GM ShadowLord's Ironfang Invasion

Game Master The Rising Phoenix

CHAPTER 2 - FANGS OF WAR

Roll 20

LOOT!


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In order to get a view of the interior of the courtyard, you would have had to move to where you are now. They were hidden in the rocks and not able to be seen from the other side. Additionally, they beat your stealth check. If you want I will back your tokens up a bit, but you wouldn't have been able to see anything from outside of the rubble.


Character Sheet - Female Blightscarred Half-Elf Druid(Nature Fang) 5| HP: 36/36 NL: | AC:18(B:20) FF:13(B:15) T:15 CMD:19 | Ref:7 Fort:6 Will:7 | Init:7 | Perception: 12 (Low light vision, Darkvision 60ft, Blight Sense 30ft)

So there is a large pile of rubble we'b have to climb over, it isn't a hole the wall? That would definitely change the approach. Caspan described being 30-60ft behind Selde and I was definitely picturing being out further, closer to where the rest of the party is in distance.


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Okay, no problem. II made an assumption you would get closer to see something on the inside. I can’t take back the information I already said you saw, but if you are staying out of the rubble you wouldn’t see anything from the outside. ’ll fix things later tonight once I’m back home. Just cancel the encounter and I’ll set it back up later. No combat for now the . Go eat some turkey!


Male human brawler 5 54 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +9* CMD: 21* | F: +7, R: +6, W: +1 | Per +8 | Init +2

10-4. Happy Thanksgiving, all.


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I've cleared the encounter. Selde is now outside of the fort and Caspan is 60' behind her. They hear sounds of a revel inside, but have no direct line of sight past the trees and rubble from their position.
Please proceed.


Character Sheet - Female Blightscarred Half-Elf Druid(Nature Fang) 5| HP: 36/36 NL: | AC:18(B:20) FF:13(B:15) T:15 CMD:19 | Ref:7 Fort:6 Will:7 | Init:7 | Perception: 12 (Low light vision, Darkvision 60ft, Blight Sense 30ft)

Seeing the wall blocked, Selde continued to circle the fort. Keeping a lookout for any signs of a watch and hobgoblins.

circle the fort then return to the party for an update.


Male human brawler 5 54 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +9* CMD: 21* | F: +7, R: +6, W: +1 | Per +8 | Init +2

Caspan follows her, waiting for someone to notice them.


DD | ROTR1 | ROTR2 | II | TG1 | TG2 | JR1 | JR2

Selde and Caspan circle the entire fort which takes them nearly forty-five minutes as they take their time and try to remain out of sight.. Aside from the crumbled wall on the north side, the only other possible entrance into the building is a pair of double doors on the western side, one of which is open a few inches.

Eventually the duo makes their way back north and rejoins the group.

GM:

1d20 ⇒ 10
1d20 ⇒ 11

The Exchange

Human Wizard 5 | HP 37/37 | AC 16; Tch 11; FF 15 | F +4; R +3; W +5 | CMB +1; CMD 12 | Speed 30 ft | Init +5 | mwk Quarterstaff: +2 (1d6-1) | Perc +7

"What transpired?" Thael asks, seeing that Selde and Capan came back in a hurry.

Sorry for the slow posting--I'll probably remain slow through Monday.


Male human brawler 5 54 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +9* CMD: 21* | F: +7, R: +6, W: +1 | Per +8 | Init +2

"Nothing. Couldn't see a thing in there. For all I know, there are a bunch of little old man fairies dancing around and braiding each other's hair," Caspan replies with a shrug. "One entrance looks equivocable to the other one."


Character Sheet - Female Blightscarred Half-Elf Druid(Nature Fang) 5| HP: 36/36 NL: | AC:18(B:20) FF:13(B:15) T:15 CMD:19 | Ref:7 Fort:6 Will:7 | Init:7 | Perception: 12 (Low light vision, Darkvision 60ft, Blight Sense 30ft)

"Sounds of revelry and no guards. I'm not certain what is going on but I don't like it...I don't think the Rangers hold this fort, I think we should leave." Selde said softly.


Male human brawler 5 54 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +9* CMD: 21* | F: +7, R: +6, W: +1 | Per +8 | Init +2

"If it's the hobs, let's teach 'em a lesson, like we did for their last camp," Caspan disagrees.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 18 Touch 13 FF 16 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 3/6 SWA: 8/8

Emil calls Abby over to the group discussing next steps. "Abby, are you familiar with this fort? What'd ya make o' the situation? Would the rangers be holdin' a celebration when their defensive wall's been breached?"

For his own two copper's worth, Emil offers, "It seems ta me, the hobgoblins may've attacked an' breached the wall. But if'n the rangers defeated 'em after that, they'd not be havin' a party while the wall was broken down. An hobgoblins don't seem the type ta party. Their leadership seems ta keep the soldiers on a purty short leash. I think we need ta see who holds the fort. There might be rangers held prisoner or 'haps the rangers've been ensorcled or given drugs. Even if we don't want ta fight 'em, we need ta know who they are an' if'n they pose us a threat or might be allies. An if they're partyin', they might not be hard to observe or defeat if they are wantin' a fight."


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Aubrin shakes her head no. "I've not been to this Fort before, nor do I know it's name, but Emil has the right of it. The Rangers would be toiling to fix that wall and not celebrating instead while their position was vulnerable. Something is definitely not right here."


Character Sheet - Female Blightscarred Half-Elf Druid(Nature Fang) 5| HP: 36/36 NL: | AC:18(B:20) FF:13(B:15) T:15 CMD:19 | Ref:7 Fort:6 Will:7 | Init:7 | Perception: 12 (Low light vision, Darkvision 60ft, Blight Sense 30ft)
Quote:
"If it's the hobs, let's teach 'em a lesson, like we did for their last camp," Caspan disagrees.

"That was to protect the group, attacking this fort puts them in danger. We've already been in combat today and expended a great deal of magic. Whatever is going on that fort is not heavily defended by Rangers, and Hobgoblins are, in the least, nearby. We should keep going to one of the other locations the giant gave us."


Female Halfling | Psychic (Faith) 5 | AC (17 with Mage Armor)14/13/12| HP 31/31 | Init.+4 | Perc.+11 | CMD 12| F+4, R+5, W+8(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 4 points/day

”I can’t help thinking there might be Rangers held prisoner in there. If we don’t try and help them, we might be sealing their fate. I vote we so check things out further in there, I guess, even though it will be dangerous.,” Wren pipes up, trying to forget about how she almost got the group in trouble in the caves just a day or two prior under the same circumstances.


Portrait Male Human Cleric of Erastil 5 | hp: 33/33 | Init +2 |AC 18 Touch 13 FF 16 CMD 17| F: +5 R: +3 W: +7 | Perc +4 | Channels: 3/6 SWA: 8/8

"Let's retreat ta a defensible position where we kin camp fer the night, if'n need be. Then let's us," Emil gestures to the main fighting group, "return and see better what is here. We might do well to strike while they're drunk, if there're not too many. This fort may be breached, but I'll wager there'll be safe places we could hide fer the short term that's less exposed than campin' or traveling fer days more."


Male human brawler 5 54 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +9* CMD: 21* | F: +7, R: +6, W: +1 | Per +8 | Init +2

Caspan nods, thinking the old man is making sense. I like that plan a lot. We should also supplement our watch with a few of our refugees.

The Exchange

Human Wizard 5 | HP 37/37 | AC 16; Tch 11; FF 15 | F +4; R +3; W +5 | CMB +1; CMD 12 | Speed 30 ft | Init +5 | mwk Quarterstaff: +2 (1d6-1) | Perc +7

Thael agrees with the plan to rest, given how many of his own spells he had already expended.

"We should make each place we find safer than we left it. Furthermore, we have yet to find out where the rangers are. If any are held captive, this could be our chance to determine how many remain and where they are located."


Character Sheet - Female Blightscarred Half-Elf Druid(Nature Fang) 5| HP: 36/36 NL: | AC:18(B:20) FF:13(B:15) T:15 CMD:19 | Ref:7 Fort:6 Will:7 | Init:7 | Perception: 12 (Low light vision, Darkvision 60ft, Blight Sense 30ft)

Selde nodded in agreement with Father Emil. "A sensible plan, let's find a place to camp then."


Female Aasimar | Paladin (Chosen One) 5 | HP 43/43 | AC 19 | T 12 | FF 17| CMD 19 | Fort +9 | Ref +7 | Will +8 | Init +2 | Perc +9 (Darkvision) | Portrait |
Languages:
Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Halfling, Hallit, Orc, Sylvan, Terran

Having spent most of her divine healing on the earlier fights Jillian agrees with the others "We need to clear this place and make sure there aren't any rangers, but we aren't in the best shape to fight. I agree we should rest and then check the place in the morning."


DD | ROTR1 | ROTR2 | II | TG1 | TG2 | JR1 | JR2

The group retreats back towards the others, making sure to get well out of range of the fort and its strange inhabitants. Watch is established and supplemented with more of the other survivors who are slowly being trained in the ways of their new lifestyle. You bump into the giant Herge again and Jillian convinces her to stay the night to help watch over your group.

Trouble?: 100 = 100

Dawn arrives without anything terrible befalling the party during the evening. Herge reports nothing strange occurred during the night and she saw no signs of hobgoblins.

Next day. Please tell me how you are approaching and what your plan is before you head in.


Character Sheet - Female Blightscarred Half-Elf Druid(Nature Fang) 5| HP: 36/36 NL: | AC:18(B:20) FF:13(B:15) T:15 CMD:19 | Ref:7 Fort:6 Will:7 | Init:7 | Perception: 12 (Low light vision, Darkvision 60ft, Blight Sense 30ft)

After a long day of battle and travel, Selde was glad to finally make camp. However, the numerous dead rangers and the suspicious situation at the fort weighed heavily on her mind. She simply could not shake the fear that the Hobgoblins had already penetrated deep in to the Fangwood, that all was already lost. She went through chores and dinner in a haze, her body running automatically while her mind raced. Watch gave her a distraction from her thoughts, but little relief as she stood on edge waiting for attack. Selde returned to bed tired and sore. Resting her head on Mia's chest and cuddling tight, the tension of the day finally relaxed as Selde sank in to the softness and the warmth.

---

Despite the rough day, Selde awoke rested. Giving Mia a deep kiss, Selde rose and began her preparations. With a possible assault upcoming, Selde prepared magic for combat.

Selde will cast Eagle Eye and Barkskin as we approach the Fort. Eagle Eye gives Selde a 360 degree roatating sensor she can send up to 600ft above her(unaffected by foliage). Use the overhead view to help us sneak up to and around the fort. Unless the doors looked open I say we try the opening in the wall. I was going to suggest grappling hooks but I don't think we have any.


Male human brawler 5 54 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +9* CMD: 21* | F: +7, R: +6, W: +1 | Per +8 | Init +2

"Can the bird give us any hint what's in there?" Caspan suddenly remembers to ask, thinking maybe it would have more success than he, Selde and the moose did.

He has no special preparations to make, but looks around at the others.

"Someone was good enough to make a hole for us, so I say we go in that way," he suggests.


Female Halfling | Psychic (Faith) 5 | AC (17 with Mage Armor)14/13/12| HP 31/31 | Init.+4 | Perc.+11 | CMD 12| F+4, R+5, W+8(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 4 points/day

Wren casts Mage Armor, hoping her spell would keep her relatively safe. ”If anyone wants to head forth to be sure the way is clear, remember, I can cast Silence one a pebble and let you carry it with you. They wont hear a thing,” Wten says, quite proud of the new ability she discovered recently.


Female Aasimar | Paladin (Chosen One) 5 | HP 43/43 | AC 19 | T 12 | FF 17| CMD 19 | Fort +9 | Ref +7 | Will +8 | Init +2 | Perc +9 (Darkvision) | Portrait |
Languages:
Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Halfling, Hallit, Orc, Sylvan, Terran

Jillian nods to Caspan, but when Wren mentions her ability to make something silent Jillian asks "Does that encompass an area, your spell?"

GM noted that one of the doors was open. I would suggest we approach from the door side, not the rubble. I can have Hunter scout but with Selde's spell it doesn't sound like that is necessary. In any case, I think if we are going to use Silence we should all move up together for the added benefit.


Female Halfling | Psychic (Faith) 5 | AC (17 with Mage Armor)14/13/12| HP 31/31 | Init.+4 | Perc.+11 | CMD 12| F+4, R+5, W+8(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 4 points/day

”It’s pretty good sized area of silence. About 20’ each way from the item that I cast it on!”

20’ radius.

The Exchange

Human Wizard 5 | HP 37/37 | AC 16; Tch 11; FF 15 | F +4; R +3; W +5 | CMB +1; CMD 12 | Speed 30 ft | Init +5 | mwk Quarterstaff: +2 (1d6-1) | Perc +7

"I can turn someone invisible for a short duration--perhaps half a minute," Thael offers. "Unfortunately, only one individual."


Character Sheet - Female Blightscarred Half-Elf Druid(Nature Fang) 5| HP: 36/36 NL: | AC:18(B:20) FF:13(B:15) T:15 CMD:19 | Ref:7 Fort:6 Will:7 | Init:7 | Perception: 12 (Low light vision, Darkvision 60ft, Blight Sense 30ft)

Silence for stealth , drone vision to help navigate, stick together, approach the door, invisibility in case we need it. Anything else?


Male human brawler 5 54 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +9* CMD: 21* | F: +7, R: +6, W: +1 | Per +8 | Init +2

Sounds good to me. Don't forget also we have Stealth Synergy. I know the GM is off to Philly, but let's all roll so he can move us forawrd when he returns.

Stealth: 1d20 + 4 ⇒ (11) + 4 = 15

Caspan moves forward, pleased at just how quiet he's being -- he can't hear a thing. He grunts, but is it really a grunt if no one's able to hear it.


Character Sheet - Female Blightscarred Half-Elf Druid(Nature Fang) 5| HP: 36/36 NL: | AC:18(B:20) FF:13(B:15) T:15 CMD:19 | Ref:7 Fort:6 Will:7 | Init:7 | Perception: 12 (Low light vision, Darkvision 60ft, Blight Sense 30ft)

Stealth: 1d20 + 14 ⇒ (20) + 14 = 34
Perception; 360 vision up to 600ft in the air, Low light vision, Darkvision 60ft, Blight Sense 30ft: 1d20 + 12 ⇒ (16) + 12 = 28

And we have a 20 for our stealth check!


DD | ROTR1 | ROTR2 | II | TG1 | TG2 | JR1 | JR2

The plan is to have Selde use Eagle eye, Jillian to send Hunter up and to advance to the front gate, yes?


Female Halfling | Psychic (Faith) 5 | AC (17 with Mage Armor)14/13/12| HP 31/31 | Init.+4 | Perc.+11 | CMD 12| F+4, R+5, W+8(+2 vs Fear) | SenseMotive+6 | Phrenic Pool 4 points/day

And Wren cast Silence as well.

Stealth 1d20 + 6 ⇒ (17) + 6 = 23


Female Aasimar | Paladin (Chosen One) 5 | HP 43/43 | AC 19 | T 12 | FF 17| CMD 19 | Fort +9 | Ref +7 | Will +8 | Init +2 | Perc +9 (Darkvision) | Portrait |
Languages:
Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Halfling, Hallit, Orc, Sylvan, Terran

[ooc]Won't send Hunter if Selde mentions her spell. She will stay back a bit though (within one move action) to try and help the more stealthy folks succeed.[ooc]

Stealth: 1d20 - 1 ⇒ (16) - 1 = 15

Jillian does her best to move quietly along with the others but isn't nearly as quiet with her heavy armor, she watches where they move and takes the same path to avoid making anymore noise than is necessary.


Character Sheet - Female Blightscarred Half-Elf Druid(Nature Fang) 5| HP: 36/36 NL: | AC:18(B:20) FF:13(B:15) T:15 CMD:19 | Ref:7 Fort:6 Will:7 | Init:7 | Perception: 12 (Low light vision, Darkvision 60ft, Blight Sense 30ft)

Correct, Eagle Eye and front gate. Don't forget Stealth Synergy let's you use Selde's 20 for your stealth role. Caspan:24, Wren:27, Jillian:19, Thael:24, Emil:21, Selde:34.


Male human brawler 5 54 hp | AC 18 / T 12 / FF 16) 25% chance to negate crits | CMB: +9* CMD: 21* | F: +7, R: +6, W: +1 | Per +8 | Init +2

Caspan gives a meaningful look to Jillian as she steps on a stick, even if he can't hear it snap.

The Exchange

Human Wizard 5 | HP 37/37 | AC 16; Tch 11; FF 15 | F +4; R +3; W +5 | CMB +1; CMD 12 | Speed 30 ft | Init +5 | mwk Quarterstaff: +2 (1d6-1) | Perc +7

Thael moves forward with the others, surprised they can be as quiet as they are given their sizable group.

I hope this goes well--

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