Azmur Kell

Father Emil's page

887 posts. Alias of Clebsch73.


Full Name

Father Emil

Race

Human

Classes/Levels

Cleric of Erastil 6 | hp: |

Gender

Portrait Male

About Father Emil

Background:
Emil Andreassen (known to most as Father Emil) is a Cleric of Erastil born of Sarkorian refugees fleeing the devastation of the world wound. He became a cleric intending to live a quiet life in an isolated village that needed a cleric. But the events of the 3rd crusade drove him away. He attached himself to a band of mercenaries, grew in his abilities while fighting for survival. He never married and has fathered no children; he is called Father Emil as an honorific name for a cleric of Erastil.

Appearance:
Emil is 6 foot 3 inches tall and weighs 205 lb. He is 50 years old, with a full head of brown hair that is salted with some strands of grey. He has a beard that he tries to keep trimmed. He has grey eyes and fair skin, although his work in the sun ensures his face at least is usually rather tan. Laugh lines crease his face.

Father Emil
Male Human Cleric (of Erastil) 6
LG Medium Humanoid (Human)
Init +2 Senses Perception +5
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DEFENSE
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AC 22, touch 13, flat-footed 20 (+7 armor, +2 dex, +2 shield, +1 Deflection)
or AC 20, touch 13, flat-footed 19 (+7 armor, +2 Dex, +1 Deflection) when not wearing shield.
hp 39
Fort +7 Ref +5 Will +9
Special Defenses Bramble Armor (Su, 6rounds/day, 1d6 + 3 damage, piercing)
Dice-bot text:
[dice=Fort]1d20 + 7[/dice]
[dice=Ref]1d20 + 5[/dice]
[dice=Will]1d20 + 9[/dice]
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OFFENSE
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Speed 20 ft.
Melee Smith Hammer +7 (1d8+2/x3 B) or +1 Farmer's Scythe +8 (2d4+4/x4 P or S) or unarmed (wooden fist) +6 (1d3 + 5 B)
[craft (weapons), craft (carpenter) and profession(farmer) tools used as weapons get +1 trait bonus to hit. Damage based on similar weapons but subject to GM's approval/modification]
Ranged +1 Longbow +7 (1d8 + 1/x3, 100 ft) or Composite Longbow (+2 Str) +6 (1d8 + 2)
Special Attacks channel positive energy 6/day (DC 13, 3d6), Wooden Fist (+3 damage, 7 rounds per day)
Dice-Bot Text:
[dice=+1 Scythe]1d20 + 8[/dice]
[dice=Damage]2d4 + 4[/dice]
[dice=Hammer]1d20 + 7[/dice]
[dice=Damage]1d8 + 2[/dice]
[dice=+1 longbow]1d20 + 7[/dice]
[dice=Damage]1d8 + 1[/dice]
[dice=Composite longbow (+2 Str)]1d20 + 6[/dice]
[dice=Damage]1d8 + 2[/dice]
[dice=Spiritual Weapon]1d20 + 8[/dice]
[dice=Force Damage]1d8 + 2[/dice]
[dice=Positive Energy Channel]3d6[/dice]
[dice=Ranged Touch]1d20 + 6[/dice]
Cleric Spells prepared (CL 6th; concentration +10)
3rd (3 + 1 domain)(DC 17) ——Communal Resist Energy, Dispel Magic, Summon Monster III. Domain: Dominate Animal
2nd (4 + 1 domain)(DC 16)——Burst of Radiance, Spiritual Weapon (x2 1), Summon Monster II, Domain: Hold Animal
1st (4 + 1 domain)(DC 15)——Positive Pulse, Shield of Faith (x2 1), Summon Monster I, Domain: Calm Animals
0 (at will)(DC 14) (4)——Create Water, Light, Stabilize, Vigor
Dice-bot text for spells:

[dice=CLW, Frontier Healer]1d8 + 5 + 1[/dice]
[dice=CMW, Frontier Healer]2d8 + 6 + 1[/dice]
[dice=CSW, Frontier Healer]3d8 + 6 + 1[/dice]
[dice=CLW wand]1d8 + 1[/dice]
[dice=Caster Level Check]1d20 + 6[/dice]
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STATISTICS
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Str 14 Dex 14 Con 12 Int 12 Wis 18 Cha 12
BAB +4 CMB +6 CMD 17
Traits Frontier Healer, Nirmathi Militia, Rough and Ready
Drawbacks Provincial
Feats Boon Companion, Command Animals, Craft Magic Arms and Armor, Extra Channel, Stealth Synergy
Skills Craft (Bows) +6, Craft (blacksmith) +7, Craft (Weapons) +8, Diplomacy +7, Handle Animal +9 (+13 on animal companion), Heal +10, Knowledge (Geography) +2, Knowledge (Nature) +11, Knowledge (Religion) +10, Perception +5, Profession (Farmer) +8, Sense Motive +9, Spellcraft +5, Survival +14
Untrained Skills Acrobatics +2*, Appraise +0, Bluff +1, Climb +2*, Disguise +1, Escape Artist +2*, Fly +2*, Intimidate +1, Perform +1, Ride +2*, Stealth +2*, Swim +2*
ACP -3 from MWK breastplate. ACP not factored into listed skill values *.
–2 penalty on Diplomacy checks and Sense Motive checks made against all creatures whose religion or alignment differs from your own.
Dicebot text:
[dice=Diplomacy]1d20 + 7[/dice]
[dice=Handle Animal]1d20 + 9[/dice]
[dice=Handle Animal, Pila]1d20 + 9 + 4[/dice]
[dice=Heal]1d20 + 10[/dice]
[dice=Knowledge (Geography)]1d20 + 2[/dice]
[dice=Knowledge (Nature)]1d20 + 11[/dice]
[dice=Knowledge (Religion)]1d20 + 10[/dice]
[dice=Perception]1d20 + 5[/dice]
[dice=Sense Motive]1d20 + 9[/dice]
[dice=Spellcraft]1d20 + 5[/dice]
[dice=Stealth, ACP]1d20 + 2 - 3[/dice]
[dice=Survival]1d20 + 14[/dice]

Languages Common, Sylvan
Gear +1 Breastplate, MWK Hide Armor, +1 light steel shield, smith hammer, +1 farmer's scythe, +1 longbow, Composite Bow (+2 Str), arrows (20), +1 arrows (3), +1 Flame Arrow (4), Cold Iron Arrows (10), +1 Human Bane Arrow, +1 Dragonbane Arrow Antiplague (3), Artisan's Tools (bows), Artisan's Tools (MWK Smith), Bandages of Rapid Recovery, Bloodblock (5), Defoliant (2), Explorer's Outfit, Feather Token (Bird), Feather Token (Tree), Fire Ward Gel, Handy Haversack, Healer's Kit (9/10), Holy Symbols (2: wood, silver), Holy Water, Oil (2), Oil of Magic Weapon (3), Potion CLW (2 1), Potion CMW, Potion Guidance (2), Potion of Delay Poison (2), Potion of Remove Fear, Ring of Protection +1, Scrolls (Calm Animal, Charm Animal, CLW (2), Magic Stone, Protection from Evil), Smokestick, Stench-gas Bladder (2), Tanglefoot Bag (3), Thunderstone (2), wand CLW (21-7-1-1-1=11 charges), Wand Hold Person (9/50), Headband of Inspired Wisdom (+2), +1 merciful arrows (6), cloak of Resistance +1, leather bandolier with loops for six potion flasks (CLW, CMW, Guidance (x2), Delay Poison (x2). Remove fear).
Weight: 61.5 lb, medium encumbrance

Animal Companion
Lynx:
N Medium animal
Init +4; Senses low-light vision, scent; Perception +5
Defense
AC 19, touch 14, flat-footed 15 (+4 Dex, +5 natural)
hp 39 (6d8+12)
Fort +7, Ref +10, Will +3
Devotion: +4 morale bonus on Will saves against enchantment spells and effects.
Special Defenses: Evasion
[dice=Fort]1d20 + 7[/dice]
[dice=Ref]1d20 + 10[/dice]
[dice=Will]1d20 + 3[/dice]
[b]Offense

Speed 50 ft., climb 20 ft. Sprint
Melee bite +9 (1d6+4 plus grab), 2 claws +9 (1d3+4)
Special Attacks pounce, rake (2 claws +9, 1d3+4)
[dice=Bite]1d20 + 9[/dice]
[dice=Bite Damage]1d6 + 4[/dice]
[dice=Grab]1d20 + 11 + 4[/dice]
[dice=claw 1]1d20 + 9[/dice]
[dice=claw 1 Damage]1d3 + 4[/dice]
[dice=claw 2]1d20 + 9[/dice]
[dice=claw 2 Damage]1d3 + 4[/dice]
[dice=rake 1]1d20 + 9[/dice]
[dice=rake 1 Damage]1d3 + 4[/dice]
[dice=rake 2]1d20 + 9[/dice]
[dice=rake 2 Damage]1d3 + 4[/dice]
[dice=Grapple, Maintain, grab]1d20 + 12 + 5 + 4[/dice]
[dice=Bite Damage]1d6 + 4[/dice]
Statistics
Str 19, Dex 21, Con 15, Int 2, Wis 13, Cha 6
Base Atk +4; CMB +8 (+12 grapple); CMD 23 (27 vs. trip)
Feats Combat Reflexes, Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +10, Climb +15, Perception +5, Stealth +13 (+15 in undergrowth);
Racial Modifiers +4 on Stealth in undergrowth
Special Abilities Link, Share Spells, Devotion