
Father Emil |

Two GM questions based on new spells Emil has access to:
1) Some spells, such as Holy Smite, do damage to evil creatures, but also do half damage to neutral creatures. Pila is an animal and so by the book is neutral. Does an animal companion's alignment change to match the PC or does it remain neutral?
2) The spell Purify Body seems that it might, if cast on Abby, heal her lame leg. The spell does not specify such a benefit, but I'm wondering if it might be interpreted to eliminate such a disability. If not, is there a spell Emil may have access to eventually that would eliminate the disability of a lame leg?
It has always seemed odd that in places Pathfinder describes characters with broken bones as not being healed by cure spells and the like. It seems inevitable, given some of the damage that characters sustain, such as falling damage and getting hit by massive mauls, would surely break bones. These wounds are removed by cure spells healing hp damage. Yet something like a broken leg cannot be easily fixed with magic.
For example, an NPC in the Wrath of the Righteous (Anevia) starts the adventure with a broken leg from a fall and getting hit by falling rubble. The rules say that the leg won't heal without a regenerate spell. I think this is just a way to keep the NPC somewhat limited, but it doesn't seem to match the ability of a simple cure spell to heal hp damage that, while not specifically mentioning breaking bones, nevertheless often would be an expected result of some of the ways in which massive damage is inflicted on characters in Pathfinder.
Anyway, forgive my slight rant here, but if you see any way short of a 7th level spell such as regenerate to heal Abby's leg, let me know. After eliminating her partial blindness, he is anxious to help her more.

GM ShadowLord |

Needed a break and took a few days off, catching up on my games now.
Wren doesn't know anything about black dragons, but Thael knows a few things. Keep in mind these are dragons in general and do not necessarily apply to your dragon given you have not seen it nor know specifics about it.
Lording over the darkest swamps and marshes, black dragons are the undisputed masters of their domain, ruling through cruelty and intimidation. Those who dwell within a black dragon’s reach live in fear. Black dragons tend to make their lairs in remote parts of the swamp, preferably in caves at the bottom of dark and fetid pools. Inside, they pile up their filthy treasure and sleep amid the roots and muck. Black dragons prefer their food a bit rotten and will often allow a meal to sit in a pool for days before consuming it. Black dragons prefer treasures that do not rot or decay, making their hoard, full of coins, gemstones, jewelry, and other objects made from stone or metal.
All black dragons are likely immune to acid, paralysis and sleep. Older dragons have spell resistance and damage reduction against non-magical attacks.
Most black dragons can speak and charm reptiles as well as breath under water.
They posses an acid breath attack and cast numerous spells, depending on their age.
---
Emil -
1) I would assume her alignment would stay neutral. Perhaps it could change given time, but I don't think such time would have passed yet to cause that to occur.
2) Abby's injury is such that she cannot contribute meaningfully in your encounters. I have no problems with Emil restoring her body with his spells, but I want to emphasize I do not intend to add her to your party to contribute with her abilities.

Selde Cathron |

2) Abby's injury is such that she cannot contribute meaningfully in your encounters. I have no problems with Emil restoring her body with his spells, but I want to emphasize I do not intend to add her to your party to contribute with her abilities.
With all the rangers we picked up we'll probably need her at camp more than ever anyway.

Father Emil |

I understand about Abby not participating in combat and such, but Emil will use whatever magic is available to him to remove her disability, if and when he can do so.
I'm a little confused about the events that were described happening between when Selde sets off the alarm and the present point of the gameplay thread. How many rounds went by while the dragon made several attacks on the bridges around the fort? Were we unable to see what was going on? Were we unable to cast spells during these rounds (Emil has a few he would have cast on his allies during this time if he thought a fight was imminent). Were archers unable to send arrows at it while it was doing all this?

GM ShadowLord |

Selde set off the alarm on the third floor and briefly searched for the source. Unable to locate it she ran back towards the entrance.
When the alarm sounded, the party headed inside to join Selde, meeting her halfway there. About the time that they met when you were in the tower, the dragon reacted to the alarm sound and took out the western bridges before heading off to your camp.
Being a floor above, no, you were unable to see what was going on. There is nothing for the archers to shoot at inside and I assumed at the sounds of trouble you hightailed it back to the entrance. If you would like to cast spells during this time, no problem, I'll just move your token back for each round you spend casting.

Father Emil |

If the PCs turn is up, Emil will try Dominate Animal on the cougar, while adding the +2 benefit to his AC and other rolls. Depending on how that goes, Pila will take the same bonus and attack the cougar if it is not dominated or the hobgoblin if it is.
I moved Pila in front of Emil so she can charge if the she can do so, getting extra rake attacks with the pounce ability.

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I have a couple days of intensive work obligations. I probably won't be able to post until later tomorrow. Please bot me, as necessary.

Caspan Saal |

Just a heads-up that I don't know how much posting I'll be doing the rest of the week (not going anywhere, but spending time with my wife, who's on vacation). Should be back to normal on Sunday/Monday.
Happy Thanksgiving everyone (who's in the U.S.)!

Selde Cathron |

Happy Thanksgiving.

Father Emil |

I will be able to post throughout the weekend, but I understand it will probably be quiet time on the boards. Happy Thanksgiving. Hoping everyone stays safe.

Father Emil |

Emil can summon a dire bat which is a large flying creature. I believe it could fly people across as well.
Do we need to worry about weight for figuring out Thael's ability to carry other characters? Emil weighs 205 lb and carries 74 lb of equipment. Pila weighs 40 lb.

Father Emil |

I'm in the middle of the end of term grading crush, but I'll have something up first thing in the morning.

Selde Cathron |
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Guess who remembered they had dragon bane arrows?

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I'm sure many of you will have similar family-focused schedules between now and the end of the year, but I will be a little spotty on posting during that time, I'm sure.
Merry Christmas and a happy New Year (better than the dumpster fire of 2020 please)!

Selde Cathron |

Level 8 Druid(Nature Fang)
+1 wisdom, +1 bonus 3rd level spell slot
+1 3rd level spell slot, +1 4th level spell slot
Skills: Disable Device +1, Handle Animal +1, Ride +1, Stealth +1, Survival +1, Knowledge Arcana +1, Knowledge Nature +1, Profession(Soldier) +1.
Slayer Talent: The slayer gains Disable Device as a class skill. The slayer also gains the trapfinding and trap sense rogue abilities, using his slayer level as his effective rogue level.
Trapfinding: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Trap Sense: At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack.

Wren Chavali |

Wren
level 8 psychic
—————-
+1 Intelligence
HP 4+ 1 Con
+1 BAB
+1 Will
Discipline spell: Guardian of Faith
Spells: + 1 3rd and 4th casting per day
Known spells added: 0 and 4th level spell.
0. Light.
4. Mind Thrust IV (replaces mind thrust 3 and allows a 3rd level spell added to known spells. Adding Fly. )
Skills:
5 + 1 FC, + 2 Background
Appraise, Handle Animal (background)
Acrobatics
Diplomacy
Know. Arcana
Know. Planes
Perception
Spellcraft

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Level 8:
Class Taken: Arcane Savant
Class Feature Gained: scroll master
Hit points Gained: 1d6, +2 Con, +1 favored
Skill Points (2 +7 int +1 human +2 background): acrobatics (1), diplomacy (1), knowledge (arcana)(1), knowledge (dungeoneering)(2), knowledge (history)(1), knowledge (nature)(1), knowledge (planes)(1), linguistics (1), perception (1), spellcraft (1), use magic device (1)
Ability Score Increase: Int
+ some new spells memorized

Wren Chavali |

I’m going to change a couple spells from my last post. Since I’m at an even level, I’m swapping Id Insinuation for Mirror Image. I am going to keep Mind Thrust III at 3rd level, so no Fly for me. At 4th level, I’m going to grab Confusion.

Caspan Saal |

Level 8 brawler
+1 attribute (+1 Str)
+9 hp (inc. FCB)
+1 BAB, Fort, Reflex saves
Unarmed strikes 1d10 damage (!)
Bonus combat feat: Greater Weapon Focus (unarmed)
Brawler's flurry (Improved Two-Weapon Fighting)
+7 skill ranks (5 brawler, 2 background): +1 Acrobatics, Bluff, Intimidate, Know (local), Survival; +1 Appraise, Prof (gambler)

Father Emil |

I have Emil leveled up, but I haven't had time to change his profile yet. Will work on that over the next day or so.
Highlights
Now 8th level Cleric
HP up to 57
Wisdom increased to 17 (19 with magic item)
Fort and Will save go up by 1 (to +8/+10 respectively)
BAB goes up to +6/+1
Gains 6 skill points put into Handle Animal, Knowledge (Engineering, Geography, Local, and Planes), Linguistics (1 each)
Language gained: Goblin
Gains 1 spell per day at 3rd and 4th level
Minor changes to domain abilities
Pila
HP up to 45, 7 HD
BAB increases to +5
Gained 1 rank in Acrobatics
New feat: Power Attack

Father Emil |

Can someone identify where in the gameplay thread the discussion occurred that led to the decision to take the community with us on our trek to find the forts? I've spent about a half hour and still haven't located it. I want to refresh my memory about the points and counterpoints made. It's getting late and the events of today in DC are wearing on me and I've got work to do. Thanks.

Jillian Vrosk |

Hey everyone. Shadowlord pinged me and mentioned you were getting ready to move on to the next book. I'm looking at starting to get back into my games since things have finally settled a bit in my life. I'm working on reading through things just to catch up a bit and then I hope to get back into posting again soon.

Caspan Saal |

Can someone identify where in the gameplay thread the discussion occurred that led to the decision to take the community with us on our trek to find the forts? I've spent about a half hour and still haven't located it. I want to refresh my memory about the points and counterpoints made. It's getting late and the events of today in DC are wearing on me and I've got work to do. Thanks.
Emil, I think it was around here.

Selde Cathron |
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Welcome back Jillian, everybody dead!

Father Emil |

Father Emil wrote:Can someone identify where in the gameplay thread the discussion occurred that led to the decision to take the community with us on our trek to find the forts? I've spent about a half hour and still haven't located it. I want to refresh my memory about the points and counterpoints made. It's getting late and the events of today in DC are wearing on me and I've got work to do. Thanks.Emil, I think it was around here.
I found that spot and expected the discussion to follow, but after scanning many pages, I did not find the point where departure of the group was role-played. There was the interlude where the group meets the troop of Nirmathi scouts and there is some flirting and such, but it seemed the community was still back in the caves. I'll keep reading until I find it. I'm just trying to remember who argued for leaving and what the reasons were. Seems to me it was for fear the hobgoblins would return to check on the trog allies or that drow from the darklands might surface and take people hostage.
Hey everyone. Shadowlord pinged me and mentioned you were getting ready to move on to the next book. I'm looking at starting to get back into my games since things have finally settled a bit in my life. I'm working on reading through things just to catch up a bit and then I hope to get back into posting again soon.
Welcome back! Emil and Pila are more effective as second line fighters. When Emil has to fight, he can't channel energy to keep healing the wounds as people get hit. Almost lost Pila and Selde in this last battle.

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I found that spot and expected the discussion to follow, but after scanning many pages, I did not find the point where departure of the group was role-played. There was the interlude where the group meets the troop of Nirmathi scouts and there is some flirting and such, but it seemed the community was still back in the caves. I'll keep reading until I find it. I'm just trying to remember who argued for leaving and what the reasons were. Seems to me it was for fear the hobgoblins would return to check on the trog allies or that drow from the darklands might surface and take people hostage.
I'm pretty sure we were feeling pressure to leave the caves because we had been discovered (or soon would be). We did make a decision to leave and take everyone with us. At least, that's been my understanding.
Without a safe place to be, we started searching for the rangers again. We had several possibilities of forts to look at, and all of them had been overrun by either hobgoblins or other creatures. When we arrived here, we left the group behind while we scout the fort out and assaulted it.
That's how I've understood everything, and there has even been interaction between members of our group and the non-combatants (for example, Selde and Mia smooching in the last few pages).

Selde Cathron |

So it looks like the actual discussion of moving started here. We destroyed a legion camp that wasn't too far from the caves so there. Also, Jillian learned that the Legion had some way to magically transport troops(as lots had appeared with no other explanation). We decided to leave since the legion was continuing to push deeper in the woods and the chance of the camp getting cut off from us was too high. Plus we were basically in as good of a position as we were going to be to move camps.

Father Emil |
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Just want to report that my computer is in the shop. I'm posting this from my work computer, but if I don't post again for a few days it may mean I'm trying to post from home with a tablet and am encountering problems with logging into the Paizo. I've heard about the supposed fix of clearing cache and cookies, but haven't gotten that to work on my devices yet.
I've been busy and haven't yet updated my profile with the new level values, but I'll try to get that soon.

Caspan Saal |

I've got some writing deadlines coming up, but if Emil doesn't get to it before then, I can try to update the loot sheet next week. I think we should definitely go through that and dole out what we can and then figure out what we want to sell. Maybe we could do that in Longshadow.

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Wren, do you have interest in either of the wands, or should I take both?
wand of fireball (16 charges), a wand of summon monster II (22 charges)
For all the wands, we have found hardly any scrolls.

Wren Chavali |

I’d take the summon monster one as I can’t use the fireball one without a UMD check.
When I get UMD higher, I definitely need an offensive wand or two, since there are no real psychic goodies in the found treasure so far.

Father Emil |

It's going to be a busy week and I still have to update Emil's profile. I hope to get my computer back today but it will still probably be a few days before I get it functional, as the hard drive had to be replaced. I've done the work on some documents but I need to get everything into the profile. Won't take long once I get to it.

Father Emil |

Emil is leveled up. See Gameplay thread for his suggestions on what to do next. It would be good to know who is alive of the community as well as the rangers who survived the fight with the dragon.
We should do some crafting so we should get a sense of what we have that can be converted into magic or used as the magical components for crafting.

Father Emil |

I'm starting to get more time, so I'll work on it, probably later in the week.

Father Emil |

I'll get to the treasure tally today after work. Depending on how much his share is, he'll craft some enchantments.
If anyone lacks a masterwork weapon, he can use magic and treasure worth half the usual cost to make a weapon masterwork to transform a weapon into a masterwork one.
I think I'll add the Keen property to his scythe, and then see what's left for enchanting his armor and/or bow.

Father Emil |

I have updated the loot spreadsheet. There is a lot of stuff and I'll go through and correct some of the calculations of Total Value that I think may be wrong soon. Check over the list and claim what you want. I'll make a list of the more potent magic items to help the process along.
GM: How will it work for figuring what we have for magic item creations? Can we "sell" items at half value even though we don't have access to a marketplace, assuming magic creation can consume objects like weapons and other gear? Or could we assume the rangers who are joining the fort have cash to trade for items?

Father Emil |
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The following items are magic items or other items that PCs might want to claim.
Oil of Magic Weapon (10)
Potion of Bull's Strength (3)
Potion of Bear's Endurance (2)
Potion CMW (6)
Potion of Invisibility
Potion of Sanctuary
Potion Hide from Animals
Potion Fly (2)
Scroll of Invisibility
Wand Fireball (16 charges)
Wand Summon Monster II (22 charges)
+1 Chain Shirt (2)
+1 leather armor
+1 Breastplate
+1 Scale Mail
Full plate barding for Large quadruped
Korrigan Club (+1 Thundering Club, can be wielded by hair like a dancing weapon)
+1 Falchion
+1 hand axe
+1 returning dart
+1 Magical Beast Bane Whip
+1 Shock Bastard Sword
+1 light crossbow
Composite Longbow (+3 str)
unguent of Timelessness (4)
Alchemist Fire (8)
Troll oil
Ring of minor energy resistance (acid)
Ring of Protection +1
Cloak of Resistance +1 (7)
Belt of Incredible Dexterity +2
Marvelous pigments (can create mundane equipment by painting a picture of it)
Lidless charm bracelet (protects against gaze attacks)
Feather Token (whip)
Headband of Alluring Charisma +2
Amulet of Natural Armor +2
Beast bond brand
Druid's Vestment
Polymorphic Pouch
Figurine of wondrous power (bronze griffon but looks like a dragon)
Amulet of Mighty fists +1 (?)
If we divide the coins 6 ways each PC gets 1070 gp worth
Including items listed above, if we sell everything and divide 6 ways, each PC gets 16,432.
I'm not sure we can do that, but that's the value of every item not claimed.