AC 14, Touch 13, Flat Footed 12
HP: 31/31 (5d6 + 5 Con + 4 FC)
Fort: +4, Ref: +5, Will +8
*+2 versus Fear effects
Melee: +2 dagger, 1d3-1 (19-20/x2)
Ranged: +5 Ranged Attack.
*0 level Enchantment spell DC 16 (10 + 4 Intelligence + 1 S F Enchantment + 1 Greater S F Enchantment)
*1st level Enchantment spell DC 17 (10 + 1 Spell Level + 4 Intelligence +1 SF Enchantment + 1 Greater S F Enchantment)
*1st level Spell DC 15 (10 + 1 Spell Level + 4 Intelligence)
*2nd Level Spell DC 16 (10 + 2 Spell Level + 4 Intelligence)
*2nd Level Enchantment Spell DC 18 (10 + 2 Spell Level + 4 Intelligence + 1 SF Enchantment + 1 Greater SF Enchantment)
(Unlimited) 0-Dancing Lights, Daze (Nature’s Trance) (DC 16), Detect Magic, Message (Whisper on the Wind), Read Magic, Telekinetic Projectile (The Apple Falls from the Tree).
(7/7). 1-Bless* (Favor of the Forest), Heightened Awareness, Mage Armor (The Green’s Absorbing Foilage), Magic Missile (The Green Thorns), MonkeyFish.
(5/5). 2-Id Insinuation I (DC 18), Spiritual Weapon, Silence.
STR 8, DEX 15, CON 12, INT 18, WIS 14, CHA 12
Story Feat: Fascinated by the Mundane:. You are easily awed by things such as commonplace tools or mundane activities. You struggle to find your place in a world that seems continually poised to overwhelm your senses.
Benefit: +2 on Cha based skill and ability checks other than Diplomacy checks.
Goal: You must succeed at saving throws against five different spells with the emotion descriptor or attempts to apply the Fascinated condition to you.
Special:Your bonus on skill checks now applies to Diplomacy checks. You can increase any morale bonus you receive by 1.
*Reactionary: +2 Initiative.
*Animal Whisperer: +1 to Handle Animal skill. This becomes a class skill. Gain +5 to push an animal to do a trick if friendly or indifferent. Can affect animals with charm/compulsion effects normally only useable against humanoids.
Skills: 25 points(2 +3 Int / level) plus 1 Favored Class, plus 1 bonus, and 10 background
*Knacks and spells
*Phrenic Pool: 4 points /day
*Phrenic Amplification: Overpowering Mind. Can spend 2 points from pool to add + 1 to Will save on a mind affecting spell.
*Phrenic Amplification: Will of the Dead. Can spend two points from pool to ignore undead’s immunity to mind affecting effects.
*Resilience of the Faithful*= +2 Resistance bonus to all saves.
*Phrenic Pool ability: Wisdom
*Bonus spells: Bless (1st level), Spiritual Weapon (4th Level).
*Diety (Green Faith): 1/day can convert a spell at each level into a Cure spell of that level and regain a point in Phrenic Pool per level.
Wealth 830 gold, and 1 copper.
Headband of Intellect +2 (associated skill is Know. Dungeoneering)
Bracers Of Armor +1
Lesser metamagic Rod of Extend, 3000 gold.
Wand of Mage Armor (x28)
Cloak of Resistance +1
Potion of CLW x2
Potion of Bear’s Endurance
Dagger, 1 gp
Traveler's Outfit, free
Backpack, 5 sp
Blanket, 5 sp
Waterskin, 5 sp.
Belt Pouch, 1 gp
5 day's rations, 2.5 gp
Bedroll, 1 sp.
3 Tindertwigs, 3 gold
2 sunrods, 4 gold
Parchment (x5)- 1 gp.
Ink Pen- 1 sp.
Sack (empty), 1 sp.
Flute, 5 gold
Potion of Remove Fear, 50 gold
Vial of Holy Water
Wren has lived in Phaendar her whole life. She never knew her father, and her mother worked the kitchen at the Taproot Inn, until the 'sick' got her a few years ago. Wren never learned to cook, but since Jet took a shine to the young woman, she is able to make ends meet by working as a server several hours a week at the Inn. Jet is the closest thing Wren still has to family in town. She constantly nags at Wren to clean up like a proper lady and find a husband.
Wren is an animal lover all the way around. She's been known to lie in the grass on a warm day and watch the butterflies and other nature critters for hours at a time. Occasionally, she will play her flute while looking up at the blue sky. They normally don't seem to mind her company. She loves exploring the forest, looking for new types of animals she hasn't discovered yet.
Wren has mostly kept her magic under wraps, as she is still learning about it. Her thoughts generally run to believing that she is some sort of Druid, what with her connections to nature and healing ability. She's pretty sure that she has been gifted her nature knowledge and other abilities. She worships the Green Faith, focusing on the Animal part of the spectrum.
She's looking forward to the Market Festival, as that weekend is always the most fun time for the village. She enjoys meeting all the travelers who make it to town for the celebration.
Wren is a pretty, dark haired halflings in her early 20's. She has brown hair and dark eyes. Wren is a bit of a tomboy, enjoying exploring the surrounding forest.