Reign of Winter in Winter (Inactive)

Game Master DoubleGold

Map is up


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Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

Goliaths Hasted Attacks (all of the attack rolls before are 1 higher for haste and attacks and damage are 4 higher if these are servants of the white witches).

Attack Haste: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 2d8 + 22 ⇒ (7, 5) + 22 = 34

Sabers Hasted Atack

Attack: 1d20 + 13 ⇒ (4) + 13 = 17
Damage SB: 1d6 + 12 ⇒ (1) + 12 = 13
Grab: 1d20 + 18 ⇒ (7) + 18 = 25


8-07 Map DungeonMaster

Goliath knows they are easy to kills as he makes the knowledge check. And they'd be weak against fire, but, heroes take out all six in no time flat. The traveler speaks to you. So far we haven't had any trouble. The children in the background cheer and clap.


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

"Everyone safe?"


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

"Everyone safe? Let's get you all where we need to go?"


Male CG Half-Elf Barbarian | HP 79/79, DR 4/-| AC 21 T 19 FF 13 (+4 if 2 adjacent enemies) | CMB +16*, CMD 28* *+2 Sunder| F: +10, R: +11, W: +4 | Init: +8 | Perc: +13, SM: +0, Dipl -2, UMD +10 | Speed 30 | ER Cold(5) | Rage (Controlled) 20/20, Havoc 1/1, Spell Sunder 1/rage | Rage Powers: +3 DMG vs Magic, +7 saves against magic (including allies), +1 saves against evil casters Active conditions: None

Halros takes a deep breathe and relaxes for a brief moment. A few seconds of calm pass over him before he answers the Goliath.

"I am fine. Such pesky creatures! I am always surprised to see them in such arduous climates"


m N duergar Biohacker 9 | sp 6/72 | hp 60/60 | rp 10/10 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +1 | Perc +21, DV60' | Sense M +21, Li&Pi Science +21| Biohack 4/7 | BT + | Spark + | Tranq + | Rage + | Haste 9/10

- Ha ha! Look, boys! Learn! That's how strong men should act. White snow became red snow as soon as someone dared to threaten us!

Tulgram noisily and greedily inhales the air through his nose, as if enjoying the combination of the smell of blood and snow in the wildness.

- I like our company so far! Ye're as ferocious as grizzlies! Father Frost, bless 'ese warriors!


8-07 Map DungeonMaster

The party then rests for the night and she asks her boy to get firewood for the night as it is really cold. Mind if my boy gets firewood for the night?

perception 20:
There is someone in the nearby trees, though you can't see who, but only barely make out a figure or a noise, they will likely kidnap the boy the second he gets at the edge.


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

Perception : 1d20 + 16 ⇒ (9) + 16 = 25

Goliath will send Saber with the boy. Saber has scent and will sense any creature within 15 ft.


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

Perception: 1d20 + 0 ⇒ (15) + 0 = 15

Uthred nods, "Tis true that every man must plough his own furrow. Only idlers wait till evening. However, many hands make light work."

Uthred motions to Tulgram to follow him, the beast, and the boy.

"Come help me and the boy, Wood Dwarf. No lamb for the lazy wolf."


m N duergar Biohacker 9 | sp 6/72 | hp 60/60 | rp 10/10 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +1 | Perc +21, DV60' | Sense M +21, Li&Pi Science +21| Biohack 4/7 | BT + | Spark + | Tranq + | Rage + | Haste 9/10

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

- Aye, dwarves don't know laziness. I’ll go with ye!


Male CG Half-Elf Barbarian | HP 79/79, DR 4/-| AC 21 T 19 FF 13 (+4 if 2 adjacent enemies) | CMB +16*, CMD 28* *+2 Sunder| F: +10, R: +11, W: +4 | Init: +8 | Perc: +13, SM: +0, Dipl -2, UMD +10 | Speed 30 | ER Cold(5) | Rage (Controlled) 20/20, Havoc 1/1, Spell Sunder 1/rage | Rage Powers: +3 DMG vs Magic, +7 saves against magic (including allies), +1 saves against evil casters Active conditions: None

Seeing the boy head off, Tulgram and Saber with him- Halros looks around at the rest of the camp.

He finds a rock or other somewhat elevated position and takes a meditative watch over the area.

Taking 10 on perception: 23


8-07 Map DungeonMaster

The edge of the trees are 35 feet away and as you all know this and Tulgram goes with him, the person or creature runs away. He was at least 10 feet back from the edge. You all then hear howling wolves about 70 feet away or so circling the camp. The person is still running away the sounds getting more faint as he moves away. Those of you at the camp can't hear the sounds anymore, those of you going with the child are just close enough to hear the bristling of leaves and branches as he runs. what now?


m N duergar Biohacker 9 | sp 6/72 | hp 60/60 | rp 10/10 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +1 | Perc +21, DV60' | Sense M +21, Li&Pi Science +21| Biohack 4/7 | BT + | Spark + | Tranq + | Rage + | Haste 9/10

- No chance of me catching up with him. A werewolf? White direwolf? Damn, let's go to camp, boy.

He's going to go to the camp with the boy


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

Goliath will collect the innocents near him and stand infront of them.

"The rest of you stay near me and stay low."


Male CG Half-Elf Barbarian | HP 79/79, DR 4/-| AC 21 T 19 FF 13 (+4 if 2 adjacent enemies) | CMB +16*, CMD 28* *+2 Sunder| F: +10, R: +11, W: +4 | Init: +8 | Perc: +13, SM: +0, Dipl -2, UMD +10 | Speed 30 | ER Cold(5) | Rage (Controlled) 20/20, Havoc 1/1, Spell Sunder 1/rage | Rage Powers: +3 DMG vs Magic, +7 saves against magic (including allies), +1 saves against evil casters Active conditions: None

Halros steps forward, flanking the group of civilians gathered by Goliath, and draws his blade. He looks quickly over the assembled people- taking a mental account of everyone who has been traveling with the group he calls out to no one in particular.

"Is everyone accounted for? Who are we missing?"

Just to make sure I am clear- we are hearing noises from around the camp. Tulgram and Saber are with the boy while Goliath and Halros are with the assembled others inside the camp. Is there anyone (or thing) that we are missing?


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

Uthred whips out a wand and taps his mouth with it. He then whistles for his falcon, Wingtip, to follow the intruder at an altitude of 300 feet, circling into the skies if the intruder stops, while shrieking at the top of its small bird lungs.

Handle Animal, Push DC 25, taking 10; Tap Inner Beauty +2 insight bonus: 10 + 14 + 2 = 26


8-07 Map DungeonMaster

Oh right sorry Goliath can barely make out the figures.
While Uthred forces the wolves out, cause you can't tame them
init: 3 + 1d20 ⇒ 3 + (19) = 22 three bandits and three wolves at the edge of the camp.


m N duergar Biohacker 9 | sp 6/72 | hp 60/60 | rp 10/10 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +1 | Perc +21, DV60' | Sense M +21, Li&Pi Science +21| Biohack 4/7 | BT + | Spark + | Tranq + | Rage + | Haste 9/10

Init: 1d20 + 8 ⇒ (7) + 8 = 15

- Give me the song, skald! I want to break the skulls of these degenerates to the beat of a good saga about breaking skulls to all sorts of degenerates!

divine favor + move to camp... DoubleGold, how many rounds it will be? with haste and without haste


8-07 Map DungeonMaster

1 to 2 rounds, added them to the map. The round things is your campfire. Moved people to where they said they are.


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

Uthred sent his falcon to follow the creature by the way, but for now, he'll deal with enemies nearby

Uthred, son of Uthred, nods to the dwarf, happy that his ancient skald tradition is recognized, and blows a long note from his horn, before singing with a deep guttural voice!

♫ I smell blood around
Valkyries are flying in the sky!
My fate belongs to the gods!
Through the sea,
Through fire,
Through honorable death in fighting,
We will come to the sacred land! ♪♫

Move action- Inspired Rage: +4 morale bonus to STR & CON, +3 morale bonus to Will Saves. Rage Powers: Lesser Elemental Blood - +1d6 electricity dmg on melee attacks for 3 rounds; Raging Grappler rage power

The song quickens the blood, despite the long, slow notes...

[ooc]Standard action- Haste to himself and 7 more people.. first ones to post to claim it first!! TO BATTLE!!!


Male CG Half-Elf Barbarian | HP 79/79, DR 4/-| AC 21 T 19 FF 13 (+4 if 2 adjacent enemies) | CMB +16*, CMD 28* *+2 Sunder| F: +10, R: +11, W: +4 | Init: +8 | Perc: +13, SM: +0, Dipl -2, UMD +10 | Speed 30 | ER Cold(5) | Rage (Controlled) 20/20, Havoc 1/1, Spell Sunder 1/rage | Rage Powers: +3 DMG vs Magic, +7 saves against magic (including allies), +1 saves against evil casters Active conditions: None

Taking hold of the magic offered by Uthred and, drawing his weapon, moves alongside Tulgram to shield the others from the advancing threats. As he moves, he feels his anger welling up inside.

Focus this energy. Keep your mind on the task at hand

Move: 40ft, Free: Rage, Standard: Readied attack against first enemy in range

Readied Attack: 1d20 + 17 ⇒ (20) + 17 = 37
Adamantine, Slashing: 1d10 + 20 ⇒ (2) + 20 = 22 +3 if they have spells or spell like abilities

Confirm?: 1d20 + 17 ⇒ (5) + 17 = 22
Extra Damage: 1d10 + 20 ⇒ (7) + 20 = 27 +3 if they have spells or spell like abilities

Haste + Rage:

Init +10
AC 24, touch 22, flat-footed 13 +4 AC is adjacent to 2+ enemies
hp 79
Fort +10, Ref +15, Will +6;
DR 4/—

Speed 60 ft.

Melee with PA(-3/+6[9])
+1 agile adamantine elven curve blade +17/+17/+12 (1d10+20/18-20)

BAB (8)+ Dex (10) + Enchantment (1) + Haste (1) - 3 (PA) = 17
Dex (10) + PA (6x1.5=9) + Enchantment (1) = 20


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

Goliath will ready an attack for anyone that gets past thr front line.

Sahar will pounce/ full attack as soon as there is a target.

[Spoilers = Sahar attacks]

Attack: 1d20 + 15 ⇒ (2) + 15 = 17
Damage SB: 1d6 + 14 ⇒ (4) + 14 = 18
Grab: 1d20 + 18 ⇒ (14) + 18 = 32

The Hasted: 1d20 + 15 ⇒ (2) + 15 = 17
Damage SB: 1d6 + 14 ⇒ (2) + 14 = 16
Grab: 1d20 + 18 ⇒ (7) + 18 = 25

Attack: 1d20 + 13 ⇒ (16) + 13 = 29
Damage SB: 1d6 + 14 ⇒ (5) + 14 = 19
Grab: 1d20 + 18 ⇒ (18) + 18 = 36

[/Spoiler]


8-07 Map DungeonMaster

They charge or not charge being where they are at, Halros and Goliath take out the first 4 enemies.
The other two wolves attack those up front. These are winter wolves, variants and they use cold breath dmg: 6d4 ⇒ (4, 3, 4, 1, 2, 3) = 17 need 2 reflex saves dc 15 from Halros, Tulgram and the pet. First save halves the first 3d4, while the second halves the 2nd 3d4
All heroes are up


Male Half-Orc Monk

Darmok closes distance with the creatures but isn't quite quick enough to get there yet.


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

Sabar

Ref: 1d20 + 7 ⇒ (15) + 7 = 22 Evasion
Ref: 1d20 + 7 ⇒ (3) + 7 = 10 Evasion 6 Damage

Sabar is unscathed and will release another unrelenting set of attacks.

Claw: 1d20 + 15 ⇒ (5) + 15 = 20
Damage SB: 1d6 + 14 ⇒ (3) + 14 = 17
Grab: 1d20 + 20 ⇒ (19) + 20 = 39

Haste: 1d20 + 15 ⇒ (18) + 15 = 33
Damage SB: 1d6 + 14 ⇒ (2) + 14 = 16
Grab: 1d20 + 20 ⇒ (2) + 20 = 22

Claw: 1d20 + 15 ⇒ (8) + 15 = 23
Damage SB: 1d6 + 14 ⇒ (5) + 14 = 19
Grab: 1d20 + 20 ⇒ (13) + 20 = 33

"Stay close. The front line is holding."


Male CG Half-Elf Barbarian | HP 79/79, DR 4/-| AC 21 T 19 FF 13 (+4 if 2 adjacent enemies) | CMB +16*, CMD 28* *+2 Sunder| F: +10, R: +11, W: +4 | Init: +8 | Perc: +13, SM: +0, Dipl -2, UMD +10 | Speed 30 | ER Cold(5) | Rage (Controlled) 20/20, Havoc 1/1, Spell Sunder 1/rage | Rage Powers: +3 DMG vs Magic, +7 saves against magic (including allies), +1 saves against evil casters Active conditions: None

Halros' Reflex save is a +15, so he auto passess the check. Cold ER 5, absorbs the rest of each of the attacks (5,3)

The half-elf lets out a bellowing laugh, almost mocking the creatures in front of it. He throws back his light cloak revealing the simple silk robe he wears against the cold.

"You must have more than that to face us, mere puppies."

He steps 10 feet forward to the remaining wolves, and once again unleashes his thin blade against the white fur.

+1 Elven Curved Blade: 1d20 + 17 ⇒ (4) + 17 = 21
Damage, S, Adamantine: 1d10 + 17 ⇒ (4) + 17 = 21 +3 if have spells or SLAs

Stats: Haste + Rage:

Init +10
AC 24, touch 22, flat-footed 13 +4 AC is adjacent to 2+ enemies
hp 79
Fort +10, Ref +15, Will +6;
DR 4/—

Speed 60 ft.

Melee with PA(-3/+6[9])
+1 agile adamantine elven curve blade +17/+17/+12 (1d10+20/18-20)

BAB (8)+ Dex (10) + Enchantment (1) + Haste (1) - 3 (PA) = 17
Dex (10) + PA (6x1.5=9) + Enchantment (1) = 20


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

Can't autopass saves in Pathfinder. Nat 1s always fail. Not that it will matter much if at all. Unless I'm missing something, which is possible."


Male CG Half-Elf Barbarian | HP 79/79, DR 4/-| AC 21 T 19 FF 13 (+4 if 2 adjacent enemies) | CMB +16*, CMD 28* *+2 Sunder| F: +10, R: +11, W: +4 | Init: +8 | Perc: +13, SM: +0, Dipl -2, UMD +10 | Speed 30 | ER Cold(5) | Rage (Controlled) 20/20, Havoc 1/1, Spell Sunder 1/rage | Rage Powers: +3 DMG vs Magic, +7 saves against magic (including allies), +1 saves against evil casters Active conditions: None

I often confuse what is or is not auto pass/autofail for d20 rolls. My bad!

Reflex #1: 1d20 + 15 ⇒ (5) + 15 = 20
Refelx #2: 1d20 + 15 ⇒ (6) + 15 = 21


m N duergar Biohacker 9 | sp 6/72 | hp 60/60 | rp 10/10 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +1 | Perc +21, DV60' | Sense M +21, Li&Pi Science +21| Biohack 4/7 | BT + | Spark + | Tranq + | Rage + | Haste 9/10

Attack rolls and saves. That's all. I myself only recently memorized it, but it turned out to be really simple.

Reflex: 1d20 + 5 ⇒ (14) + 5 = 19
Reflex: 1d20 + 5 ⇒ (9) + 5 = 14

- Bhahaha! That's all?

WARHAMMER | PA + FF + DF + FoA (AC -2!): 1d20 + 20 + 2 ⇒ (3) + 20 + 2 = 25
WARHAMMER | Damage: 1d8 + 22 ⇒ (2) + 22 = 24


8-07 Map DungeonMaster

Heroes finish off the wolves and bandits and the kid is safe.

Treasure potions of cure light wounds (6); Other Gear
studded leather (3), composite longbow (3 of them) (+2 Str) with 60
arrows, l o n gswo rd (3), c o l d -weather gear (3), falconry
gauntlets (3), snowshoes (3), 18 gp

Now what, the kid is safe and the enemy has been defeated, you can rest for the night, unless you have something else to do first.


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

I'll take a falconry gauntlet and a potion of CLW! :) Uthred will also teach the falcon to land on the two other PCs who take the other two gauntlets, for messages, deliveries, and stuff.


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

Goliath does not need any of the equipment.

Goliath is fine with setting and watches and sleeping.


8-07 Map DungeonMaster

You all get a good nights sleep. Long rest The next day you continue to head out and the tracks are still someone fresh, as it hasn't snowed on top of the tracks.


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

Uthred casts raiment of command at the beginning of the day.


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

Once the camp has been broken down Goliath says, "Let's get moving. In this snow we will be easy to track so we should watch are back. Ulthred if you could motivate us with an Ulfen song we may be able to cover more ground in a day than anyone following us."


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

Ah yes, I forgot I had this power! :P

Uthred begins to sing a song of marching.

Will maintain the song the whole day i.e. 8 hours which will count as two travel days total... neat!

Song of Marching (Su) At 3rd level, a skald can use raging song to inspire his allies to move faster without suffering from fatigue. By expending 1 round of raging song, the skald invigorates allies within 60 feet, who may hustle for the next hour; this movement counts as a walk (not a hustle) for the purpose of accruing nonlethal damage and fatigue. The skald must continue to perform the song for the remainder of the hour, otherwise its effects end, but only 1 round of raging song is expended for that hour.


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

There is a masterpiece called triple time masterpiece that works well with it.


Male CG Half-Elf Barbarian | HP 79/79, DR 4/-| AC 21 T 19 FF 13 (+4 if 2 adjacent enemies) | CMB +16*, CMD 28* *+2 Sunder| F: +10, R: +11, W: +4 | Init: +8 | Perc: +13, SM: +0, Dipl -2, UMD +10 | Speed 30 | ER Cold(5) | Rage (Controlled) 20/20, Havoc 1/1, Spell Sunder 1/rage | Rage Powers: +3 DMG vs Magic, +7 saves against magic (including allies), +1 saves against evil casters Active conditions: None

"Rightful observation, Goliath. I will hold the position of rear guard, if you are amenable. Perhaps Saber would make a good forward scout"

Woah. That IS a nice power!


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

"Sabar and I can cover the rear."


m N duergar Biohacker 9 | sp 6/72 | hp 60/60 | rp 10/10 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +1 | Perc +21, DV60' | Sense M +21, Li&Pi Science +21| Biohack 4/7 | BT + | Spark + | Tranq + | Rage + | Haste 9/10

Tulgram walks with the children, telling them different stories about mighty heroes and ferocious northern beasts, who bows thear heads before the mighty Deathless Frost in the end of each story. It sounds instructive, praising the courage and superiority of male warriors over everyone else, but still a little creepy.


8-07 Map DungeonMaster

Who is going to make the survival to follow the tracks? They are only fresh for so long. Or are you just going to continue on the trail and ignore the tracks. How are you approaching? Obviously you are able to get there faster.


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

I thought the tracks we saw were ours. I miss understood. If the group wants we can check the track before we leave.

Sabar Aid: 1d20 + 1 ⇒ (3) + 1 = 4

Goliath Survival: 1d20 + 15 ⇒ (18) + 15 = 33

Goliath Nature or Local: 1d20 + 15 ⇒ (12) + 15 = 27

Goliath will look at the tracks and try to ascertain what information he can about what made them and how long ago they were made.


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

My PC has zero tracking skills - all he can do is speed us up.


Male CG Half-Elf Barbarian | HP 79/79, DR 4/-| AC 21 T 19 FF 13 (+4 if 2 adjacent enemies) | CMB +16*, CMD 28* *+2 Sunder| F: +10, R: +11, W: +4 | Init: +8 | Perc: +13, SM: +0, Dipl -2, UMD +10 | Speed 30 | ER Cold(5) | Rage (Controlled) 20/20, Havoc 1/1, Spell Sunder 1/rage | Rage Powers: +3 DMG vs Magic, +7 saves against magic (including allies), +1 saves against evil casters Active conditions: None

I, too, have little in the way of tracking skills. Character oversight, perhaps.


8-07 Map DungeonMaster

Goliath tracks them through the woods and at the end of the tracks after moving on three miles is a bandit though much stronger than the other three you fought, a winter wolf much stronger, 2 worgs, and four falcon feathered companions. You are all at the edge of the clearing and the campsite is 20 feet away.


Knowledge Checks Male N Human (Ulfen) Skald 1 - Init. +1, Senses Normal Vision Perception +0, AC 16/ touch 11/ ff 15 (buckler ON); CMD 14; hp 10/10, F+5, R+1, W+2, Speed 20 ft.

"What doth thou desire and why art thou spying on us. Answer truthfully and respect will be given."

Diplomacy, Raiment, Heroism: 1d20 + 14 + 5 + 2 ⇒ (10) + 14 + 5 + 2 = 31


Male CG Half-Elf Barbarian | HP 79/79, DR 4/-| AC 21 T 19 FF 13 (+4 if 2 adjacent enemies) | CMB +16*, CMD 28* *+2 Sunder| F: +10, R: +11, W: +4 | Init: +8 | Perc: +13, SM: +0, Dipl -2, UMD +10 | Speed 30 | ER Cold(5) | Rage (Controlled) 20/20, Havoc 1/1, Spell Sunder 1/rage | Rage Powers: +3 DMG vs Magic, +7 saves against magic (including allies), +1 saves against evil casters Active conditions: None

As they begin to travel, Halros pulls out a long, ebony wand and mutters some words of protection to himself. A shimmering white barrier leaps into existence-settling over his torso and then fading into the light weight silken robes. Mage Armor

UMD, DC 20: 1d20 + 10 ⇒ (15) + 10 = 25

Stowing the wand, he continues in pursuit of the tracking Goliath- stepping through the cold and the snow as though it were not there. As they approach the clearing his pace closes- and seeing the bandit camp in the clearing- pulls another wand from his hip. This one us a smooth, short, oaken wand. He speaks some arcane words- and taps himself with the wand just after Uthred starts to speak. Shield

UMD, DC 20: 1d20 + 10 ⇒ (20) + 10 = 30

Shield + Mage Armor:

Init +8; Senses low-light vision; Perception +13

AC 28, touch 19, flat-footed 20
hp 79
Fort +10, Ref +13, Will +6;
DR 4/—
ER Cold 1

Speed 30 ft.

Melee with PA(-3/+6)
+1 agile adamantine elven curve blade +14/+14/+9 (1d10+18/18-20)


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

"We can talk this out like civilized I people. We don't want a fight."

Diplomacy Aid: 1d20 + 17 ⇒ (11) + 17 = 28


8-07 Map DungeonMaster

Uthred gets their attention, cause they didn't notice you yet. Spying on you? My men that never returned, I don't know where they went or what they did, but they are out serving the Dark Witch. I come here to work for the Dark Witch, Baba Yaga and others like here. Join us in absolute devotion to her and her army or die.


Loot HP 35/35 | AC 24 F 23 T 11 |F +7, R +3, W +7 | CMD 19 | Init +2 | Perc +13| | Therm HP 34/34 |AC 19 | F +6 R +4 W +2 | CMD 15 | Resources

"Then this is a good day for both of us. We are looking for Baba Yaga we have a proposition for her that I think she will want to hear. Can you send us here way."

Diplomacy: 1d20 + 17 ⇒ (13) + 17 = 30 Presuming the last check was to change attitude this would be the follow up to make a request.

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