| Kurgen Stonehammer |
Kurgen, unafraid of magic in general, continues forward into melee range where he thwacks a bandit over the head.
warhammer: 1d20 + 9 ⇒ (9) + 9 = 18
damage: 1d8 + 1 ⇒ (7) + 1 = 8
| Mas'ud |
Adjusting position for maximum benefit, the gnome giggles as he draws forth the primal energies of the universe. If it puts him next to a target, he will cast Burning Hands defensively (auto-success) - or just cast if not.
Concentration+Pyromaniac+Combat Casting (DC 17): 1d20 + 12 + 1 + 4 ⇒ (12) + 12 + 1 + 4 = 29
Burning Hands (Ref 18 for half): 5d4 ⇒ (4, 4, 4, 4, 2) = 18 Jinkies!
As the fire is washing over his targets, he starts to dance a little jig . . ..
Elemental Ray: 8, 1st Level: 4, 2nd Level5 spell slots remain.
| DoubleGold |
Mas'ud is actually able to get 4 of them since he is able to get past all his allies and step in the place of dead people.
hit: 3 + 1d20 ⇒ 3 + (13) = 16 he does provoke from one dmg: 1d6 + 1 ⇒ (1) + 1 = 2
reflex: 4d20 ⇒ (13, 5, 19, 10) = 47 +2 to each. He kills 2 regular and 1 sick one and injures a regular 1 Regular and 5 sick ones.
Map is up again, at the top of the page
| Kurgen Stonehammer |
Kurgen moves up to the remaining non-sick bandit and whacks him with his warhammer.
warhammer: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d8 + 1 ⇒ (5) + 1 = 6
Emma Greyfrost
|
The Chelaxian will walk up to one of the sick cretins and with her morning star firmly in hand will say
Dont even think of joining this, sick as you are, or I will brain you
1d20 + 6 ⇒ (18) + 6 = 24 intimidate
| DoubleGold |
Emma intimidates them, -2 to all checks and attacks. The sick ones -4 as they already have a -2 from being sick
hit: -1 + 1d20 ⇒ -1 + (17) = 16
hits: 6d20 ⇒ (3, 16, 20, 15, 2, 11) = 67 -3 to each.
And the only thing that hits you up front people is that 20
dmg: 1d6 + 1 ⇒ (4) + 1 = 5 to Kurgen
You all then smash them as they fight to the death.. Literally, Kurgen and Goliath just killed one each, and the rest of you are going to obiliterat them.
Combat over.
The other two bandits then thank you for giving them their house back. Say, maybe you can bring that half-orc back now that these guys are gone and the fey gone as well, she was an excellent cook and good looking for a half-orc.
Emma Greyfrost
|
How did these bandits get infirm? she asks.
Andor' Katsu
|
Andor looks at the bandits that are on the floor and tries to stabilise as many as possible.
heal : 1d20 ⇒ 11
heal : 1d20 ⇒ 5
heal : 1d20 ⇒ 1
heal : 1d20 ⇒ 18
heal : 1d20 ⇒ 15
heal : 1d20 ⇒ 10
heal : 1d20 ⇒ 20
heal : 1d20 ⇒ 1
| DoubleGold |
Just head over that bridge and there a more fey in that direction. These guys made a deal with some high up fey person, and we sucked at our job, so we were kicked out until we can prove ourselves again, but you all took care of the problem. Oh, and when you get to the next mansion, that little girl you see is not human, she is supernatural, shoot her on sight, without letting her on, as no humans live there And they describe the mansion and girl to a T, so you don't shoot a human by accident.
Andor' Katsu
|
"Not my style to kill anything looking human on sight. She might be a Kitsune in human form and if I followed your suggestion I would have killed a sister." Andor says and rolls his eyes.
"Let us search this place thoroughly first"
After the group has searched everything Andor suggests to leave for the other mansion.
Emma Greyfrost
|
The Chelaxian will listen to what is being told to the group but will try to discern if they are telling the truth about the girl
1d20 + 6 ⇒ (17) + 6 = 23 sense motive.
| DoubleGold |
"Is the little girl a fey does she serve the white witch too?"
Yes, she serves the White Witch too, and the house appears to be haunted or possessed.
Emma believes that what he is saying is what he believes to be true.Edit: Oh, Andor, you stabilize none of the bandits, NPCS aren't like PCs.
Edit: Do you rest here or move on?
| DoubleGold |
You've been on the road for several hours, but not enough for a forced march. And with you all wearing cold gear, the weather is cold, but you haven't been out long enough to make a difference. And being level 4, your fort saves are higher. You will eventually make fort saves vs cold, but not now.
The two bandits build a fire inside and offer you something to eat.
Will one of you go retrieve the half-orc for us? Also, we have deer meat, or if you want, crab special, Chuul Meat. And plenty of vegetables. Whoever does this will have to make a fort save vs cold, dc 15, though more than one of you can go, cold gear gives +5 to the fort save. It will take you exactly four hours to find her and bring her back.
| Goliath Maul |
"I will go. If I don't come back soon I'm dead."
Goliath has endure elements so he should be fine (unless it is special cold). Fort is 7+5 (cold weather clothing) +2 (furs).
Fort : 1d20 + 14 ⇒ (2) + 14 = 16
Emma Greyfrost
|
Is this the last part of the current adventure?
| DoubleGold |
Yes last part, but not last letter, as you are on part 2
Goliath finds the half-orc easily. They also rescue Lady Argentea. Theses heroes go in search of the winter weather, cold fey and their allies. They are in search of the portal. The weather gets colder
Just as Goliath is returning, they find a slain hunter, they run into two moving tree creatures and 5 Frost Skeleton. Goliath is far away from the party and is close to the skeletons, as the rest of the party is near the tree, but you can still see each other, it would take 2 rounds of doublemove to reach each other.
init: 3 + 1d20 ⇒ 3 + (19) = 22 Bad guys
init: 3 + 1d20 ⇒ 3 + (14) = 17 Emma
init: 3 + 1d20 ⇒ 3 + (6) = 9 Goliath
init: 2 + 1d20 ⇒ 2 + (13) = 15 Masu'd
init: 2 + 1d20 ⇒ 2 + (16) = 18 Bronoval
The two bandits look out the house as you are leaving. We are under attack, oh no, they might find us here and report back to their boss.
The trees speak We have you cornered, we have traps all around. Make perception checks if moving towards the trees, you are 15 feet from them, 15 to succeed. failure means you have a 50% to step on a bear trap. There are two total
Bad guys are up
The trees ready attacks to try to push you into traps
The skeletons attack Goliath hit: 5d20 ⇒ (10, 9, 4, 2, 4) = 29 +2 to each
Take 4 Slashing and 2 cold per hit.
All heroes are up
| Mas'ud |
"Wow! WOOD!" The gnome takes a moment and "lines up a shot" across his thumb before he begins casting.
Burning Hands, since we are 15' out . . .. I'm betting he can only hit 1 of them. Trees tend to be too big to move that close together . . ..
Fire damage, Ref DC18 for half: 5d4 ⇒ (1, 1, 4, 1, 4) = 11
| Goliath Maul |
Goliath is always ready for combat. He leaps into action with supernatural speed.
Goliath has a fauchard and combat reflexes they would have to walk within 5ft of me to attack I assume.
aoo: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d10 + 12 ⇒ (9) + 12 = 21
-----------------------------------------
aoo: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d10 + 12 ⇒ (4) + 12 = 16
Confirmaiton: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d10 + 12 ⇒ (3) + 12 = 15
-----------------------------------------
Goliaths turn:
5ft step
Attack: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d10 + 13 ⇒ (10) + 13 = 23
Saber then attacks.
Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage SB: 1d4 + 3 ⇒ (3) + 3 = 6
Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage SB: 1d4 + 3 ⇒ (4) + 3 = 7
Grab: 1d20 + 9 ⇒ (7) + 9 = 16
Grab: 1d20 + 9 ⇒ (16) + 9 = 25
Emma Greyfrost
|
Are we all still here or have characters made their departures?
| DoubleGold |
I will recruit more when book 1 is done. You're doing fine.
Goliath and his pet take out four of them. His aoos also prevent any damage on him, killing the skeletons before they hit him. His pet grabs the last one.
The trees are are medium sized, not huge or even large.
Mas'ud burns all the trees, even the invisible Vrixx floating above
All vulnerablt to fire. The Vrixx dies even if he can save.
reflex: 0 + 1d20 ⇒ 0 + (11) = 11
reflex: 0 + 1d20 ⇒ 0 + (20) = 20 One dead and one badly hurt
Emma is up One tree and one skeleton are in the fight.
| Goliath Maul |
Goliath moves to flank and strikes at the last skeleton.
Attack: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 1d10 + 12 ⇒ (7) + 12 = 19
Then Saber will drop the bones and start searching for traps using scent if it helps.
Perception : 1d20 + 7 ⇒ (20) + 7 = 27
| Mas'ud |
Still giggling, the gnome almost breaks out int full laughter as he releases a burning ray at the still moving tree.
Ranged Touch: 1d20 + 5 ⇒ (5) + 5 = 10
Elemental Ray (Fire) Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Obviously, he's enjoying himself too much to pay enough attention to what he's doing . . ..
Elemental Ray: 7; 1st Level: 3; 2nd Level 5 spell slots remain.
| DoubleGold |
Golaith finds two +1 animal Bane arrows on the guy, as well as rotted food no longer editable and a backpack, no longer useable. He was killed by the trees. He also finds a journal stating that he was trying to defend himself from the tree people using traps, the traps you found on the ground. His journal also mentions the hut nearby, the description of the hut You will now have the entire hut mapped out for you in advance. and a strange doll girl. The one the bandits told you about.The doll is holding a girl hostage making her do things, according to his journal, so make sure know for sure if it is a girl or the doll.
Now What?
| DoubleGold |
Heroes head onto the house, they see an ice block maze, some igloos, a house and they are at the top of a 45 foot hill. The way down is easy, the right and left sides of the hill slope downward towards the ground. Drawing 3d is hard, so know you can get down from the right and left of the hill, the 45 foot point is at the middle.
They see a girl, 4 ice creatures, a giant weasel, a moss troll, a swarm of ravens and maybe more creatures you can't see. Map is up
The girl waves at you all, but she is the only one that see you and you have no idea if she is bad or good, she isn't pointing out your position by the way.
Place yourselves anywhere on the hill.
average enemies init for large sized creatures: 4 + 1d20 ⇒ 4 + (18) = 22
average enemies init for small or medium sized creatures: 4 + 1d20 ⇒ 4 + (4) = 8
They don't notice you, so you may stealth, get a surprise, oh and roll init, go ahead and take surprise and round 1 if you win init, otherwise just surprise.