Mummy's Mask: Your Grave Is In Another Pyramid (Inactive)

Game Master Wandering Wastrel

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Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

We should play a game where we're all min-maxed fighters and/or barbarians XD

I do think it's wise to try to find an escape route.


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

> Interesting. Good use of an illusion, although constructs are mindless so I don't know how that works.

Figments work on them. In fact, you can use low-level figment illusions to fool any and all braindead enemies. Mindless undead are greatly susceptible to minor illusion. I guess the whole 'mindless = no bueno, Mr. Illusionist' thing is a leftover from ye olde 2nd edition AD&D days.

That, and the fact the illusion rules are so complicated you could write entire essays on 'em. Thanks for that, papa Paizo.

@TreasureFox: I almost made Eli a transmuter with STR 16 (plus the bonuses a transmuter gets), but the illusion bug caught me. I guess we suffer from only having 1 PC with a STR above 10 in a group of four. I know unchained rogues go 'online' at lvl 3 so at least there's that. Wizards also need a few levels so they can blurt out magical goodness without going 'oops, that's all my spells for today' after two rounds :\


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Yeah, I cut my teeth on 2nd edition so I always have to remind myself what the 'new' rules on stuff like that actually are.

And almost invariably they're a mess.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

I cut my teeth on Pathfinder and even after nearly a decade I haven't figured it all out.

Hey props to you for playing an illusionist, especially at level 1. I don't have the balls for that.

And Devon's doing pretty well all the same!

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Hey - I tried! This encounter would be easy if I hadn't been the one to trigger the trap and lost most of my HP...

Also. I was wondering where the elemental went. Might have helped - if we'd nearly died to that we'd have had to retreat and come to this one with more resources!

Oh well - which game next?


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

In that corridor, in difficult terrain the elemental would have hit-and-run you to death, I suspect. Especially since it can't be flanked or sneak attacked. Oh well. It was my call at the time, and maybe it was the wrong one with the benefit of hindsight.

And you ain't dead just yet :)

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Hopefully it would be a stupid elemental and just stand there taking our blows for a while? :)

You can really tell that the author was expecting the party to do a 5-minute adventuring day and leave after every room can't you?


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta
Say'ri Al Bashere wrote:
You can really tell that the author was expecting the party to do a 5-minute adventuring day and leave after every room can't you?

New theory: this gaming group is Cursed.

When I said this, it was supposed to be a joke rather than a prophecy.


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Well, Devon is literally cursed. Now likely to be cursed and dead.


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

Well, whatever happens, happens. We're still so damn early into the story that a wipe into a new party isn't the worst thing there is. This might sound crazy, but I'm still having fun and setbacks (even lethal ones) are simply part of the game.

... on the other hand, Brainiac's dice rolls ... *screams internally*


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

If we wipe, somebody else can be the rogue. I'll be the spellcaster who makes all the enemies make saving throws so I don't have to roll a die ever again. :P

Still not as bad as Jesse Heinig's in some of my other games though.

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:
Devon Durant wrote:
Still not as bad as Jesse Heinig's in some of my other games though.

Poor Zil... she still gets hammered every time we have a social situation!

On the other hand Mel and Sara are really good at that now so its not as bad as it was...

Perhaps I'd best start working on character 2! Poor Ben-Ali, he'll never see Say'ri again :( Or I could do Ben-Ali coming to look for her! That might work :D


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Just noticed the game's subtitle changed. How foreboding. :(


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

It seemed somehow appropriate given the events of the last few rounds!

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

But if the crit works then maybe we won't ALL die!


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

It's almost like I know something that you don't, isn't it...

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

I have the books! I can look it up! :P


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

I have nothing to hide except my genius... no, wait - that's not how it goes

Feel free to check the books - and be sure to look under the entry for "Hardness" because that is (literally) what is killing you guys right now.

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Yeah - its a construct, it has hardness, we do less damage every hit. This sucks! Or should that be 'this swallows whole'?


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

It should only have a few HP left. Maybe Desna will bless us with another critical hit if I survive this round.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

This is ridiculous. Even if you'd come in here for a 5-minute adventuring day with full hp and all spell slots, you'd be in trouble.

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

If I landed a couple more hits we'd be doing ok... if it had any known weaknesses that might help!


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Monsters with hardness artificially increase their difficulty, especially for low level characters with absolutely no way to bypsss it. The same problem happened with the robots in Iron Gods, except their hardness is 10, which makes them nearly impossible to harm.

At any rate, you can't hold your breath while unconsious, so Devon will drown in 3 rounds if not rescued.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Actually, scratch that - I've just realised that you're fighting on the raised platform, so I'm going to rule that the water hasn't reached you yet. Devon is still dying, but no risk of drowning :)

I agree that hardness screws up the CR calculation. It's the same for flying creatures as well, especially if they can shoot - the Erinyes (CR 8, allegedly) is exhibit A on this. Full-round attack with magic flaming bow, and no way to get close to her to do AoO/disarms. Nice.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta
Eliyajah Arodenson wrote:
Did my bird spot anything on the right wall btw?

Someone (Ashira?) already found the secret door on the right wall.

Say'ri Al Bashere wrote:

[dice=Stab]d20+4-13

Trapped inside the coffin Say'ri breathes her last breath...

:(

Sorry. If the rest of the party wins survives this encounter (hey, it could happen) let me know whether you'd prefer to roll up a new character, or have me 'handwave' some sort of revival for Say'ri.

Waiting on Ashira to act - presumably to revive Devon, who can then act.

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Hmmm.... Akhentepi taking over Saudi's body could be interesting...

Or bring Ben Ali in. An oradin build maybe. Hmm...

This all assumes that Devon survives cause I'm guessing if she goes then Ashira and Eli won't last long...


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

If Devon goes then I think Ashira and Eli's best chance is to withdraw! (Devon can't withdraw this round because even if Ashira revives her she's prone, so she'd need to stand first, or crawl away)

Eli has unlocked the door you came in through and the sarcophagus is too slow to catch them (there, see? You asked for a weakness... Am I not merciful? AM I NOT MERCIFUL!!!!!!!!!)


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

Ai.

Eli might be able to put in a lucky crit and do a whoopin' 2D8 with his staff, but I really doubt that's going to break the coffin's ... lid. I really regret not having gone for a transmuter wizard with a STR score of 14 or higher, because I think such a character would fit this AP *way* more :\

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Lots of undwad so illusions could be really useful... but not when the party fighter sets off a trap and gets eaten!


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

It's more so the fact that a wizard is bound to the spells he's got readied and until you hit level 5, that means you got a pitiful amount of decent reactions during ye average adventuring day.

I played 5th Edition with a bunch of noobs yesterday and jeez, the difference between playing a level one wizard in 5E compared to Pathfinder is just mindblowing. Shame PF 2.0 is shaping up to be a wet fart of a system.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

I play 5e regularly and my level 1 wizard had 5hp and was killed on the spot. To be fair, it was an ass of a player who trapped him alone in a room with 3 skeletons, but you get the idea. I do however love how flexible spellcasting is in that game, even for the prepared spellcasters. It was a smart move.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Oh, Ashira - that is just the perfect roll for this scenario :/ I always forget, does zero hp put Devon back in action? Or is she still unconscious?

I'm willing to give PF2 a shot, because it was just a playtest after all, but it sounds like I'm going to have to investigate 5E some more.

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

The problem I see is that DnD 5th seems to have had all the good ideas, which means Pathfinder now has to try even harder to come up with something new and different. Which they don't seem to be managing right now...

On exactly 0 you're staggered, so she's back in action - temporarily!

@Wastrel - as a thought (if we survive) can I restat Say'ri as a dhampir to represent a close brush with death? I'm planning a little scene with Akhentepi more or less dragging her soul back into her body. :) It just won't work entirely right...


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Ok, staggered and prone means Devon either attacks while prone or stands up without attacking.

I really wasn't looking for PF2 - what I wanted was PF1.5, with some of the bits from Unchained plus a bit of streamlining. Oh well.


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Or it means Devon tries to crawl away and likely gets crushed to death by an AoO.


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

5e has plenty flaws of its own. Characters tend to be made of the same cloth and as such it has nowhere near the replayability a system like PF offers. In combat options are limited which means the game is fast and streamlined with a focus on the dramatic and theatric, but sometimes you want more options than the 2nd edition fighter stating that, you'll never guess it, he attacks. Again.

Still, it is a great system for what it is and new players pick it up in no time.

Also, Im a big fan of streamlining magic items and their progression, like how you do in our Kingmaker game. PF with less accounting and a bit less math is my ideal system, haha.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Well, that happened.

Devon: I'm sorry. Same choice as Say'ri - let me know if you want to roll up a new PC or have me 'handwave' some sort of resurrection if the rest of the party survives.


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

That certainly was a thing that happened.

Technically I'm still alive at -10 HP out of -13. I'll wait to see what other things happen before I decide.

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Well this is going swimmingly... says the unconscious rogue underwater...


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

I feel so useless ._. maybe if I didn't continuously roll a ten or lower whenever Eli attacks that feeling wouldn't be so darn strong.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

It's fair to say that the dice have NOT been your friends on this one.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

I can't imagine Ashira abandoning anyone while they still draw breath. I don't think I made a bad character, as we really needed every drop of healing she could offer.

5e definitely has it flaws. I do enjoy playing it, however. I'm running around as a Kobold Barbarian right now and loving it. Our DM gave us a large sized greataxe from a dead ogre, and I'm fighting with it even though it's a terrible idea.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

All of you created wonderfully believable characters, and you played them to the hilt.

To the extent that you can "win" at D&D, you have won, regardless of what happens with the rest of this fight.

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

That makes my suffocated corpse feel much better :)


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Can't help thinking that this would be suitable as our next AP:

"An unknown cataclysm thrusts the heroes into the Boneyard..."

Maybe they meet Say'ri while they're there?


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Tyrant's Grasp! I'd be totally down for that. I've been debating whether or not to run it myself. :)


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

If you run it, I'm definitely applying - let me know :-)


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Oh cool, that'd be interesting. I didn't know they had released a new AP.


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

The first book is going out to subscribers now, though I haven't received my copy yet. This will be the last AP before the change to 2nd edition--and thus, perhaps the last AP that I run, depending on how the new rules shake out. :P


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

I'm not worried - there's what, 20+ APs? Even if you leave out the half dozen or so that have serious issues (Second Darkness), that's still more than enough to get by.

Plus I'd imagine that adapting new APs to the PF1 rules won't be too difficult

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