Mummy's Mask: Your Grave Is In Another Pyramid (Inactive)

Game Master Wandering Wastrel

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Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

Both would work, but the fighter would have fewer moral qualms doing what we be doing. In the end, I much prefer for you to pick whatever you'd enjoy playing the most.

I've never seen an eldritch guardian in play, so for the sake of voting, I will cast my vote on that ;)

On team forming: that sounds right to me.

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Yeah, Pallies are just so good at that sort of thing! :) The problem is that I enjoy both... Say'ri was originally an EG fighter the first time I played this and with Pack Flanking, Outflank and a mauler familiar that could fly she got silly effective in combat. On the other hand... smite evil!

No! I'm making up my mind! Eldritch Guardian it is! :) She's still LG though...

Oh lord Devon, you're going to be worse than the last rogue Say'ri had to work with aren't you? At least she knew not to steal the forks!

Also Wastrel - can I have more than one campaign trait? There's 3(!) that are really fitting for Say'ri!

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Say'ri is ready to go! :D

Strictly the Pack Flanking feat requires an animal companion, but I'm assuming that a mauler familiar is close enough to make sense for the feat?


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

I dig it!


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta
Ashira Silthand wrote:

That works well, Say'ri.

Before the game starts, I'd like to know what constitutes the most respectful way of looting a tomb.

Pharasimins believe that the dead should be treated with dignity and respect. If the interred need to be disturbed to recover an antiquity or relic, they should be returned to their resting places carefully. It is understood that the ancient dead are often brittle, but there is no need for the contents of a sarcophagus to be summarily dumped on the ground.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta
Say'ri Al Bashere wrote:
Oh lord Devon, you're going to be worse than the last rogue Say'ri had to work with aren't you? At least she knew not to steal the forks!

Sounds like a story worth hearing

Say'ri Al Bashere wrote:
Also Wastrel - can I have more than one campaign trait? There's 3(!) that are really fitting for Say'ri!

Hm... ok, I suppose. I let Devon play a catfolk, after all.

Right, I'm pretty swamped with work at the moment so I probably won't get a gameplay post up and running before Tuesday. Can you all be ready by then?


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

I was born ready!


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

I will be back from my trip then so definitely!

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Don't worry - I managed without in the end. :)

As to the other rouge, take a look at this campaign and you should get some sort of idea. Mirri was very sweet, and very trying occasionally!

Tuesday is fine. Say'ri is all done, so just ready and looking forward to it! :)


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

Alright, Tuesday it is ;)


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

And done - happy gaming, one and all; and may the odds be ever in your favour.

Oh no, wait, that was something different - or was it...?


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Are you sure you want the odds to ever be in our favour?

Okay making a crit build

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

The odds are always in my favor - because the God's do not play at dice!

And anyway, Say'ri wouldn't let a little thing like the Hunger Games stop her looking after Ben-Ali! :)


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Never tell me the odds!


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

As a player, I am fine with both suggested names. It's just a name, after all ;)


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Really sorry about the lack of posting. I'm still very much here, but next week is the year-end review of targets meaning that all the clinical data has to be signed off on, and of course everyone leaves it to the last minute *grumble*

Normal service will be resumed asap! Please don't panic.


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

> https://www.bbc.com/news/world-middle-east-46580264

Saw this today and figured it would be fitting to share the story here: Archaeologists in Egypt have made an exciting tomb discovery - the final resting place of a high priest, untouched for 4,400 years.

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Very cool, and topical! :)


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta
Ashira Silthand wrote:

Still waiting on what respectful pillaging of tombs means.

I refer you to my previous reply


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Thanks DM. I've copied it and put it away for safe keeping.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Great - I'm not into "gotcha!" type playing. If a proposed course of action is likely to land you in trouble then I'll let you know.

Also, sorry about the slow posting. I'm now off work until Jan so the pace is about to pick up!


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

@Devon (and everyone) - I don't allow Take 20 when the consequences of failure are potentially severe, e.g. Perception rolls in exploration situations.

Roll the dice :)


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Okay, will do! Editing my post.

Looks like I'll take 19 instead. ;)


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Somebody else should grab Ashira's healers kit and try to stabilize her. Devon has a negative Wisdom modifier. :(


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Anyone familiar with Wati would know that travelling alone through the necropolis is a really, really bad idea (the suggestion is in character for Devon's Wis 8 though).

I didn't plan for this eventuality, but I'm sure that the Church of Pharasma did. Let's say that there are priests stationed at the gate with healing on hand for those who can afford it.


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

In that case, we could hoist Ashira up the rope and all carry her together to the gate. 10 gp should be enough to purchase a casting of cure light wounds from a 1st level cleric.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Works for me. Unless anyone posts with a different suggestion in the next few hours I'll update on that basis later today in order to get Ashira back up and running agan.

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Go for it, we need the help! :)


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Ashira's healing is free (don't tell me I'm not good to you)

If anyone else wants it, it'll cost.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

I made my post before reading the discussion. Sorry about that, I thought everyone came with.

Sounds like a carrot and stick technique, DM. Thank you though.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

I'm not a fan of the stick - but I have had good results with a suitably pointy carrot ;-)


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

@Devon - yes, the friendly priestess healed you back to full hit points :-)

(You might want to roll a backup character, though: based on the decisions this one is making, I'm not sure it's going to last)


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

That's Wis 8 for you. It's bad decisions that got her cursed in the first place. :\


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

._.

... this might hurt.


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Ugh, those rolls. Devon is the new Raquel. :(

If I don't set off the trap, I'll agree with Eli and save the chest for later.


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The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta
Devon Durant wrote:
Ugh, those rolls. Devon is the new Raquel. :(

No, no, no - that's crazy talk. Raquel has a MUCH better life expectancy.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

I've just been told that I'll be travelling with work on Weds-Fri this week. I'll do my best to post but opportunities may be scarce.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

I think there's another adventuring party in need of the anti-swarm shield ^_^


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

That's why the high-dex 'staying in the back' people need to pick up, hug and love vials of alchemist fire \._.\


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Just don't hug them too tightly--BOOM!


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

Hot and crispy, just the way Eli likes it.


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Speaking of swarms, though, I believe it's your action in Kingmaker.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Sorry about the delay, I've been planning the chapter finale in my KM campaign and it took longer than expected. Here now.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Note: I double-checked, and this is an encounter pitched at first level characters. Personally, I think it's lethal but I'm running it as written so we'll see what happens.


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Is the trap still active? Can I try to disable it, or did the electricity stop? I'm assuming the sarcophagus is a separate creature we have to fight.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Electric arc is one-time only. The trap's status is unknown at present, although you can spend a round to investigate.

The sarcophagus is a separate beast, although it was activated by the trap.


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

My apologies for the wall of text, but I felt the need to elaborate! :)


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Interesting. Good use of an illusion, although constructs are mindless so I don't know how that works.

You're in enough trouble that I'll let you have it, with the sarcophagus auto disbelieving after Devon attacks 'through' the wall

Sadly though the thing has hardness 5 so the attack was completely ineffective...


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

So, what campaign should we attempt next after we all TPK? >_<

I think our best chance is trying to get a door open to escape.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

I promise, I'm honestly not trying to TPK you all again (I already removed one enemy I thought was overpowered: a sand elemental in the rubble strewn passageway) - this is exactly how the encounter is written :(

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