Full Name |
Father Emil |
Race |
Human |
Classes/Levels |
Cleric of Erastil 6 | hp: | |
Gender |
Portrait Male |
About Father Emil
Father Emil
Male Human Cleric (of Erastil) 6
LG Medium Humanoid (Human)
Init +2 Senses Perception +5
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DEFENSE
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AC 22, touch 13, flat-footed 20 (+7 armor, +2 dex, +2 shield, +1 Deflection)
or AC 20, touch 13, flat-footed 19 (+7 armor, +2 Dex, +1 Deflection) when not wearing shield.
hp 39
Fort +7 Ref +5 Will +9
Special Defenses Bramble Armor (Su, 6rounds/day, 1d6 + 3 damage, piercing)
Dice-bot text:
[dice=Fort]1d20 + 7[/dice]
[dice=Ref]1d20 + 5[/dice]
[dice=Will]1d20 + 9[/dice]
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OFFENSE
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Speed 20 ft.
Melee Smith Hammer +7 (1d8+2/x3 B) or +1 Farmer's Scythe +8 (2d4+4/x4 P or S) or unarmed (wooden fist) +6 (1d3 + 5 B)
[craft (weapons), craft (carpenter) and profession(farmer) tools used as weapons get +1 trait bonus to hit. Damage based on similar weapons but subject to GM's approval/modification]
Ranged +1 Longbow +7 (1d8 + 1/x3, 100 ft) or Composite Longbow (+2 Str) +6 (1d8 + 2)
Special Attacks channel positive energy 6/day (DC 13, 3d6), Wooden Fist (+3 damage, 7 rounds per day)
Dice-Bot Text:
[dice=+1 Scythe]1d20 + 8[/dice]
[dice=Damage]2d4 + 4[/dice]
[dice=Hammer]1d20 + 7[/dice]
[dice=Damage]1d8 + 2[/dice]
[dice=+1 longbow]1d20 + 7[/dice]
[dice=Damage]1d8 + 1[/dice]
[dice=Composite longbow (+2 Str)]1d20 + 6[/dice]
[dice=Damage]1d8 + 2[/dice]
[dice=Spiritual Weapon]1d20 + 8[/dice]
[dice=Force Damage]1d8 + 2[/dice]
[dice=Positive Energy Channel]3d6[/dice]
[dice=Ranged Touch]1d20 + 6[/dice]
Cleric Spells prepared (CL 6th; concentration +10)
3rd (3 + 1 domain)(DC 17) ——Communal Resist Energy, Dispel Magic, Summon Monster III. Domain: Dominate Animal
2nd (4 + 1 domain)(DC 16)——Burst of Radiance, Spiritual Weapon (x2 1), Summon Monster II, Domain: Hold Animal
1st (4 + 1 domain)(DC 15)——Positive Pulse, Shield of Faith (x2 1), Summon Monster I, Domain: Calm Animals
0 (at will)(DC 14) (4)——Create Water, Light, Stabilize, Vigor
Dice-bot text for spells:
[dice=CLW, Frontier Healer]1d8 + 5 + 1[/dice]
[dice=CMW, Frontier Healer]2d8 + 6 + 1[/dice]
[dice=CSW, Frontier Healer]3d8 + 6 + 1[/dice]
[dice=CLW wand]1d8 + 1[/dice]
[dice=Caster Level Check]1d20 + 6[/dice]
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STATISTICS
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Str 14 Dex 14 Con 12 Int 12 Wis 18 Cha 12
BAB +4 CMB +6 CMD 17
Traits Frontier Healer, Nirmathi Militia, Rough and Ready
Drawbacks Provincial
Feats Boon Companion, Command Animals, Craft Magic Arms and Armor, Extra Channel, Stealth Synergy
Skills Craft (Bows) +6, Craft (blacksmith) +7, Craft (Weapons) +8, Diplomacy +7, Handle Animal +9 (+13 on animal companion), Heal +10, Knowledge (Geography) +2, Knowledge (Nature) +11, Knowledge (Religion) +10, Perception +5, Profession (Farmer) +8, Sense Motive +9, Spellcraft +5, Survival +14
Untrained Skills Acrobatics +2*, Appraise +0, Bluff +1, Climb +2*, Disguise +1, Escape Artist +2*, Fly +2*, Intimidate +1, Perform +1, Ride +2*, Stealth +2*, Swim +2*
ACP -3 from MWK breastplate. ACP not factored into listed skill values *.
–2 penalty on Diplomacy checks and Sense Motive checks made against all creatures whose religion or alignment differs from your own.
Dicebot text:
[dice=Diplomacy]1d20 + 7[/dice]
[dice=Handle Animal]1d20 + 9[/dice]
[dice=Handle Animal, Pila]1d20 + 9 + 4[/dice]
[dice=Heal]1d20 + 10[/dice]
[dice=Knowledge (Geography)]1d20 + 2[/dice]
[dice=Knowledge (Nature)]1d20 + 11[/dice]
[dice=Knowledge (Religion)]1d20 + 10[/dice]
[dice=Perception]1d20 + 5[/dice]
[dice=Sense Motive]1d20 + 9[/dice]
[dice=Spellcraft]1d20 + 5[/dice]
[dice=Stealth, ACP]1d20 + 2 - 3[/dice]
[dice=Survival]1d20 + 14[/dice]
Languages Common, Sylvan
Gear +1 Breastplate, MWK Hide Armor, +1 light steel shield, smith hammer, +1 farmer's scythe, +1 longbow, Composite Bow (+2 Str), arrows (20), +1 arrows (3), +1 Flame Arrow (4), Cold Iron Arrows (10), +1 Human Bane Arrow, +1 Dragonbane Arrow Antiplague (3), Artisan's Tools (bows), Artisan's Tools (MWK Smith), Bandages of Rapid Recovery, Bloodblock (5), Defoliant (2), Explorer's Outfit, Feather Token (Bird), Feather Token (Tree), Fire Ward Gel, Handy Haversack, Healer's Kit (9/10), Holy Symbols (2: wood, silver), Holy Water, Oil (2), Oil of Magic Weapon (3), Potion CLW (2 1), Potion CMW, Potion Guidance (2), Potion of Delay Poison (2), Potion of Remove Fear, Ring of Protection +1, Scrolls (Calm Animal, Charm Animal, CLW (2), Magic Stone, Protection from Evil), Smokestick, Stench-gas Bladder (2), Tanglefoot Bag (3), Thunderstone (2), wand CLW (21-7-1-1-1=11 charges), Wand Hold Person (9/50), Headband of Inspired Wisdom (+2), +1 merciful arrows (6), cloak of Resistance +1, leather bandolier with loops for six potion flasks (CLW, CMW, Guidance (x2), Delay Poison (x2). Remove fear).
Weight: 61.5 lb, medium encumbrance
Animal Companion
Lynx:
N Medium animal
Init +4; Senses low-light vision, scent; Perception +5
Defense
AC 19, touch 14, flat-footed 15 (+4 Dex, +5 natural)
hp 39 (6d8+12)
Fort +7, Ref +10, Will +3
Devotion: +4 morale bonus on Will saves against enchantment spells and effects.
Special Defenses: Evasion
[dice=Fort]1d20 + 7[/dice]
[dice=Ref]1d20 + 10[/dice]
[dice=Will]1d20 + 3[/dice]
[b]Offense
Speed 50 ft., climb 20 ft. Sprint
Melee bite +9 (1d6+4 plus grab), 2 claws +9 (1d3+4)
Special Attacks pounce, rake (2 claws +9, 1d3+4)
[dice=Bite]1d20 + 9[/dice]
[dice=Bite Damage]1d6 + 4[/dice]
[dice=Grab]1d20 + 11 + 4[/dice]
[dice=claw 1]1d20 + 9[/dice]
[dice=claw 1 Damage]1d3 + 4[/dice]
[dice=claw 2]1d20 + 9[/dice]
[dice=claw 2 Damage]1d3 + 4[/dice]
[dice=rake 1]1d20 + 9[/dice]
[dice=rake 1 Damage]1d3 + 4[/dice]
[dice=rake 2]1d20 + 9[/dice]
[dice=rake 2 Damage]1d3 + 4[/dice]
[dice=Grapple, Maintain, grab]1d20 + 12 + 5 + 4[/dice]
[dice=Bite Damage]1d6 + 4[/dice]
Statistics
Str 19, Dex 21, Con 15, Int 2, Wis 13, Cha 6
Base Atk +4; CMB +8 (+12 grapple); CMD 23 (27 vs. trip)
Feats Combat Reflexes, Skill Focus (Stealth), Weapon Finesse
Skills Acrobatics +10, Climb +15, Perception +5, Stealth +13 (+15 in undergrowth);
Racial Modifiers +4 on Stealth in undergrowth
Special Abilities Link, Share Spells, Devotion