Reign of Winter in Winter (Inactive)

Game Master DoubleGold

Map is up


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Scarab Sages

Male CG Kitsune (mid 20s, red/blondish hair, freckles, smiling) | Swashbuckler (Inspired Blade, Noble Fencer) 1 / Investigator (Empiricist) 3

Assuming the hour is over.

”I would rather press on Goliath. Let us now rather go as a group. I was lucky the first time but better to go together now!“

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

do we know if there are other beings around? Have we heard anything from other parts of the compound?


M Gnome Sorcerer (Elemental Fire) 4

The gnome jumps to his feet, and groans, realizing how stiff he's gotten while he was trying to build straw houses to keep himself entertained.


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

"It is of no consequence to me. Let us carry on."


DungeonMaster

The Pathfinders hear nothing outside or near here.
They enter the house through the porch then head to the Trophy room. A bearskin rug dominates the floor of this trophy room, and the heads of several deer have been mounted on the walls. Doors lead north and south, while two hallways go farther east.

Scarab Sages

Male CG Kitsune (mid 20s, red/blondish hair, freckles, smiling) | Swashbuckler (Inspired Blade, Noble Fencer) 1 / Investigator (Empiricist) 3

Andor moves to the north.

Stealth : 1d20 + 10 ⇒ (3) + 10 = 13

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

She will go with the group, hand at her morning star.


DungeonMaster

Andor trips over a couple of things and makes small noises as well as making the door creak, the good news is that north only has small bedrooms in it and no enemies, in fact everyone in the party is sure that anyone a room away would not have heard him, though if there were people in the bedroom, they would have.


M Gnome Sorcerer (Elemental Fire) 4

The gnome starts poking around, being overtly curious about what's in the room besides us.


CG Female Fetchling | Summoner (shadow caller) 4 | HP: 31/31 | AC 17(21), touch 13, flat-footed 14(18) | Init: +3 | Saves: Fort +4, Ref +4, Will +3 | Perception -1 | darkvision 60 ft., low-light vision | Spells -1st 3/4 -2nd 1/2 | lesser extend metamagic rod 2/3 | Condition - Shield

Bronaval and her shadow follow along quietly.


DungeonMaster

Just then a half-orc comes out of the kitchen and into the trophy room where you all are. Dinner is ready. Oh, they must be in the great room. Then he sees you all. Wait, you ain't suppose to be here. I'm going to have to tell security you are here, or you can leave, unless you want me to kill you all one by one. She draws here short sword.


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

"Ten-Penny Tacey I assume."


NG Dwarf Crusader Cleric 4 | HP 35/35| AC 23 T 11 FF 22 | CMB +4, CMD 15 | F: +8, R: +3, W: +10 | Init: +1 | Perc: +13, SM: +13 | Speed 20ft | Channel Energy 2/2 | Spells: Cleric 1st 4/4+1, Cleric 2nd 2/2+1 | Active conditions: SR 9, Darkvision 60ft

Hearing the noise from Andor, Kurgen comes clanking in as well, "Making as much noise as I do Andor."


DungeonMaster
Goliath Maul wrote:
"Ten-Penny Tacey I assume."

Yes that is me, and it is my job to get rid of all intruders.

Scarab Sages

Male CG Kitsune (mid 20s, red/blondish hair, freckles, smiling) | Swashbuckler (Inspired Blade, Noble Fencer) 1 / Investigator (Empiricist) 3

Andor steps forward.

”It is a pleasure to meet you! I assume that you are doing your job because of ethical reasons or because of moral considerations. May I remind you that forces of another plane are invading this territory and taken this building from those it rightfully belongs! And thus I hope that you understand that we want to change the current set up and want to understand how to get rid of these beings. Can you help us?!“

Diplomacy : 1d20 + 10 ⇒ (13) + 10 = 23

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

There is no need for violence, Madam, she says We are all friends here as she concentrates and attempts to charm the half orc

DC 16 will


DungeonMaster

will: 1d20 ⇒ 20 She isn't charmed but she does respond to Andor.
Moral or ethical? I'm just carrying out orders, kill or throw out intruders in this house and alert those guys, even if they do leave. I have no idea what these guys do, nor do I know what you all do. I was also ordered by these guys to protect these beings, especially the one in the stable. I have no idea what these planer beings do or who they are, but I'm ordered to protect them as well. Obviously she is being paid to follow orders blindly, she has no idea it is the right thing to do or not.


NG Dwarf Crusader Cleric 4 | HP 35/35| AC 23 T 11 FF 22 | CMB +4, CMD 15 | F: +8, R: +3, W: +10 | Init: +1 | Perc: +13, SM: +13 | Speed 20ft | Channel Energy 2/2 | Spells: Cleric 1st 4/4+1, Cleric 2nd 2/2+1 | Active conditions: SR 9, Darkvision 60ft

spellcraft: 1d20 + 7 ⇒ (4) + 7 = 11
Not knowing what spell Emma tried to use, Kurgen takes note of the spellcasting for later discussion.

I'm having trouble following what our plot is. What exactly are we here in this house for? Something connected to the creature we fought earlier?


M Gnome Sorcerer (Elemental Fire) 4

As she steps out and makes a simple threat, the gnome's eyes sparkle and might be smouldering? He raises his hands and . . . drops them with a disappointed look on his face as the group seems intent on talking to her.

Spellcraft: 1d20 + 9 ⇒ (16) + 9 = 25


DungeonMaster

Mas'ud definitely figures it out.
Kurgen. This is a house of bandits, with a few elemental creatures helping them. You have managed to convince two bandits kicked out of this house to take it back, not by proving themselves, but by getting rid of the current bandits here, and make a better life for themselves. The half-orc is a mercenary. There are other rooms in this large house with several bandits that attack nearby towns.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

So we need to take these cretins out?


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

Goliath is clenching is fauchard waiting to attack. He seems resolved to finish their mission and this is an impediment.

"Will you leave here and never come back. The palgue of Irrisen is here and we have to deal with it."


DungeonMaster
Goliath Maul wrote:

Goliath is clenching is fauchard waiting to attack. He seems resolved to finish their mission and this is an impediment.

"Will you leave here and never come back. The palgue of Irrisen is here and we have to deal with it."

You might want to give me a diplomacy to get her to do that. She doesn't believe something larger is going on, and she might not leave just because you told her to.

Scarab Sages

Male CG Kitsune (mid 20s, red/blondish hair, freckles, smiling) | Swashbuckler (Inspired Blade, Noble Fencer) 1 / Investigator (Empiricist) 3

Andor looks at the half-orc and then back at Golaith and then back at the half-orc.

"You can believe us ... winter is coming and you can be a part of the solution to a problem that is going to affect thousands with less for everybody - including you!"

Diplomacy: 1d20 + 10 ⇒ (13) + 10 = 23


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

Diplomacy Aid: 1d20 + 9 ⇒ (6) + 9 = 15


M Gnome Sorcerer (Elemental Fire) 4

The gnome mumbles under his breath and kicks a chair leg.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

Yes, you should leave. The Darkness is coming! It will spread to every corner of the land.

Diplomacy 1d20 + 12 ⇒ (20) + 12 = 32 aide

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

That is a very nice roll :)


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

I'm in some groups with no diplomacy and then there is this charming bunch.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

LOL. She has a trait which gives her like a +2 to make requests. I think it is a Chelaxian trait


DungeonMaster

Okay fine, I'll be a good cook and a guard somewhere else, perhaps in Helden.
She leaves and several bandits enter the trophy room while you are in the kitchen with the door closed. You won't know how many until you open that door. They knock on the kitchen door. Tenny Penny, is dinner ready? We also brought the sick ones into the trophy room too with us, so you will only have walk half the distance this time.


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

Goliath pits his finger to his mouth. To indicate not to talk. Then he points around the room to indicate an ambush. Finally he takes up a post near the door to maximize Combat Reflexes.


M Gnome Sorcerer (Elemental Fire) 4

Eyes nearly as wide as the grin on his face, the gnome takes up a position with a good line of sight to the doorway, but out of reach, of course.


DungeonMaster

Alright, we will come back in fifteen minutes, you better have that dinner ready. And they head back to the room they came from. You now know what room these bandits are in. Now what do you do?


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

"Let's get rid of them. They will be a problem in the future. At minimum leave them fearful of bad behavior."

Scarab Sages

Male CG Kitsune (mid 20s, red/blondish hair, freckles, smiling) | Swashbuckler (Inspired Blade, Noble Fencer) 1 / Investigator (Empiricist) 3

Stealth: 1d20 + 8 ⇒ (8) + 8 = 16

Andor slowly opens the door and hopes that nobody looks at the door.

He then storms in with his rapier ready!


DungeonMaster

Andor slowly opens the door peers through the crack and they are facing the wrong way.
There are six bandits and six sick bandits all clustered together. Surprise round everyone.

Scarab Sages

Male CG Kitsune (mid 20s, red/blondish hair, freckles, smiling) | Swashbuckler (Inspired Blade, Noble Fencer) 1 / Investigator (Empiricist) 3

Andor charges forward to attack!

Standard Action charge in a surprise round.

Rapier, charge +2 : 1d20 + 10 + 2 + 2 ⇒ (8) + 10 + 2 + 2 = 22
Piercing damage : 1d6 + 8 ⇒ (5) + 8 = 13


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

Goliath will move into the room. Standing away from everyone to maximize Combat ref.


CG Female Fetchling | Summoner (shadow caller) 4 | HP: 31/31 | AC 17(21), touch 13, flat-footed 14(18) | Init: +3 | Saves: Fort +4, Ref +4, Will +3 | Perception -1 | darkvision 60 ft., low-light vision | Spells -1st 3/4 -2nd 1/2 | lesser extend metamagic rod 2/3 | Condition - Shield

Bronaval and her shadow move into the room to be able to see the bandits.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

Do you want me to try and charm one?


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

I always like a little mind control to solve a problem. Though the effect may be limited by the stabbing that just occurred.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

She doesnt mind having a devotee :)

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

She will attempt to charm one of the male bandits (preferably a good looking one :) )

Will Save 16

She concentrates and manifests power, the bandit hears a voice in his head [b] THere is no need for violence, we are friends here, or at least, I am your friend [/i]


NG Dwarf Crusader Cleric 4 | HP 35/35| AC 23 T 11 FF 22 | CMB +4, CMD 15 | F: +8, R: +3, W: +10 | Init: +1 | Perc: +13, SM: +13 | Speed 20ft | Channel Energy 2/2 | Spells: Cleric 1st 4/4+1, Cleric 2nd 2/2+1 | Active conditions: SR 9, Darkvision 60ft

I don't see a map for this currently.

Kurgen doubles moves into the room, pulling out his warhammer and shield on the way.

spellcraft: 1d20 + 7 ⇒ (19) + 7 = 26

"Magiking their minds? We're really going to trade words later Greyfrost." Kurgen says as he rushes past her.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

She simply smirks at the dwarf.


M Gnome Sorcerer (Elemental Fire) 4

As everyone starts pouring through the doorway, the gnome's face falls. "But, I was gonna . . .." and then he waddles after them. Seeing that he can't get past all of them, he trows out the idea of using one of his cone spells, and targets one of the bandits in the back with a ray.

Ranged Touch (30' Range): 1d20 + 5 ⇒ (10) + 5 = 15
Elemental Fire Ray: 1d6 + 2 ⇒ (2) + 2 = 4


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

"I think Andor is going to keep running in."


DungeonMaster

Andor takes out a bandit
Masu'd injures one
will save: 1d20 - 1 ⇒ (17) - 1 = 16
5 bandits left (1 injured) and 6 sick bandits left
init: 2 + 1d20 ⇒ 2 + (1) = 3 bandits
init: 3 + 1d20 ⇒ 3 + (5) = 8 Goliath
init: 3 + 1d20 ⇒ 3 + (6) = 9 Emma
init: 2 + 1d20 ⇒ 2 + (4) = 6 Masu'd Masu'd you can still get off a cone without hitting any allies, as long as less than three of your allies stay out of melee. The max you'll get in a 15 foot cone is three.
init: 1d20 + 1 ⇒ (12) + 1 = 13 Kurgen
init: 3 + 1d20 ⇒ 3 + (17) = 20 Bronoval
init: 5 + 1d20 ⇒ 5 + (20) = 25 Andor
Round 1, all heroes are up

Scarab Sages

Male CG Kitsune (mid 20s, red/blondish hair, freckles, smiling) | Swashbuckler (Inspired Blade, Noble Fencer) 1 / Investigator (Empiricist) 3

Andor attacks one of the opponents with his Rapier.

Rapier attack roll, mutagen Dex : 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15

Damage roll, mutagen dex : 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13

Parry/Reposte

In case Andor is attacked he uses 'Opportune Parry' and parries by expending an AoO to parry and spends a panache point (so if the attack roll of the opponent is lower than Andor's parry then the opponent does not hit and Andor could potentially reposte)

Opportune Parry: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28

In case Andor successfully parries he uses 'Reposte' as an immediate action to attack the opponent that attacked him.

Rapier reposte attack roll: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Damage reposte roll : 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9

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