GM ShadowLord's Ironfang Invasion (Inactive)

Game Master The Rising Phoenix

CHAPTER 2 - FANGS OF WAR

Roll 20

LOOT!


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RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

My wife's terrified of doing something to her knees, so has no interest in skiing. Which makes me sad, since I'd probably go again if I had someone to go with.

And Gerald, I'll one-up you. I've now caused myself major back pain by sneezing. :(


Lol, ME.

Well, my walking boot wasn’t getting the job done. So today they have given me a hard cast and crutches for at least six weeks. I’ve not had crutches since high school round about 1990. So far, the crutches and nonweight bearing have not been great!


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

FYI, I got asked to help out on a late project, so I may be a little slow to post in my PBPs until I get it done. Will still try to post daily, though.


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

Since most of us are sitting out this fight, we've got some time to go over the most recent loot:
two masterwork cold iron short swords
a gray-and-green cloak of elvenkind
a leather bandolier with loops for six potion flasks
+1 falchion that always feels warm to the touch.

The bandolier contains three potions of barkskin, two potions of cure moderate wounds, and an oil of magic weapon.

--

Selde wanted one of the cold iron short swords and Jillian the falchion (maybe).

I wouldn't hate the cloak, but don't want to be greedy. It's certainly not a must-have for me.

Barkskin probably should go to our frontliners, though that's a lot of this group.


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

Yeah, all that gear seems like it should go to the front liners, IMHO.

You, Emil, Jillian and maybe Selde should basically take all of it. Even the potions are better in the front liners hands.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

I don't need any of it. I'll pass.


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Portrait Male Human Cleric of Erastil 6 | hp: |

Emil can cast barkskin as one of his domain spells and of course he can cast CLW. Probably better for others to have the bandolier.

He doesn't have the proficiency to use a short sword.

The cloak gives +5 to stealth, so it should go to the PC with the lowest stealth. I think this is Jillian. If an individual is doing scouting, the cloak can go to that person to give the bonus.


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

Since we're not there, may not post all the rounds, but I'm following along. I think shrunken blindfolded Jillian should totally take on all three fey!


Female Aasimar | Paladin (Chosen One) 6 | HP 51/51 | AC 19 | T 12 | FF 17| CMD 21 | Fort +10 | Ref +8 | Will +9 | Init +2 | Perc +10 (Darkvision) | Portrait |
Languages:
Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Halfling, Hallit, Orc, Sylvan, Terran

Just a heads up, will be away this weekend, potentially through Monday. Heading to Space Camp with my son for a cub scouts thing. Please bot me as necessary.


Portrait Male Human Cleric of Erastil 6 | hp: |

My work situation will be demanding a little more time this week, adjusting to teaching classes remotely to allow classes to continue without the risk of spreading or catching the COVID-19 virus. In theory it should not take any more time than normal, but I expect I'll be in extra meetings and learning how to use the software features. I'll post when I can but it might be every other day.

I hope everyone else is able to stay safe.


Character Sheet - Female Blightscarred Half-Elf Druid(Nature Fang) 8| HP: 54/54 NL: | AC:18(B:21) FF:13(B:16) T:15 CMD:23 | Ref:8 Fort:7 Will:10 | Init:7 | Perception: 14 (Low light vision, Darkvision 60ft, Blight Sense 30ft, +1/2 lv to traps)

I'm working from home for the next few weeks some all good on my front.


TG1 | FF

Seems like an opportune time for everyone to level up to six. Please post major changes here for me.


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

Woohoo!

Brawler, level 6
+1 BAB, all saves
+10 hp (+6 brawler, +3 Con, +1 FCB)
+1 martial flexibility/day
Can use martial flexibility ability to gain the benefit of two combat feats at the same time or one as a swift action.
+skills: 5 ranks+2 background skills/level; +1 Acrobatics, Climb, Intimidate, Perception, Stealth, Appraise (b), Sleight of Hand (b)


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

Sweet! I’ll get Wren updated tonight! Can’t wait for that third level spell.


Female Aasimar | Paladin (Chosen One) 6 | HP 51/51 | AC 19 | T 12 | FF 17| CMD 21 | Fort +10 | Ref +8 | Will +9 | Init +2 | Perc +10 (Darkvision) | Portrait |
Languages:
Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Halfling, Hallit, Orc, Sylvan, Terran

Yay 6! Only big change for Jillian is her LoH can now heal disease in addition to fatigue. One more level and Hunter becomes a bit more interesting as he morphs into an improved familiar!


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

With the makeup of our party and our strong melee damage, I assume Haste would be the preferred spell for me to take at this level, correct?


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

I'm happy to beat things faster, but I prefer for you to take the spell you want to take.


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

Wren is a helper. Whatever the group wants, she is happy to grab.

Other good options are Dispel Magic, Heroism, and Fly. I am assuming Haste is the best out of all of them at this time.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Woo! A bit of a slow level for me, but I'm moving into Arcane Savant since Thael is obsessed with magic items and figuring them out. No new spells though. :(

Level 6:
Class Taken: Arcane Savant
Class Feature Gained: adept activation, master scholar
Hit points Gained: 1d6, +2 Con, +1 favored
Skill Points (2 +6 int +1 human +2 background): craft (alchemy)(1), diplomacy (1), knowledge (arcana)(1), knowledge (dungeonerring)(1), knowledge (local)(1), knowledge (religion)(1), knowledge (planes)(1), linguistics (1), perception (1), spellcraft (1), use magic device (1)


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Character Sheet - Female Blightscarred Half-Elf Druid(Nature Fang) 8| HP: 54/54 NL: | AC:18(B:21) FF:13(B:16) T:15 CMD:23 | Ref:8 Fort:7 Will:10 | Init:7 | Perception: 14 (Low light vision, Darkvision 60ft, Blight Sense 30ft, +1/2 lv to traps)

Level 6 Druid(Nature Fang)
+1 BAB, +1 Fort, +1 Ref, +1 Will, +5HP
Slayer Talent: Ranger Combat Style - Manyshot
+1 Disable Device, +1 Handle Animal, +1 Ride, +1 Stealth, +1 Survival, +1 Swim, +1 Knowledge Nature, +1 Profession Soldier

@Wren Yeah Haste will consistently be one of the best things you can drop in a fight.


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

Wren level six

4 + 1 Con + 1 FC = 6
BAB +1
Will +1
Gained access to 3rd level spells. Substituted Mind Thrust II for Silence.
Gained Haste and Magic Vestment (Discipline Spell)
Gained Open/Close cantrip
Skills: 5 +2 background
Acrobatics
Diplomacy
Handle Animal
Know. Arcana
Know. Planes
Perception
Perform Flute.


Portrait Male Human Cleric of Erastil 6 | hp: |

I'll work on the leveling up tomorrow.

A quick check shows that BAB and all saves go up by 1. Otherwise, the only other change, beyond the usual hit points and skills, a 6th level cleric gets an additional 2nd and 3rd level spells per day.

There might be an advance in a domain ability.


Portrait Male Human Cleric of Erastil 6 | hp: |

Emil is leveled up to 6th.

BAB and all saves: +1
hp: now 39
Special Defenses: Bramble Armor (Su)
At 6th level, you can cause a host of wooden thorns to burst from your skin as a free action. While bramble armor is in effect, any foe striking you with an unarmed strike or a melee weapon without reach takes 1d6 points of piercing damage + 1 point per two cleric levels you possess. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.
At 6th level this does 1d6 + 3 damage.

Wooden Fist (Plant domain ability) now does 1d3 + 5

Spells per day:
3rd level spells: 3 + Domain
2nd level spells: 4 + Domain

Skills: increased Craft (blacksmith), Craft (weapons), Knowledge (Nature), Knowledge (religion) by +1 each, Survival +3

Pila:
hp: now 39
BAB, all saves: +1
Special: Devotion: +4 morale bonus on Will saves against enchantment spells and effects.
Acrobatics: +1
Tricks: +1

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

That lucky horseshoe is pretty nice for someone. A slotless +1 bonus to all saving throws. Who wants it?


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

I say you keep it. Or whoever else voted to explore further should roll for it.

I voted to leave, so I wouldn’t have found it. It should be one of you alls.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

I’m going to pass on it. I think it would benefit someone else more.


Female Aasimar | Paladin (Chosen One) 6 | HP 51/51 | AC 19 | T 12 | FF 17| CMD 21 | Fort +10 | Ref +8 | Will +9 | Init +2 | Perc +10 (Darkvision) | Portrait |
Languages:
Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Halfling, Hallit, Orc, Sylvan, Terran

I would say whoever has the worst saves which looks like Thael.


Character Sheet - Female Blightscarred Half-Elf Druid(Nature Fang) 8| HP: 54/54 NL: | AC:18(B:21) FF:13(B:16) T:15 CMD:23 | Ref:8 Fort:7 Will:10 | Init:7 | Perception: 14 (Low light vision, Darkvision 60ft, Blight Sense 30ft, +1/2 lv to traps)

Yeah boosting low saves seems the best use for it.


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

Agreed. If Thael has the worst saves, I'd say let him have it.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

I can take it, I guess. Caspan's Will save is pretty low, though his other saves are good.

I guess my biggest issue is that I can craft it for myself for half the cost since it's a Wondrous Item, or in the alternative I can get a +2 on all my saves by enchanting my cloak for that cost.


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

Keep it until you get time and gold to craft, then pass it along.


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

What Wren said. (It would also stack with most cloaks, which offer resistance bonuses, not luck bonuses.)


Portrait Male Human Cleric of Erastil 6 | hp: |

Sorry I didn't post all week. It's the end of the term, which means I can't put grading off to the weekend. Also had some extra meetings and training sessions around the situation with the virus and teaching classes remotely. Should get back to normal soon.


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2
Father Emil wrote:
Should get back to normal soon.

I wouldn't hold your breath on that ...


Portrait Male Human Cleric of Erastil 6 | hp: |

Normal teaching routine, that is. :)


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

Don't have time to check right now, but realized that I can in fact use martial flexibility right before we go in. Just need to figure out what feat is most useful.

(Don't hold up things for me. I can put it in my first combat post, at worst, or if there's something that we wouldn't know about, I can just not bother.)


Portrait Male Human Cleric of Erastil 6 | hp: |

Emil has 1 alchemist's fire. How many do others have? It is a DC 20 Craft Alchemy roll to make more. Do we have portable alchemy equipment sufficient to craft in the wild?

There aren't any spells that Emil can cast in the Cleric spell list that do fire or acid damage except one called Trial of FIre and Acid. The spell is from the Monster Codex which comes from the section on trolls and lists the spells as used almost exclusively by trolls. But if it will help fight the trolls and the evil they represent, I'd hope Erastil would bestow knowledge of the spell on Emil in this instance. But I'll leave that to the GM to decide.

Emil has a few more fire arrows.

What other fire attacks do we have?


Character Sheet - Female Blightscarred Half-Elf Druid(Nature Fang) 8| HP: 54/54 NL: | AC:18(B:21) FF:13(B:16) T:15 CMD:23 | Ref:8 Fort:7 Will:10 | Init:7 | Perception: 14 (Low light vision, Darkvision 60ft, Blight Sense 30ft, +1/2 lv to traps)

Seldr has 3 produce flames and 1 flame blade prepared.


Male human brawler 8 83 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +12* CMD: 24* | F: +10, R: +9, W: +3 | Per +9 | Init +2

I have five alchemist's fires. I'm happy to hand a few out to those who need them. I can try to do some damage with my fists.

That said, it looks like I've got no way to inflict fire or acid damage through my feats at this point.


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

I’ve used my alchemist‘s fire and my acid flask. I need to resupply when I can.


Female Aasimar | Paladin (Chosen One) 6 | HP 51/51 | AC 19 | T 12 | FF 17| CMD 21 | Fort +10 | Ref +8 | Will +9 | Init +2 | Perc +10 (Darkvision) | Portrait |
Languages:
Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Halfling, Hallit, Orc, Sylvan, Terran

Yup, Jillian doesn't have any fire damage, but she can hack them up and then you guys can burn them with fire!

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

I just used my best fire spell, though I also have burning hands, 1 acid flask, and 1 alchemist fire.


Portrait Male Human Cleric of Erastil 6 | hp: |
Rules wrote:
Certain attack forms, typically fire and acid, cause a creature’s regeneration to stop functioning on the round following the attack. During this round, the creature does not heal any damage and can die normally.

I am curious if our GM interprets this

a) the regeneration doesn't function for the round after fire or acid damage is sustained, but the wounds caused while regeneration is not working will regenerate in later rounds when the regeneration is not suppressed.

or

b) the wounds suffered while regeneration is not functioning never heal.

I suspect it is the former, but could interpret the wording either way.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Typically it's the former, since otherwise it's a lot of effort to track what damage is what type.


TG1 | FF

A.


Portrait Male Human Cleric of Erastil 6 | hp: |

Thanks.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Everyone okay with this proposed distribution of the wands?

reduce animal (Selde)
magic weapon (Emil)
acid arrow, burning hands, stinking cloud (Thael)

Anyone else want one?


Portrait Male Human Cleric of Erastil 6 | hp: |

I am okay with this. Emil has a magic weapon already (both ranged and melee), so he's not likely to need to use the wand. If anyone who can use it and who doesn't have a magic weapon wants the wand, feel free to take it. If someone who can't use the wand wants Emil to use it to make their weapon magic before a battle, remind Emil and he'll provide. The wand will only give a minute duration, so it's of limited use.

Next chance the group has to craft items, Emil will work on crafting more magic weapons and armor, for what it's worth. Doesn't look like that's going to happen the way we had hoped, as all forts so far have been rendered more or less useless as a base of operations.


Female Halfling | Psychic (Faith) 8 | AC (17 with Mage Armor)14/13/12| HP 49/49 | Init.+4 | Perc.+14 | CMD 14 |F+5, R+6 W+10(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 6 points/day

Wand distribution is good with me.


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TG1 | FF

I am attending multiple sessions a day at Paizocon next week. My posting will be much slower than normal through the week into the weekend.

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