Emma Greyfrost
|
do we know if there are other beings around? Have we heard anything from other parts of the compound?
| DoubleGold |
The Pathfinders hear nothing outside or near here.
They enter the house through the porch then head to the Trophy room. A bearskin rug dominates the floor of this trophy room, and the heads of several deer have been mounted on the walls. Doors lead north and south, while two hallways go farther east.
Emma Greyfrost
|
She will go with the group, hand at her morning star.
| DoubleGold |
Andor trips over a couple of things and makes small noises as well as making the door creak, the good news is that north only has small bedrooms in it and no enemies, in fact everyone in the party is sure that anyone a room away would not have heard him, though if there were people in the bedroom, they would have.
| Bronaval |
Bronaval and her shadow follow along quietly.
| DoubleGold |
Just then a half-orc comes out of the kitchen and into the trophy room where you all are. Dinner is ready. Oh, they must be in the great room. Then he sees you all. Wait, you ain't suppose to be here. I'm going to have to tell security you are here, or you can leave, unless you want me to kill you all one by one. She draws here short sword.
| Kurgen Stonehammer |
Hearing the noise from Andor, Kurgen comes clanking in as well, "Making as much noise as I do Andor."
Andor' Katsu
|
Andor steps forward.
”It is a pleasure to meet you! I assume that you are doing your job because of ethical reasons or because of moral considerations. May I remind you that forces of another plane are invading this territory and taken this building from those it rightfully belongs! And thus I hope that you understand that we want to change the current set up and want to understand how to get rid of these beings. Can you help us?!“
Diplomacy : 1d20 + 10 ⇒ (13) + 10 = 23
Emma Greyfrost
|
There is no need for violence, Madam, she says We are all friends here as she concentrates and attempts to charm the half orc
DC 16 will
| DoubleGold |
will: 1d20 ⇒ 20 She isn't charmed but she does respond to Andor.
Moral or ethical? I'm just carrying out orders, kill or throw out intruders in this house and alert those guys, even if they do leave. I have no idea what these guys do, nor do I know what you all do. I was also ordered by these guys to protect these beings, especially the one in the stable. I have no idea what these planer beings do or who they are, but I'm ordered to protect them as well. Obviously she is being paid to follow orders blindly, she has no idea it is the right thing to do or not.
| Kurgen Stonehammer |
spellcraft: 1d20 + 7 ⇒ (4) + 7 = 11
Not knowing what spell Emma tried to use, Kurgen takes note of the spellcasting for later discussion.
I'm having trouble following what our plot is. What exactly are we here in this house for? Something connected to the creature we fought earlier?
| DoubleGold |
Mas'ud definitely figures it out.
Kurgen. This is a house of bandits, with a few elemental creatures helping them. You have managed to convince two bandits kicked out of this house to take it back, not by proving themselves, but by getting rid of the current bandits here, and make a better life for themselves. The half-orc is a mercenary. There are other rooms in this large house with several bandits that attack nearby towns.
| Goliath Maul |
Goliath is clenching is fauchard waiting to attack. He seems resolved to finish their mission and this is an impediment.
"Will you leave here and never come back. The palgue of Irrisen is here and we have to deal with it."
| DoubleGold |
Goliath is clenching is fauchard waiting to attack. He seems resolved to finish their mission and this is an impediment.
"Will you leave here and never come back. The palgue of Irrisen is here and we have to deal with it."
You might want to give me a diplomacy to get her to do that. She doesn't believe something larger is going on, and she might not leave just because you told her to.
Andor' Katsu
|
Andor looks at the half-orc and then back at Golaith and then back at the half-orc.
"You can believe us ... winter is coming and you can be a part of the solution to a problem that is going to affect thousands with less for everybody - including you!"
Diplomacy: 1d20 + 10 ⇒ (13) + 10 = 23
Emma Greyfrost
|
Yes, you should leave. The Darkness is coming! It will spread to every corner of the land.
Diplomacy 1d20 + 12 ⇒ (20) + 12 = 32 aide
Emma Greyfrost
|
LOL. She has a trait which gives her like a +2 to make requests. I think it is a Chelaxian trait
| DoubleGold |
Okay fine, I'll be a good cook and a guard somewhere else, perhaps in Helden.
She leaves and several bandits enter the trophy room while you are in the kitchen with the door closed. You won't know how many until you open that door. They knock on the kitchen door. Tenny Penny, is dinner ready? We also brought the sick ones into the trophy room too with us, so you will only have walk half the distance this time.
| Goliath Maul |
Goliath pits his finger to his mouth. To indicate not to talk. Then he points around the room to indicate an ambush. Finally he takes up a post near the door to maximize Combat Reflexes.
Andor' Katsu
|
Andor charges forward to attack!
Standard Action charge in a surprise round.
Rapier, charge +2 : 1d20 + 10 + 2 + 2 ⇒ (8) + 10 + 2 + 2 = 22
Piercing damage : 1d6 + 8 ⇒ (5) + 8 = 13
| Bronaval |
Bronaval and her shadow move into the room to be able to see the bandits.
Emma Greyfrost
|
She will attempt to charm one of the male bandits (preferably a good looking one :) )
Will Save 16
She concentrates and manifests power, the bandit hears a voice in his head [b] THere is no need for violence, we are friends here, or at least, I am your friend [/i]
| Kurgen Stonehammer |
I don't see a map for this currently.
Kurgen doubles moves into the room, pulling out his warhammer and shield on the way.
spellcraft: 1d20 + 7 ⇒ (19) + 7 = 26
"Magiking their minds? We're really going to trade words later Greyfrost." Kurgen says as he rushes past her.
| Mas'ud |
As everyone starts pouring through the doorway, the gnome's face falls. "But, I was gonna . . .." and then he waddles after them. Seeing that he can't get past all of them, he trows out the idea of using one of his cone spells, and targets one of the bandits in the back with a ray.
Ranged Touch (30' Range): 1d20 + 5 ⇒ (10) + 5 = 15
Elemental Fire Ray: 1d6 + 2 ⇒ (2) + 2 = 4
| DoubleGold |
Andor takes out a bandit
Masu'd injures one
will save: 1d20 - 1 ⇒ (17) - 1 = 16
5 bandits left (1 injured) and 6 sick bandits left
init: 2 + 1d20 ⇒ 2 + (1) = 3 bandits
init: 3 + 1d20 ⇒ 3 + (5) = 8 Goliath
init: 3 + 1d20 ⇒ 3 + (6) = 9 Emma
init: 2 + 1d20 ⇒ 2 + (4) = 6 Masu'd Masu'd you can still get off a cone without hitting any allies, as long as less than three of your allies stay out of melee. The max you'll get in a 15 foot cone is three.
init: 1d20 + 1 ⇒ (12) + 1 = 13 Kurgen
init: 3 + 1d20 ⇒ 3 + (17) = 20 Bronoval
init: 5 + 1d20 ⇒ 5 + (20) = 25 Andor
Round 1, all heroes are up
Andor' Katsu
|
Andor attacks one of the opponents with his Rapier.
Rapier attack roll, mutagen Dex : 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Damage roll, mutagen dex : 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Parry/Reposte
In case Andor is attacked he uses 'Opportune Parry' and parries by expending an AoO to parry and spends a panache point (so if the attack roll of the opponent is lower than Andor's parry then the opponent does not hit and Andor could potentially reposte)
Opportune Parry: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
In case Andor successfully parries he uses 'Reposte' as an immediate action to attack the opponent that attacked him.
Rapier reposte attack roll: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Damage reposte roll : 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9