| Kurgen Stonehammer |
I'm not that great at knowing what positions are open without an actual map so if I can't get into melee range, Kurgen will just delay until he can.
Kurgen clanks forward to the frontline next to the Eidolon, holds his hammer up while it charges with holy light, and then smacks a zombie upside the head with it. "Abominations of unholy magic." he grumbles.
warhammer: 1d20 + 9 ⇒ (20) + 9 = 29
warhammer, confirm: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d8 + 1 ⇒ (8) + 1 = 9
damagem, crit: 1d8 + 1 ⇒ (3) + 1 = 4
channel smite damage: 2d6 ⇒ (4, 1) = 5 DC 11 will for half
Andor' Katsu
|
Andor charges forward and attacks with his Rapier.
Rapier attack roll : 1d20 + 10 ⇒ (8) + 10 = 18
Damage roll : 1d6 + 6 ⇒ (5) + 6 = 11
Parry/Reposte
In case Andor is attacked he uses 'Opportune Parry' and parries by expending an AoO to parry and spends a panache point (so if the attack roll of the opponent is lower than Andor's parry then the opponent does not hit and Andor could potentially reposte)
Opportune Parry: 1d20 + 10 ⇒ (8) + 10 = 18
In case Andor successfully parries he uses 'Reposte' as an immediate action to attack the opponent that attacked him.
Rapier reposte attack roll: 1d20 + 10 ⇒ (4) + 10 = 14
Damage reposte roll : 1d6 + 6 ⇒ (5) + 6 = 11
| DoubleGold |
Heroes manage to dispatch the zombies easily
miss chance on Eidolon: 1d100 ⇒ 69 in bright light, so 20 and below misses.
Before the heroes stand a bunch of dead zombies and dead bodies and two empty wagons. Some of the guys look like they were frost bit before the zombies attacked, though the cold didn't kill them, it certainly weakened them. They have broken weapons on them obviously which you cannot use and they see a straight path forward and wooded trees if you go off the path. Map time will be up next fight. level 4 here when you would be level 1 here.[/ooc]
| DoubleGold |
As heroes move on, they spot a treasure chest in the snow, just barely sticking out. remember, though treasure is gone in this game, if the chest holds any magical items, including masterwork items and wands, but not potions, they are found here. The chest could also be empty. The snow becomes increasingly deep in this part of the forest, where a windswept gully carves a path through a tree covered ridge. Some snow falls out of a tree branch violently, it isn't loud, about half as loud as the human voice, but it was a lot of snow that fell out of that tree, obviously the snow is a lot here and heavy.
Andor' Katsu
|
Andor walks forward and inspects the chest.
Perception : 1d20 + 11 ⇒ (2) + 11 = 13
If he finds a trap he tries to disable it.
Disable device : 1d20 + 14 ⇒ (13) + 14 = 27
”Let me open it!“ he says and opens the chest.
Emma Greyfrost
|
The psychis will keep a look out in case of other danger
1d20 + 8 ⇒ (19) + 8 = 27
| DoubleGold |
Heroes spot a spiked log trap connected to the chest. However, disabling the trap will have to wait. Andor shouted.
A dragon like creature medium sized comes around a tree to attack. It is 55 feet way from the party. It would try to stealth, but with all your good eyes, it can't hide.
init: 8 + 1d20 ⇒ 8 + (18) = 26 Dragon
init: 3 + 1d20 ⇒ 3 + (4) = 7 Emma
init: 3 + 1d20 ⇒ 3 + (13) = 16 Goliath
init: 5 + 1d20 ⇒ 5 + (3) = 8 Andor
init: 1 + 1d20 ⇒ 1 + (9) = 10 Kurgen
init: 1d20 + 3 ⇒ (7) + 3 = 10 Mas'ud
init: 1d20 + 3 ⇒ (1) + 3 = 4 Bronoval
The Dragon like creature will move forward 30 feet and ready a melee attack for whoever wants to get that close.
all heroes are up
| Bronaval |
The fetchling Summoner focuses he magic through her ebony and onyx rod and time seems to warp around her friends.
Cast haste extended with metamagic rod
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
| Mas'ud |
The gnome adjusts his position slightly while he points at the wyrmling and chastises it. "Bad wyrm thingie! No supper for you here." You see his mouth move, but the next words are taken by magic and delivered only to the Wyrmling, as a swirl of fire about its head.
Ear-Piercing Scream (Fire) DC18 Fort for half and to negate Daze: 2d6 ⇒ (3, 3) = 6
Meh. JUST below average.
Emma Greyfrost
|
Seeing the dragon, the psychic begins to concentrate and reach out with her mind detecting a part of the creature's mind that she can expolit and attack.
Casting Mind Thrust II
4d8 ⇒ (6, 5, 3, 6) = 20
Will save DC 17
For half
| Kurgen Stonehammer |
Korgan moves towards the dragon, warhammer raised high, before swinging a brutal smack at the creature.
warhammer, haste: 1d20 + 12 ⇒ (20) + 12 = 32
warhammer, haste, confirm: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 1d8 + 1 ⇒ (6) + 1 = 7
crit damage: 1d8 + 1 ⇒ (7) + 1 = 8
AC 21 from charging
| Bronaval |
Haste Targets: Kurgen Stonehammer, Andor' Katsu, Goliath Maul, Skygge
Andor' Katsu
|
| DoubleGold |
Heroes dig up the chest and find it nearly empty except for a Masterwork dagger and a masterwork longsword
Heroes continue on and the snow gets deeper. I hope you bought snow shoes as said in the player's guide, cause movement penalty will apply here, double movement without and 1.5 times movement with.
Heroes encounter Decorated Trees. Feathered bundles and strange fetishes hang from the lowest branches of the trees in this part of the forest, swaying and shifting in the wind. All are struck through with small pins holding pieces of leather bound around them. What do you do?
Andor' Katsu
|
”I have to admit that I would not have expected such a sight! So what do we do now? I would investigate this area first so if you want to help me search I would very much appreciate that!“
Perception : 1d20 + 11 ⇒ (6) + 11 = 17
Emma Greyfrost
|
Know arcana 1d20 + 8 ⇒ (4) + 8 = 12 to see if she might know what this might mean
| Kurgen Stonehammer |
Kurgen spits on the ground and casts detect magic, "Despicable witchcraft, probably cursed."
| DoubleGold |
Heroes do search the area, but find nothing special, oh wait a second Goliath spots something, three Tiny Sprites that they guy warned you about as he turns the corner around a set of trees. Goliath, give me a stealth check. Anyone who wants to follow Goliath, give me stealth check. Fail and you alert them ruining the surprise for everyone, DC 15. Stay put and you are only 25 feet from Goliath, so it ain't like you are splitting the party if you don't follow him.
| Bronaval |
The Summoner stays behind, however Bronoval's Shadow moves up with Goliath, keeping to the tree cover.
Eidolon Stealth: 1d20 + 15 ⇒ (7) + 15 = 22
| DoubleGold |
Heroes try to be stealthy, but Goliath loses balance and knocks against a tree causing branches and snow to fall.
Those who attempted stealth you are 20 feet from the creatures. Those who didn't, you are 25 feet behind those who did stealth, but only 40 feet from the creatures cause the path suddenly curves as they see them around a large tree, where you have the option to walk in a straight line on the left side of the large tree, instead of the right side, stealthing was only possible by going around the right side.
init: 3 + 1d20 ⇒ 3 + (11) = 14 Three icy fey, side by side
init: 3 + 1d20 ⇒ 3 + (2) = 5 Emma
init: 3 + 1d20 ⇒ 3 + (19) = 22 Goliath
init: 3 + 1d20 ⇒ 3 + (6) = 9 Bronoval
init: 1 + 1d20 ⇒ 1 + (14) = 15 Kurgen
init: 2 + 1d20 ⇒ 2 + (17) = 19 Mas'ud
init: 5 + 1d20 ⇒ 5 + (13) = 18 Andor
Goliath, Kurgen, Mas'ud, Andor are up
Andor' Katsu
|
Do we have a map GM? I cannot really assess if I could charge or if there is difficult terrain and if flanking positions are possible.
Stealth : 1d20 + 8 ⇒ (17) + 8 = 25
| Kurgen Stonehammer |
We are essentially in difficult terrain without snowshoes right?
Kurgen double moves a whole 20ft towards the fey creatures.
| Bronaval |
Bronoval double moves forward, and her shadow moved to cover Goliath
| Mas'ud |
The gnome moves around the tree the other way, trying to get a line of sight to the disturbance.
If he can get a good line of sight in a single move, he'll attack, if not, that will have to wait until next round.
As I am uncertain what his range will be, but am positive that it is AT LEAST 35', but could easily be more, I'll use his only Medium Range effect: Magic Missile, converted to fire, because that's what he does.
Fire Damage: 2d4 + 2 ⇒ (3, 2) + 2 = 7
| DoubleGold |
Mau'd destroys one. The rest of you move. Map is up, slide one. Place yourselves anywhere next to the goblin at the bottom or below it, but not above it if you didn't stealth, then move yourself for the round. If you did stealth, place yourselves near or below the forward most goblin, but not above it. Goblins aren't actually here, they are just markers I'm going to erase. Remember, when wearing snow shoes, 1 square equals 1.5 squares and without, 1 equals 2 squares.
| DoubleGold |
The two icy mephits fly to Masu'd and swing with short sword hit: 2d20 ⇒ (16, 17) = 33 +3 to each hit. If hit take 1 Cold damage per hit and give me a fort save dc 11 per hit or take ongoing cold damage, which increases per round failed. 1 next round, 2 the round after that, then 3, then 5, then 8, if you can see the pattern there. Eventually you would save or die.
All heroes are up
Andor' Katsu
|
Andor attacks with his Rapier.
Rapier attack roll : 1d20 + 10 ⇒ (14) + 10 = 24
Damage roll : 1d6 + 6 ⇒ (4) + 6 = 10
Parry/Reposte
In case Andor is attacked he uses 'Opportune Parry' and parries by expending an AoO to parry and spends a panache point (so if the attack roll of the opponent is lower than Andor's parry then the opponent does not hit and Andor could potentially reposte)
Opportune Parry: 1d20 + 10 ⇒ (15) + 10 = 25
In case Andor successfully parries he uses 'Reposte' as an immediate action to attack the opponent that attacked him.
Rapier reposte attack roll: 1d20 + 10 ⇒ (8) + 10 = 18
Damage reposte roll : 1d6 + 6 ⇒ (5) + 6 = 11
| Kurgen Stonehammer |
Kurgen moves over to the ice mephits and smacks one with his warhammer. "Damn outsiders, someone must have called them."
warhammer: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 1d8 + 1 ⇒ (8) + 1 = 9