeping my footing.

Sovereign Court

Male Human Bard (Flame Dancer) 8.0 | HP 62/62 | Move 30 | AC 20 T 14 FF 17 , CMD 22 | F+6 R+11 W+7 : +1 vs. poisons, +1 vs. transform | Init +4 Low Light Vision Per +8 | Spells: 1st L 6/6, 2nd L 3/5, 3rd L 3/3 |Loremaster 1/1 | Performance 7/23

Sorry, had two offline PF games yesterday and a bit behind.
Yes, will cast a heroism on Haliban and will use a Loremaster ability if needed for the Knowledge: Dungeoneering.

Also, thanks for the reminder - need to update those knowledges here, forgot to upgrade the +3 bardic knowledge to +4 for hitting 8th L...

Sovereign Court

Male Human Bard (Flame Dancer) 8.0 | HP 62/62 | Move 30 | AC 20 T 14 FF 17 , CMD 22 | F+6 R+11 W+7 : +1 vs. poisons, +1 vs. transform | Init +4 Low Light Vision Per +8 | Spells: 1st L 6/6, 2nd L 3/5, 3rd L 3/3 |Loremaster 1/1 | Performance 7/23

GM, I think you did a double-post on accident rather than the follow-up post...

Grand Lodge

Curse of the Crimson Throne | Loot

Yeah, the double post was unintentional, a result of the problem of some posts sometimes ‘disappearing’ and a simple refresh not solving the problem.

I was waiting for some Overseer GM guidance, before making the follow-up post.

Liberty's Edge

Male NG Ifrit Swashbuckler 5/Oracle (Psychic Searcher) 5 | HP 63/79 | AC 30 (31 hasted) T 19(20) FF 23 | CMB +9, CMD28/21 | F: +6, R: +13 (+14), W: +7 | Init: +12 | Perc: +11, SM: +3(+1d6) | Speed 30ft | Inspiration: 7/7; Panache: 5/6; Charmed Life 3/3 | Spells: 1st 8/8 ; 2nd 6/6 | Active conditions:.

Any additional information on breaking the circles? That seems the next step to take. Just wanted to clarify, does this seeem like whack them with weapons, or spells, or both?

Grand Lodge

Curse of the Crimson Throne | Loot

Ask Urien. ;-)

As described in the three tasks, though, you can just randomly try stuff. And see what happens.

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

I'm cursed so I can maybe do random stuff and see what happens lol

Grand Lodge

Curse of the Crimson Throne | Loot

Alden, I appreciate your roleplaying.

Liberty's Edge

CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|

In case there is a mechanic where beating the DC by a lot is relevant, I forgot Heroism and Haliban actually beat the DC by 10.

Grand Lodge

Curse of the Crimson Throne | Loot

Yup, heroism was noted in your tagline. That's why you got an extra success. You're good, man. Almost like you've done this before. ;-)

The Exchange

N Dwarf Ranger 9

GM: does the planetary adaptation spell not make the need to breath a non issue? If I can survive in a vacuum, I'm assume breathing isn't a necessity at the moment?

And for the record, I totally zoned on the fact we had to walk through the wards to work on the orbs. Oops! =)

And with heroism, didn't Haliban get the same result as Ninlil (33) ... if it helps get 2 successes from each of them, heh.

Silver Crusade

HP 50/50 (15 temp) ... Arcane Reservoir 6/11 ... AC 16 touch 12 flat 14 ... CMD 13 ... SAVES (F/R/W) +5/+5/+8 (+2 vs. air/electricity) (+2 heroism)... NG female outsider (native) arcanist 8 ... Initiative +6 ... Perception +1 (+2 heroism) ... Sense Motive +1 (+2 heroism) ... Active Effects heroism 93 minutes ... false life 479 minutes ... mage armor 59 minutes ... endure elements 1327 minutes

Heroism is t3h best! Except for this whole shaken thing...

Liberty's Edge

CG Male Human Slayer 10| AC 21 | T 16 | FF 16 | HP: 88/88 | CMD 29 | Fort +14 | Ref +19 | Will +9 | Init +14 | Perception +19 Trap-Sense +5, Trapspotter|

I meant on the Disable Device check. But yes Heroism is a great spell.

Grand Lodge

Curse of the Crimson Throne | Loot

Theo, the 'suffocation' is an evil compulsion and fear effect, not connected to the actual physical environment. The DC of a Perception check is more difficult than the other two skills attempted. Urien is aware of why all the checks were even more difficult than they could be.

Dark Archive

PFS #76925-14 LN Male Human Fighter (Weapon Master) 6 / HellKnight 2 HP: 82/82| AC: 22/12/21 | Fort: +9| Ref: +5| Will: +5| Init: +1| Perc: +9| CMB: +8 +6 Vs Disarm| CMD: 20 +3 vs Disarm| Ada.H.Flail: +16;1d10+11| Longbow:+9;1d8| Reliable Strike 1/day
Skills:
Acrobatics:+1| Appraise:+2| Bluff:+1| Climb:-2| Diplo:+2| Inti: +9| Kn.(Dun/Eng/Loc/Pla/Reli): +10| Kn.(Noble/His): +3| Linguis:+4| Sense Motive: +9| Stealth: -4| Survival: +6| Swim: +3|

I'm cursed and that -4 to all checks and rolls is pretty significant.....
Also alot of the skill checks have rather high DCs for Alden.....

And the dice has proven they hate me.....

Grand Lodge

Curse of the Crimson Throne | Loot

A lot going on in this encounter. If you think I've overlooked something, or if you have questions, please use the Discussion thread to point it out or to ask your questions.

Grand Lodge

Curse of the Crimson Throne | Loot

You'll notice I adjusted some of the PC icons on the map to match up with their stated actions.

Liberty's Edge

Male NG Ifrit Swashbuckler 5/Oracle (Psychic Searcher) 5 | HP 63/79 | AC 30 (31 hasted) T 19(20) FF 23 | CMB +9, CMD28/21 | F: +6, R: +13 (+14), W: +7 | Init: +12 | Perc: +11, SM: +3(+1d6) | Speed 30ft | Inspiration: 7/7; Panache: 5/6; Charmed Life 3/3 | Spells: 1st 8/8 ; 2nd 6/6 | Active conditions:.

Sorry, snow day with 2 yr old - don't have time for coherent post - delay.

The Exchange

N Dwarf Ranger 9

GM: you're missing Theo on the init list... but since he got a 5... well, I assume I'm last. =)
You can delay Fairbeaks to there.

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