Reign of Winter in Winter (Inactive)

Game Master DoubleGold

Map is up


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Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

Goliath is waiting back a bit (delay) wanting to let Mas'ud to do his thing.

"Light 'em up."


NG Dwarf Crusader Cleric 4 | HP 35/35| AC 23 T 11 FF 22 | CMB +4, CMD 15 | F: +8, R: +3, W: +10 | Init: +1 | Perc: +13, SM: +13 | Speed 20ft | Channel Energy 2/2 | Spells: Cleric 1st 4/4+1, Cleric 2nd 2/2+1 | Active conditions: SR 9, Darkvision 60ft

Kurgen, unafraid of magic in general, continues forward into melee range where he thwacks a bandit over the head.
warhammer: 1d20 + 9 ⇒ (9) + 9 = 18
damage: 1d8 + 1 ⇒ (7) + 1 = 8


DungeonMaster

Kurgen kills an injured bandit hurt by magic.
Andor kills a bandit, as he hits flatfooted and is ready to parry another. 3 bandits and 6 sick bandits left.


M Gnome Sorcerer (Elemental Fire) 4

Adjusting position for maximum benefit, the gnome giggles as he draws forth the primal energies of the universe. If it puts him next to a target, he will cast Burning Hands defensively (auto-success) - or just cast if not.

Concentration+Pyromaniac+Combat Casting (DC 17): 1d20 + 12 + 1 + 4 ⇒ (12) + 12 + 1 + 4 = 29

Burning Hands (Ref 18 for half): 5d4 ⇒ (4, 4, 4, 4, 2) = 18 Jinkies!

As the fire is washing over his targets, he starts to dance a little jig . . ..

Elemental Ray: 8, 1st Level: 4, 2nd Level5 spell slots remain.


DungeonMaster

Mas'ud is actually able to get 4 of them since he is able to get past all his allies and step in the place of dead people.
hit: 3 + 1d20 ⇒ 3 + (13) = 16 he does provoke from one dmg: 1d6 + 1 ⇒ (1) + 1 = 2
reflex: 4d20 ⇒ (13, 5, 19, 10) = 47 +2 to each. He kills 2 regular and 1 sick one and injures a regular 1 Regular and 5 sick ones.
Map is up again, at the top of the page


M Gnome Sorcerer (Elemental Fire) 4

Guessing the provoke was movement, then? 20 of 22 HP


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

"Hahahaha. Well done." Goliath moves in now and attacks.

Attack: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d10 + 7 ⇒ (10) + 7 = 17


NG Dwarf Crusader Cleric 4 | HP 35/35| AC 23 T 11 FF 22 | CMB +4, CMD 15 | F: +8, R: +3, W: +10 | Init: +1 | Perc: +13, SM: +13 | Speed 20ft | Channel Energy 2/2 | Spells: Cleric 1st 4/4+1, Cleric 2nd 2/2+1 | Active conditions: SR 9, Darkvision 60ft

Kurgen moves up to the remaining non-sick bandit and whacks him with his warhammer.

warhammer: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d8 + 1 ⇒ (5) + 1 = 6

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

The Chelaxian will walk up to one of the sick cretins and with her morning star firmly in hand will say

Dont even think of joining this, sick as you are, or I will brain you
1d20 + 6 ⇒ (18) + 6 = 24 intimidate


DungeonMaster

Emma intimidates them, -2 to all checks and attacks. The sick ones -4 as they already have a -2 from being sick
hit: -1 + 1d20 ⇒ -1 + (17) = 16
hits: 6d20 ⇒ (3, 16, 20, 15, 2, 11) = 67 -3 to each.
And the only thing that hits you up front people is that 20
dmg: 1d6 + 1 ⇒ (4) + 1 = 5 to Kurgen

You all then smash them as they fight to the death.. Literally, Kurgen and Goliath just killed one each, and the rest of you are going to obiliterat them.
Combat over.
The other two bandits then thank you for giving them their house back. Say, maybe you can bring that half-orc back now that these guys are gone and the fey gone as well, she was an excellent cook and good looking for a half-orc.


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

"You can go ask her." Goliath says, as he starts to take from the bandits.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

How did these bandits get infirm? she asks.

Scarab Sages

Male CG Kitsune (mid 20s, red/blondish hair, freckles, smiling) | Swashbuckler (Inspired Blade, Noble Fencer) 1 / Investigator (Empiricist) 3

Andor looks at the bandits that are on the floor and tries to stabilise as many as possible.

heal : 1d20 ⇒ 11
heal : 1d20 ⇒ 5
heal : 1d20 ⇒ 1
heal : 1d20 ⇒ 18
heal : 1d20 ⇒ 15
heal : 1d20 ⇒ 10
heal : 1d20 ⇒ 20
heal : 1d20 ⇒ 1


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

Seeing this Goliath will switch from looting to casting stabilize.

Scarab Sages

Male CG Kitsune (mid 20s, red/blondish hair, freckles, smiling) | Swashbuckler (Inspired Blade, Noble Fencer) 1 / Investigator (Empiricist) 3

Andor looks at the bandits.

”Do you know where the other fey are?!?“


DungeonMaster

Just head over that bridge and there a more fey in that direction. These guys made a deal with some high up fey person, and we sucked at our job, so we were kicked out until we can prove ourselves again, but you all took care of the problem. Oh, and when you get to the next mansion, that little girl you see is not human, she is supernatural, shoot her on sight, without letting her on, as no humans live there And they describe the mansion and girl to a T, so you don't shoot a human by accident.

Scarab Sages

Male CG Kitsune (mid 20s, red/blondish hair, freckles, smiling) | Swashbuckler (Inspired Blade, Noble Fencer) 1 / Investigator (Empiricist) 3

"Not my style to kill anything looking human on sight. She might be a Kitsune in human form and if I followed your suggestion I would have killed a sister." Andor says and rolls his eyes.

"Let us search this place thoroughly first"

After the group has searched everything Andor suggests to leave for the other mansion.


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

"Is the little girl a fey does she serve the white witch too?"

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

The Chelaxian will listen to what is being told to the group but will try to discern if they are telling the truth about the girl
1d20 + 6 ⇒ (17) + 6 = 23 sense motive.


DungeonMaster
Goliath Maul wrote:
"Is the little girl a fey does she serve the white witch too?"

Yes, she serves the White Witch too, and the house appears to be haunted or possessed.

Emma believes that what he is saying is what he believes to be true.

Edit: Oh, Andor, you stabilize none of the bandits, NPCS aren't like PCs.
Edit: Do you rest here or move on?

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

How taxed are our resources?

Scarab Sages

Male CG Kitsune (mid 20s, red/blondish hair, freckles, smiling) | Swashbuckler (Inspired Blade, Noble Fencer) 1 / Investigator (Empiricist) 3

”We could sleep here and continue in the morning. Or immediately proceed. I am ready to leave!“


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

"I'm fine to move on."

That is as long as there is time left to travel. After 8 hours we go into a forced march.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

Does the weather impact a forced march?


M Gnome Sorcerer (Elemental Fire) 4

"I think I'm good." The gnome turns and looks at the empty air next to him. "What do you think?" He nods like he's listening.


DungeonMaster

You've been on the road for several hours, but not enough for a forced march. And with you all wearing cold gear, the weather is cold, but you haven't been out long enough to make a difference. And being level 4, your fort saves are higher. You will eventually make fort saves vs cold, but not now.
The two bandits build a fire inside and offer you something to eat.
Will one of you go retrieve the half-orc for us? Also, we have deer meat, or if you want, crab special, Chuul Meat. And plenty of vegetables. Whoever does this will have to make a fort save vs cold, dc 15, though more than one of you can go, cold gear gives +5 to the fort save. It will take you exactly four hours to find her and bring her back.


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

"I will go. If I don't come back soon I'm dead."

Goliath has endure elements so he should be fine (unless it is special cold). Fort is 7+5 (cold weather clothing) +2 (furs).

Fort : 1d20 + 14 ⇒ (2) + 14 = 16

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

Is this the last part of the current adventure?


DungeonMaster

Yes last part, but not last letter, as you are on part 2
Goliath finds the half-orc easily. They also rescue Lady Argentea. Theses heroes go in search of the winter weather, cold fey and their allies. They are in search of the portal. The weather gets colder

Just as Goliath is returning, they find a slain hunter, they run into two moving tree creatures and 5 Frost Skeleton. Goliath is far away from the party and is close to the skeletons, as the rest of the party is near the tree, but you can still see each other, it would take 2 rounds of doublemove to reach each other.

init: 3 + 1d20 ⇒ 3 + (19) = 22 Bad guys
init: 3 + 1d20 ⇒ 3 + (14) = 17 Emma
init: 3 + 1d20 ⇒ 3 + (6) = 9 Goliath
init: 2 + 1d20 ⇒ 2 + (13) = 15 Masu'd
init: 2 + 1d20 ⇒ 2 + (16) = 18 Bronoval

The two bandits look out the house as you are leaving. We are under attack, oh no, they might find us here and report back to their boss.

The trees speak We have you cornered, we have traps all around. Make perception checks if moving towards the trees, you are 15 feet from them, 15 to succeed. failure means you have a 50% to step on a bear trap. There are two total

Bad guys are up
The trees ready attacks to try to push you into traps
The skeletons attack Goliath hit: 5d20 ⇒ (10, 9, 4, 2, 4) = 29 +2 to each
Take 4 Slashing and 2 cold per hit.
All heroes are up


M Gnome Sorcerer (Elemental Fire) 4

"Wow! WOOD!" The gnome takes a moment and "lines up a shot" across his thumb before he begins casting.

Burning Hands, since we are 15' out . . .. I'm betting he can only hit 1 of them. Trees tend to be too big to move that close together . . ..

Fire damage, Ref DC18 for half: 5d4 ⇒ (1, 1, 4, 1, 4) = 11


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

Goliath is always ready for combat. He leaps into action with supernatural speed.

Goliath has a fauchard and combat reflexes they would have to walk within 5ft of me to attack I assume.

aoo: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d10 + 12 ⇒ (9) + 12 = 21
-----------------------------------------
aoo: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d10 + 12 ⇒ (4) + 12 = 16

Confirmaiton: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d10 + 12 ⇒ (3) + 12 = 15

-----------------------------------------
Goliaths turn:
5ft step

Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d10 + 13 ⇒ (10) + 13 = 23

Saber then attacks.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage SB: 1d4 + 3 ⇒ (3) + 3 = 6

Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage SB: 1d4 + 3 ⇒ (4) + 3 = 7

Grab: 1d20 + 9 ⇒ (7) + 9 = 16
Grab: 1d20 + 9 ⇒ (16) + 9 = 25

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

Are we all still here or have characters made their departures?


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

I'm hoping we carry on with the four we have and potential recruit an extra person.


M Gnome Sorcerer (Elemental Fire) 4

You know as much as I do.


DungeonMaster

I will recruit more when book 1 is done. You're doing fine.
Goliath and his pet take out four of them. His aoos also prevent any damage on him, killing the skeletons before they hit him. His pet grabs the last one.
The trees are are medium sized, not huge or even large.
Mas'ud burns all the trees, even the invisible Vrixx floating above
All vulnerablt to fire. The Vrixx dies even if he can save.
reflex: 0 + 1d20 ⇒ 0 + (11) = 11
reflex: 0 + 1d20 ⇒ 0 + (20) = 20 One dead and one badly hurt
Emma is up One tree and one skeleton are in the fight.


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

"I'm fine over here."


DungeonMaster

Okay, so Emma attack with a cold Iron weapon avoiding all traps hit: 2 + 1d20 ⇒ 2 + (2) = 4 dmg: 1d8 + 2 ⇒ (4) + 2 = 6
The Skeleton attack while grappled hit: 2 - 2 + 1d20 ⇒ 2 - 2 + (6) = 6
The tree hit: 1d20 + 2 ⇒ (8) + 2 = 10
Both miss, all hereos are up


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

Goliath moves to flank and strikes at the last skeleton.

Attack: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 1d10 + 12 ⇒ (7) + 12 = 19

Then Saber will drop the bones and start searching for traps using scent if it helps.

Perception : 1d20 + 7 ⇒ (20) + 7 = 27


DungeonMaster

Goliath kills the last skeleton, only a tree left, one very injure tree.
Goliath and saber spot no traps where they are at, but they may spot them if they move a lot closer to the tree. They even full one move towards it. Either traps are not there, or they aren't close enough yet.


M Gnome Sorcerer (Elemental Fire) 4

Still giggling, the gnome almost breaks out int full laughter as he releases a burning ray at the still moving tree.

Ranged Touch: 1d20 + 5 ⇒ (5) + 5 = 10
Elemental Ray (Fire) Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Obviously, he's enjoying himself too much to pay enough attention to what he's doing . . ..

Elemental Ray: 7; 1st Level: 3; 2nd Level 5 spell slots remain.


DungeonMaster

Emma tries to hit it hit: 2 + 1d20 ⇒ 2 + (14) = 16 And kills it with her scimitar. You are able to find and disable the traps. What do you do with the dead hunter?


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

Goliath will inspect the body.

Perception : 1d20 + 9 ⇒ (16) + 9 = 25


DungeonMaster

Golaith finds two +1 animal Bane arrows on the guy, as well as rotted food no longer editable and a backpack, no longer useable. He was killed by the trees. He also finds a journal stating that he was trying to defend himself from the tree people using traps, the traps you found on the ground. His journal also mentions the hut nearby, the description of the hut You will now have the entire hut mapped out for you in advance. and a strange doll girl. The one the bandits told you about.The doll is holding a girl hostage making her do things, according to his journal, so make sure know for sure if it is a girl or the doll.

Now What?

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

I have a mace, lol, not a scimitar


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

"Let's head to the hut."


M Gnome Sorcerer (Elemental Fire) 4

Yes, let's. I believe we need to head in this direction, don't we? A doll? Porcelain or rag? Should we have maces or blades ready, I mean. Why all of this in OOC? Because I couldn't see the IC post which follows being all I added to the conversation . . ..

"'K."


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

"It seems to be toward the winter witch and her fey minions, so it is they way I must be headed."

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

She nods.


DungeonMaster

Heroes head onto the house, they see an ice block maze, some igloos, a house and they are at the top of a 45 foot hill. The way down is easy, the right and left sides of the hill slope downward towards the ground. Drawing 3d is hard, so know you can get down from the right and left of the hill, the 45 foot point is at the middle.

They see a girl, 4 ice creatures, a giant weasel, a moss troll, a swarm of ravens and maybe more creatures you can't see. Map is up
The girl waves at you all, but she is the only one that see you and you have no idea if she is bad or good, she isn't pointing out your position by the way.

Place yourselves anywhere on the hill.
average enemies init for large sized creatures: 4 + 1d20 ⇒ 4 + (18) = 22
average enemies init for small or medium sized creatures: 4 + 1d20 ⇒ 4 + (4) = 8
They don't notice you, so you may stealth, get a surprise, oh and roll init, go ahead and take surprise and round 1 if you win init, otherwise just surprise.


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

Goliath stand a little way from the group and become a rock troll.

Init: 1d20 + 3 ⇒ (5) + 3 = 8

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