Mummy's Mask: Your Grave Is In Another Pyramid (Inactive)

Game Master Wandering Wastrel

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Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Devon purrs and kicks in her sleep, perhaps dreaming of chasing mice.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta
Eliyajah Arodenson wrote:
I doubt touch of terror is going to work since it only triggers on 1 or 2 HD creatures, so yeah, not much else Eli can do.

Acid splash! Hey, it worked in Blazing Saddles on the Sarcophagus of Near-TPK. Or...you could wake up your sleeping companion?

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Equally I'm happy to have a flanking bonus! The familiar can wake Devon!

Attack!: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 Damage: 1d10 + 8 ⇒ (8) + 8 = 16

As Eli stabs the creature in the back and distracts it, Say'ri whirls the flail around again.

"You call that a hit? I've had love-taps harder than that!"


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Aid Say'ri: 1d20 + 0 + 2 + 1 ⇒ (11) + 0 + 2 + 1 = 14
2 flanking, 1 bless

Ashira draws her dagger and tries to harry the creature into Say'ri's flail. +2 for Say'ri


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

GM Screen:

Will save: 1d20 + 3 ⇒ (2) + 3 = 5

Slam: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Say'ri's flail smashes huge chunks off the thing; it snarls in reply and lashes out at her once more, but - perhaps weakened by the damage it's suffered - it fails to land a hit.

Status:

Ashira 16/20
Devon 20/20, asleep
Eli 16/16
Say'ri 15/24

Thing - 26 damage

Party is up!

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Since knocking the sand out if seems to work best Say'ri continues to do exactly that! Very badly.

Attack: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12 Damage: 1d10 + 6 ⇒ (4) + 6 = 10


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

Aid Another Say'ri Eli: 1d20 + 3 ⇒ (12) + 3 = 15
Aid Another Say'ri Foggert: 1d20 + 3 ⇒ (17) + 3 = 20

"Guide the flail!" Eli yells as he throws himself at the accursed sand being. Foggert follows suit and dives beak-first at the thing's eyes like he were a feathered arrow.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

I have a question. I don't mind using Aid Another to keep helping Say'ri, but I do have an idea. If I cast Create Water ontop of this sand thing, could I give it a negative condition such as the slow spell?


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Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Alternatively I could cast Create Water on Devon.

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Wake Devon up. If nothing else its one more target (even if I'm the only one likely to injure it).


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Creative use of a cantrip - I'll allow the water to wake Devon up, but not to emulate the effects of a 3rd level spell.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira casts Create Water on Devon to wake her up.

Cast Defensive DC15: 1d20 + 2 + 4 ⇒ (19) + 2 + 4 = 25


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Devon yowls as she is splashed awake. "What? Oh, hells!" The catgirl rolls over and slashes at the sand creature with her claws.

Claws, Prone: 1d20 + 1 ⇒ (17) + 1 = 181d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d4 ⇒ 3


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

The assists are enough for Say'ri's flail to land another solid hit; the thing looks momentarily astonished, and then enraged, and then nothing as it crumbles back into sand.

Combat over!


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

"Ugh. Stupid sand monster," Devon grumbles, shaking out some loose grains from her armor. She's going to need a bath tonight to avoid chafing. "Everybody alright to press on?"

If so, the rogue will lead the way upstairs.

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

"Well we didn't all get a nice nap." Say'ri comments drily as she shakes Akhentepi awake. "But since you're up now, sure!"

She follows Devon, flail once again at the ready.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

"Would you like me to wash the sand out of your fur?" Ashira teases.


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

"Actually, that would be nice. Do you give sponge baths?" Devon teases back.


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Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

"No." Ashira replies with a sly grin. "I give showers. Cold ones."

She starts casting Create Water, but watches for Devon's reaction.


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Devon yowls and quickly steps away, ears flat against her head, tail thrashing. "Okay, you win!"


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira laughs and smiles from ear to ear. She feels a lot better now and looks at the group with compassionate eyes.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Ascending the stairs, you find yourselves on a balcony, which wraps around a twenty-foot-square opening in the floor, overlooking the inner courtyard below and connecting the rooms of the second floor. Above, a square skylight in theceiling provides natural light to the ground floor and ventilation for the entire building. To the southwest, two small staircases ascend from a landing on the grand staircase between floors.

Six different sets of doors lead off of this balcony.

You can see where wooden railings once provided a barrier around the balcony, but now there is nothing between you and a drop back down to the sandy courtyard on the ground floor.

Map updated

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

"Might as well be thorough." Say'ri suggests and points to the nearest door. "Work round in order?"

Left!


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Devon nods and opens the indicated door.


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

"Sure. Like, how many more undaddies can be roaming these halls, right? I got a feeling we're nearly outta the woods."


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

"Forgive me, but where did you say you travelled from, Eliyajah? You have some very interesting phrases."


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

"Oh, justa lil' hovel in a country called Cheliax. Swamps, peat, mosquitos, and more family than you can shake a stick at about sums up my origins, heh!"


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

"Oh, I've heard of Cheliax. It's quite a large country in the northern lands, isn't it? Tell me a little of your family, do they know that you're in another continent looting the dead for riches? How did they react to it?"


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

My guess? "Aww, that boi finally done gone made sumthin o hisself! Dayumm, but now ah owes Great-Uncle Jessup a quarter hog..."

(I would apologise to Boonies everywhere for the stereotyping, but I'm pretty sure they can't read so all good)

Opening the double doors, you find yourselves in a spacious room with another entrance/exit on the eastern side. The aged remains of dressers, a large bed, and a divan lie in ruins. The husk of a hornet's nest - grey, papery and devoid of life - occupies one corner of the ceiling. the spaces in the northeast and northwest corners look as though they were once closets, although their wooden doors have all but fallen off their hinges and heaps of disintegrated fabric mingle on the floor. Between the closets stands a single lacquered dresser covered in dust.

Almost as soon as you enter, a spectral figure - a young girl, possibly? - gives a small shriek of surprise and terror and flees as quickly as possible, passing right through the doors on the other side of the room!


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

"Uh, nope!" Devon says, shaking her head. "Let's not go that way!"

She searches the room, paying particular attention to the dresser.

Perception, Guidance: 1d20 + 7 ⇒ (15) + 7 = 22 +1 vs traps

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Say'ri lets Devon do her things and waits, eyes fixed on the doors ready for an ambush...


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Religion on spectral figure: 1d20 + 5 ⇒ (8) + 5 = 13


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

Eli frowns at Ashira at the notion that he's a common thief. "I imagine they reckon I'mma be building myself a dowry of sorts. That, and you know, gathering enuff experience to actually reel myself in a fine woman. Part of the dowry, aunt Cornelliya would say."

He then hushes as a spectral girl flashes by and turns a whiter shade of pale. "Shhh! This is why we dun speak o' girls when it ain't appropriate! Let's focus!"


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Ashira - you got nothing; partly because it was too brief a glimpse. You wouldn't be surprised if a place like this didn't have a few unquiet spirits, though.

Devon discovers that the dresser is actually a fake: what appear from a distance to be drawers are cleverly carved handles and the whole thing appears to be on runners. A good push would slide it along the wall, presumably revealing whatever was concealed behind.

Before you can test this, a high-pitched scream sounds from the other side of the door the phantom figure went through...


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

"... maybe she 'ad dreams and aspirations of making it big in the Taldorian opera scene? ...", the wizard suggests with a feeble voice.

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Say'ri doesn't dignify Eli with a reply, instead kicking straight through the door to reveal...

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